In this gaming guide, we will focus on achieving the “The Hermit” achievement, but it can also be helpful for “The World” achievement, S ranks, or general guidance. Let’s get started!
Thank you!
Introduction
Firstly, I will tell briefly about the guide. I will use the maps provided by this guide and will draw on them to show the approach I prefer. You need to be pretty experienced and somewhat know the mechanics of the game. Use hearing, alt peaking and etc. I advice to use SWAT AI as much as possible, so mainly they will do all the leg work, but if you want to do solo, this guide can help too, but resources will be limited. Also, as I mentioned, this guide may be used for S rank, but as you need to secure all suspects alive, this may lead to situation, where you will need to improvise and it is hard to predict all of them. The main idea of this guide is Contain, Clear, Secure. The main idea is to use a lot of wedges to close off areas on the map and approach them separately in smaller and less dangerous portions.
Secondly, I will tell about myself, why I am making this guide and why you should use it. I have around 100+ hours in the “Ready or Not’, some of them are from EA, but mostly are from 1.0. I have completed all missions on S rank in COOP and completed almost all achievements. As I went for “The Hermit” achievement, there was no good or up-to-date guideline on how to approach each mission and I intend to fix it.
Tips
- Use this guide as guidelines, not as strict instruction, as I can not predict every situation.
- Give SWAT AI face mask, full heavy armor with steel or armorer+ceramic. For yourself the same, expect equip gas mask.
- Equip at least 3 wedges, 3 mags for SA-58, 1-2 mags for pistol and what’s left with gas grenades. It applies for both AI and you.
- Give SWAT AI SA-58 and five-seven.
- Try to get 2 intimidators or negotiators and armorer.
- Always use mirror!
- Let you SWAT AI mostly push first, especially if you can not shoot.
- Always watch where how SWAT AI clears the room, as one member may go somewhere, where you do not want him to go.
- Let your AI with most health push first.
- If suspect is on aiming at the door you want to push, try to flank him.
- Mirror the door after you remove wedge.
- When you need to secure a room, wedge every door you can and only then secure a room.
- If there is a suspect right behind the door, throw a gas grenade right under the door and then push it.
- If at any point you will achieve “Bring order to chaos” you just can ignore the rest of the guide, as there are no threats anymore and just finish your objectives.
- I advice to do a practice run before each mission.
- Back up your saves.
- Use this guide for better map knowledge.
- Use this spreadsheet [docs.google.com] to better prepare for any map.
Officers’ Traits
At the begging I got really good traits – armorer, nutritionist and 2 negotiators. First 2 increase survivability really well, while 2 negotiators increase of taking suspect alive, which is important, because of Morale, that I will discuss later.
I really do advice to get armorer and wear full heavy armor with ceramic plates, as it makes you really tanky. I did not try to use paramedic for the achievement, but if someone died, it means someone screwed up. 2 intimidators are really good. So I suggest armorer, nutritionist and 2 negotiator or armorer, negotiator and 2 intimidators.
Morale
I had only two situations, when I was below “Content” level. First one was after completing “Ends of the Earth” and it happened, because I killed or incapacitated all suspects. Second time was on the map “Elephant”. Somehow one civilian got incapacitated and I killed one suspect, while taking other 3 alive and well. Because of 1 civilian morale fell.
In conclusion, you need alive and well civilians and take alive at least ~1/3 of suspect, although it depends on a map, so that is why you need either intimidator or negotiator to make it easier.
Loadout
I used the same loadout for the whole game, expect “A lethal Obsession”. There, i just took a couple of falshbangs, as there might spawn AI immune to gas, but it is based on RNG.
For my AI and myself I used SA-58 with AP ammo and three magazines. This weapon takes down any enemy in 1-2 hits and AI is very good with it. They might miss, when the suspect is behind cover, but 3 mags is enough for every map.
As pistol I took 5.7 with AP as it is the best pistol in game.
For armor I had full heavy ceramic with ceramic+armorer.
We all had 4 gas grenades.
Long tactical was mirrorgun for everyone. AI can not reload launchers, but you might want to take up to 3 launchers and it will give you +3 grenades. Shields might be a good option, but my SWAT AIs were tanky enough with out them, but it is still a viable option. Battering ram and shotgun are useless, at least I think I am, compared how AI has wall hacks with mirrorgun, although 1 mirrorgun is enough. SWAT AI are really strong with mirrorgun, if you have one for you own. They might see a suspect or civilian behind an object, that player has no chance to see. But they have a disadvantage, as they do not differ between dead/incapacitated/arrested and alive suspect. That is why you need your own mirrorgun.
The differences between me and AI were – I had gas mask, while AI had face cover, as SWAT AI is not affected by grenades. For me, red effect from gas grenade is too much worse, than a bit less protection. And I also had 3 wedges, while SWAT AI had 2, but 1 more pistol magazine. This is because I know when to reload and never used my pistol, but SWAT AI might push with empty primary and switch to pistol and I did not want them to have an empty pistol too.
Map legend
Red – spawn
Green – hard/soft objectives
Purple – dead/incapacitated civilians
Orange – spawn of suspect
Gray – SWAT AI command
Black – wedges or approximate path to follow
Thank You, Come Again / 4U Gas Station
Number of Suspects: 4-5
After reporting a lying civilian, I suggest to send your SWAT AI follow the gray path and for you to wedge door labeled #1. You do this with out them, as they may agro suspects inside the gas station and they will start shooting you and your squad mates or they may push you or run outside the building and we do not want that. Just tell your SWAT AI to “Move to” and then at a corner of the station call them back. Watch carefully, where they go!
While you are on your way to door #2 watch out for the left side, where the orange cross is, as a suspect may spawn there. The door #2 is usually locked, so you may not even use a wedge here, just make sure it is closed. On your way to door #3 again leave your squad behind(around the corner)) and wedge the door by yourself. Watch out, there are windows, so crouch and do everything fast.
