Perks
Description
Stack Effect
Rating
Notes
Fungal Disease
Emit spore pods when enemies are near.
–
Bad
Breaks shield perks.
Gamble
Gain 2 random perks (from next holy mountain)
–
Unreliable
Gas Blood
Bleed flammable gas, TOXIC IMMUNITY, 0.75x gravity
–
Amazing
Good for not letting you get stained with your own blood. Grab AFTER Oil Blood (FIRE IMMUNE), and Slime Blood (Projectile Resist)
Gas Fire
Ignite gasses around you.
–
Situational
Protects against Toxic Gas, Freezing Vapors. Makes traversing the cloudscape harder.
Glass Cannon
50 HP Cap. Projectiles 5x damage, 5x larger projectile explosions.
10x effects, 25 HP cap.
Situational
Gold is Forever
Gold nuggets don’t disappear on their own.
–
Meh
Destabilizes game on long runs. Lots to track.
Greed
Doubles value of gold nuggets.
Doubles current value.
Good
28 Greeds will make the slightest amount of gold give you gold cap. Gold set to infinity at 2.1 billion.
Healthy Exploration
60 hp recovered on new biomes.
–
Whatever
Does this count for new biomes in parallel worlds? Probably not. Wouldn’t matter much anyway.
High Mana, Low Capacity
Held Wand. +100-600 mana, +recharge speed, half spell slots
One-off
Situational
Homing Shots
Some spells home on enemies. Slower = more accurate
–
Disruptive
Better as a spell modifier.
Homunculus
summons minion whenever you enter a biome for first time.
–
Dangerous
Kills enemies you might need alive for quests/tasks. Will attack you if you polymorph into hostile enemy.
Hungry Ghost
Minion. Eats projectiles then gives you small damage bonus
Additional Copy
Dangerous
Adds damage to beneficial effects.
Invisibility
Invisibility. Broken by stain, attacking, or taking damage.
–
Good
Take AFTER immunities, or blocking immune damages make you visible. Can throw items without revealing self.
Iron Stomach
No bad effects from >100% satiation.
–
Great
Anti-synergy with Spontaneous Generation. Berserkium has no benefit from being ingested. Can drink ANY liquid to get a short immunity to that material, like lava or poly.
Item Radar
Detect HP-Up, Spell Refresher, Potions, and Items
–
Great
Short/Early game Health Pickup detector. Helps find pots and items.
Kills to Mana
Killing enemies gives short-duration buff to mana recharge.
–
Great
Does not actually produce liquid.
Leggy Mutation
Like Lukki Mutation, but legs can’t stick to walls.
–
Bad, but funny
Drops from Leggy Mimic. 1/20 chance per regular mimic.
Levitation Trail
Leave sparks behind when you levitate.
More sparks?
Dangerous
Disruptive to quests/tasks. Damages friendly mobs. Breaks shields. ♥♥♥♥♥ with invisibility. Can kill you if you’re poly’d.
Living on the Edge
Damage increased 3x when under 25% of max health
Multiplcative (max 3)
Situational
9x for 2 stacks. 27 for 3 stacks. All damaging perks share limits.
Low Recoil
Reduces recoil of your own spells. Reduces spell flight speed by 20%
–
Good
Can mitigate recoil from concentrated spells perk. Spell flight speed gets so fast in long games that this perk is just a positive.
Lukki Minion
250k HP spider minion.
Additional copy.
Disruptive
Damaged by poly, acid, and curse. Bleeds slime (washes off your ambrosia in cursed rock). Follows charmed enemies.
Lukki Mutation
Faster horizontal speed, unlimited levitate, one “leg” must be on surface.
1.25x speed, leg length
Fun, not good
Fly using telekinetic kick on object you’re standing on.
Melee Immunity
Melee Immunity.
–
No-brainer
Does not protect against own slice damage.
Moon Radar
Points to Moon
–
Special
Underground Cavern, SE of Pyramid.
More Blood
MORE BLOOD, including worm blood, lava blood, dust blood, etc.
MORE BLOOD
Meh
More Hatred
Lowers relations between factions.
Additive
Situational
More Love
Raises relations between factions.
Additive
Great
4 Stacks for max effect, though more can be taken.
Mournful Spirit
Dying creatures leave behind AoE ghost
Additional Copy
Disruptive
Never Skip Leg Day
Kick Force, Dmg (1 to 61), Knockback increased.
.+60 dmg
Whatever
Might get too strong to unstuck potion mimics, or kill when disarming.
No More Knockback
Cannot be knocked back, or knocked out of the air.
–
Great
No More Shuffle
Held wands and those found later turned into non-shuffle wands.
–
Amazing
No Wand Tinkering
No wand tinkering ever, enemies sometimes drop blood money
–
Trash
Avoid at all costs.
Oil Blood
Bleed oil, FIRE IMMUNITY.
–
Amazing
Take BEFORE Gas Blood. Removes Fire Immunity from Pool
Peace with Gods
Gods are no longer angry, and can’t become angry.
–
Great
Most likely more of a convenience than a need.
Perk Lottery
50% chance other perks don’t disappear when you take one (seeded)
Multiplcative
Amazing
1% failure at 6 stacks.
Permanent Shield
Regenerated energy shield.
Additive
Amazing
Personal Plasma Beam
Plasma beam, increases cast delay and recharge time.
Additive?
Bad
Dangerous, but also reduces your stats for it? Junk.