Welcome to the world of Scarmonde! In this gaming guide, we will provide a walkthrough of the exciting and adventurous realm of Scarmonde. Get ready to explore the ins and outs of this fantasy world and uncover its secrets. Let’s dive right in!
Intro and Picking the Team.
Warrior: Fighters that can equip most everything they are your damage dealers not really skilled focus.
Knight: Similar to Warrior but more limited in weapons and armor. They are slower then Warriors but have more power.
Thief: Can use simple selection of weapons with light armor they are ment to steal and debuff your enemies. Quite fast in combat.
Monk: Can attack twice with the monk’s punchs they wear only light armor and can use healing and gains access to mighty magic which can’t be evaded or reflected.
Sage: The Master of magics having a high Int and Mp pool they have access to all basic elemental magic as well as basic healing magic and almighty they are aoe mages.
Dusker: Similar to Paladin who focuses in Light and Healing, Dusker is Dark and Debuffer wielding a weapon and heavy armor they are incapable of defending in combat.
Cleric: Healer and Light Magic can wield basic weaponary and light armor.
Mage: Is similar to sage in many ways but they are single target mages great for focusing on taking out on target with might blows can only use light armor of course.
Paladin: Similar to Dusker just uses Light and Healing but they are unique as they get a small Hp regan each turn.
Hunter: The bow users of the group. They use nature type magic so earth and wind, as well as debuffin the enemies. They have a unique ability that gives a higher chance for items to drop after combat.
Bards: Similar in many ways to Hunters they play the oppusing role similar to dusker and paladin. Bards specialize in wind and light magic and have a unique ability to increase the gold earned each battle.
Dancers: While similar to thieves in many ways they focus in debuffing the enemy but also gain the ability to strike first in a turn during combat. They possess a special ability that sometimes charms your foes that the dancers hit.
Recommendation: You want at least a Tanker, Dpser, Healer, Debuffer, These Is the most balanced type team you can go and make it much easier on yourself later.
For my playthrough I personaly go Fighter, Paladin, Sage, and Dancer.
The Town of Scarmonde and The Depths
So once you have picked your four characters you start in the town of Scarmonde. You have 5 Healing potions, 2 Magic Healing Potions, 180 gold, and 25 Magic Lvl 1 Orbs. So time to hit the weapons and armor shop for supplies and I recommend you go ahead and use your magic lvl 1 orbs at least to get 1-2 with the spell Recover or Fairy Light for healing.
You can talk to npcs here get some info and lore about the game but once your ready you head to the middle of own and down the stairs and into the Depths.
The Depths atm is broken up into 5 floors.
The Depths B1:
Items: +10 Gold, Wooden Shield, Shortsword, Healing Herb, Lv1 Magic Orb x10
Enemies: Imp, Polpi, Bat
The first floor teachs you about the different types of chests from npcs and there is a locked door that you can open pretty quickly once you hit B3, There is two stairs going down here after collecting the chests take the southern stairs. The only enemy here that may cause problems is the Polpi as they can cast a fire spell randomly. But they are weak and easily dispatched.
The Depths B2:
Items: Scarmon Shoes, Green Pendant, Divine Dew, Lv1 Magic Orb x10
Enemies: Imp, Polpi, Bat, Warlock, Root Lizard
The second floor introduces two new enemies the warlock is similar to the polpi they can cast spells but easily beaten the only beefy enemy is the root lizard while sporting the most health of all the enemies on the floor they also have a small chance to poison you on hit which carrys over after battle if you have a cleric or paladin something similar you have access to Cleansing Aura which heals status effects. Very useful. And if you Happen to run low on mp for some odd reason guarding while in combat for a lot of classes till your next turn will let you recover a small amount of mp. So search the floor for treasures there is a door in the middle but your on the right side to open it and search everything the stairs going to B3 is in the middle of the floor basicly for when your ready.
The Depths B3:
Items: +100 Gold, Spiked Club, Magic Potion, Lv1 Magic Orb x20
Enemies: Imp, Polpi, Bat, Warlock, Root Lizard
So this is more of the same enemy so walk arround gathering the treasure. There is also a door you open when you get to the lower side of the map to shortcut back to the upper like a big circle. The big thing is on the lower side of the floor is two stairs one going up and one going down. I recommend going up first. it’s a shortcut all the way to B1 where he looked door was and a treasure holding The Book of Return: This is a recall item to send you back to town of Scarmonde. Now I suggest you go ahead and head back to town and heal up then save case B4 is a boss fight floor. Once your done and ready head back the way you came to B3 and take the stairs going down to B4 now.