When you wedge the door #3 you should go back they way you came. It is because there are a lot of windows on the northern part of the map and you may agro the suspects. To push door number 4 use a mirror or ask SWAT AI to mirror it. You can wedge the door #4 behind you, but it is not necessary, but it is safer. After that you may push the next door with SWAT AI using grenades and use your own grenades and throw one(or multiple) in the center of the room, so any suspect may get stunned. After that you should run to the door #5 to the right and wedge it. This door might be open, so be careful, but make sure to wedge it. Usually, there will be a SWAT AI pushing and holding this door. After that, go to the second door #6 and wedge it too for safety. Watch out for the orange cross, as suspects rarely are behind the glass, but your AI should take care of it. After that, secure the room.
Remove wedge from door #6. Check it with mirror and look at door #7. If it is closed, you are safe, just open and clear the room(with AI of course) and wedge it. If the door #7 is open and you see a suspect, then you might want to give order “Order and clear with leader”(or something similar) and then throw grenade to the door. If no suspect is present, you might want to still throw a grenade or just push it and close it, just be careful. After that push the door to the right. If it’s open, then let AI push with a grenade, if not, then “Open and clear” might be enough, although grenade is safer. While AI is clearing, you should close doors #8 and #9. Watch out for orange crosses, as suspect may see and start shooting from there. If suspect will be behind the counter(door#8), do not worry about him, just wedge, as when you will push further he will get killed or incapacitated. After that split AI into blue and red and stack them up at doors #10 and #11. They might be open, then do it carefully.
After stacking AI at doors #10 and #11 you should scout ahead with mirror. This room is pretty tricky, as suspect are usually areound here somewhere. After scouting asses the situation and tell for both teams to push with grenades and clear the room. Wadge door #14 and #15, but be carefull. After that tell again both teams to push doors #12 and #13. After that, if you haven not done that already, secure everything that you have already cleared.
Ask your SWAT AI to be ready to push door #14. Check door #15 with a mirror. If you see a suspect, you might want to split SWAT AI into 2 groups and push both doors with grenades. if no one is behind door #15, then just tell SWAT AI to push door #14 with grenades and they will take care with everything, both little corridors included. After clearing that room you should tell SWAT AI just to open(or move) and clear door #16 and they will take care of the rest. You might try to help SWAT AI by throwing your grenades, but they should kill evryone by themselfs.
23 Megabytes A Second / San Uriel Condominiums
Number of Suspects: 8-10
After spawning, take the stairs to the right, behind gates #1. Unfortunately, we can not block the main door, so after getting behind the gate #1, wedge them. Watch out, pushing the stairs, as suspect might walk there.
After pushing up the stairs, watch out for your left and right side, as sometimes suspect might spawn there or wander there. After that, close the door #2, if it was open and wedge it.
After that go to the 2nd floor, but be careful as suspect might be on the left and on the balcony, but balcony is rare. Carefully close the door, if it was open, and wedge it. After that you have to choose – to push 2nd floor or 1st floor. I will start with 2nd floor.
Remove wedge form door #3.I have marked locations, where suspect usually are in the room, so tell SWAT AI “Open and throw grenade”. You should carefully wedge door #4 as suspect might push after hearing gunshots. After that, tell SWAT AI to clean door #5. It is up to you to use a grenade or not. Carefully check the bathroom and the balcony. After clearing everything, come back only floor bellow to door #2.
After removing the wedge on door #2 tell SWAT AI to “Open and throw grenade and throw couple of yours, 1-2 should be enough. After clearing the room and rooms with yellow crosses, carefully close door #6 and tell red or blue to wait for command to “Open and throw grenade”.
Go back upstairs and remove wedge on door #4. Tell second team to do the same – prepare them to “Open and throw grenade” after all wedges are removed and both team are ready, tell them to execute. After both team are done clearing both floors, go around the whole map and make sure, that everyone is arrested.
After making sure, that everything is secured, go to door #7. Tell your tram to stack up and pick the lock on the door, as it is always closed. Look with mirrorgun and asses the situation. If door 8 is closed, then you should immediately open it. If door 9 is closed, then leave it closed. Carefully peak around the corner and look if door #12 is closed. If it is open, I might suggest to throw a grenade there. If it is closed, leave it be, but suspects still might push, so be carefully. After, SWAT AI should have secured most of the streamer’s flat, just make sure, that doors #8, #9, #10 and #11 were open and everyone was arrested. Then you can push door #12 with SWAT AI throwing grenade and throwing grenade as close to the PC as possible.
Twisted Nerve / 213 Park Homes
Number of Suspects: 13-15
After spawning go up the stairs. Watch out for the garage, as rarely a suspect spawns there. Somewhere around gray circle tell your SWAT AI to hold and carefully go to the door #1 as there a lot of windows and you do not want suspect to see you. I have never seen the door being unlocked, but we can not be too careful, so check the door or even wedge it. Come back to you SWAT AI, take them with you and follow the path shown. Check the door #2 as is it should be closed. Then again follow the path and as you approach the hole, be careful, as suspect spawn there. Check doors #3 and #4 as they may be also locked and wedge them, if they are not.
After securing doors #3 and #4, go back around. Take the longest route around the house, so the suspect will not notice you. Watch out for suspect in the backyard, as they tend to spawn there or ab it above, or they run there if you agroed them. Also stay as close as possible to the main house’s wall as suspects can spot and shoot you from the second floor. Wedge doors #5, #6 and #7. When you go the backyard with pool, watch out, as sometimes suspect spawn there. After making sure everything is safe, wedge door #8.
After securing door #8, you should go back, where the path leads you. As you climb the stairs close the the door #7 watch for you back, because usually there are couple of suspect at the windows. If the door #9 is open, you should close it and maybe wedge it, but remember the windows. Then follow the path shown on the map above. If you are being shot, then go through door #9 and check the hole in the wall from inside. Then go around and push to the tunnel.
I did not draw anything on this map, because you just need to use you SWAT AI for this part. As this map in oriented towards north, you will entering from the north. When you get to the first corner, just tell your squad to “Throw grenade and clear” and then just follow them, as they clear the cave. They will clear everything till the second exit, so just order them again to clear the small house. Now you are done with the outside part. You can go and check the the whole map around the house, to make sure that no one is left behind, but do not get close to the main house windows.
