Welcome to the Resident Evil 0: 100% Achievement Guide! If you’re a new player looking to unlock all 47 achievements, you’ve come to the right place. This guide will provide a comprehensive walkthrough, covering everything from the basics to step-by-step instructions. With the help of this guide, you’ll be able to replicate any missed achievements. Let’s get started!
Introduction:
Source[wallpapercave.com]
Total Achievements: (47)
100% completion time: ~20-25 hours (Varies).
Difficulty modes:
- Easy (1st playthrough)
- Normal (4th playthrough)
- Hard (6th playthrough)
New Game+: Yes (Once Again)
Missables: Yes
Mode: Single-Player
Achievement Types:
1) Story Related: (12)
2) Secondary Objectives: (10)
4) Collectable: (6)
5) Kill: (8)
6) Challenges: (5)
7) Extra Mode: (6)
This game will have multiple walkthroughs throughout the progression to 100%, we will clean up the achievements related to base game on easy. Next, play the game again this time on normal two times and then we need to earn an S rank in either Normal or Hard you start with before moving on to the extra modes which are Leech Hunter and Wesker Mode. Ensure you save before bosses.
One save cannot be changed in terms of difficulty so if you did easy then easy will permanently be applied to until you start a new game on a different difficulty.
- 1. Easy will have no result screens but nonetheless it was my first playthrough since I need to relearn the game. You can either start on normal or easy for this but we will clean miscellaneous accordingly.
- Extra/2. Leech Hunter and Wesker Mode will be next, they are extra game modes.
- 3. For Wesker Mode we can do no saving since we have infinite ammo.
- 4. Normal or Hard will have result screens, this means you are allowed to earn two weapons in under 4 hours.
- Extra/5. Play Normal again to get the last weapon upgrade then speedrun through the game. WIP
- 6. Lastly, play on Hard difficulty to completely 100% the game.
The extra contents are needed for a collectable weapons and costumes, try learning the game as much and save often if you have enough ink ribbons but be sure to not waste enough resources as it is finite and oh yes there isn’t an item box so mark where you are dropping items.
Luckily, the game isn’t too long so few playthroughs won’t hurt to do and since the game is not easy unless you played other main Resident Evil games you will most likely need to clean miscellaneous achievements before attempting the normal and hard run which I will do. We will need to ease our difficulty with infinite weapons if you want then go for it but like I said just take the time to learn the game in either normal or easy.
For S rank, we need to do the following: Beat the game under 3h 30m in Normal or Hard. Pausing in-game seems to not affect the timer so learn first (for me I play on easy to learn the game) then do the speedrun soon.
Leech Hunter is to be considered our second part to do after main game and the annoying part of 100% so be prepared to kill every Leeches and memorising locations two times due to not changing difficulty unlike Resident Evil 1 where you can do that.
Wesker Mode is the third part where you can just be Wesker reskin as Billy through the whole campaign but we can fortunately earn a challenge achievement so consider doing that mode if you want these are such things as without saving once.
Lastly, we can start on a new walkthrough when you are familiar with the mechanics and everything. Hard is our last thing for that.
A source to help with organising is thanks to Evil Resource, check out their website and support them as they got what I needed to check if I miss or not.
https://www.evilresource.com/resident-evil-zero
https://www.youtube.com/watch?v=8gqC6qZlXC0 (Remove when done to 100%)
Sources:
- PSNProfiles[psnprofiles.com]
- Playstationtrophies[www.playstationtrophies.org]
- Evil Resources[www.evilresource.com]
Before Playing: There are two control types: Original is playing in a tank control style, and the Alternate makes the game easy to play with WASD moving freely all the while we still have camera angle retain the same angle. Since this game is very clunky than other RE games like Re1 Remake I would recommend the Alternate control so you can enjoy the game.
!! Warning: Spoilers ahead !!
Part 01: Stars at your service!
2) Weapons: 6/14
3) Files: 5/26
4) Keys: 4/13
5) Achievements: 9/47
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We should try to earn numerous achievements with the easy difficulty as you will need it instead of normal to avoid complications throughout the rest of the game.
Make sure to play as Rebecca who will kill every bosses (except against Centurion). This guide will not have all maps so follow the guide carefully as to not miss things I probably can add maps but the in-game map and Evil Resource are good enough.
As for saving and looting, loot everything (you will be stockpiled with so much stuff so use accordingly which) and then save. If you can try to go as far into the game as you can then do so.
There are set of challenges such as not using first aid spray/combining herbs and not saving but you can do that on another playthrough where infinite ammo will be applied, the goal is to take as much damage while cleaning miscellaneous achievements which are not a lot fortunately some are missable.
