Are you ready to conquer all the achievements in Still Wakes the Deep? Look no further! This guide will provide you with everything you need to know to reach 100% completion. Get ready to dive into the deep and come out victorious.
Brief Introduction
About half of the achievements are tied to natural story progression whilst the rest are fairly missable. The game is a short replay if you miss anything but if you wanted to follow a guide on first playthrough, you could earn them all in one.
If you see a white circle spinning in the bottom right hand corner, it will often mean that you have performed an action that will result in achievement progression, i.e., and item thrown etc. (You may notice the Steam achievement trackers will increase corresponding to them!)
Missable Achieves (In Rough Order)
-McLeery:
“Spend too much time in the shower room”
During the Prologue you can pass through a shower room where somebody is naked and taking a shower. Stare at the naked person showering for a short while and the achievement will unlock.
-Social Butterfly:
“Talk to everyone in the Intro”
During the Prologue there are a few people that you can talk with to unlock this achievement. You need to talk to the groups of workers in the Cafeteria BEFORE talking to Roy.
The ones outside of story progression are:
- Three tables in the Cafeteria.
- And two different group of workers on the deck.
It will unlock after speaking to the last story related interaction if you got all the above.
-Sailing By:
“Listen to the whole Shipping Forecast”
This achievement can be earnt for listening to the shipping forecast on a radio. There are a few portable radios spread around the game but the place I earnt this is in the Laundry after the event/prologue. It takes a couple of minutes for the shipping forecast to play out.
-Leaning Into It:
“Spot a monster while leaning”
The first enemy encounter will be in the Laundry shortly after where you can earn the Sailing By achievement. Simply use the leaning mechanic (Q and E on keyboard+mouse or bumpers on controller) to look at the monster and the achievement is yours. Can be earned on any enemy encounter.
-General Strike:
“Hit a monster with a throwable”
When in an stealth encounter with an enemy (like in the Laundry) you can find throwable objects on the ground to act as a distraction. Throw one of these objects into a monster.
-Jetsam:
“Throw a throwable into the sea”
When on the main deck with the stealth encounter with a monster (trying to activate lift to helicopter), there will be plenty of objects scattered around that you can throw overboard for this achievement.
-Look At All This Mess!:
“Pick up and throw 50 different throwables”
This achievement sounds time consuming but when you are first going through engineering to restart the generator you will go through multiple rooms with tens of throwable items per room and no AI monster threat until the return trip!
You can earn the achievement here with minimal effort so you do not need to worry about it going forward. This is also a quick method to obtain it in an earlier part of the game if you missed out on it. Each hiding spot has about 2-3+ items at the openings.
-Cerebral Anoxia:
“Drowned inside the rig”
There are many opportunities to drown inside the oil rig and earn this achievement, however, the pontoons (after engineering) are a very easy place to earn this achievement.
-Me and My Spoon:
“Find Roy’s Spoon after the sinking”
When you are looking for Roy’s insulin whilst heading to meet him on the roof of the living area, you can find his spoon on his green chair next to his bunk in his cabin – near where the insulin is found. The achievement is unlocked when you look at the spoon.
‘Collectable’/Multi-step Achieves
-Clear Down:
“Listen to every optional phonecall”
There are 8 optional phonecalls you must receive in order to unlock this achievement. Steam achievement page shows tracking for this achievement.
Some of the phonecalls happen after you are leaving/left a room so listen carefully for ringing phones and double check rooms with phones after progressing.
- After returning to accommodation after the event, turn right after entering and you will hear the phone ringing.
- After putting out your first fire with an extinguisher, open the next door and grab the phone.
- In Rennick’s office after the chopper, when you go to leave it will ring again.
- After entering Admin, the phone will ring in the right office.
- In the blue hut while exploring the starboard side of the rigs exterior after the Rennick chase in admin.
- After leaving the pontoons, you will call Roy. Got to leave the room and then go back as the phone will ring.
- After escaping flooded engineering on your way back to Roy, warm up and then break the lock. The phone behind you will ring when you start walking down to the crew lounge.
- After finding Roy and giving him his insulin, head down into the flooded admin area and when you come across a red-lit office the final phone will ring.
-Body Count:
“Find every reachable dead crew member”
There are many bodies of crewmates you can find across the oil rig after the event. The hidden achievement tracker lists 19 bodies. The vast majority of them are on the linear paths needed for progression but they do often need to be inspected to count – button prompt needed. Some are story related.
Approximate list of most easily missed:
- Interact with the body on the deck on the way to the chopper. Have to walk past this body.
- Body wrapped in monster goo on deck in blue outfit. Near a hiding spot when avoiding Muir.
- Orange outfit after climbing through a vent on the deck.
- After entering the pontoons you can find a body on one of the walkway edges atop a ladder before jumping to the suspended red tank.
- After your first leg in the pontoons, there is a body in the water you need to swim through.
- Behind a locked door after the two bodies from sluice gate. Interact with the door.
- In the toilet room through the crew lounge after the flooded engineering section.
- A few bodies found in story-related cabins while avoiding Trots.
- Right of where Finlay dies.
-Good with the ‘Leccy:
“Used all electrical interaction types on the Beira D”
There are 13 unique electrical interactions according to the hidden Steam achievement tracker that are required for this achievement. It unlocked for me during a story related interaction (rebalancing the oil rig) so below are listed other non-story interactions that are likely required for this achievement.
- Turning on/off a light switch (there are some in the Prologue).
- Turning on/off a TV (again one in the Prologue).
- Turning on/off a radio (needed for Shipping Forecast achievement anyway).
- Turning on/off an electrical heater.