After making sure everything is fine(or you did not), go back to door #8 and remove wedge from there. Then tell SWAT AI to push with grenade and clear the room. Watch out for doorway #10 and door #11 as suspects are usually behind them and they are mostly open. Close door #11 and you might even wedge it. Check doorway #10. You might want to wedge door #8 again, so your back is 100% covered. Then proceed to door #11. You can check it with mirror and then tell SWAT AI to push. They should take care of everyone on the stairs and above. You can check doors #12 and #13 with mirror, if they are closed or with your face, if they are open. After that proceed upstairs.
After getting upstairs, look at door #16. If it is open, be careful, if it is closed, then all is OK. Go to doors #14 and #15 and wedge them. Go back to door #16 and tell SWAT AI to open and grande it. Check the left room and then go to door #17. Check it with mirror gun and then again, if you see someone, use tell SWAT AI to use grenade, if not, then just clear. With door #18 be carerfull, as behind it sometimes is a suspect. If you mirror it and see someone, use the grenade trick mentioned in “Tips” part. After that go back to door #15. Unwedge it, mirror and you should clear it with grenadre, just to be sure. Lastly, go to door #14.
Remove wedge on door #14, mirror it and either clear with grenade or with out it. Carefully approach door #19 and wedge it. Next come the fun part – the attic.
Attic is the hardest part of this map, as it is hard to push and it is too dark. There is no strict plan, just throw as many grenades as possible and tell your SWAT AI to push anything, just basically anything. I always tell them to push the doorway, just on front of the stairs and go to the left side, hoping that my gas grenades did most of the work. After clearing the attic, go back downstairs to the door #19.
This part is not easy too. I have attached the path I always try to make, but I never manage to. Usually, when you pass the hand-made “bridge”, suspect might by waiting anyway, as it was a long time since their spawn. It is a good idea to throw a grenade right below the hole in the wall, so any suspect will get stunned and then send AI. Then I clear by myself the north part and hope no one will push the stairs. After north part,I follow the path drawn and use mirror on closed door. Any open door I close and wedge. After mirroring I use grenades as necessary. After clearing this floor, go to stairs and tell SWAT AI to push the stairs with grenade.
After pushing the living room, wedge door #20 ASAP and watch hold the hole, leading to the kitchen. Tell SWAT AI to push #21, grenades might be useful if you suspect anyone on the other side. After securing kitchen and room s closest to it, wedge doors #23 and #24. Tell SWAT AI to clear room #22, while you are holding the hole leading out of it. After that, split SWAT AI into two groups and tell them to use grenades(if any left) on doors #23 and #24 after removing the wedges.
Go back to door #20. Unwedge it and tell your SWAT AI to push it. If door #25 is open, then support them with our own grenade. Then tell them to push door #25 with grenade, too. Wedge door #28, then split SWAT AI into two groups to clean doors #26 and #27. One grenade will be enough as it is the same room. After clearing the room, go back to door #28, unwedge it and tell SWAT AI to clear it with grenade.
The Spider / Brixley Talent Time
Number of Suspects: 7-8
After spawning go and wedge both doors #1 and #2. Then go back too double doors and go til door #5. Watch out, sometimes suspect may wander through that door, so you should listen to your surrounding and might want to use mirrorgun on door #4. After safely getting to door #5, say to one team to be ready for grenade and push. With second team go to the door #6. I never saw a suspect pass door #6, but still be careful. Same here, tell your second team to ready the grenade and clear. After that go outside after your SWAT AI. They should deal with any enemy in close proximity.
After getting outside, you need to wedge all doors on ground floor. Watch out, as usually there are some enemies lurking outside, so you should SWAT AI first. And suspects might even push you, if they hear the gunshots from the inside. You can start by removing wedge from the door #1, then check door #7. It is usually closed, so just check it. Then wedge door #8. Some enemies might push you from this door, so watch out. Then go to the door #9 and wedge it too, but carefully as enemies might push it too. After all that done, you should go up the stairs. By the end of stairs you should be able to command you SWAT AI to move and clear, do it.
There is no precise plan on how to clean roof, just stay focus, watch the door #10 and clear the roof. I have marked with crosses locations, where I usually meet a couple of suspect on the roof. After making sure, that roof is clear, go to the door #10. Unfortunately, you can not mirror it effectively, so you might want to throw grenade and push it down till the door.
After you push the stairs and get to the door #11, if it was open close and wedge it. Go back to the roof and all around to the door #9. Use mirror and you should try to wedge door #12. Try not to trigger any suspects in the room after door #12. After that, go all the way around to door #7, mirror it and you need to push past door #7, clear this room and small closet and wedge door #13. We wedged door #11 and #13 for future push of big room, so suspects have no where to retreat.
Remove wedge form door # and push it. usually, no one is there, but if many noise was made and door #14 is open, you might want to use a grenade. Go to door #14 and mirror it. You need to look at any enemies in the corridor, because usually there are some here and at the double door #15. Usually it is open and you need to close, then wedge it. SO storm door #14 with grenades and wedge door #15 as fast as possible. You might want to toss a grenade past door #15 make wedging safer. After that, tell one group of you team to prepare a grenade for door #17, while you with other part of your team will clear door #16. Usually, there is no one there and door #18 is closed, so pick it, prepare second team to push with grenade and when everyone is ready tell both teams to push. After securing everything, prepare for door #19. Sometimes it is locked, sometimes not. There might be a couple of suspect behind the door, so definitely use grenades and mirror to asses the situation. Close and mirror door #20 and use mirror. See if door #21 is open(always is…). You need to to close and wedge it. Use grenades, SWAT AI, everything to do it. Clear the room and same with door #22, till you get to door #23.
Say to one of your team too ready a grenade for door #23, second team for door #21 and you yourself goal the way back to door #15. All you will need to do it open door #15 and throw as many grenades as you can to cover as much are as possible. To understand the best location where to throw a grenade use mirror. You might want to use mirror on doors #21 and #23 to better asses the situation, but usually suspects are on high alert already and mostly run around that enclosed room. So, after you tell both SWAT AI teams to execute their rush and you throwing grenade to support them, every suspect should be pacified.