Weapon #1 – Handgun (Rebecca’s): We simply start off with this handgun.
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Fashion Plate
Change into a costume.
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Achievement #1: The inventory button unless you rebind it is always the C key, then simply switch the personal bag to the costume bag to use it. Switch to any costume and the achievement will unlock.
File #1 – Passenger’s Diary Check inside cabin 202 and you will find some items and a file on the cushion seat.
File #2 – Investigation Orders: Check inside cabin 201 which is a save room as well as a file on the bunk bed below.
Key #1 – Dining Car Key: You will find this on the corpse. Keep in mind these are unmissable but I like to add them just in case.
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Sit, Boy, Sit! Good Dog
Break free of a Cerberus while they are biting you or trying to push you down.
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Achievement #2: After checking on Edward, you will find two Cerberus dogs. Now make sure you are standing still and hope one dog will pin you to the ground. Mash the action button aka the F key in haste to avoid starting all over from the title screen, after the achievement unlocks proceed to kill them.
File #3 – Notice to Supervisors: After a cutscene with Billy, you can get this file on the corner near the stairs.
Weapon #2 – Handgun (Billy’s): This is Billy’s starter handgun. As you take control from him this will be on Billy’s inventory.
Weapon #3 – Knife 1: Your knife from Billy who will have it by default.
On the way to fix the wiring, make sure Billy attempts in fixing the wiring and he will be trapped after fallen temporarily.
Key #2 – Train Key: When Billy falls down, you will find the key near the door. Put it on the service lift and use Rebecca to grab it on the 1st floor.
File #4 – Note from Conductor: On the Conductor’s Office at 1F, grab the file on the ground near the desk.
File #5 – Train Map: The same room from file #4 is on the wall near the door.
Weapon #4 – Hunting Gun: You will find this weapon on Cabin 101 at the 2F, grab it.
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Guns are Too Quick
Defeat an enemy with a knife.
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Achievement #3: The best way to use the knife is on the Stinger, simply go near to the Stinger and slash it since the Stinger will be stunned lock by your knife hits.
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Taking the Sting Out
Defeat Stinger.
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Achievement #4: Story Related. Easily done with a knife in conserving ammo. Make sure it’s Rebecca who gets the kill which is likely. You will get hit trying to slash the Stinger but it’s not worst.
Weapon #5 – Molotov Cocktail: Refer to This is How You Recycle Achievement.
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This is How You Recycle
Create a Molotov Cocktail.
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Achievement #5: Grab the empty bottle from the first floor inside the kitchen and the next room a gas tank. Combine both to create a Molotov Cocktail and the achievement will unlock.
Weapon #6 – Knife 2: This knife is found at the ground after dropping from the rooftop while you used the hookshot. Drop down into another passenger cabin 102 room to grab the knife near the zombie.
Key #3 – Blue Keycard: After opening the briefcase, a blue keycard is inside.
Key #4 – Magnetic Keycard: Do not forget to grab this when you need to enter the code.
The code for the train brake follows:
36: 3333333339
67: 7777777774
81: 8888888889
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Train Complete
Complete the train.
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Achievement #6: Story Related. After the cutscene along with crashing the train this achievement unlocks. You will also get your items you dropped back from the train which is good news.
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Burned Alive
Defeat an enemy by burning them.
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Achievement #7: On the west side of the corridor, walk few meters which will trigger a Mimicry Marcus. Use the three Molotov Cocktails on it and the achievement will unlock upon killing it.
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How ‘Bout a Light, Bud?
Defeat Mimicry Marcus with a Molotov Cocktail or a Napalm Grenade.
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Achievement #8: The achievement will also pop here after killing a Mimicry Marcus with a throwable.
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I Have the Touch
Defeat Mimicry Marcus for the first time only using a knife.
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Achievement #9: Hence why doing this on easy is viable, we need to slash a Mimicry Marcus inside the bathroom numerous times. Keep trying and pack a herb heal or spray since you pack a lot of items you dropped. After killing it this achievement unlocks.
Part 02: A Night of Terror
2) Weapons: 8/14
3) Files: 13/26
4) Keys: 5/13
5) Achievements: 16/47
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Misdirected Hostility
Destroy a zombie’s legs.
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Achievement #10: On the east side aka the dining room, aim your Hunting Gun to the zombie’s leg for an achievement to pop. We will be doing some miscellaneous later on so save if you can.
Weapon #7 – Shotgun: Turn right after the boiler room corridor. Inside the storage room, go around to find the shotgun on the shelf laying.
