In this gaming guide, we will be discussing the objectives and maps for the Rise of the Republic chapter in Total War: ROME II – Emperor Edition. These objectives were designed by the developers to accurately represent how this faction may have expanded in history. We have simplified the information to make it easier to understand and follow. Let’s dive in!
Intro
However, some things to note: there is a main difference between “holding” and “controling”
Holding means YOU and only YOU need to hold the province. No client states or military allies.
Controling, however gives you the option to use client states and military allies to fulfill this requirement.
The parenthesis as suggestion as to what provinces to conquer are merely just what I found within the developer’s code comments since the Rise of the Republic Campaign has different historical objectives in which it heavily does not enforce who you trade with or conquer.
Hope this helps with you guys setting up how you want to play a faction in Rise of the Republic!
I will not make progression for the rest of the Grand Campaign or Imperator Augustus since the inspiration of those I’ve linked were already made!
Map frame credit goes to Rise of Rome map[www.twcenter.net]
Insubres
“Many years ago, King Bellovesus led several gallic tribes across the Alps. The Insubres were among the first and they founded the formidable city of Mediolanon. Now, they are surrounded by tribes fierce and treacherous such as the Lepontii and the Raeti of the northern highlands. Gauls inhibit the plains south of Mediolanon; their chieftains could easily forego the bonds of blood due to unbridled avarice. The Ligurians are also a serious force, as their taciturn warriors are eager to avenge any aggression tenfold, even an imagined slight. Despite all this, opportunities for prosperity abound!”
Control 2 Provinces (Gallia Transpadena and Lepontii Suggested): Diplomacy is a useful tool for achieving political goals. Its virility, however, depends on the strength of our tribe. However, to be successful during the talks we must first be effective with our boots – it is wise to control the territories in our immediate vicinity.
- I: (3300) Research The Sacred Hunt
- II: (3300) Construct a Farmers’ Market
Control 4 Provinces (Chapter I + Liguria and Raetia Suggested): Securing the mountain ranges to the east should protect us from unpleasant surprises, as some of the local tribes are traditionally inclined to show up unannounced and cause damage. Simultaneously, it is strategically prudent to acquire access to the sea.
- I: (3600) Research We Sack
- II: (3600) Construct a Mineral Spring
Control 7 Provinces (Chapter I, II + Venetia, Gallia Cispadena, and Etruria Suggested): The rest of northern Italy lies before us, fertile and with favourable terrain. Gaining control over it promises to be highly beneficial; with our skills and wisdom, it also seems easily achievable.
- I: (3800) Establish and maintain Trade with at least 4 Factions
- II: (3800) Maintain 6 Units of Longsword Warriors
Construct a Great Hall: With the growth of our domains, the responsibilities and glory of our leaders have risen in tandem. To match them, we must improve our understanding of construction techniques, ensuring we our buildings achieve a new level of majesty. The world, in return, will be more agreeable…
- I: (4050) Forge a Defensive or Military Alliance with Iolei
- II: (3800) Construct a Trumpet Maker
Control 11 Provinces (Chapter I, II, III + Tuscia, Sabinia, Picenum, Umbria Suggested): The south is proud and ambitious; Etruscans and Romans, Italians and Greeks all scramble there, vying for superiority. We have the wisdom to step in and restore order, and the common sense to remain to see it is kept.
- I: (6500) Tarchuna must be eliminated
- II: (6500) Maintain 8 Units of Gallic Elder Swordsmen
Control 15 Provinces (Chapter I, II, III, V + Corsica + 3 of Choice): We control a vast domain, which allows us to shape the world according to our choices. A stronghold in Corsica will ensure that the sea, just as the land, becomes a secure border against attack from without.
- I: (8550) Research Trimarcisia
- II: (8550) Construct a High King’s Hold
Senones must be eliminated (or confederated as allowed between the two factions): Brennus’ greatness is unchallenged. His conduct, on the other hand, invites criticism: his inclination to sell his sword to the highest bidder makes him an unreliable ally; his passion for sacking cities has made him a hated brute. Now, no one would cry at his demise!
- I: (11030) Hold at least one of every strategic resource
- II: (6500) Maintain 20 Units of Gallic Heavy Spearmen
- I: Control 45 Settlements either by direct ownership, military allies, or client states.