A lethal obsession / Sullivan’s slope
Number of Suspects: 3
When you spawn, be really careful. Sometimes there will be a guy with a rifle on the second’s floor’s balcony looking straight at your spawn and he will have no problem to snipe you with a couple of shots. if you did not die, then you should go and wedge doors #1, #2 and #4, then get ready to push door #3. Always mirror the door and check if there is an option to defuse a bomb. Tell you SWAT AI to throw a grenade and you throw a grenade of different type, maybe even a few. Check balcony through the windows, as you do not really want to open extra doors. If you find a suspect that you need to arrest outside, then use caution and grenades. Double check every door!
Tell SWAT AI to push stairs with grenade. If anyone is bellow, then they will take care of him. Slowly go around this floor and wedge doors #5, #6 and #7. You can check doors #6 and #7 with mirrorgun, to see if anyone there. If no one there, then just leave hem be and continue to the stairs close to #5.
Check the stairs and move down to the door.
After getting to door #8, close it if it was open. Then use mrirrogun to asses he situation and defuse a trip wire. Tell AI to push with grenades and throw yours too. If last one is behind the door #9, make sure to defuse a trip wire there too. There is a hole on the right close to door #9. As suspect might push from it, you can also toss grenades there.
Ides of march / Brisa cove
Number of Suspects: 8-10
As you can see, he map is pretty round, so spawn does not really matter. Watch out fop tip wires, as the may be on every door, the one leading out of spawn too, so do the same double check as on previous map! First thing you want to do is just follow the corridor, detain anyone you can and wedge every door. Order does not matter, just make sure to wedge all of them.
After making corridor safe, go back to door #1 and #2. he order does not really mater, you just need to remove wedges, check rooms with the mirror and clear them. Let the AI do mos of the work. You might want to throw a grenade in thee small room close to door #1.
Go to the door #3, remove the wedge, check for tripwire and tell AI to push with grenades. As room is complicated and there are usually some enemies, support SWAT AI with grenades. After that, wedge door #10 and secure the room. Check every closet and bathroom, but be wary of trip wires.
Remove wedge from door #10 and then tell SWAT AI to push with grenade door #11. The door #11 is always open and there might be some enemies behind t, so use a grenade. When you pass door #11, watch out for the balcony behind doors #12 and #13 as enemies might spot you from thee and they may start shooting. After that secure a room and do not blow up.
hen go to the door #5 and get ready to push. You might wan to throw some extra grenades to help your SWAT AI to push hat room. After clearing the room, try to wedge door #14 if possible. If the door before #14 is closed, then better wedge it. Then you can sefely secure that room.
When ready, go clean room after door #14. You will really need some grenades here, as it is complicated room and I know that you do not have any left. There will be some tripwires near the bathroom, so watch out.
Middle part left and usually it is a bi complicated. What I advise is split you team into two. With one unwedge door #7 and prepare for them to push with grenade door #15. With the second group do the same with door #9. Usually, the suspect are behind bar in orange cross area. You should scou ahead with mirror and then assume what is better.
Sinuous trail / Mindjot data center
Number of Suspects: 10-12
After spawning you should wedge all doors around the building. So start following the path shown on the map and wedge the doors from #1 to #4. Watch out for enemies on orange crosses. Most of the enemy will be on the first cross on the path, rarely on the other, so watch out. Sometimes enemy on the roof also spots you, starts screaming and shooting. Ignore him. He still might hit you, but he has a pretty low chance. If he spot you, starts shouting and shooting you, keep that in mind, as he might push you.
Follow the path shown. Watch out, if you triggered the enemy on the roof, he might push you on the long “corridor” on the left, so watch out. Watch door #5 for safety and continue on to the roof.
After getting to the roof wedge door #6. Then go to the door #7. Watch out, as sometimes there is an enemy somewhere around door #7. Sometimes not. After wedging door #7, go back and tell you SWAT AI to push the stairs and clear the last part of the roof. You might assist them by throwing grenade from bellow if you are sure, that you can hit that.
Go back to door #5, remove the wedge and push the corridor. Use grenades at your discretion. Then you need to wedge doors #8 and #9(it is up the stairs). After that do push door #10, wedge #11 and then wedge door #12 and #13. Clear the rooms behind you. I suggest to start with administration room(small one), as meeting room(big one) is always locked.
The lobby is tricky one, but nothing we can do. Firstly, remove the wedge on door #12 and clear the room. After serrate SWAT AI into two teams. One will push #13 and second #14. You should go with team that pushes door #13. After they push it, call team door #14 back to you and clear the room. Usually, suspects are around orange crosses. Then wedge doors #15 and #16. If you do not have enough wedges or are worrying of running out, then you can unwedge doors #1 and #2. Clear the toilets(they are close to door #16) and then come all the way back to door #9.
Remove wedge from door #9, push it and again wedge it! Go to door #117 and wedge it. Watch out, as there is a glass window to your right and suspects will be more than happy to shoot you, so you should carefully crouch there. Also be aware, that close to door #17 are stairs, that suspects might push, so listen to your surroundings. After wedging door #17, go to door #18 and push it. After clearing the room, wedge door #18! Then psuh door #19 and #20. Watch out, as there is also a glass windows and suspect will shoot you. Also, there are stairs on the left from door #20, so suspect might be there. Go to door #21 and it is usually locked, so unlock it and get after that clear the room.
Here come the hardest part – the server room. What you should is just use your AI and thrown grenades to support them. Just tell the to clear servers on the right wing, then the left wing. Then check the corridor where doors #17 and #18 were located. Then go to the T-junction and clear it. If everything is clear, that means that last suspect is locked behind door #23 as it is always locked. Use AI and grenades to clear that last room.