File #6 – Notice to All Staff: Go to the west corner room, you will find the file straight ahead to the small table.
File #7 – Regulations for Trainees: At the middle next room aka the conference room, grab the file which is on the front left side 2nd desk between.
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Here I Come to Save the Day
Attack an enemy to save your partner who is grappling with that enemy.
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Achievement #11: I got this in the next corridor at the bottom shown on the map, let the zombie grab your partner for a few seconds until they bite them and then shoot to stun them which unlocks the achievements.
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Zero In
Defeat an enemy with a critical-hit headshot.
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Achievement #12: Next, use your shotgun to blast their head as soon as they start their animation where they lean forward make sure it’s very close of them grabbing you, their heads will explode after using a shotgun which will unlock the achievement.
File #8 – Training Facility Map: Enter the door to your left of the double door, you will find the map on the front reading desk when entering through the door.
Weapon #8 – Grenade Launcher: Upon exploring the third floor, you will find two doors which one on your left is inside a room with two Plague Crawlers and the front right is back to the second floor. Enter the left and you will find a Grenade Launcher on the cushion couch. Make sure to load all Acid, Grenade, and Napalm grenade rounds when you find the other two despite the achievement description not saying it but better be sure.
Key #5 – Facility (Fire) Key: This is needed as you also will need to unlock that red door, but at the cost of Rebecca being grabbed by a Centurion but this will not void the That’s Officer Chambers to You Achievement, which means you are good to go the rest of bosses will be dealt with by Rebecca.
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Centurion Disciplinarian
Defeat Centurion.
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Achievement #13: Story Related. After putting much shots into the Centurion this will unlock the achievement. What I like to do soon is to save grenade launcher shots for stronger enemies so keep using your handgun ammos if you have a lot of them since this is on easy.
File #9 – Assistant Director’s Diary: Going back to the second floor, you will enter in a new room aka the Assistant Director’s Office, pass through the wooden table and on your left at the desk table is a file.
File #10 – A Verse of Poetry: On the second floor this is located on the east side corner room where few zombies are, the file is located on the table in front of you upon entering.
File #11 – First Investigation Unit Notes: After solving a puzzle with the code entered, you will need to enter inside the now accessible door to then go through the corridor. Go to the end left door which will have a file on the left bed at the middle near the first aid sprays.
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Green is the Color
Use a Green Chemical.
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Achievement #14: In the same room, go to the green chemical canister it functions like a blue herb heal. You can save this or use it now when you get poisoned. Put it on the Mixing Set and use it for an achievement to unlock, you can grab the green chemical again.
Bonus File – Marcus’ Diary 1: Inside the Book of Evil but it’s unmissable so we grab this regardless. After solving the chess puzzle which is easy by moving the King from G8 to H7 you will obtain the book within is a file.
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I’m a Medic, Not a Bodybuilder
Try to push something heavy with Rebecca.
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Achievement #15: In the second floor, go to the room where you used the lift before to third floor, light up the candle and enter inside and kill two zombies. Lastly, use Rebecca to try pushing the bookshelf which she will play a little animation until the achievement unlocks.
Move on until you solve the statue puzzle to unlock a basement.
File #12 – Correctional Institute Inmates List: Enter inside after the wooden door, you will find the file on the desk table.
File #13 – Training Facility Basement Map: It’s on the right wall facing the typewriter.
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Find Time to Combine
Combine every type of herb with each other.
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Achievement #16: There are six herbs to mix, make sure to follow from left to right combination so you can mix the third herb to the two combined herbs.
Part 03: A Run for the Time Being
2) Weapons: 9/14
3) Files: 16/26
4) Keys: 7/13
5) Achievements: 24/47
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File #14 – About the Power Regulator: Use Billy to boost Rebecca through the vent. Once on the Torture Room B go near the locked metal door where at the ground is a file.
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Dead, Dead, Deadski
Defeat a zombie by stomping on them.
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Achievement #17: When all plan fails since the zombies dies easily after you shoot them in the legs sometimes, you can do this on the Facility Basement inside the monitor room where the crawler under the bed will give you a surprise, your character will stomp on it automatically when grabbed it should be the action button to prompt a stomp.
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Alley-oop!
Shoot down a Hunter or an Eliminator while they are jump attacking in the air.
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Achievement #18: You will get this near the statue room where the eliminators are while you try to save Rebecca, wait and stop where you entered through until one of them hops up in the air to you to which you either use a handgun or shotgun to kill them with, make sure to bring a heal.