- II: Control the following 6 Provinces either by direct ownership, military allies, or client states: Roma, Senonia, Fretania, Tarchuna, Corsica, and Venetia.
- IV: Hold a Settlement in 16 Provinces that have your culture dominant (>60%)
- V: Maintain 100 Units.
- VI: Maintain a High King’s Hold.
- VI: Maintain 10 of the Buildings: Druid’s Grove or Druid Circle.
- VII: Hold at least one of every strategic resource
Iolei
The Iolei of Sardinia are an ancient and indomitable people. Once they shared the isle of Sardinia with other tribes of the same blood. Then the Carthaginians came and claimed the coastland for themselves. The time has come to rise and drive the insolent invaders into the very sea they came from! The Balari have often swore that they are brothers to the Iolei, yet, when push comes to shove, they may hesitate. Either awaken their strength in the upcoming fight or conquer them and take their land! Sardinia is the first arena of battle – be worthy of Sardus Pater!
Control 2 Provinces (Ioleia and Balaria Suggested): Sardinia is our home, generous in food and water. Her forests provide wood and shelter, her coasts, wealth and safety. However, Sardinia, unfortunately, is not ours. Carthage controls some of her territory – it is most urgent that we change that situation!
- I: (3300) Research The Sacred Hunt
- II: (3300) Construct a Storage Pit
Control 3 Provinces (Chapter I + Corsica Suggested): The Balearic island of Corsica lies in our backyard. Its resources are dismissively small but its importance for our safety is paramount. Establishing control over the island will shield us against aggression from the north, and could also be a stepping stone for future expansion.
- I: (3600) Research The Terror of Carthage
- II: (3600) Construct a Shrine of Sardus
Control 4 Provinces (Chapter I, II + Liguria Suggested): Our roots are strong yet insular. The natural limits of our territory hinder growth and expansion, so an established stronghold on the mainland would provide our kin with space for further development. The lands to the north seem most suitable!
- I: (3800) Establish and maintain Trade with at least 4 Factions
- II: (3800) Maintain 6 Units of Iolean Javelinmen
Research Honouring the Waters: With the expansion of our territories we are starting to encounter tribes and cities with different cultures and strange deities. Some of them are powerful and possessive, so it is of great importance that we keep our own traditions alive and strong.
- I: (4050) Forge a Defensive or Military Alliance with Tarchuna
- II: (3800) Construct a Fishing Port
Control 7 Provinces (Chapter I, II, III + Elymia, Gallia Cispadana, Etruria Suggested): New lands lie before us, fertile and favourable in terrain. Gaining control over easily accessible valleys and fields in northern Italy and Sicily promises to be highly beneficial. With our military prowess, it also seems easily achievable.
- I: (6500) Hold Ariminum
- II: (6500) Maintain 8 Units of Noble Sardi Archers
Control 12 Provinces (Chapter I, II, III, V + Carthago, Latium + 3 of Choice): We have become quite efficient at showing up unexpectedly at the coastal cities of eastern Italy! This tactic keeps our warriors, as well as our rivals, on their toes. Just beyond the horizon, to the east, lies Latium, and to the south, Carthage. To arms!
- I: (8550) Research Feasting
- II: (8550) Construct a Builder’s Hall
Carthage must be eliminated: What goes around, comes around – as someone may have once said. We have begun our ascent by curbing the ambitions of Carthage in Sardinia. Now, we are in position to establish our place in history by sending Carthage into its annals, defeated!
- I: (11030) Hold at least one of every strategic resource
- II: (6500) Maintain 20 Units of Sherden Swordsmen
- I: Hold 40 Settlements.
- II: Raze or Sack 30 Settlements.
- III: Hold the following 7 Provinces: Roma, Carthago, Tuscia, Ioleia, Balaria, Corsica, Elymia
- IV: Maintain 60 Units of either Nuragic Runners or Heavy Nuragic Runners.
- V: Maintain 40 Naval Units
- VI: Maintain 10 of the Building: Polyobed Nuraghe
- VII: Carthage must be eliminated.
