Hey there, beginner gamers! Are you ready to take on the post-apocalyptic world of Dying Light 2? Well, things have changed since the game’s release, so those old guides might not be as helpful anymore. But don’t worry, I’ve got your back. In this updated guide, I’ll give you some tips and tricks to help you survive in this dangerous world. And don’t worry, I’ll keep this guide up-to-date for you, so keep an eye out for new information. Let’s get started!
Basics
The Beginning – and a missable Memento
Importend to know: In the first house you are visiting with Spike, there is a Newspaper on the table in the kitchen. When you miss this, you’ll get no other chance to collect it for the achievement “Archivist”. Not even in Coop.
And be aware: Killing enemies before you’ve learned your first skills will give you no combat XP – so don’t waste your weapons and your time.
Starting into the game
Because of to less Inhitors in the first run you have to decide during the game if you want to max out your stamina or your health to get the achiement “Ironheart” or “Fit as a fiddle”. With a total of 126 Inhibitors there are only enough to reach the highest lvl 26 for one, while the other remains on 16. To get the rest of the inhibitors you have to play a NG+
Importend for Fights
Don’t care about the Hag Tracks
The Nights are a Nightmare – be prepared
Playing in the night is completly different to the daytime. Now Volatile are roaming around – on the streets an roofs. When they notice you (the white square is getting red) they will alert other Volatiles and Virals which will start to chase you.
As one Volatile can kill you with one or two hits, try to avoid them. In a fight you’ll have no chance. So the first thing you have to do in the daytime is to activate the Windmills in Trinity (one is in the east of your starting piont and one in the south og the bazaar) and Quarry End (in the south of the metrostation – that is also part of the main story). So you’ll unlock the faction structures with their safe zones. Also activate every Nightrunners-Hideout. They are safe zones too.
After doing this, you have to plan your route from one safe point to the other. Do not run across the map during the nighttime. Sneak and hide when a Volatile is near. Switch off the flashlight when he notice you and hide in the grass. When his square beginns to turn red try to run to the next safe zone. But be aware: Volatiles are a lot faster than Virals. So don’t look back and keep running.
In the beginning of the game time it’s the only chance to survive and doing some Night-Quests.
About the Windmills and Faction Structures
Making more Money
Missable: The Carriers Guilde
A new Nightrunner is born
How? Have a look in my other guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2994543199
The Bounty-Hunter… Let’s go to work now
https://steamcommunity.com/sharedfiles/filedetails/?id=3031829467 and three:
https://steamcommunity.com/sharedfiles/filedetails/?id=3045159095
Don’t forget a like if this Guide was helpful for you
Good night, good luck…..
…. and stay human
And that wraps up our share on Dying Light 2: The New Beginners Guide – after update 1.14.0. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by kaishark, who deserves all the credit. Happy gaming!