File #15 – Management Trainee’s Diary: To gain access to this room, we must first solve the next statue room: Deer statue, Wolf statue, Horse statue, Tiger statue, Snake statue, Eagle statue to light them all.
After that, proceed straight to the end where the door is, enter inside and loot some stuff in the room including the file on the wooden table.
Key #6 – Locker Key: This is an optional key but we grab this just in case for the key achievement. The key is located at this level, find the door on the right just between where the two spiders are. Enter inside and kill two plague crawlers to find the locker key on the left side of the wooden box.
Weapon #9 – Custom Handgun (Rebecca’s)/(Billy’s): You will require a Duralumin Case to which has a handgun part inside located at the locker inside at the armoury room where the stockpile of guns are. What handgun you combine it with is a preference but make sure to not forget what you combine because we will need to do this again on another playthrough. I personally choose Billy’s Handgun instead of Rebecca’s Handgun.
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Custom to Bust ‘Em
Create a Custom Handgun.
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Achievement #19: Once you combine a part + handgun, the achievement will unlock.
Key #7 – Facility (Water) Key: Make sure the one who presses the button does not wield a weapon while the other partner is on the battle area because by the time you press the red button you will initiate a Hunter spawn, luckily a shotgun shot will kill them. Then grab the second facility key from where you saw it.
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Calm the Zombie Nerves
Play the piano using Rebecca.
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Achievement #20: You can use your water key to access the new set of rooms. One of the room has a piano which means you will need to attempt using it as Rebecca to unlock the achievement.
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Training Facility Complete
Complete the training facility.
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Achievement #21: Story Related. After using the stone tablets inside the observatory the achievement unlocks.
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On Leather Wings
Get picked up by the Infected Bat.
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Achievement #22: Make a save as Rebecca before the bat boss fight, we will need to get picked up first by the bat while doing the killings of 16 bats.
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Winged Spawn of Satan
Defeat 16 bats in the church.
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Achievement #23: Carefully shoot the smaller bats not the big bat boss. If you miss this you can keep loading save and do it again, what you need to do is shoot few times the big bat with your handgun to initiate the smaller bats spawn, use the shotgun and don’t aim towards the big bat boss just sideways or front but not to the big bat.
Some smaller bats will be at the bottom of where you’re aiming the gun so take that advantage. Lastly, you can go outside even when the boss is active meaning you can switch to using Billy in order to shoot all 16 smaller bats while tanking hits. Once you are done with the achievement, load back the recent save and kill the big bat, chances is you will earn Die, Devil Bird Achievement before this achievement if that’s the case.
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Die, Devil Bird!
Defeat Infected Bat.
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Achievement #24: Story Related. Since this is easy, the bat will be dead by your handgun or shotgun shots, otherwise feel free to use a grenade launcher if you have it. Rebecca needs to kill the boss.
File #16 – Marcus’ Diary 2: On B2, make your way inside the saferoom, turn left opposite of the typewriter to find the file on the table with the vase.
Part 04: Into the Depths
2) Weapons: 10/14
3) Files: 26/26
4) Keys: 13/13
5) Achievements: 33/47
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File #17 – Laboratory Manager’s Diary: Use the hookshot inside the saferoom to get to the next floor aka B1, the file will be on the armchair.
File #18 – Lab Map: In the same room at B1, proceed near the door where the map is on the wall.
File #19 – Leech Growth Records: Pass the saferoom door to the door leading to the leech laboratory room, the file will be on the table passing the zombie crawler. This will have the numbers highlighted for the dial code.
File #20 – Investigator’s Report: Enter inside the room through the double door, clear the area of zombies and on the operating table is on the ground a file.
Key #8 – Breeding Room Key: After doing a bit of puzzle, grab the sterilizing agent and put it on the control panel where it will dissipate the poisonous clouds, a key will be revealed for you to grab inside.
File #21 – B.O.W. Report: Right after you grab and use the breeding room key on the locked door, take care of the two hunters and you can grab the file at the ground of the cage.
Weapon #10 – Magnum: Inside the cable car, there will be a dead body who has the Magnum.
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Laboratory Complete
Complete the laboratory.
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Achievement #25: Story Related. This achievement unlocks when you reach to a new area via cable car.
File #22 – Factory Map: On your way inside the saferoom, after inside you should find the map on the wall facing opposite from the typewriter.
Key #9 – Factory Key: Make your way outside to the small lift, enter inside the room where you will find the key near the monitor area.
Key #10 – Elevator Key: After the cutscene with Enrico, get the key on the corner from where you saw it.
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Proto Tyrant Down
Fight off the Proto Tyrant.
