This gaming guide will help you complete Rebel Transmute’s speedrun without using any glitches. It includes annotated maps and detailed notes to guide you through the basic route. Get ready to conquer this challenging game with our straightforward guide!
Introduction
After finishing my first blind play, I started making maps and sketching out a rudimentary speedrun route. I just finished my first speedrun attempts and wanted to share my route with the community to provide some closure for myself, as I’m not sure if I will continue playing it.
I have not consulted with the speedrunning community at all for this game. I haven’t been in any Discord servers for it, and I haven’t watched any streams or videos or other runs of it yet. This is just for fun. Feel free to create your own rules or consult with other community members. For the time being, I am simply taking my past experience speedrunning other games and applying it here within reason.
Also, I wholeheartedly expect this route to be instantly obsoleted by major strat discoveries, skips, rerouting, and attempts by serious™ speedrunners. I may update this with some relevant links to current strats or records, but I probably won’t keep this guide’s route up to date with the meta or anything. However, I hope this can help some other early speedrunners or anyone looking to pick up a basic route. Let me know in the comments if there are any blatant errors and I will try to update those. And of course, feel free to share your run or route ideas, even if I don’t update this guide’s route I’d love to hear about what crazy and cool stuff can be done.
Most importantly: Have fun. It’s a good game and the movement is pretty sick to go fast with.
Personal Best:
Any% speedrun in 1:40:22, on March 24, 2024, Twitch VoD[www.twitch.tv]
- Playthrough 1: 27h48m in-game time at 88%.
- Playthrough 2: ~15 hours casual and map-making semi-routing run
- Playthrough 3: ~8 hours routing run
- Playthrough 4: 2h38m in-game time speedrun test, split-making and route correction
- Playthrough 5: 1h52m RTA stream on Twitch
- Playthrough 6: 1h40m RTA stream on Twitch
- I can probably save ~10 minutes with better execution alone. I may do another run to eliminate a major routing error I made near the end for a cleaner video.
- Another ~20 minutes can probably be saved by not having to purchase or collect various upgrades/augments I routed in for safety, plus more efficient Force Respawn usage and skipping save points.
- If further sequence breaks are found, I can see this going under a hour.
- Timer starts on selecting a new game file.
- Timer ends the moment the final boss dies.
- All accessibility/assist options are DEFAULT.
- No macros, autohotkey or any of that.
This run is relatively glitchless. I’m allowing skips and/or sequence breaks for myself but I didn’t really find anything except a few wall clips I can’t reproduce, and a high jump out of the water in early Abandoned Quarry that saves like a minute. If there were major glitches like pixel-perfect frame-perfect wrong warps or boss skips, I probably wouldn’t do them. I abuse Force Respawn often to avoid backtracking and to skip a few cutscenes where you get trapped in a room with some enemy encounter.
Setup
- 9 bosses are defeated in this route: Grey Matter, Carapace, Blood Cocoon, Bloat Specimen, Goliath, Devouring Worm, Cerebellum, Berathrum, and Hive.
- This route collects all sorts of optional stuff for safety, detailed in the below sections. The Batteries, Weapon Crystal, Blaster Upgrades, Synthetic Oil, Personnel Data, and purchased/found augments can all probably be skipped if you can get good enough at surviving.
- In order to warp TO a teleporter, you do not have to repair it, you only need to enter its room at least once.
- No teleporter repairs or save point repairs are purchased in this run.
- Must speak with Dr. Anaya near the beginning for a gate to open to access the first boss.
- At some point before, you must visit the terminal near final boss door to allow accessing switch room PC in Sunlit Dome Arboretum.
- At some point before, you must visit the terminal in eastern Foray Surface Labs to allow accessing switch room PC in Sparkblood Mines visit 2.
- Somehow, I was able to skip doing this during a practice run. The event in the Sparkblood Mines PC room somehow triggered even though I never visited the above terminal. My following run did not let me proceed. Perhaps I missed a detail here.
- In general, I’m not 100% certain about which event triggers are absolutely necessary for beating the game. Please let me know if it’s possible to skip them reliably.
- It’s possible to clip through some walls. I was able to clip through the purple blocks in southwest Sparkblood Mines by air dashing out of a shinespark against it, I think.