Ends of the earth / Kawayu beach
Number of Suspects: 5-6
As I have already mentioned, you should lock everyone inside the house, so just go around the house and wedge everydoor marked. It does not really matter wher you start. I advice you to leave one group of SWAT AI around grey spot, as there is a hole that leads outside and suspect may push. Also watch out for windows and the balcony near door #4, as suspect may see you and start shooting. Also check the small “house”, but I have never seen anyone there.
After securing the outside of the house, go back with half of your team(as second part is holding garage) and clear door #7. Call back in full team and wedge door #8. Then clear door #9, wedge door #10. Then clear the pool room. You can remove wedges in the pool room, if you want to. Then go outside the the door #2. Remove wedge there and clear the ground floor with SWAT AI. Be careful at the stairs. After you are done with ground floor, go back outside and wedge door #2. And lastly go to the door #6.
Unwedge door #6 and tell SWAT AI to push it with grenade. You should throw another grenade, while you are standing on the ground floor to support your team. After them clearing the hallway, wedge all the doors on the first floor and especially the one leading to the attic(#17). Then send your SWAT AI to check the first floor and after that you can start to clear room one by one. The order does not matter, but for doors #15 and #16 I advise to split team into two and storm both doors and the same time with grenades. After you are done with the first floor, then it is time for the attic.
Now comes the worst part for S rank and OK part for AI with guns. Tell SWAT AI to push door #17 with grenades. Other doors should be open and suspect should push you. If the do not do it, clear other rooms 1 by one, use wedges and grenades, and you will be OK. Order on how to clean does not really matter.
Greased palms / Los Suenos postal service
Number of Suspects: 15-17
After spawning, go past door #3, then wedge both doors #1 and #2. When going outside, wedge door #3. After that you need to wedge door #4, but watch out. I have amrked locations, where suspect usually spawn and the building has big windows, so they will see and either rush or shoot you. After wedging door #4, wedge door #6 and clear the building through the door #7. Use caution, mirror and grenades. After that, go back to door #3, unwedge it, get inside and wedge it again!
After that, unnwedge doors #1 and #2 and split your team. Tell them both to push the doors and use grenades. After that, check small rooms to the right and advance to doors #8, #9 and #10. There might be some enemies in the small corridor or room, but usually they have already left. Wedge doors #8 and #9, then go to door #10. Push it and expect some enemies as usually there are some. Then go to door #11 all the way to door #12 and wedge it. Then go all they way to the back to the spawn and wedge door #10. Watch out, if you triggered some suspect they might ambush you at spawn, behind the windows. In that case, I advise to go to door #10, go outside and flank them from the side, but be careful.
When getting back to spawn you are ready to the hardest part. You might want to check again the part to the right to be sure, but no one should be there, especially if you did not agroed anyone and wedged correctly. Go to the right left side and try to use cover, but remember that cardboard boxes will not always protect you. Use alt heavily. Unfortunately, there are no “doorways” for you SWAT AI to push, so you will be doing most of the legwork here. Sometimes, FISA agent is outside, so try not to kill him. You need to get to the “door” #14. Watch out, sometimes enemies can spot and shoot you from the inside, when you will pass door #13. Unfortunately “doors” #13 and #14 are not actually doors, bug garage entrance and you can not really close them, but as I said, I try to corner the suspect that is why I advice going to door #14.
Unfortunately, there is no precise and really good plan on how to push the prediction line inside as it is a labyrinth. Try to push with SWAT AI as they have better understand, where suspect are shooting from. I have drawn a zig-zag path, that you will never follow, but the main idea of this path is to make sure, that no one will stay behind you. Suspect rarely go outside, so they will either ambush you, hold position or push you, so try to listen, predict and understand their intentions. You may will need to go outside and go from “door” #13 to flank them. If they are holding a position, try flank them, use grenades and SWAT AI. Try to understand the position of suspect and act according. You might even need to go all around the map and open one of the first doors you wedge, but I do not recommend it, as suspect might run after you and you will lose control of the map. When you get close to the FISA office/downed suspect I do recommend to push from the side where path ends, as from the FISA’s side there are stairs and suspect love to stand there and shoot from above. And again, when you get here, you need to act according to situation. You might want to go up the stairs and push from the office above, or you might want to push from the ground level and just shoot anyone above you. But make sure to wedge the door, that leads to the office to avoid flanking.
Valley of the Dolls / Voll Health house
Number of Suspects: 15-17
Go to the main building, carefully push door #1 and then immediately wedge it. Then carefully wedge doors from #2 to #5. Then clear doors form #2 to #4. When you push doors #2 and #3 I advise to split SWAT into two groups and push both doors simultaneously, because there are big windows and suspects may be on the other side. You will not see them, but they will see you and will shoot you. Luckily, SWAT AI will also see them and likely will will kill. I have never seen suspects behind door #4, but still be cautions.
After securing everything behind you can push door #5. You really should use mirror here, as there will be suspects here, but they can be anywhere. Also watch out for door #6 as suspects sometimes spawn in the gym. After clearing both doors #5 and #6, tell your SWAT AI to hold, as you will have and important, but dangerous task. You will need to push downstairs and wedge door #7, that leads to he “stairs of death”. It is called like this, because those straits are really open and suspect will shoot you from all directions.But be really careful as stairs have huge windows that overlook the ground floor and suspect will be happy to shoot you. Do not be afraid to shoot them back. After wedging door #7, take your team and goo all the way back to door #1. I advice you to use mirror and see if there any suspects, as sometimes after agroing suspect they might ambush you outside. If you someone, use SWAT AI and their grenades, if the coast is clear, go outside and down the stairs carefully.
Watch out, as sometimes agroed suspect might hide behind a sculpture on the orange cross. Use mirror to scout ahead and if you see someone, use grenades. You need to wedge doors #8 and #9, but be careful, as suspect might push from downstairs. When you are done with the wedges, go downstairs.
After getting to the ground floor, check door #10. They are usually open, so just close them. Then clear room #11. I have never seen a suspect there. After that check door #10 and clear it. Watch out, there are really narrow windows on the northern wall and suspects will be more thatn glad to shoot you. I advice firstly to clear door #13 and wedge door #14. Then quite hard part. You need to push door #12, but there is a huge window to the right with blind, so you can not see suspects, but they will see and shoot you, so use you SWAT AI here. Then wedge, doors #15 and #16. Then go all the way back to floor 1.