Rome
Rome is at war! The Etruscans of Veii have been our enemies for many years and since peace is out of the question, we must bring them down by force of arms. The proud Volsci of Latium are carefully observing the conflict and will undoubtedly strike should we provoke their ire. In such a conflict, we might try to ally with the Hernici. Meanwhile, rumour has it that a new threat is sitting beyond the lands of the cowardly Sabines and docile Umbri. Be mindful, yet brave! May Mars watch over you!
Hold 2 Provinces (Roma and Veii Suggested): It has been ten years since military hostilities began between us and the Etruscan city of Veii. Situated very close to each other, we have been rivals for more than a century. We cannot share power and influence with these people anymore. Only one can prevail.
- I: (3300) Raze or Sack Veii
- II: (3300) Research In Vino Veritas
- III: (3300) Construct a Ring
Control 4 Provinces (Chapter I + Latium and Sabinia Suggested): The Latin people are our cousins. The people of the mountains, on the other hand, are more of a pain in the neck than an itch. They both hold territories in immediate proximity to Rome. Obviously, it is in their interests to partner with us… and be a protective buffer.
- I: (3600) Research Spolia Opima
- II: (3600) Construct a Shrine of Jupiter
Control 7 Provinces (Chapter I,II + Umbria, Picenum, and Campania Suggested): Our horizons widen. To the south lie territories with fertile lands and rich coastal waters; to the north, barbarians roam the hills. It seems that we face two different priorities of equal intensity. The simplest course of action is to conquer them both!
- I: (3800) Establish and maintain Trade with at least 4 Factions
- II: (3800) Maintain 6 Units of Centuriae
Construct a Circus: The quality and variety of entertainment in a society is proof of its greatness and eminence. We are fighters, competitors and athletes – our blood is hot and our celebrations passionate. Just come to the circus and it all will make sense!
- I: (4050) Forge a Defensive or Military Alliance with the Ventiis
- II: (3800) Construct an Amphora Factory
Control 11 Provinces (Chapter I, II, III + Samnium, Frentani, Lucania, Bruttium Suggested): We have been looking at Magna Graecia, with its rolling pastures, rich soils and abundance of useful resources. Its weather, too, is favourably warm and its settlements populous. Strategically, it is in our best interest to assume control there as soon as possible.
- I: (6500) Samnites must be eliminated
- II: (6500) Maintain 8 Units of Triarii
Control 15 Provinces (Chapter I, II, III, V + Gallia Cispadana, Italia Suggested + 2 Province of Choice [Corsica, Senonia, Liguria, Etutria for Victory Suggestion from Guide]): At this point, we can safely assume that our dominance over Italy is only a matter of time. Even so, we should continue to expand – our minds focused always on the task at hand.
- I: (8550) Research The Legend of Camillus
- II: (8550) Construct a Hippodromus
Tarchuna must be eliminated: We’ve learned a lot from them. In our infancy, we learned civilisation from their example and their strength deterred the others’ ambitions against us. Unfortunately, when the time came, they failed to recognise us as peers; now, they shall accept us as superiors!
- I: (11030) Hold at least one of every strategic resource
- II: (6500) Maintain 8 Units of Ensis Principes
- I: Hold Roma
- II: Control 60 Settlements either by direct ownership, military allies, or client states.
- III: Control the following 6 Provinces either by direct ownership, military allies, or client states: Corsica, Senonia, Liguria, Bruttium, Etutria, and Samnium.
- IV: Maintain 100 Units of either Hastai, Princieps, or Triarii.
- V: Senones must be eliminated
Samnites
The Samnites are famous for their honour and courage. In recent years, they have maintained peace with their Fretani and Paeligni kinsmen while forcing Daunian and Lucanian raiders to recognise the superiority of Samnite swordsmen. At the hill of Samnium grow overpopulated, they must settle elsewhere, yet the ancient ritual of Ver Sacrum is hardly an option. This is why the Samnites must march into Campania: to claim its verdant pastures and rich ports. Once the Greeks are driven away and their land has been conquered, the Samnites can turn their gaze toward Latium and the city of Rome beyond.
Hold 2 Provinces (Samnium and Campania Suggested): The mountains are our home, providing us with everything we need. The sea coast, however, offers riches far beyond our current means. To prevent the current occupants from growing too strong, it is imperative that we secure this territory for ourselves.
