Welcome to our guide for the Wobbly Life Sewer Map! This guide will provide you with the locations of each pipe and the current layout of the dock sewers. Get ready to navigate through the sewers like a pro!
The Map!
Key:
Blue = water
Blue hammer = leaky pipe
Red present = present
The Wizard’s telling me there’s a present here, but I already have the one in Canal T! What gives!?
How did you make this map?
It’s quite an in-depth process. If YOU would like to create a map of anything in most games, follow along!
– Grid paper
– Some extra paper for doing calculations [if you have enough space you can just use the map paper]
– Pencil
– Rubber / eraser [trust me on this one!]
– Ruler [15cm will usually do]
– Calculator [unless you’re a REALLY good mathematician]
– Stopwatch
– Coloured pencils / pens [for adding any details, like points of interest]
– A game in which the player character moves at a consistent speed
– An area in that game in which things are on a perfect grid [like the sewers in this game]
First, you’ll need to create some units. You know, “miles”, “metres” and whatnot. Name them after yourself, if you want.
To do this, find something that you want to be one grid square big. I went with the width of the entry hallway.
Then, stand at one end, start the stopwatch, run to the other end in as straight a line as possible, and stop the stopwatch. Try to do these at EXACTLY the same time for the best results, but you don’t have to be perfect. No one is!
EXTRA SCIENCY BIT, NOT NECESSARY:
Characters in most games don’t accelerate instantly, so this acceleration time will sway your results a tiny bit. It usually won’t be a problem, but if a character accelerates particularly slow, or you’re measuring a particularly small distance, see if you can run PAST the two objects, and start the stopwatch when you pass by the first.
Now, you take that time, and you multiply it by a number. It doesn’t actually matter what number [I chose 5], but make sure it’s the same number each time you do this.
EXTRA SCIENCY BIT, NOT NECESSARY:
To find out the distance of something, you multiply the speed of something with the time it takes to cross it. For example, if it takes a car two hours to cross a road while it’s travelling at 60mph, that road is 120 miles long.
By multiplying the time with this extra number, we’re making a speed unit. [I’ll name them Harolds to avoid confusion.] So if the stopwatch read 3 seconds, then we chose that our character was running at 10 Harolds per second, we can figure out that the character just ran 30 Harolds in distance. Harolds, as a unit, are useless, since we don’t know how long a Harold is, but if we can turn it into a unit we do know, like centimetres, we can draw the map just fine.
Finally, take that number that you just got after multiplying, and write it down. It’ll be important later. That number will let you turn your imaginary units into centimetres, and then draw a perfect map!
Draw, on your paper, a line across the side of one square. That will represent the distance you just ran!
Now, from either the start or end of the distance you just ran, pick another point, and run there, timing it just like you did a second ago [in my case, the start of the stairs at the end of the hallway.]
Take your result, and multiply it by the same number as earlier, then DIVIDE it by the number you wrote down. Whatever your calculator spits out, draw a line that long in centimetres, in the same direction you just went, from the point you just went from. Then, you can use those lines to draw a rectangle. You’ve just mapped a room, you clever-clogs, you!
Simply repeat this process until you’ve mapped out all you want. It won’t be easy, or quick, but that’s map-making for you.
If you need to map a door that’s in the middle of a wall, start at the end of the wall, then stop the stopwatch once you reach the side of the door. Add a little mark there, then do it again, going to the other side of the door this time, and put another mark there, Then, draw a little rectangle between those two marks, et voilĂ ! A door! When you go through it, you can connect the door to the rest of that wall using the same process backwards. Start at the door edge, run to the wall, draw a line there, and then same on the other side.
This method, unfortunately, doesn’t play nice with corners, which is why I had to freestyle the corners of the tubes on my map. Just measure the straight bits, then let your artistic side handle the rest.
One last thing; if you need to measure a straight line up stairs, make sure you’re running down those stairs while measuring. Going upward will slow your character down.
I want to make a map now!
And that wraps up our share on Wobbly Life: Sewer Map!. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by ThatMadEngineer, who deserves all the credit. Happy gaming!