“Welcome to our updated guide for conquering the challenging Moon Landing level in Bloons TD 6! This guide is based on my previous version, which has been proven successful over the years and can be found at the link provided. With the latest update, version 41, we have some new strategies to share. Read on to learn how to earn that elusive black C.H.I.M.P.S medal!”
Unlock requierments
Striker Jones
0-0-1 Dart Monkey
0-2-3 Glue Gunner
5-5-5 Mortar Monkey
1-3-0 Alchemist
0-1-0 Spike Factory
2-2-0 Monkey village
Rounds 6-40
Place down 3 dart monkeys as shown as to get it so that each dart can see into the crater
Upgrade the topmost dart monkey to 0-0-1
Place Striker so he can see both the open lanes in between the craters but close enough to the dart as to fit 3 mortars and a village in the central area as seen below
At the end of the round place down a mortar to the left of Striker as seen
Upgrade mortar 0-1-0
Upgrade mortar 0-2-0
Place a spike factory at the end of the track
At the end of the round upgrade the mortar to 0-3-0
Upgrade mortar to 1-3-0
Upgrade mortar 2-3-0
Upgrade spike factory to 0-1-0
Upgrade mortar to 2-4-0
Place a village to the right of Striker so the mortar is barely out of range of the village as shown
to deal with the moab use the mortar ability and or Striker ability then at the end of the round upgrade the village to 0-2-0
Rounds 41-80
Upgrade village to 2-2-0
Buy a new mortar above the first one that is at the edge of the village’s range as shown
Upgrade the new mortar to 1-0-2
Upgrade the mortar to 2-0-2
Upgrade mortar to 3-0-2
Upgrade mortar to 4-0-2
Use mortar and Striker abilities to deal with bfbs
Use Striker ability to stun the fortified moabs once both are next to each other
Same as 62 but wait for all 3 fortified moabs
Deal with the bfbs as you did with 60
Same as 64
Once again deal with bfbs as done on 60 and 65
Upgrade the mortar to 5-0-2 and buy a new mortar in range of Striker and the village as shown below and upgrade it to 0-1-2
Upgrade the new mortar to 0-2-3
Upgrade the mortar to 0-2-4
Use Strikers ability when the zomg enters the crater and use it whenever available until zomg is fully popped and use the mortar ability to help pop it
Rounds 81-100
Same as 80 though if you feel if any bloons are about to leave the first crater feel free to use Striker level 7 or just re-target to the second crater
Same as round 80 and 85
Upgrade the mortar to 0-2-5 and place a 0-1-0 village in range of both dart monkeys as shown
Upgrade the new village to 0-2-0 and place a 0-0-2 glue next to the bottom most dart monkey in range of the village as shown
Upgrade glue to 0-1-3
Upgrade glue to 0-2-3 then buy a 1-2-0 alchemist next to the crater in range of the village as shown
Upgrade alchemist to 1-3-0
Use abilities as you would have for round 80
Upgrade mortar to 2-5-0
Use Striker level 10 while the BAD is in the first crater then use level 7 to target it as it moves to the second while you move the target for all mortars to the second crater. After the BAD pops use pop and awe to stun the insides and that should be enough to get you the win
Why the update
And that wraps up our share on Bloons TD 6: How to beat Moon Landing C.H.I.M.P.S updated as for update 41. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Frisky_work, who deserves all the credit. Happy gaming!