- I: (3300) Research Ver Sacrum
- II: (3300) Construct a Herding Ground
Hold 4 Provinces (Chapter I + Lucania and Bruttium Suggested): The fertile lands of Magna Graecia enable steady agricultural production for relatively little effort. For the hard-working high-lander, such places are a gift from the gods… a gift which must first be acquired.
- I: (3600) Research The Positive Side of Slavery
- II: (3600) Construct a Bronze Forge
Control 7 Provinces (Chapter I, II + Frentania, Apulia, Italia Suggested): The rest of Southern Italy lies before us, fertile and well populated. The only hinderance to our expansion has a Greek face. Yet the Greeks are intruders in Italy – these lands belong to our people by right.
- I: (3800) Establish and maintain Trade with at least 4 Factions
- II: (3800) Maintain 6 Units of Samnite Armoured Spearmen
Construct an Oath Temple: Keep your oaths and the gods will reward you – it is not a surprise, therefore, that we have grown and prospered. It is time to show our respect to the divine order which nurtures our kin, for all to see.
- I: (4050) Forge a Defensive or Military Alliance with the Iolei
- II: (3800) Construct a Great Fair
Control 11 Provinces (Chapter I, II, III + Latium, Sabinia, Picenum, Umbria Suggested): The north is still untamed – dangers of different kinds lurk in the shadows. Romans, Senones and Etruscans are looking at our growing power with alarm and disdain. Facing them in battle will be unavoidable.
- I: (6500) Rome must be eliminated
- II: (6500) Maintain 8 Units of Samnite Silver Infantryman
Control 16 Provinces (Chapter I, II, III, V + Roma + 4 of your Choice): We control a significant part of Italy, which makes us one of the most influential players on the peninsula. However, strength breeds opposition and overwhelming strength crushes it. It seems that we have but one path to follow…
- I: (8550) Research Weapons Training
- II: (8550) Construct a Monument of War
Taras must be eliminated: The Tarentine people are sophisticated and proud. They have a glorious past and will not accept an inglorious present. However, we cannot afford this ever-growing resentment to our rule in our heartlands. Unfortunately, they must go.
- I: (11030) Hold at least one of every strategic resource
- II: (6500) Maintain 20 Units of Linen Legion
- I: Control 55 Settlements either by direct ownership, military allies, or client states.
- II: Control the following 7 Provinces either by direct ownership, military allies, or client states: Roma, Calabria, Gallia Cisapadana, Sicania, Bruttium, Picenum, Tarchuna
- IV: Maintain 80 Units of either Samnites Silver Infantryman or Linen Legion
- V: Maintain 15 Units of either Ver Sacrum Swordsman, Ver Sacrum Spearmen, or Ver Sacrum Slingers.
- VI: Construct a Monument of War.
- VII: Rome, Akagras, Agyrion, Croton, Neapolis, Rhegion, Syracuse, Taras must be eliminated
Senones
Of all the Gallic tribes that crossed the Alphs, the Senones were the last. They have since reached the Adriatic coast and conquered some land of their own; now their chief, Brennus, ponders his next move. To the north are the Boii – wind and unpredictable, yet kinsmen nonetheless. To the south, is the dominion of Etruscans and Umbri – idle and slow people, as rich as they are complacent. Their warriors are no match for Senone swordsmen, who are ready to march to hell if there is loot were to be had!
Control 2 Provinces (Senonia and Picenum Suggested): We followed our chieftain across the Alps in search for our new home. We settled here, in Senonia, on the Mediterranean coast. The land is fine, but sadly far from secure – our survival now depends on access to more land and resources.
- I: (3300) Research Legendary Leader
- II: (3300) Construct a Grove of Toutatis
Control 4 Provinces (Chapter I + Gallia Cispadena and Etruria Suggested): Our most powerful rivals occupy the lands to the west and the south. Before we can engage them, however, our druids point to the north, where our neighbours are weakly defended; these are lands which the gods have decreed will be ours.
- I: (3600) Research The Art of War
- II: (3600) Construct a Bronze Forge
Raze or Sack Taras: Rumour has it that a messenger from a distant land visited Brennus recently, presenting a lucrative opportunity. Shortly afterwards, Brennus announced his decision to attack the city of Taras. Whatever the reason, we will draw Greek blood this day, and gorge ourselves on plunder.