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Achievement #26: Story Related. This is another boss fight but an easy one, a powerful weapon like the Magnum will bring the Proto Tyrant down.
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Factory Complete
Complete the factory.
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Achievement #27: Story Related. After you defeated the Proto Tyrant and the cutscene played out, this achievement will unlock, a fairly short area.
The elevator after the Proto Tyrant fight will ultimately be your main hub to transport items and saving, I suggest using the opportunity to bring what you need.
Lv. 1: Training Facility B1
Lv. 2: Factory B1
Lv. 3: Factory B4
Lv. 4: Treatment Plant B5
File #23 – Treatment Plant Map: You will need to go from one floor (B5) to the next (B6), meaning take the small lift down to three zombies. Next, go around the L corridor room until you see a door to your front which is a break room I supposed, go grab the map file after entering inside which is on your view.
After you reunite with Billy, now is the time to solve the puzzle. If you mess up you need to reload the save so save first then do this puzzle. Here is a video by Guides Gamepressure on how to solve it.
https://www.youtube.com/watch?v=mdm0OjRCyUI
File #24 – Investigator’s Report 2: Now you have the valve, first on B6 use enter inside the now accessible room and then climb up to the ladder of B5. Move forward to the corpse where the file is.
File #25 – About Battery Fluid: Back to B5, move ahead through the walkway where two hunters are, kill them and proceed to the next room a saferoom it is. Once you are inside you can grab the file on the bed near the next door.
File #26 – Treatment Plant Manager’s Diary: On the next room where three zombies are, you should find the file ahead on the right corner.
We need one more file which is unmissable to make the Fileophile Achievement pop.
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Proto Tyrant Down Again
Defeat the Proto Tyrant.
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Achievement #28: Story Related. Once again, defeat the Proto Tyrant as Rebecca and the achievement is yours.
Key #11 – Keycard: You will use the lift after you have the Hi-Power battery, one partner needs to be up and the other activates the lift to grab the keycard.
Key #12 – 13 – Shaft Key (L/R): The last key will be dropped after the first Leech Queen fight.
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Apprentice of Unlocking
Obtain all keys and use them all.
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Achievement #29: Once you open the door with both keys you will unlock the achievement.
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Fileophile
Read all files.
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Achievement #30: The 26 counts as missable if you miss one, the rest like the unmissables is not a concern. The Gate Operation Manual is your last file to pop this achievement up.
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Hey, Queenie! Feast on this!
Defeat Queen Leech.
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Achievement #31: Story Related. Rebecca will be forced to open the upper ceiling so that means Billy as you play as him will be the one to shoot the Queen Leech on second phase. Rebecca AI will automatically turn the valves. After the end credits, you can unlock this achievement.
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Treatment Plant Complete
Complete the treatment plant.
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Achievement #32: Story Related. Along with Hey, Queenie! Feast on this! Achievement this will unlock.
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That’s Officer Chambers to You
Defeat all bosses except Centurion using Rebecca.
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Achievement #33: If you used Rebecca only on bosses this achievement will unlock.
Make sure to save on an empty save slot, we will use that file mostly.
Part 05: Leech Hunter
2) Weapons: 11/14
3) Achievements: 38/47
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Load this mode by Load Save > Choose Clear Save you made > Extra Game and it is the one and only Leech Hunter! In Leech Hunter, your goal is to collect 100 leech charms, blue for Billy to 50 while green for Rebecca to 50 and then exit out via the front door entrance. You cannot drop the leeches and you need to keep it in until you are done with the extra mode.
This is an annoying mode if you have no idea what you are doing but luckily not only we get a video which I will post in here but a good run of Leech Hunter will award us an important reward for the main game. We will be completing this a second time on a new game due to needing the Magnum Revolver so unless you play on normal this should be priority for challenge runs and everything, I’d probably should had done on normal first walkthrough but like I said we need to clean up miscellaneous and make it easy for us.
General Tip:
- Use Billy mostly for the rest of the run, Rebecca will be the carrier like how you did in the main game.
- Watch the herb + leech from spawn. For the herbs, they both need to be greens and one leech coloured blue.
- Collect leeches when all enemies first are all killed because later after collecting a good amount of leeches they will spawn.
- You can exit out if you are getting swarmed and that will reset enemies like the zombies from their position. Make sure to heal if you are in danger but don’t waste them.
- If you have enough ammo since this is on easy we can freely fire as much ammo as possible until we can dispose it following in collecting leeches.