The Depths B4:
Items: None
Enemies: Guardian x2
Here you will find a boss npc and no items or enemies on the floor. Interact when ready to start the fight. You will fight two knight like enemies. If you have nosight it would be a great time to use it now. I recommend you be at least lvl 3 before fighting them. They are hard unless you dont have nosight. Most annoying thing they do is Taunt everyone which makes them rage and only attack you lose contorl of them. But they will hit the enemy only so its not that big of a deal. They can also Sandstorm but its rare they use that. Once down head on to B5
The Depths B5:
Items: Magic Potion x3
Enemies: Imp, Polpi, Bat, Warlock, Root Lizard
Welcome to the last floor of the depths. The usual mobs are back for this floor. There is one chest here but the big thing is the door and the two npcs its a father and daughter and you learn the door needs 3 peices to open it. Hint hint on our next objective. Step outside to the overworld and then use the book of return since now we have triggered new inventory in the town of Scarmonde time for an upgrade! If your a little short sell the Divine Dew for 250 gold and that should cover any missing but you should be ok.
Dragaia
Dragaia:
Items: None
Enemies: Imp, Warlock, Landstalker, Root Dragon, Pestrud, Fetyr, Shunned, Polpi, Hill Grikks
Our first stop is to the North East to a hidden little alcove located here.
Old Settlement:
Items: Life Brooch, Health Ring
Enemies: None
Welcome to the Old Settlement. Not much here but there is a tent with a corpse inside you want to interact with thats important. Inside you get two Relics the Life Brooch and Health Ring that are great for your tank.
Life Brooch will give 25% Max Hp
Health Ring you take a bit of a hit to a few stats and agro but you gain a 5% hp regan a turn. If you have a paladin they naturally get about 2.5% hp regan so poping this on them with the life brooch bumps thier health and gives them a 7.5% hp regan a turn. Just note it takes away all your aggro % on that char so not good for whoever is your tank.
Friendly Reminder Save Often!
Next up we head south following the coast and mountain regions to the Forgotten Keep
Forgotten Keep:
Items: Blunt Ward, Shield Amulet, Blessed Needle x2, Strong Herb, Lvl 1 Magic Orb x10, Dungeon Key, Piece of Three, +48 Gold, +83 Gold, Cabin Key, Lv 2 Magic Orb x9
Enemies: Imp, Remnant, Warlock, Shunned
First off there is no enemies on the outside but there is on the inside if you follow arround to the east and west of the keep before going in through the gate there is two items. Shield Amulet being the nicest of the two since it ups pdef by 25% good for a weaker party member in light armor or give it to your tank. Once your ready head inside and head west to begin with you will find the Forgotten Keep isnt so forgotten since there is a npc with a bit of lore and now enemies here time to gather some chests and fight . You will find 2 on the westside first floor and some stairs going up. Of the new enemies the Remnant is has a nice sword drop here if your lucky. On the second floor you will zigzag arround a bit to gather a few items the Piece of Three is one of the pieces you need for the door back at The Depths B5, but more importantly the Dungeon Key and why we are taking these places in a specfic order. The Dungeon Key is the start of a chained key quest to several other locations the first is downstairs in the Keeps basement so back down we go to the East side first floor to find the basement. Here in the basement we will find our second key the Cabin Key and also our first Lv 2 Magic Orbs. If your eager to get more Lvl 2 Magic Orbs the Shunned enemies drop them here. Once everything is done you want to go to the Middle west side of the world map you can use the Book of Return if your lazy or need to heal or if you want more exp and gold you can walk it.
So from the Keep head West. You soon will see the tower and then keep going West following the water to your south Eventually you will see a bridge going south thats where you will cross for our next two locations The first one is directly east once you have crossed the the bridge.
Patch of Forest:
Items: Lv 1 Magic Orb x25, Fairy Shield
Enemies: None
Like the Old Settlement this is a tucked away place holding only two chests and no enemies but here is the nice part the Fairy Shield. To be honest I recommend giving it to your take if they have the iron shield they lose 2 pdef but get a bunch of stats and resistances exchange making it well worth the trade off. Once done there head south to our next stop The Abandoned Village.
Abandoned Village
Items: Healing Herb x5, Lv 1 Magic Orb x25
Enemies: None
You will find no enemies to begin with in town go ahead and search it. The Inn is our big stop here and at the back of the inn building is a way in for one chest then head on into the inn and downstairs.
Under the Inn
Items: Agility Bracer, Piece of Three, Divine Dew
Enemies: Landstalker, Root Dragon, Pestrud, Fetyr, Warlock, Shunned
So here is our enemies and a nice winding mini dungeon thats only one floor for our second piece of power. The enemies shouldn’t cause you much in the way of problems as we go after our 2nd Peice of three the most annoying is the Fetyr who can cast silence on your party But once you grab the treasures time to finish the Abandoned Village so head back up.
Abandoned Village Part 2
Items: Crit Bracer, Lv 1 Magic Orb x18, Lvl 2 Magic Orb x13, Rusted Key, Pierce Ward, Green Pendent
Enemies: None
So as you head north of the Inn you find the Cabin which you needed the Cabin Key to enter. As you enter to the right is a bookshelf in the corner there is stairs hidden behind it leading to the last key of this side quest so grab the items then take the upper loop in the village to the center of it to get the green pendent and the village is empty. Good time to use the Book of Return now.