- I: (3800) Establish and maintain Trade with at least 4 Factions
- II: (3800) Maintain 6 Units of Naked Warriors
Construct a Great Hall: With the success of our armies, Brennus’ glory encompasses all. To honour him, we must improve our understanding of construction techniques, ensuring we our buildings achieve a new level of majesty. The world, in return, will be more agreeable…
- I: (4050) Forge a Defensive or Military Alliance with Syracuse
- II: (3800) Construct a Salt Workshop
Raze or Sack Roma: Some say that Dionysius, the tyrant of Syracuse, recruited Brennus. Maybe, who can say for sure? On the other hand, Rome is the ultimate prize – a cocky republic with an overblown sense of grandeur. Do we really need more reasons to teach these upstarts a lesson?
- I: (6500) Tarchuna must be eliminated
- II: (6500) Maintain 8 Units of Noble Gallic Swordsmen
Raze or Sack Carthage: Carthage is a jewel of a city, the capital of a powerful empire and the possessor of great treasures. To raze such a giant would bring us not just riches, but glory also. There are also many in the wider world who will appreciate Carthage’s downfall.
- I: (8550) Research Vae Victis
- II: (8550) Construct a High King’s Hold
Taras must be eliminated: The Tarentine people are sophisticated and proud. They have a glorious past and will not accept an inglorious present. However, we cannot afford this ever-growing resentment to our rule in our heartlands. Unfortunately, they must go.
- I: (11030) Hold at least one of every strategic resource
- II: (6500) Maintain 20 Units of Gallic Hunters
- I: Control 35 Settlements either by direct ownership, military allies, or client states.
- II: Control the following 4 Provinces either by direct ownership, military allies, or client states: Campania, Raetia, Gallia Cispadena, and Sabinia.
- IV: Raze or Sack 50 Different Settlements.
- V: Raze or Sack Tarchuna, Roma, Bovianum, Taras, Syrakousai, Rhegion
- VI: Maintain 80 of either unit: Noble Gallic Swordsman or Noble Horsemen
- VII: Maintain 10 of the Buildings: Coin Mint or Coin Hoard.
- VIII: Rome must be eliminated.
Syracuse
For Dionysius of Syracuse, power is only a tool with which to gain more power. Having consolidated his grip over the magnificent polis and nearby cities, the tyrant is preparing to unite all Greek communities in Sicily one way or another. Only in this way, will Syracuse be able to thwart the threat of the intolerable Carthaginian invaders, who defile Sicilian soil with their presence. Once they are forced out for good, Dionysius can turn his attention towards Magna Graecia, home of yet more Greeks – they will be forced to acknowledge his supremacy!
Hold 2 Provinces (Sikelia and Sicania Suggested): Times are perilous. Carthage is ambitious and has a footing in Sicily; our home is not really our own. We desperately need that to change. First, we will establish a strong backbone and secure the fertile lands at the foot of Mount Etna.
- I: (3300) Research Higher Education
- II: (3300) Construct a Library
Hold 4 Provinces (Chapter I + Elymia and Italia Suggested): Holding Sicily in her entirety is paramount. Dionysius made that clear very early on in his reign and we are happy to follow his vision – a vision that will lead us well beyond the horizon.
- I: (3600) Research Marines
- II: (3600) Construct a Palestrae
Hold 7 Provinces (Chapter I, II + Bruttium, Lucania, and Campania Suggested): Magna Graecia lies before us, rich in resources and fertile in population. She is ready to welcome us as her new masters. No other nation can match our power, nor has divine permission to do so.
- I: (3800) Establish and maintain Trade with at least 4 Factions
- II: (3800) Maintain 6 Units of Greek Ballistas
Construct a Metropolis: The prosperity of our people and the success of our armies requires better organisation at home. It also demands that our architecture reflects our standing in the world.
- I: (4050) Forge a Defensive or Military Alliance with the Senones
- II: (3800) Construct a Temple of Athena
Hold 11 Provinces (Chapter I, II, III + Apulia, Samnium, Frentania, and Calabria Suggested): The time has come for us to take what is rightfully ours – Magna Graecia can have many occupants but only one master!