For another alternative to follow, watch a video by Optinoob, he explains it very well so I recommend this video. 1:04:00 is the mark where all enemies are killed until you collected your 90th total leeches which will spawn 23 enemies, 22 zombies and 1 plague crawler starting on 1:35:35. Since we play on easy this means you can tank more hits before going into Caution health, regardless just follow the video on what to bring and drop and also when to use items.
https://www.youtube.com/watch?v=4F6-T5m-r9g
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Distracted from the Hunt
Defeat all enemies in Leech Hunter.
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Achievement #34: The achievement should pop after all enemies killed specifically on the art corridor room, the video proved useful regarding where the enemies are.
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Trying Out New Things
Play Leech Hunter.
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Achievement #35: After exiting out the Training Facility through the front door, this achievement will unlock
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Leech-Shaped Hole in my Heart
Finish Leech Hunter with rank E or above.
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Achievement #36: The achievement will automatically unlock after exiting through the front door.
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A Weird Interest in Leeches
Finish Leech Hunter with rank A.
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Achievement #37: The achievement will automatically unlock after exiting through the front door.
Now we need to just collect one colour type which can be either two but I recommend collecting the green. Once again, look no further to Optinoob who describes on his video better in what to do.
https://www.youtube.com/watch?v=XlAs2IZKGao
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Who Needs Partners?
Collect all of only one color of Leech Charms.
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Achievement #38: After collecting all 50 leeches in total as Rebecca, this achievement will unlock.
Part 07: Wesker Mode
2) Weapons: 12/14
3) Achievements: 40/47
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Click on Extras > Wesker Mode to access the mode. The goal here is to now play through the main game as Wesker, we need to also avoid saving so we can heal when we need to. Even though this is an extra mode since we play through the whole story it is the whole game hence a walkthrough. If you did Leech Hunter mode and play this mode then you get to use infinite ammo.
Weapon #11 – Magnum Revolver: This is located inside cabin 202 at the bed where a body is on the train.
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20/20 Vision
Kill 50 enemies with the Death Stare at full charge.
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Achievement #39: Make use of the start to keep killing the enemies via fully death stare, once you reach to a certain point of 50 killed for me it was on the Training Facility 3F where the plague crawlers are, you will unlock the achievement.
Weapon #12 – Custom Handgun (Rebecca’s)/(Billy’s): Lastly, the location of this is the same as you did with the other handgun at Facility Basement B3:.
That is all for the weapon locations, we need to recollect them when we start a new game on normal since we can’t earn the two speedrun weapons. We just need to do two walkthroughs on normal, otherwise continue through your whole walkthrough without saving.
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Save Your Prayers
Finish the game without saving.
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Achievement #40: If you avoid saving until the end of story this achievement will unlock. Since this is on normal mode at Wesker Mode, using the Magnum Revolver is a must as it kills enemies with one and few shots, you will get enough heals before the final boss so keep saving and don’t be reckless.
Make sure to not overwrite your previous save if you want to save just make a save on an empty slot avoid overwriting the older saves.
Part 08: Once in a Lifetime
2) Weapons: 12/14
3) Achievements: 40/47
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Load up the Leech Hunter save you made (If you made a second save from Leech Hunter Mode) > Once Again and ensure the infinite ammo is active. Whether you started on easy for cleaning miscellaneous or normal first playthrough regardless we can begin our new playthrough in easy once again.
Remembering where the puzzles and the routes is key to shortening the time, one of that is S rank sooner or later on a new save but we do need those weapons recollected yes unless you use clear save data on first walkthrough you will need to replay the whole game on normal at the new game like I said the result screen will only show up on normal/hard since you cannot change difficulty plus Leech Hunter on normal is rather possible than on hard (which will be a new playthrough) if you want to save your sanity.
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Welcome to Team Wesker
Put on Team Wesker costume.
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Achievement #41: In the train, once again switch the costume bag and swap to Team Wesker outfit, this will unlock the achievement.
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Who’s Got the Herb?
Finish the game without combining herbs.
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Achievement #42: This achievement will unlock automatically.
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Allergic to First Aid Spray
Finish the game without using a First-Aid Spray.
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Achievement #43: This achievement will unlock automatically.
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This is Serious Business
Finish the game without using a recovery item (including Green Chemicals).
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Achievement #44: This achievement will unlock automatically. If you avoid grabbing heals (with the exception of needing green chemical for mixture), all of the challenge achievements shown here will unlock. Do not forget to reload previous save when you take an unnecessary amount of damage when it’s possible to avoid them.
