“Welcome gamers! If you’re looking to conquer SANYA and achieve 100% completion, you’ll need to play through the game twice. There are two pairs of mutually exclusive achievements, so make sure to plan accordingly. One full playthrough is required, and the second can be stopped midway after obtaining the remaining achievements. Keep in mind that most achievements are missable, with only four being story-related. Also, note that the game does not have a manual save feature, but it does save occasionally without any indication. To reset your game and start a new playthrough, simply go to Settings and select ‘Start the game over.’ Happy gaming!”
Walkthrough
Click on the thoughts that go through Sanya’s head. Feel free to change the TV channel.
When you’re ready, go to the kitchen to have breakfast.
When your mom goes to the hallway, follow her and talk to her.
You’ll have to play a minigame twice. Click to stop the key on the lock.
After getting the key from mom, head left to your room, Feel free to inspect any items on the way, including your bed.
Keep your promise to arrange the toys.
You’ll need one top of each color on each row and each column. Additionally, some toys will have extra requirements, visible if you place them on a wrong spot.
The following configuration is one of the many solutions:
π A man of his word
When you’re ready to head out of the apartment, click on the exit door. Outside, click on the door again to lock it.
π Res-pon-si-bi-li-ty!
Go downstairs, slowly move one-two steps at a time while the footprints are white.
After you discover the content of the package, click on the dog several times (or press Q) and the achievement will trigger.
π New friend
Click on the door to go outside.
After talking to the kids (including one by one), head far right to talk to another kid. This is required for a later achievement.
> “What are you thinking about?”
Go back to the kids and this time go far left, past the grandma and into the next area.
Playthrough 1: Pick only the polite dialogue options. The goal is to have Tolya and Kolya reconcile.
Playthrough 2: Pick only the impolite dialogue options. The goal is to have Tolya and Kolya fight.
Talk to the the first guy repairing the car. Pick up the wrenches from the table next to him.
Continue left to the next garage, hand in the wrenches to the second guy repairing the car.
> P1: “Maybe he just forgot?”
> P2: “Oh! So both of you are old bastards?”
Take the toolbox from the floor, next to the garage door and hand it in to the first guy.
> P1: “Next time you should go yourself.”
> P2: “Can’t say the same about Uncle Kolya.”
Go back and forth between the two old men, always picking the polite dialogue option if you’re in the first playthrough and the impolite dialogue options if you’re in the second playthrough.
> P1: “Uncle Tolya said he would visit you.”
> P2: “Uncle Tolya asked me to tell you that he has no time for you.”
> P1: “Uncle Kolya invites you over.”
> P2: “Uncle Kolya said he would knock you silly.”
> P1: “Do you remember going to disco parties…”
> P2: “Uncle Kolya, he is going to beat you up…”
π P1: Back in 1969
π P2: Outta my way!
Go back to the entrance to the apartments building. Click on the door. You’ll need to talk to Eve about Pumpkin.
She one screen to the right. You can choose to give her the gum or not, this choice does not matter.
When you’re back inside your flat, the achievement will trigger:
π Squeaky boots
Optional: From the kitchen, pick up the mitten from the laundry basket.
In the hallway, inspect the purse next to the telephone. In the minigame, move the cursor to reveal three coins and click on them.
In the living room, inspect the bookshelf and the couch to pick up the dinosaur (this is needed only for Playthrough 2).
In your room, pick up the colored pencils from your desk and the airplane toy from the shelves above the bed (the airplane toy is needed only for Playthrough 2).
Optional: Click on the bed for another minigame from which you can grab three coins.
Go back outside, talk to Eve.
Playthrough 1: Give the pencils to Artyon (red shirt). Scribble something on the name tag.
π P1: The beginning of a good friendship
Playthrough 1:Give the dinosaur or the airplane toy to Max (white shirt).
π P2: One hundred oak leaves and three fresh acorns
Go left, past the bench, talk to Eve.
Use Pumpkin to help Eve get her purse back. Click on the door and then on the square opening at the bottom of the building. Repeat till you get the purse.
Click on the apartment building door to go upstairs.
Optional: In the kitchen, pick up the note from the fridge. Call dad using the phone number from this note: 5321597 and ask about Bobik.
When you’re ready, take the bike and prepare to race.
The achievement is awarded if you win the race. To do so, you only need to click the left and right mouse buttons rhythmically, as shown by the prompts.
π Spin the wheels
While waiting for the shop to open, talk to Eve.
Go one screen left and talk to the girls sitting at the table. You will receive a cassette.
When Eve calls you, go back to the shop.
Talk to the vendor to buy the bread. Move the 2 loaves of bread and one loaf of rye to the bag (all those that cost 2000).
π Broafs of lead
Play rock, paper, scissors with max. To win, choose rock, paper, scissors in this order.
Buy the apple gum (it costs 200).
Outside, find Pumpkin all way to the left, past the fence.
π Pumpkin?!
Go back to the store to pick up your bike.
Play hide-and-seek with your friends.
To find Artyom, talk to the grandma sitting on the bench or click on the dog and then on the bucket from the left side of the screen (she will lead you to Artyom, although it seems to be broken sometimes). Go left and inspect the open garage door.
π Dark, dusty, and oil-smelling
To find Max, go all way right to the playground past the tree, then turn left and you’ll see Max peeking from behind the tree. Quickly click to talk to him.
π I can see you!
At the entrance to the apartment building, tied to a tree there’s a green ribbon. Click on the god and on it, then make Pumpkin fetch various objects form the bushes. It seems that this step is needed to find Eve.
To find Eve, keep going to the right and when Pumpkin sniffs the cheese on the tree stump, click on Pumpkin, then on the cheese to reveal Eve’s hideout.
π Cheesy trail
Give the apple gum to Stas.
π Comrades
After talking to Eve and listening to her ghost stories, go one screen to the right and through the fence to the forest, pick “Quick as a bunny”.
For the next achievement, you’ll have to collect all stars in the platformer puzzle.
The controls are horrible, but I found it more playable using a controller. You can hold the jump button while hanging on the wall, and it will just slide your character upwards.
This is quite a difficult achievement, especially for those not very skilled at platformers.
First, from the start of the minigame, go all way back to the left and climb the leftmost edge up until it says “no way back”. Then continue from the start of the minigame towards right for another star.
“Across the river” is the path to the exit, thus follow all other directions first: “trial for the agile”, “trial for the crafty”, “you definitely will not pass here”. Each of these will take you to a star.
π Great jumper
In the forest, follow the direction of the eyes (it changes form time to time).
In the ruins, click on Pumpkin and then on the planks behind the tree.
After the ending cutscene, you will obtain:
π Welcome home, Sanya
Main menu achievements
π Lucky ticket
In the main menu, wait until the dog pulls from the right side of the screen a very long sausage and click on it. It could take several minutes until this happens.
You can see it in the top right corner of the picture below.
π Help
And that wraps up our share on SANYA: Sanya – Full text Walkthrough + 100% Achievements. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by π Lilly (πΈβ βΏβ ), who deserves all the credit. Happy gaming!