- In Sparkblood Mines 1, there’s a section where you’re meant to have flipped 2 switches elsewhere in the zone before proceeding. The first reduces the speed of various crushers throughout the zone, the second reduces the speed of conveyor belts. I wasn’t able to do this section without flipping at least one switch, as it’s too hard for me to dash across the long fast conveyor while avoiding the fast crushers. The first switch isn’t too far away and makes it much easier. The second switch is quite far away with a miniboss in between, and luckily not necessary – although the fast conveyors are quite frustrating.
- It’s possible to activate some switches from behind closed gates by getting lucky with enemy projectiles hitting them (I think?). I was able to open gates in Coral Fissure and Sparkblood Mines this way, but it’s hard to reproduce.
- 0.25 | HUD: The HUD. Disable at some point.
- 0.25 | Neurolon GPS: Map location info. Disable at some point.
- 0.25 | Injector Interface: Enables healing. Always keep on.
- 0.25 | Foray Expeller: Keeps Red Flux on death. Disable when doing force-respawns when
low on cash (noted throughout the guide)
- 1.50 | Wave Blaster: Wide shot for higher damage and faster injector refilling. Always keep on.
- From a room in Coral Fissure, takes like a minute to kill that huge slug and ride the annoying platform.
- 1.00 | Blood Extractor: Injector fills faster to heal more often. Always keep on.
- Found in Foray Surface Labs first room.
- 2.00 | Reactive Blood: Very fast healing when health is low.
- Great for when fights are too damaging, a.k.a. when I’m too impatient to practice and learn the fights properly (Cerebellum, Hive)
- Purchase from Clang in town for 300 RF after rescuing Apprentice Pearl.
- 2.25 | Overcharge: Triple shot, super strong.
- I decided to remove this from the route since it’s so costly. Still a great safe strat.
- Can buy from Scavenger Clang for 500 RF, no need to rescue any other bots.
- 2.00 | Blood Blaster: Higher damage on full HP. Not sure, should remove for final boss though.
- On second thought, nah skip this, 2.00 too costly, hard to maintain max HP for now.
- x1 Fuse (found)
- x1 Weapon Crystal
- x2 Batteries (0 purchased, 2 found)
- x2 Blaster Upgrades (1st costs 150 RF, 2nd costs 500 RF + 1 Weapon Crystal)
- x1 Synthetic Oil (get before Sunken Basin entrance, sell for 250 RF to afford late game buffs)
- x7 Personnel Data (100 RF each to afford late game buffs)
01 – Foray Surface Labs
- (1) Get Augment: Blood Extractor
- (2) Get Sparkblood Injector
- (3) Miniboss
- (4) Get Survey Core (Map) & x1 Fuse
- use Fuse on gate
- (5) Dr. Inaya – (talk once; required to open gate in next room)
- (6) Save, EQUIP BLOOD EXTRACTOR
- (7) BOSS: Foray Enforcer – Grey Matter
- Upgrade: Humming Symbiote (blaster destroys bubbles and metal enemies)
- (8) Elevator to Abandoned Quarry
02 – Abandoned Quarry
- (1) Save
- (2) Water jump shortcut
- (3) OPTIONAL Safety Save
- (4) BOSS: Tortured Matriach – Carapace
- Upgrade: Shimmering Symbiote (air dash)
- NOTE: NEED 200 RF for upcoming weapon upgrade + force respawn so start saving up
- (5) Get Personnel Data (1)
- (6) Get Personnel Data (2) on the way to Coral Fissure
- Good candidate to skip, takes ~10s to get
03 – Coral Fissure, The Overgrowth
- (1) East to The Overgrowth entrance
- (2) Save
- (3) Boss: Infested – Blood Cocoon
- Upgrade: Viscous Symbiote (bombs)
- (4) Backtrack to bomb barrier
- Possible big shortcut by reverse opening the gate somehow (enemy triggered?)
- (5) SAFE STRAT: Bomb elevator shortcut
- (6) Visit Welder Bot vendor and buy Blaster Upgarde 1 for 150 RF
- (7) SAFE STRAT: Bomb elevator shortcut
- (7) Get Personnel Data (3) to the Northeast
- (8) Save point
- UNEQUIP Augment: Foray Expeller to avoid the 50 RF respawn costs for while
- (9) Miniboss
- (10) SAFE STRAT: Bomb elevator shortcut
- (11) BOSS: Glutinous – Bloat Specimen
- Upgrade: Centrifugal Symbiote (spin bounce)
- FORCE RESPAWN
- (12) Get Augment: Wave Blaster
- This takes forever to get… but the weapon is so good.
