In this comprehensive guide, we provide a step-by-step walkthrough for completing numerous achievement pillars in a single run in Noita. The guide covers all 70 achievements featured in the monument on the Giant Tree, along with 5 additional unlockables. Throughout the walkthrough, players will be guided to unlock 50 achievements and 4 extra rewards. The guide includes critical knowledge, special strategies, and tips at each relevant step. Be warned, as the content contains spoilers.
GAME BUILD
HELPFUL SITES
- https://noita.wiki.gg/wiki/Achievement_Pillars // Achievements, Biomes, Enemies, Spells, Perks. The official wiki.
- https://noita.datahoarder.dev/ // Interactive world map.
- https://kaliuresis.github.io/noa/ // Seed-based NG+ orb location decryptor.
- https://neffc.github.io/narg/ // Seed-based Lively Concoction & Alchemic Precursor recipes decryptor.
- https://noita-wand-simulator.salinecitrine.com/ // Wand build detailed cast simulator in case you want a better understanding of what a particular setup is doing.
- https://www.reddit.com/r/noita/comments/g95q8m/updated_self_damage_chart_for_now/ // Infographic of direct/indirect friendly-fire spells (not including spell modifiers).
LEGEND
- The “{ }” containing damage types following a boss/enemy named here describes the damage types they have resistances to. The “+” symbol denotes a type that heals them. The “-” symbol denotes a type they are immune to. The “~” symbol denotes a type they have more than 60% resistance to, but are not immune to. Check the wiki for more information on these bosses/enemies.
- “UNM” is short for “Unmarked”, referring to the bonus unlockables not appearing among the Achievement Pillars monument.
- “EDR” stands for Extremely Dense Rock can only be dug through with a few spells.
- “AoE” stands of Area of Effect.
ACHIEVEMENT PILLARS
MARKED: (70 total) 13 + 12 + 6 + 12 + 12 + 15
UNMARKED: ( 5 total) 1 + 1 + 1 + 1 + 1 + 0
Achievements cannot be unlocked if you have any Mods active. The focus of this walkthrough are the Achievement Pillars for the Sun Quests and Moon Events. Additionally, placing the New Sun at the Moon in the Sky and the Dark Sun at the Dark Moon in Hell will grant you a semi-permanent cosmetic in the form of a Golden Crown for Mina and either correctly placed Sun will always be in its place in future runs, however, creating another Sun and taking it to its opposite location (New Sun at Dark Moon in Hell or Dark Sun at Moon in Sky) will cause the Sun previously there to disappear from future runs and you will lose your Golden Crown until the Suns are restored.
This walkthrough will include a lot of smaller Achievements along the way, but not all. Feel free to skip any Achievements you’re not interested in. If you follow the walkthrough, you will unlock 50 Achievement Pillars and 4 Bonus Unlockables.
- UNM (1. 0) Unlock Rainbow Trail spell
- # 1 (1. 1) Sacrifice a Chest at the Mountain Altar
- # 2 (1. 2) Sacrifice a Worm Crystal at the Mountain Altar
- # 3 (1. 3) Sacrifice a Greed-Cursed Crystal at the Mountain Altar
- # 8 (1. 8) Enter the Portal at the top of the Tower
- # 9 (1. 9) Obtain the perks Hungry Ghost, Angry Ghost, and Mournful Spirit in one run
- #10 (1.10) Obtain the perks Plague Rats, Revenge Rats, and Spontaneous Generation in one run
- #11 (1.11) Obtain the perks Cordyceps, Fungal Colony, and Fungal Disease in one run
- #12 (1.12) Obtain the perks Lukki Minion and 2x Lukki Mutation in one run
- #13 (1.13) Obtain enough perks to have a net “morality” of +3 or -3 { Saving Grace +1, Extra Life +1, More Love +1, Peace with Gods +1 || Exploding Corpses -1, More Blood -1, Vampirism -1, More Hatred -1 }
- UNM (2. 0) Create the New Sun at the Moon in the Sky biome and the Dark Sun at the Dark Moon in Hell
- #14 (2. 1) Obtain the Essence of Fire
- #15 (2. 2) Obtain the Essence of Water
- #16 (2. 3) Obtain the Essence of Earth
- #17 (2. 4) Obtain the Essence of Air
- #18 (2. 5) Obtain the Essence of Spirits
- #19 (2. 6) Void Moon: Enter the center of the Moon in the Sky biome with the four Elemental Essences, without the Essence of Spirits
- #20 (2. 7) Drunk Moon: Enter the center of the Moon in the Sky biome with all five Essences
- #21 (2. 8) Gourd Moon: Expose the boss Three-eyes to a Refreshing Gourd and enter the center of the Moon in the Sky biome with the four Elemental Essences while Gourd Three-eyes is onscreen, without the Essence of Spirits
- #22 (2. 9) Blood Moon: Enter the center of the Dark Moon in Hell with the four Elemental Essences, without the Essence of Spirits
- #23 (2.10) Dark Gourd Moon: Expose the boss Three-eyes to a Refreshing Gourd and enter the center of the Dark Moon in Hell with the four Elemental Essences while Gourd Three-eyes is onscreen, without the Essence of Spirits
- #24 (2.11) Devour both moons with a sun in one run, with the second moon devoured by the New Sun