This time we speedrun the game to try getting the S rank which will be daunting at first you will have to avoid dawdling a little longer, however if you want to save this for later then feel free since we will need the Magnum Revolver again after Leech Hunter and one more playthrough is needed for the last upgrade to unlock the Weapon achievement related. For Speedrun routes I typed them on the next section so you will at least know where to go. I got the timer of 03:30:46, could of had been faster but at least it’s finished so we can resume to Leech Hunter.
General Tips:
- Try to avoid getting hit too many times, play as Billy and ensure you save ammo and further when you know you made enough progress without getting hit. We will have enough ammo assuming you won’t waste them against enemies so a Shotgun against the Zombies and the Grenade Launcher/Magnum against the Hunters. Some enemies like the spiders you can skip but you are free to kill them if you wish.
- Drop items where you will easily access them in the case of saferoom, if you get hit then wait until danger and use R + B herbs it is better that way than other herb mixtures, otherwise you can use a single green herb to heal when in caution if you wish.
- Make use of the AI, call them when you are at the door if they are far away from you and enter through the door so you can skip worrying if an AI is getting hit or not.
- Small thing but like before you can knife and slash the Stinger for a reminder.
Here are the list of all weapons just to have them before the end of this walkthrough:
Handgun (Rebecca’s): Train
Handgun (Billy’s): Train
Knife 1: Train
Hunting Gun: Train
Molotov Cocktail: Train
Knife 2: Train
Shotgun: Training Facility
Grenade Launcher: Training Facility
– Acid
– Grenade
– Napalm
Custom Handgun (Rebecca’s): Training Facility
Magnum: Laboratory
Weapon #13 – Sub-Machinegun: This will unlock upon less than 4:59:59 hours of normal run.
Don’t forget to save on an empty slot.
Part 09: Speedrun
2) Weapons: 14/14
3) Achievements: 46/47
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Simply play Leech Hunter mode again (refer to the video again if you wish to avoid playing Leech Hunter mode few times) to unlock an infinite ammo and a Magnum Revolver. Now we need to start a new game and select normal mode. This will essentially be our main walkthrough for the last two weapons needed to collect.
You still need to redo what you had done from easy difficulty on weapons, for now we must try our best to speedrun and avoid unnecessary delays. Otherwise, you can save the speedrun for S Rank for another walkthrough after the Leech Hunter mode.
Magnum Revolver: Train
Custom Handgun (Billy’s): Training Facility
Here is a reminder for the run to not forget. Pretty much it’s easy to not mess up now we got our Magnum Revolver.
– Grab the one key and move along until you can use Billy.
– Grab the second key and bring it to Billy.
– Fight the Stinger after you grab the ice pick.
– Later on after reuniting, grab the hookshot along the way.
– Find two rings, one near the door to the hookshot and the one on the next room at the second floor for briefcase to then get the keycard.
– Use the magnetic keycard to then enter the code.
36: 3333333339
67: 7777777774
81: 8888888889
– Grab the crank handle inside the crow room at 2F.
– Access through the door pass the dining room where later you will be at the outside terrace and unlocking the door to the conference hall in 2F. Don’t forget to grab the black statue before the ladder.
– Go through the corridor and inside the library where the lift is and use the handle.
– Move to the room where the blue door is, grab the white statue after killing two plague crawlers. After that, unlock the door leading back to 1F.
– Fight the Centurion after grabbing the fire key. Make sure to drop the hookshot at the 3F near the observatory.
– With the fire key, you can grab the lighter fluid on the dining room and then unlock the other red door near the library door.
– Iron Needle is located just past the fire door where the moose’s antlers is.
– Go back to the library with the lighter reignited use it on the candle near the next door. Grab also the Microfilm A
– Once inside, grab the Book of Good as Billy and then exit the room.
– Use the Iron Needle on 3F where the grandfather clock is. Turn the needles to 08:15
– Now go to the room at 2F which is now unlocked on the white door. Grab the Microfilm B inside.
– Go to the 1F and watch out for the Mimicry on the West Wing. Now inside the now unlocked door, insert two microfilms inside to then grab the MO Disk, the solution is different as always either 2D or 0A.
– After the conference room puzzle, proceed inside the now accessible room where we will need to enter inside for both green chemical and a book of evil (Chess: King – G8 to H7 or D, D, D, R, U, U)
– Lastly, put all two statues on the Statue of Justice to then unlock the basement area.
– Clear the corridor of spiders which can be dealt with a Grenade Launcher fire rounds and shotgun, move into the torture room where you need to boost Rebecca.
Power Supply Control Panel Puzzle: Up, Up, Down, Up, Up.
– Make sure to equip Billy with a weapon so you can fight the monkeys when rescuing Rebecca. After that you need to find three stone tablets.