- I: (6500) Taras must be eliminated
- II: (6500) Maintain 8 Units of Greek Polybolos
Hold 15 Provinces (Chapter I, II, III, V + Ioleia + 3 of Choice): Our dominance of the sea is fundamental to the continued prosperity of our people. Securing a stronghold in Sardinia will ensure that waves belong to us.
- I: (8550) Research A Man of the People
- II: (8550) Construct a Megas Limen
Carthage must be eliminated: Raze the city, enslave the populace and enjoy the spoils. Deliver all future generations from this Punic menace!
- I: (11030) Hold at least one of every strategic resource
- II: (6500) Maintain 20 Units of Elite Hoplites
- I: Control 45 Settlements either by direct ownership, military allies, or client states.
- II: Control the following 7 Provinces either by direct ownership, military allies, or client states: Roma, Carthago, Calabria, Samnium, Ioleia, and Italia
- IV: Maintain 100 Mercenary Units.
- V: Maintain 10 of either unit: Greek Ballista or Giant Ballista.
- VI: Maintain 40 Naval Units.
- VII: Hold a Port Settlement adjoining: Mare Sardoum, Porthmos Pelagia, Mare Tyrrhenum, Aegonio Pelagos, Katoteri Thalassa, Steno Messinis, Ionion Pelagos, Kolpos Taranta, Mare Corscium
- VII: Taras and Carthage must be eliminated.
Taras
The city of Taras is named after the son of Poseidon and considers the sea-god to be its founder. Currently, Taras’ importance and influence has grown over nearby areas, but so have threats from nearby. The Iapygian tribes of Appulia and Calabria both covet the wealth of Taras and fear its hoplites, who are said to be descended from the Spartans. The Lucani people to the north also need to be closely watched, as their fickle nature might make them suddenly aggressive. All is not grim, however, as with proper incentives other Greek poleis on the southern coast of Magna Graecia may be willing to lend their aid.
Control 2 Provinces (Calabria and Apulia Suggested): Times are promising; the lands of southern Italy are fertile, and the weather is most favourable for our needs. Our home, both beautiful and comfortable, must be preserved. To do this we must establish a strong backbone by securing the coastal lands nearby.
- I: (3300) Research Cavalry, Society’s Finest
- II: (3300) Construct a Skholi
Control 4 Provinces (Chapter I + Lucania and Campania Suggested): Holding Magna Graecia in her entirety is paramount. Archytas made that clear very early on in his reign and we are happy to follow his vision – a vision that will lead us well beyond the horizon.
- I: (3600) Research Wine as Healer
- II: (3600) Construct a Fountain House
Control 7 Provinces (Chapter I, II + Italia, Samnium, and Bruttium Suggested): Southern Italy lies before us, rich in resources and fertile in population. She is ready to welcome us as her new masters. No other nation can match our power, nor has divine permission to do so.
- I: (3800) Establish and maintain Trade with at least 4 Factions
- II: (3800) Maintain 6 Units of Hippeus
Construct a Nymphaion: The prosperity of our people and the success of our armies requires observance of the correct votive offerings and rites. It also demands that our architecture reflects our standing in the world.
- I: (4050) Forge a Defensive or Military Alliance with Carthage
- II: (3800) Construct an Amphorae Factory
Control 11 Provinces (Chapter I, II, III + Latium, Sabinia, Picenum and Fretania Suggested): It is time to take what rightfully belongs to us – southern Italy can have many inhabitants, but only one master!
- I: (6500) Samnites must be eliminated
- II: (6500) Maintain 8 Units of Tarantine Cavalry
Control 15 Provinces (Chapter I, II, III, V + Tuscia + 3 of Choice): Taras is both wealthy and prosperous. In his wisdom, Archytas sees that our growing influence can hardly be contained within our current territories. The natural way forward points north.
- I: (8550) Research The Lyceum
- II: (8550) Construct a Hippodrome
Syracuse must be eliminated: Dionysius was once a neighbour. Lately, his ambitions seem to clash with our own. The future of Taras demands we either conquer his lands or bend the knee before him, which is hardly a choice at all!