Go back to door #9 and unwdge it. Push the same door, then wedge door #17. Sometimes this door is open, so be careful. Then go to the right and clear the bar area. Watch out, as you can not bounce grenades from the windows, so you should toss them over form some cover. You need to get to the door #18, then push it. Wedge door #19 and then push till door #20. Wedge door #20, but be careful, as there are windows and suspect will shoot though them. hen get back to door #19 and tell your team to hold as you arer about to go on the dangerous mission.
You need to go on the stairs of death and wedge doors #21 and #22. Crouch all the time, so suspect will not notice you. If you get spotted, use alt. Wedge the doors, go back to door #19, get inside and wedge it too.
Go back to door #20, unwedge it and push it. I have marked where suspect usually are, unless they will decide to push you, so use SWAT AI here. Sometimes there will guard in the corner, that is hiding pretty well, so be sure to check it and use grenades. Then go to door #23 and get past it.
Here comes really hard part. Firstly, wedge door #244 and then you can push the streets. if you can, wedge door #25, but be careful as there a lot of windows. Clear the outside part and then push door #26 and make sure to check everything. Then go upstairs to the stairs of death.
Split SWAT into two groups and tell them to push doors #211 and #22. Then go back outside to the stairs that lead to the basement.
Tell SWAT AI to push door #27. It might be open, so you might want to throw one of your own grenades first. Then push door #28 and wedge doors #29 and #31. Tell SWAT AI to push door #30. Be really careful, as you can not really throw a grenade in the room and there might be suspects. Then get push till the green cross, but be careful, as suspect might be there too. Then go back to door #29.
Firstly, check door #31. Sometimes door #32 is locked, so there should not be anyone between doors #31 and #32. Then push door #29 and then to door #33. If you saw someone behind door #31, then you should push it instead. If some suspect are still left, then push door #33 with grenades.
Elephant / Watt Community college
Firstly, make sure that you stress is on a good level. I had level “content” and that is what I suggest to you. The reason is, that suspect here will shoot and may kill or incapacitate a civilian and this is a huge debuff on morale, so your member might leave you after the mission. I arrested 3 alive suspect, one got killed and 1 civilian was incapacitated and stress level went form “content” to orange.
Secondly, firstly focus on suspect and only than on bombs. I did this mission on S rank and it took me a bit more than 5 minutes with completing the whole mission while I was in full heavy armor with ceramic. You might want to put a timer for 10 minutes, as to check how many minutes you have left.
Thirdly, do some practice runs before the mission if you do not remember the map too we
Number of Suspects: 4
Rust Belt / Costa Vino Border Reserve
Number of Suspects: 14-15
The ground part might look hard, but is pretty easy. It does not really mater, where you will go, to the left or to the right, just let SWAT AI push first and kill all of the suspects. Wedge doors #1 and #2 and make sure that you secured everything and everyone outside. After you are securing the streets, you need to unwedge any door you want. It does not really matter which you decide to push, but I suggest to clear from door #2 till door #1. After clearing everything, you can unwedge the other doorr and go to the door, that leads underground.
Watch out, as underground door maybe open. In any way, tell you SWAT AI to clear it. After that, send them on the gray path, while you check the black one. Watch out, as door #3 is usually open and there are some enemies, so you need to close it and wedge it. Then continue to the left and follow the path. You will not be able to wadge the door #4, so tell SWAT AI to do it.
After that backtrack a bit and continue pushing. When you got to the roundabout, go to the right and wedge door #6 and #7. Watch out, as enemies will be behind door #6 and it might be open.
After the wedges push till door #8, wedge it, then to #9 and #10. Let AI do most of the work. Watch out, as close to door #10 there is a hole, so you might want to throw grande there first and then go for both doors. After that, backtrack all the way to doors #4 and #5.
You can remove all the wedges in that room if you want to. Then push till door #11 and do not forget to check small rooms to your right, but I have never seen an enemy there. Clear room after door #11 and then small corridor after door #12. Then get to the door #13.
Push door #13 till door #144. Tell you SWAT AI to stack up on the tunnel to the right, while you wedge door #15. Watch out, as there might be some enemies behind door #14 and #15 that might want to push you. Then push the tunnel till door #16. At the door #16 roder SWAT AI to push and help them with grenades and shooting. Do not forget about doors #17. They will likely be open, but there always some enemies there.
Sins Of The Father / Clemente Hotel
Number of Suspects: 10-13
After spawning on the roof, go all they way down, to the door #2 and wedge it. You may stack you SWAT AI at the door #1. Watch out as you gown down the stairs from the roof, as there a windows across and suspect might spot you and shoot you.
When you are ready open and clear everything after that. For now, you need to wedge all the doors I marked. Watch out, as on orange crosses there usually some enemies, especially at the corridor. Also, after hearing gunshots, suspect might rush you from rooms on the left and right, so use your ears. Enemies really like to push from stairs bellow, too. Caution! Sometimes SWAT AI decides to “clear” a bit too far and will go downstairs and there enemies will be waiting for him. After wedging every door, get ready to push downstairs.
Watch out, as there will be up to three enemies here and more might come and room is quite big, so grenade will not be as effective as usually. After cleaning the room, wedge doors #12 and #13. You might want to check door close to the door #12, but I do not think anyone can be there. After clearing this room, go back upstairs.
After getting back up, you should clean doors #3, #4 and #6. The order does not really matter. Use SWAT AI and grenades. After that, go to the door #8.
Use mirror on door #8. If door #14 is open, then you should close it ASAP. Then on the right there might be an enemy, so toss a grenade and then wedge door #15. After that, split SWAT AI into two group. One will push #14 and other either #7 or #11, it really depends on the situation.
After securing almost the whole floor, you are left with three doors. Firstly, check doors #9 and #15 with mirror. If you see a suspect, then you can split your team into two and push both doors. If you see nobody, then mirror and push door #10. Be careful, as suspects may be on the first floor or outside. They can spot you and start shooting. After securing that part, go downstairs.