From the Tower we want to head east then south right away and follow the west coast and mountains southwest to our last piece location. I give you The Tower Cave
Tower Cave
Items: Lenigras Sword, Hat of Haste, Healing Herb x5
Enemies: Warlock, Landstalker, Fetyr, Root Lizard, Polpi, Hill Grikks
Welcome to the Tower cave the last place for the last piece of three. Also on this floor we will use the Rusted Key and finish our key chain. If you start by going north and follow it zigzag arround you find a Lenigras Sword the Renmants drop this as well but if youve been unlucky here is one here then back arround to the west the locked door we use the Rust Key on to obtain the Hat of Haste great for your dps you dont want to pull aggro. Great Light Armor Helmet. Now head north grab the last chest on the way and head upstairs. There is nothing you arent used to enemy wise on this floor at least.
ZigZag Tower 1F
Items: Magic Potion x3
Enemies: Remnant, Asphyll, Pestrud, Warlock, Imp, Vampire Bat, Gargoyle
Welcome to the tower I personally like to call it the Zigzag Tower cause you will be zigzaging through out it. But first floor head east first then first north as we zigzag arround for the only chest on this floor. From this floor onward is a different set of monsters some you know and some upgrades of others, a few new ones.
ZigZag Tower 2F
Items: Meltik Cleaver
Enemies: Remnant, Asphyll, Pestrud, Warlock, Imp, Vampire Bat, Gargoyle
The second floor has one chest as well as you go arround but its a very nice 1h axe great for countering. Make sure to open the door on the way through
ZigZag Tower 3F
Items: Dragaian Bow
Enemies: Remnant, Asphyll, Pestrud, Warlock, Imp, Vampire Bat, Gargoyle
Repeat of the others you will see a pattern but only one floor left after this.
ZigZag Tower 4F
Items: Piece of Three
Enemies: Remnant, Asphyll, Pestrud, Warlock, Imp, Vampire Bat, Gargoyle
Now we do a big winding circle to the middle for the Last piece of three and open the doors. Once you grab it you can either use a book of return or i you want more exp fight your way back to the tower the Depths B5
Finishing Dragaia
Items: Bridging Beads
Enemies: None
So we have all Pieces of Three we go and open the door to find a strange room. There is a warp but its inactive giving you a hint saying the image of serpents is etched into the magic circle and a chest containing the Bridging Beads. Thats all we can do here it’s time to leave and head back to the Dragaia World Map. This time we are going north from the tower we will fine a a small peak with only a one water tile between us and a castle. We use the beads to make a Bridge and head to the Castle
Leviah Castle:
Items: Voice Box +106 Gold
Enemies: Vampire Bat, Remnant, Forgotten, Court Mage, Gargoyle, Royal Fang
This of this really as the final area of the prologue to the game tbh. As we have learned quite a lot up to this point.This is the hardest area we have come to so far as well sporting more powerful and dangerous enemies but great rewards for fighting here. We go west cause there is nothing east as we enter. To the west we find two chests the voice box prevents silence great relic for a caster. Our biggest thing is we now face the upgrades Bats (Vampire Bats, and Warlocks (Court Mages) The Forgotten are decently strong the and gargoyles love to debuff and cast void. The Most dangerous by far is the Royal Fangs, They are strong physically, defensive, and can counterattack but they drop an amazing counter armor called the Fang Armor. Nosight does help a lot against Royal Fangs. But head downstairs when ready to countine on.
Leviah Castle B1:
Items: +141 Gold, Fairy Wings
Enemies: Vampire Bat, Remnant, Forgotten, Court Mage, Gargoyle, Royal Fang
Our Objective is simplely to get to the other side here and survive. So grab the two chests as you go arround your way the first is on the east as you come down then head south and arround and the second is at the fast south east side of the map you can find the stairs going up to the far north east side of the map.
Leviah Castle Other Side:
Items: Healing Herb x3, Magic Potion x2
Enemies: Vampire Bat, Remnant, Forgotten, Court Mage, Gargoyle, Royal Fang
This puts you on the otherside of the water on the first floor there is one chest with two items and a short walk west takes you to the stairs.
Leviah Castle F1:
Items: None
Enemies: Levithas
Well I recommend you to be at least lvl 5-6 right here before you face this boss cause he is the first big bossof the game you will face so prepare yourself. You will find him sitting on the throne. He talks briefly then attacks you. King Levithas ruler of Leviah. This fight can be a bit tough you want to make sure to hit him with nosight right off the bat that helps a lot. He will get two turns each round. He attacks like a mack truck, can aoe silence all the time, also lower your agility, and on occasion cast void or dark embrace. You will want to keep one on healing duty the entire time.
For beating him you are reward with the Serpents Eye as well as some gold, a few lvl 2 magic orbs and 1 lvl 3 magic orb, So head back to Scarmonde and heal up and when your ready time to go use the warp back behind the door at the Depths B5.
And that wraps up our share on Scarmonde: Scarmonde Walkthrough. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by < blank >, who deserves all the credit. Happy gaming!