- I: (11030) Hold at least one of every strategic resource
- II: (6500) Maintain 20 Units of Tarantine Hoplites
- I: Control 45 Settlements either by direct ownership, military allies, or client states.
- II: Control the following 6 Provinces either by direct ownership, military allies, or client states: Roma, Carthago, Sikelia, Samnium, Tuscia, and Picenum.
- IV: Maintain 80 Units of either Tarantine Cavalry, Tarantine Hoplites, or Tarantine Peltasts.
- V: Maintain 30 Naval Units.
- VI: Research 50 of all Technologies.
- VII: Maintain 6 of the Buildings: Akademia
- VIII: Syracuse must be eliminated.
Tarchuna
Of all the glorious Etruscan cities, Tarchuna shines as an emerald atop a pile of pearls. Its vast and fertile lands are home to many artisans, traders, and artists. Though their skills are much envied by the other Etruscans, it is unlikely that this envy will lead to bloodshed. Only the city of Veii is the black sheep in the Etruscan flock; its king wages a pointless war against the Romans and there is no telling what the limits of his aggression will be. Great care is required – if the Veientines, or anyone else, conquers Tarchuna, all will be lost!
Hold 2 Provinces (Tarchuna and Tuscia Suggested): Etruria is a fine and precious land, one that allows our people to prosper in accordance with the gods’ will. Our culture and wealth are unsurpassed, our rivals inferior. The neighbouring territories should naturally fall under our control.
- I: (3300) Research Libri Rituales
- II: (3300) Construct a Local Registry
Control 4 Provinces (Chapter I + Umbria and Etruria Suggested): Tarchuna, the shining city on the hill, attracts the gaze of envious eyes, both from within Italy and from beyond its borders. To protect our home and prosperity, it would be wise to establish a buffer between us and our neighbours. Acquiring a few new territories should suffice.
- I: (3600) Research Taming Rome
- II: (3600) Construct a Farm
Rome must be eliminated: At first, they showed some potential. Then, they bet their future on their great ‘republic’ – a civilised society like no other. However, the spark that brought Rome into existence will never turn into a raging, uncontrollable fire.
- I: (3800) Establish and maintain Trade with at least 4 Factions
- II: (3800) Maintain 6 Units of Etruscan Hoplites
Research Libri Fulgurales: We control ever-larger pieces of land, something which requires further interpretation of the sacred texts – our people’s growth is intrinsically linked to our knowledge of the divine.
- I: (4050) Forge a Defensive or Military Alliance with the Taras
- II: (3800) Construct a Trade Harbour
Hold a Settlement in 11 Provinces that have your culture dominant (>60%): Our achievements are many. Well versed are we in the ways of fine living and elegant dying. Our neighbours and rivals are easily attracted to what we can offer them.
- I: (6500) Senones must be eliminated
- II: (6500) Maintain 8 Units of Etruscan Heavy Hoplites
Hold a Settlement in 15 Provinces that have your culture dominant (>60%): They buy our pottery, hire our mural-painters and drink our wine. They practice our rituals and enjoy the same entertainment. They imitate our leisure and our labour. They are the people of Italy, the Etruscans to be.
- I: (8550) Research Shrine of Voltumnae
- II: (8550) Construct an Oracle of Tinia
Insubres must be eliminated: Insubria is of high strategic value to those wishing to secure their northern borders and protect them from attack. Its people, unfortunately, claim an ancient right of ownership over this territory and show no interest in a mutually-beneficial solution. We have no choice but to remove them.
- I: (11030) Hold at least one of every strategic resource
- II: (6500) Maintain 20 Units of Etruscan Axe Infantry
- I: Control 45 Settlements either by direct ownership, military allies, or client states.
- II: Control the following 7 Provinces either by direct ownership, military allies, or client states: Roma, Samnium, Raetia, Etutria, Tuscia, Corsica, Veii
- IV: End the game with 70,000 talents or more
- V: Never lost Tarchuna
- VI: Maintain 12 of either Building: Large Spura, Sacred Spura, Divine Spura
- VII: Hold a Port Settlement adjoining: Mare Sardoum, Mare Tyrrhenum, Katoteri Thalassa, Kolpos Taranta, Mare Corsicum, Mare Adriaticum, Sinus Venetus, Anoteri Thalassa, Mare Ligusticum
- VII: Aleria, Aritim, Felathri, Raeti, Veii, Viesul must be eliminated (or confederated to join you as the true Etruscean!).