- (13) West back to Coral Fissure
04 – Sparkblood Mines 1
- (1) Talk to the main computer
- Optional 2 discs here but it’s kind of a nightmare
- (2) Southwest to Sparkblood Mines and save
- (2) EQUIP Augment: Wave Blaster
- (3) Hit switch (reduces crusher speed)
- (3) Get Personnel Data (4)
- (3) OPTIONAL: Get Augment: Blood Blaster in top-left room (I skip this now, won’t mention it anymore)
- (4) Difficult platforming rooms without hitting Switch 2
- (5) Optional Save
- (5) BOSS: Mining Drill: Goliath
- Upgrade: Clawed Symbiote (wall jump)
- (6) Go east to Reef Set Subways
- (7) Teleporter to The Overgrowth and SAVE when there
05 – Sunlit Dome Arboretum
- (1) Red switch puzzle (upper-right, then upper-left, then bottom)
- Enables all fan chutes, to crash through barriers
- (2) Miniboss (return trip only – maybe force respawn?)
- (3) Destroy barrier
- (3) Save
- (4) BOSS: Biomechanoid – Devouring Worm
- Upgrade: Pressurized Symbiote (super dash)
- FORCE RESPAWN or run back to central save
- Get Weapon Crystal (1) and Personnel Data (5) at easternmost room
- This takes forever… try to cut out this weapon upgarde entirely next time
- (5) Teleport to Reef Set Subways
06 – Sunken Basin
- (1) Get Battery
- (1) Walk to Rail Yard Station train stop
- (1) Get Personnel Data (6) and Synthetic Oil
- (2) Get Personnel Data (7) while falling then enter Sunken Basin
- (3) Save (to warp to later)
- (3) Rescue Apprentice Pearl
- (4) Valve Control Terminal (OPEN)
- (4) FORCE RESPAWN to central chamber
- (5) Valve Control Terminal (CLOSED)
- Save? If you die it SUCKS because you need to re-open first valve
- (6) BOSS: Death Angler – Berathrum
- Upgrade: Breathing Symbiote (gravity suit + water spark)
- FORCE RESPAWN (but DON’T if your save is still in the central area)
- (7) Terminal puzzle then activate PC
- Close valve, bottom switch, open valve, water spark to top switch
- (7) FORCE RESPAWN (to skip miniboss)
- (8) Return to central Save
- (9) Backtrack to Reef Set Subways then East to the final train stop
- Can dash against central save point to dash spark back up the shaft
- Then dash to the right one platform above the infected computer thing to make it to the pipe
07 – Clean-Up
- (1) Continue East to the event trigger in Foray Surface Labs
- FORCE RESPAWN then return to Reef Set Subways – Central Station
- Teleport to The Overgrowth and SAVE
- SAVE here at The Overgrowth
- EQUIP Augment: Foray Expeller now or you lose all your money when respawning
- (2) Vendor Evelynn, Sell Synthetic Oil (x1) and Personnel Data (x7) for 950 RF
- FORCE RESPAWN (-50 RF)
- (3) Warp to Foray Surface Labs, pick up Battery (2) beneath the teleporter and buy Augment: Reactive Blood for 300 RF from town
- FORCE RESPAWN (-50 RF)
- UNEQUIP Augment: Foray Expeller again
- (4) Warp to Coral Fissure, go East to Weapon Upgrade 2 (500 RF + 1 core)
- FORCE RESPAWN (should be out of money)
- Warp to Sparkblood Mines
08 – Sparkblood Mines 2, End
- (1) West Save Point (take upper route, NOT the “shortcut”)
- (2) BOSS: NGC Contractor – Cerebellum
- Reward: Open gates
- FORCE RESPAWN
- (3) Terminal Switches #3
- Bottom right, then bottom left, then upper switch
- Dream 1: Kill the 3 worms
- Dream 2: Left, Down, Right, Right, Up, SPARK TRICK on the side of the last platform
- FORCE RESPAWN
- (4) Run to the final boss door Save Point (via leftmost train station shortcut)
- Really nasty run back. Figure out how to shorten this. Why does the upper gate remain closed?
- (5) BOSS: Corporate AI: Hive
~gg
And that wraps up our share on Rebel Transmute: Speedrun Guide with Maps. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by duckfist, who deserves all the credit. Happy gaming!