– After Rebecca is saved, don’t forget to do the training room area for water key first. L, L.
– Go back to the statue room puzzle, solve it to get access the next room for the stone tablet, Unity.
Statue room puzzle: Deer, Wolf, Horse, Tiger, Snake, and Eagle to light them all.
– The second stone tablet, Obedience, is on the 2F where you need the vise handle (from the broadcasting room) after the blue door.
– Grab the battery in the bar by playing the piano as Billy.
– The third stone tablet, Discipline, is outside on the front area at the top of the pillar you need a box to move.
– Once you have all three stone tablets, use them on the observatory and move on to the outside of the Church area.
– When inside the Church, use your stronger weapon to kill the giant bat quickly ensuring you don’t get hit. Next, bring your hookshot inside the Church to then go to the back where you can activate the elevator.
– Down on the Laboratory, do the usual puzzle as it is straightforward. You must need a blue (B2) and green leech (B1) on both doors. The Stripping Agent is also needed for the leech capsule (blue) where it will be used on the bottom floor to then unlock the door for the green leech and Input Reg. Coil. Get the Sterilizing Agent on the next room with the green leech door passed. Use the Sterilizing Agent on the panel to then get the Breeding Room Key. Lastly, get the dial (4863) near where the two Hunters are on the next room.
– This is the last you will need to use the hookshot, right at the cable car room, grab also the Output Reg. Coil. Don’t forget to equip the weapon on Rebecca since Billy will not be available anytime until after the Factory.
– The shortest level in this game, since you have a Magnum Revolver you can defeat the Proto Tyrant easily.
– Solve the grid puzzle which is easy fortunately. Imagine clicking in an L shape three times. You can use Rebecca while Billy tanks hits as AI.
– Find Billy so you can solve the crate puzzle. After that, bring the valve and enter inside the room, then go up the ladder to grab the red chemical.
https://www.youtube.com/watch?v=mdm0OjRCyUI
– Next goal is to find a motherboard but watch out for the Proto Tyrant boss.
– Use the gondola as Rebecca and turn the lever in order to cross the metal walkway after diabling the water from flooding it, be careful of enemies on the way. Make sure to bring the industrial water.
– Combine both red and blue chemicals to create sulfuric acid, then use it on the industrial water for battery fluid. Lastly, combine the empty battery with batter fluid to get Hi-Power Battery.
– Use the Hi-Power Battery on the forklift and grab the keycard. Then move to the area where the last boss is after using the keycard, good luck with the last boss.
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S is for S.T.A.R.S.
Finish the game with rank S.
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Achievement #45: Getting an S rank isn’t that bad. All you need like I said is to beat the game under 3h 30min. We should consider the time will not pause even when in-game inventory or so pause with the ALT key if it will and anytime just quit when you save if you bring ink ribbons but skip cutscenes to avoid dragging out too long it will add up the time so skip them, luckily the time you need to beat is enough so speedrun parts and avoid unnecessary fights.
Weapon #14 – Rocket Launcher: This will unlock upon less than 3:29:59 hours of normal run.
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I Could Shoot, You Know
Obtain all weapons.
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Achievement #46: Once you attain the last weapon being the Rocket Launcher you will unlock the achievement.
Part 10: Hard
2) Achievements: 47/47
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Simply start a new game and then Hard mode. This is our last and final walkthrough for an achievement.
Hard Mode is almost like normal with ammo/heals spawn reduced and enemies dealing more damage to you few times before you got into Danger. However, since we did all the challenge achievements and know the routes it is going to be easy to complete the game, still I would suggest making sure to save when you progress far enough and avoid taking unnecessary amount of damage. Lastly, you may need to skip unnecessary fights when it’s possible to avoid them. The pistol is also a great weapon to used in some bosses while the rest are used to deal with enemies regardless save enough ammo for later levels.
Everything you learned from previous walkthroughs will pay off into here. I still think this is hard unless you have been following a video if you want I will link a video from Optinoob on this section.
https://www.youtube.com/watch?v=HIDj6P9wiCE
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From Zero to Hero
Finish the game on Hard difficulty.
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Achievement #47: After you finally complete the story, this achievement will unlock.
Conclusion:
Source[wall.alphacoders.com]
100% finished, keep it up people and good luck 🙂
If you want to consider donating, I have the link here so you can send your money. Otherwise if not then that is fine, continue using this guide at your own benefit I won’t ask too much.
https://www.buymeacoffee.com/Diviision
And that wraps up our share on Resident Evil 0: 100% Achievement Guide [Resident Evil 0]. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Division, who deserves all the credit. Happy gaming!