Veneti
The Venetis have defended their land vehemently against any would-be invaders – their neighbors are well aware of Venetian bravery and the exceptional qualities of the Venetian horse. However, it remains paramount to always keep a watchful eye on your borders. To the north, the mountain-dwelling Raeti might decide to try their luck at any point. The same is true of the unruly Gauls, who prefer raiding to farming, and are known for their bloodlust rather than their goodwill. Come what may, mighty Diomedes of old protects the Veneti, and their sword-arms are throbbing with his strength!
Control 2 Provinces (Venetia and Gallia Cisapadena Suggested): We occupy fertile lands with favourable terrain. They are highly valuable, so many of our neighbours often display unsavoury appetites towards them. To protect our future prosperity, we need to ensure our strength. A step in a south-westerly direction seems very appropriate.
- I: (3300) Research Informant Network
- II: (3300) Construct a Cattle Pens
Control 4 Provinces (Chapter I + Raetia and Liguria Suggested): The Alps are inhospitable and harsh, and conquering them would not bring much commercial benefit. It would create, however, a strategic barrier which will protect our back. Simultaneously, it is recommended that we continue to acquire rich, fertile lands.
- I: (3600) Research Imported Etruscan Pottery
- II: (3600) Construct a Bard’s Grove
Control 7 Provinces (Chapter I, II + Lepontii, Gallia Transpadana, Etruria Suggested): It is natural to want to finish what you have started. Securing the whole of northern Italy would bring our campaign to a successful conclusion. However, we expect growing resistance – again, a natural thing, as people rarely embrace change, especially a change of ruler!
- I: (3800) Establish and maintain Trade with at least 4 Factions
- II: (3800) Maintain 6 Units of Veneti Heavy Cavalry
Construct a Pagus (Master Horse Breeders): It seems that the gods have preordained our expansion, for they have blessed us with a superior breed of horses. These noble beasts allow us to both subtly protect our growing domains and conquer new lands with lightning speed.
- I: (4050) Forge a Defensive or Military Alliance with Rome
- II: (3800) Construct a Salt Workshop
Control 11 Provinces (Chapter I, II, III + Tuscia, Sabinia, Picenum, Umbria Suggested): The south is proud and ambitious. Etruscans and Romans, Italians and Greeks – they all scramble for the heart of Italy, vying for superiority. It seems that we must step in and restore order there, then stay in order to keep it.
- I: (6500) Senones must be eliminated
- II: (6500) Maintain 8 Units of Veneti Ekupetaris
Control 15 Provinces (Chapter I, II, III, V + Senonia, Fretania, Apulia, Calabria Suggested): The coast provides wealth and food, as well as conferring strategic advantages. The time has come to secure the Veneti’s place in history by establishing our dominance over the whole of Italy – the entire eastern coast of the peninsula will soon be under our control!
- I: (8550) Research Superior Horses
- II: (8550) Construct a High King’s Hold
Tarchuna must be eliminated: Old age and weakness eventually come to us all. Tarchuna has had her moment in the sun, but now it is time for her to disappear into the annals of history. Their elaborate funerary art seems fitting for such an unfortunate development.
- I: (11030) Hold at least one of every strategic resource
- II: (6500) Maintain 20 Units of Noble Veneti Swordsmen
- I: Control 45 Settlements either by direct ownership, military allies, or client states.
- II: Control the following 7 Provinces either by direct ownership, military allies, or client states: Roma, Lepontii, Gallia Transpadana, Calabria, Frentaii, Senonia, Campania
- IV: Maintain 80 Units of either Venetian Heavy Cavalry, Veneti Ekupetaris, Venti Outriders, or Venti Mounted Riders
- V: Maintain 5 of the Building: Horse Trainers
- VI: Construct a Venetic Stables
- VII: Hold at least one of every strategic resource
And that wraps up our share on Total War: ROME II – Emperor Edition: Rise of the Republic Chapter Objectives (with Maps). If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Techpriest Enginseer, who deserves all the credit. Happy gaming!