This might a bit overwhelming, but do not worry. Firstly mirror door #12, then push it with neades. Wedge doors #16, #17 and #18. Watch out, as around door #19 there a lot of windows and it is hard to spot suspect outside. After that, carefully push door #19 and check every corner. Then go to door #20, till door #24. Do not forget to wedge door #23. After storming door #24, wedge #25 and push #26 with grenades and SWAT AI. Wedge door #27 and then push from door #28. This might a hard part, because you need to close and wedge all the doors in this corridor: door #29, #32, #31 and #30. Do not forget to follow the path and check small corridor, where doors #6 and #17 are located. Then you can remove all wedges, except doors #30, #31, #32 and #29.
Now use your mirror and try to last last suspects. Always use grenades, when you push the rooms, especially the theater. For theater I advice to push both doors #29 and #30 simultaneously and you should throw your own grenade from door #29 aiming at the center. Same with door #32, you will need to support SWAT AI with grenades. When pushing door #33 also support SWAT AI with grenades.
If you gave not brought order to chaos yet, then last suspect is at stairs room. You should mirror door #23 and #5. If you see suspect behind on of the doors, then push that door. If you do not see the suspect, then split team in tow and push both door with grenades and throw your own too.
Neon Tomb / Neon Nightclub
Number of Suspects: 13-15
When you spawn and start to push inside the club, watch out, as suspect might be right behind spawn doors. Also watch out as you get close to door #1, as there are a lot spawn for suspects. Or it may also be empty. Mirror the door #1. If the door #3 is closed, then you should try to wedge if. If it is open, then wedge door #1. I will continue as if door #3 is open. Go into the clothing room and push door #4. Wedge door #2 and be careful before before pushing door #5 as there are some suspects, 2 doors and stairs. Carefully push this door and wedge it after you pass it. Door #6 might be hard, but try to wedge. It might be open and you may trigger some enemies, but you really have to wedge it. After that go past door #7.
After getting in small room between doors #7 and #8, wedge door #7! Mirror door #8. Usually door #9 will be open, so tell SWAT AI to open and throw a grenade and toss your own grenade at the door #9. Even if it is closed. Wedge doors #10 and #9. you can try to use mirror and wedge door #12, but it is really risky, so i will continue this guide as if it the door was not wedged. When you get close to pool, tell you SWAT AI to clear it, as there a lot of glass that you can not see through, but AI do not have a problem with it. While AI is clearing the pool area, you should check corridor at door #11 and wedge the door. After clearing the pool area, you can remove wedge from door #9. Then push door #13 and then door #14. While you are at door #15, use mirror to check, if door #16 is open. If it is, you will need to close it. Then tell SWAT AI to push #15. Door #17 sometimes is closed, so pick and, split SWAT AI into two groups and then clear doors #16 and #17. After doing that, go back to pools area and get to the stairs. Tell your SWAT AI to push it.
Here comes the hardest part and the most dangerous, as your back will nott be covered. Afterr door #19 you need to chose which path to take first – to the doors #20 or doors #22 and #21. It does not really matter which will be the first, as you will back track and will take the second route. Do not even try to turn off music, as DJ control have just too many angels. While doing the path to #20, let SWAT AI to push and try not to get too close to the center of the dancing floor, as you may trigger enemies. But while you are going to the doors #21 and #22, you should check, the situation above the dance floor, but be careful. After you have wedged all doors(#20, #21, #22), go to the left stairs and check the floor bellow you. Then come back to door #19, and go to the stairs. Tell SWAT AI to clear them.
When you tell SWAT AI to push stairs, you will pass the doorway #23. Unfortenately, you can not close it and SWAT AI will continue to push the toilets, but you need to push doorway #23 first, as I have never seen and enemy in the toilets. Clear the dance floor and check doors #3 and #12. After you are doe,e check the toilets with SWAT AI. Then go back up, to the security room.
After getting to the security room(door #22) clear it till door #24. Be careful and use everything you have. Then you need to asses situation and decide, what doors(#20, #21 or #24) or the best to push and how to slip your team correctly. Use mirror for it.
Buy Cheap, Buy Twice / Ceasar’s Cars Dealership
Suspects: 15-17
As I have already mentioned, spawn does not really matter. All you need to do is go around the building and wedge every door leading inside. Map may not be precise, but check every door you see and be careful at the northern part as there will be enemies and small portion with windows. Also be careful at door #44 as enemies might see you from the north and they will start shooting. After wedging every door leading inside the dealership, go through door #10 or #5, whichever is closer and clean that building. After doing that, check that suspect did not slipped under garage door and ran away. To do it, check the surrounding area, maybe make a circle around the whole map. After you are satisfied, go the door #4.
Unwedge door #4 and then push till door #11 and wedge it. After mirror doors #15 and #12 and act accordingly. You need to wedge doors #14 and #13. Be careful, as after door #12 suspects might hide in the cubicles. After securing half of the second floor, go back outside.
After going outside, you should mirror doors #1, #2 and #3 and decide where is better to push as it heavily depends on situation. After getting in the main area, you should wedge door #16 and push door #17, then #18. After pushing door #18, wedge door #20, then #19 too. Suspects might have ran to the second floor, so be careful and push the stairs and check every corner. Use SWAT AI as much as you can. After securing the first part, decide, which is better to push – #20 or #19. Use mirror for it. After getting past one of those doors, wedge doors #21, #22 and #23. Use mirror to push doors #22 and #23.
When you are left with last room you should use mirror and asses the situation and act adoringly. Be careful, as close to the door #8 there is a glass window leading outside, and after door #8 there are also some glass windows.
Carriers of the vine / Cherryessa Farm
Suspects: 15-20
After spawning, you should wedge door #1 and #2. Then push to the door #3 and wedge it. Watch out, after doorway #7 is a huge room with suspect and civilians. As you are shooting, more may arrive from door #4 and #5. When you somewhat secure the big room, wedge doors #4 and #5. Then wedge door #9 and then push door #8 and wedge door #6. Then come back to door #9, unwedge it and clear the room. Wedge door #12, and enter via doors #10 and #11. Then clear the outside part, near green cross. After that, you can remove wedges from doors #12 and #1 and go back to door #4.