-Not so Good with the ‘Leccy:
“Die in all electrical hazards on the Beira D”
For this achievement you must die to all electrical shock hazards in a playthrough. There are 7 total.
They are as follows:
- In accommodation after the Event and talking to Roy, go around the corner and there will be a hanging light.
- On the deck on the way to the chopper, die to the electricity at the bottom of the first two ladders.
- On the deck on the way to the chopper, after escaping Muir in the lift, immediately on the left.
- In the admin area, after pushing a cart out the way and then clambering over an obstacle.
- Can be got after or during the first Rennick chase. Blocking one of the corridor routes. Do not progress too far past it!
- While exploring the starboard exterior side of the rig, you will enter an engineering area with water that has an electric current flowing through that you must switch off. Die in it first.
- During traversing a now flooded engineering near the end of the game, you will see some sparks from some downed power cables after ascending some climbing sections. Die to this and earn the achievement. Video guide below!
https://www.youtube.com/watch?v=PucCVu49IRY
I do not own this video, credit goes to Shummell Gaming, leave a like!
-Finlay Destination:
“Die in all possible ways”
For this achievement you must die to every single possible source of demise you can meet a single time on one playthrough.
- Drowning (numerous opportunities).
- Falling overboard the rig (numerous opportunities).
- Fall from a balance section by not gripping.
- Fall from a height (numerous opportunities).
- Burn to death by fire (numerous opportunities).
- Electrical shock (numerous opportunities).
- Suffocate in a gas leak (single opportunity after the helicopter crash, while exploring starboard side of the rig).
- Die to steam from a leaking pipe.
- Touch the gooey material of the monster somewhere on the rig.
- Die to each monster once (Trots, Muir, Rennick, Addair, O’Connor).
- Die to a monster by failing a quick time event (QTE).
-Full Fathom Five:
“Died from falling into the sea five times in different places”
For this achievement you must fall at 5 different points into the ocean off the Oil Rig exterior. Any time you are doing a balance or exploration section on the exterior just fall off once until you get it. It cannot be done in the same area repeatedly.
-Snoop:
“Visit every enterable cabin in the game”
This achievement is earned for entering every cabin you can in the game inside the crew cabin area. You can enter the following cabins (points of game progression also listed):
- Prologue:
- 108 McLeary – Starting cabin.
- 107 Campbell – Opposite starting cabin.
- 110 O’Connor – During Prologue.
- 111 Henderson – During Prologue.
- 104 Gibson/Dobbie – During Prologue.
- 106 Addair – During Prologue.
Later:
- Unlabelled cabin – required for story (body in here too).
- Unlabelled cabin #2 – required for story (two bodies in here).
- 119 Bannon/Anderson – required for story (another body in here).
- Unlabelled (partially flooded) cabin – required for story.
- Roy’s Cabin – Towards the end of the game looking for his insulin.
-Greased Scotsman:
“Sprint in all movement modes and traversals”
For this achievement you must sprint (Shift by default) across all forms of traversal methods (hidden tracker needs 11) across the game. This one is a bit difficult to pin down exact requirements, I would just sprint whenever climbing/traversing environment.
Here is a list of recommendations:
- Up and down ladders.
- Up and down stairs.
- Across balance beams.
- Across both horizontal monkey bars, and vertical climbing.
- Shimmying on ledges (both on top and below ledges).
- Climbing objects.
- Swimming.
Missable Achieves (Full Playthrough)
-Bheir an cuan a chuid fhèin a-mach:
“Completed the game in Scottish Gaelic”
This achievement is unlocked for starting a New Game playthrough with the language set to Scottish Gaelic and finishing the playthrough this way.
Please note that you cannot change the language to Scottish Gaelic at the end of a playthrough to unlock this achievement, it must be selected when you start playing and remain unchanged.
The spoken language will be English but all UI and subtitles will be in Gaelic so I would recommend being familiar with the game first.
The achievement title translates to “The Ocean will bring out its own”.
-Walking Simulator:
“Completed the game without sprinting for more than 10 total minutes”
This achievement is a lot easier than it sounds, and many players report earning it without trying – myself included. To ensure you earn it, only sprint during chase sequences or when avoiding the creatures. The rest of the time you can just walk.
Unmissable Story Achievements
-All Beans and Forgiveness:
“Made it down to the Canteen and talked with Roy”
-The Sickening of the Calm:
“Survived the Event”
-Breathe In, Breathe Out, Repeat:
“Escaped from Engineering”
-Home by Christmas:
“Launched the Lifeboat”
-Eye of the Needle:
“Got back to Roy in the Canteen”
-Everything Breaks:
“Watched the Helicopter Crash”
-I Am The King:
“Escaped from Rennick”
-Compression Ignition:
“Restarted the Generator”
-Into the Belly of the Beast:
“Completed Engineering”
-Surfacing:
“Escaped from the Pontoons”
-Beacon in the Dark:
“Relit the Flare”
-Treading Water:
“Escaped from Flooded Engineering”
-Beaufort Eleven:
“Made it to the roof of Accommodation”
-Leviathan
“Rebalanced the Beira D”
-The Drowning of Davey Rennick:
“Defeated Rennick”
-The Horror Sings:
“Entered the Derrick”
-Still Wakes The Deep:
“Completed the game”
Unlocked after the credits.
-Fahrenheit 0451:
“Put out a fire with an extinguisher”
Unmissable, you need to use one as part of the story progression.
And that wraps up our share on Still Wakes the Deep: Still Wakes the Deep – 100% Achievement Guide. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by ThePugHybrid, who deserves all the credit. Happy gaming!