After pushing door #4, wedge door #15, but be carefull, as you might get shot from the tower. Then wedge door #13. When you will push door #19, I advice to thow extra grenade, to cover room after door #17. Then you should wedge doors #17 and #18. Then the tower. Firstly, go downstairs, and wedge the door there, the one, that leads to the basement. Then go back up and really carefully, neutralize the shooter at the tower. Unfortunately, you can not throw a grenade to her, so be really careful. Then go back to either door #18 or #17, it depends where suspects will be and push it. Then push the second room and wedge both #14 and #16. Then go back all the way to the door #2.
Push door #2, then you can remove the wedge at the door #3. After pushing door #20, do not go into basement. Put a wedge on door #20, then clear the outside part. Then go to the gate #21 push and wedge it afterwards. Then carefully approach the gates #22, push it and then wedge it behind you. clear the whole building behind door #23 and #24. Then mirror doors #26 and #25 and clear the whole outside part. Check every corner and then go back to door #20 via door #21. Watch out, as enemies might be there. Then go down to the basement.
Unfortunately, there is no strict instruction on how to push basement. My advise is to go around wedge all doors(#29, #30, #31, #32 and #33) and using the mirror, decide the best way to approach the suspect inside. Watch out! As enemies might be in the end of long hallway, as they might have dropped, while you were clearing the outside part. After clearing with the basement, you should go to the church.
When you will approach the church, be careful, as suspect might shoot you through the vegetation. Try to push with you SWAT AI. Wedge door #34, and then push through door #35. Then descend the stairs, use grenade and clear the church.
Relapse / Coastal grove medical center
Suspects: 16-19
After spawning go wedge door #2 and then push door #1. after getting inside, wedge it and door #3, too. Then push door #4, wedge door #5, and push door #7, there should be a civilian that likes hiidng. Then push door leading to stairs #6, but be careful as suspect may be here. Than carefully push square room, as suspect will be here and civilian will be hiding in small rooms. Then push room #9 and check every corner. If door #10 is closed, then continue to stairs marked as #11. If it is open, then you need to find anyone, who opened it. Watch out as you ascend stairs, as suspect maybe waiting for you there.
After getting to the 2nd floor, carefully push the door. after that, you need to wedge the door #12.Then come the hard part. behind door #13, there is a bomb a a lot of dudes are guarding it. Use SWAT AI and grenades. Wedge doors #18, #19 and #17. then push #30, but be careful, as there is a window, that lead to the bomb room. Then clear door #31, wedge door #14 and make a circle via doors #15 and #16 to door #17 to make sure, that everything is clear. After that you can safely defuse bomb. After that, unwedge and push door #19, #20 and #21. Check doors #18 and then you can cross the bridge. Make sure to wedge door #23, then push trough #24. As you push #25, make sure the #28 are closed and then wedge both #26 and #27. Then push door #28 and make sure that you clear everything as there will be at least the same amount of enemies as with previous bomb. Check the toilets, wedge door #29 and check corridor leading to door #27, then clear the small office close to door #27. After that you can safely defuse bomb. Well, half of the map is done. Go back to door #29 and unwedge it. Go all the way down first and wedge the door leading to the ground floor and come back up to first floor.
Sorry for the quality, best I have. after getting past door #32, you need to wedge door #33, #34 and #35. Mirror door #36 and if door #37 is closed, then you should wedge door #37. If it is open, then wedge door #36. Then push door #38, corridor #39 and then door #49. Watch out, as here might be a suspect that you need to take alive. Check door #41 and then push $42. You need to wedge door #43 and #44. Then push #45 and check doors #46 and you need to decide where it is better to push the center room. Maybe go around and send two teams. One from $47 and second from #46. After clearing that part, go back to stairs and go to the ground floor.
After you unwedged the door, push it and wedge door #49. Then wedge door #52 and push room #51. Then go back to door #49, unwedge it and push it with grenades. Wedge door #53 and #54. Then carefully push door #55 and #56 as there are windows there. Then push door #57, check everything and wedge door #58. Then go back to door #53, unwedge and push it. Check what’s behind door #62 and continue to door #59. Then wedge door #60 and push the last door #61.If you still someone left, the they are locked in the stairs. If I am not mistaken the first one are behind door #63 and second pair of stairs are from door #6. Push from said doors, as it is safer.
Hide And Seek / Port Hokan
Suspects: 21-23
While this map is big, I will provide with an approximate path that you want to follow, but you might need to modify it according to situation. Make sure to check door #14 as usually suspect spawn there. Then continue the path, trough doors #1 and #3. Check #15, but I have never seen anyone to spawn there. Wedge doors #4 and #5. Then you need to push either #6 or # and wedge door #9. be careful, as suspect might push door # 9 after hearing the gunshots. Go outside and wedge door #10. After that just make sure, that you neutralized everyone on the outside, because on my Ironman mode playthrough I left 2 suspect outside and was looking for them. After making sure, that outside part is clear, go to the lighthouse. Unwedge door #4 and push it till 1st floor.
After that, check the whole lighthouse from the ground floor to the top of it. Then go back and tell yopr SWAT AI to push the door leading to the inside. Be careful, as suspect will see you and shoot through the windows. So you need to carefully wedge doors #13 and #12. After that, go back outside to the door #10 and unwedge it.
After getting inside the building follow the path show. When you can, send SWAT AI to clear and support them with grenades. Try to go through the middle and tell SWAT AI to push to the right, as close to door #11 there are a lot of enemies and they will take care of them, while you will support them with grenades. Then all what is left to push the auction inside the containers. Again, use your SWAT AI and grenades.
Afterword
And that wraps up our share on Ready or Not: The Hermit, The World, Ironman Mode Guide. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Kill-Real, who deserves all the credit. Happy gaming!