- #25 (2.12) Devour both moons with a sun in one run, with the second moon devoured by the Dark Sun
- #29 (3. 4) Complete the game with the Peaceful Ending
- #30 (3. 5) Complete the game after reaching NG+++
- UNM (4. 0) Unlock ??? spell
- #32 (4. 1) Defeat the Dragon
- #33 (4. 2) Defeat Three-eyes’ Legs
- #34 (4. 3) Defeat the Forgotten
- #35 (4. 4) Defeat the Connoisseur of Wands
- #36 (4. 5) Defeat the High Alchemist
- #37 (4. 6) Defeat Three-eyes’ Eye
- #38 (4. 7) Defeat the Master of Masters
- #39 (4. 8) Defeat the Slime Maggot
- #40 (4. 9) Defeat the Creature of the Deep
- #41 (4.10) Defeat the Gate Guardian
- #42 (4.11) Defeat the Friend boss
- #43 (4.12) Defeat Three-eyes
- UNM (5. 0) Obtain the unique perks Leggy Mutation, Moon Radar, and Spatial Awareness
- #44 (5. 1) Collect an Orb of True Knowledge
- #45 (5. 2) Collect a Corrupted Orb of True Knowledge
- #46 (5. 3) Collect 11 Orbs of True Knowledge
- #52 (5. 9) Create the New Sun
- #53 (5.10) Create the Dark Sun
- #54 (5.11) Enter The Work after vanquishing Three-eyes with a sun
- #55 (5.12) Cause a Supernova by colliding the New Sun and the Dark Sun
- #56 (6. 1) Complete the game while affected by the Curse of Greed
- #59 (6. 4) Open the Dark Chest
- #60 (6. 5) Open the Coral Chest
- #61 (6. 6) Unlock The End of Everything spell
- #62 (6. 7) Enter the Diamond of Avarice while affected by the Curse of Greed
- #63 (6. 8) Expose the boss Three-eyes to a Refreshing Gourd
- #64 (6. 9) Complete the game while affected by the four Elemental Essences
- #70 (6.15) Activate the Nullifying Altar
ACHIEVEMENTS LEFT OUT
- # 5 (1. 5) Sacrifice a Munkki Statue at the Mountain Altar // I could rant about this, but I’ll just say the easiest way to do this is using a Kuu item which has a ~9% spawn chance in the Ancient Laboratory. Telekinetic Kick is not an option since kicks activate it, turning the statue into an enemy. It is very important that you have no Faster Levitation or Faster Movement perks when you attempt this or staying in range of the statue will become harder and harder. If you can get 3+ Strong Levitation perks, you can go to the Chasm on the east side of the Snowy Depths and dig a tunnel to the surface, then drag the Munkki Statue there and straight up in one shot using the Kuu. You need enough Strong Levitation to make it from the bottom of the Chasm to the surface in one shot or when the Munkki Statue falls offscreen, it will disappear permanently. The alternative is to dig a zig-zag tunnel from the Snowy Depths all of the way to the surface and use the Kuu to drag it up. Other methods for doing this include Homebringer Bolt and Circle of Buoyancy (must be infinite lifetime). Due to a recent patch, if Mina gets stuck in the statue, it will be automatically kicked and turned into an enemy (don’t get stuck). If Homebringer Bolt teleports the statue into solid ground near you, it will likewise disappear.
- # 6 (1. 6) Sacrifice the Sun Rock Gem at the Mountain Altar // This is buggy and it seems that after visiting Parallel Worlds, the trigger which allows the gem to be sacrificed gets disassociated from the entity somehow. I’ve tried four times without success. It will spawn the Sun when sacrified.
- # 7 (1. 7) Sacrifice the Dark Sun Rock Gem at the Mountain Altar // See achievement #6. It will spawn the Dark Sun when sacrificed.
- #26 (3. 1) Normal Ending // Can only obtain one ending per run. The run for this walkthrough will end with the Peaceful Ending.
- #27 (3. 2) Toxic Mountain Ending // Can only obtain one ending per run.
- #28 (3. 3) Pure Mountain Ending // Can only obtain one ending per run.
- #31 (3. 6) Beat the game in Nightmare Mode // Different game mode.
- #47 (5. 4) Reach The Work without any enemy deaths attributed to you
- #48 (5. 5) Reach The Work without collecting any gold
- #49 (5. 6) Reach The Work in five minutes or less
- #50 (5. 7) Reach The Work in one minute or less
- #51 (5. 8) Reach The Work without taking a single point of damage
- #57 (6. 2) Friendship Quest I // The Avarice Diamond does not appear in NG+. This Walkthrough uses it for the Curse of Greed achievement, but you could do this instead if you’ve already done the Curse of Greed. Just requires a way to dig through EDR/Cursed Rock and the ability to survive being in one Nuke spell explosion and the subsequent falling rocks (Ambrosia will do). Do not enter the Avarice Diamond yourself or it will use up your one chance. The versions of this achievement (I & II) are the same except one involves the Horror Monster enemy escorted using the race cart and the other is the Friend boss itself. To get the Friend boss to enter the diamond, dig straight through the center of diamond horizontally, get the Friend boss to one side of the diamond, then wait for it at the other side so the Friend boss walks through the center.
- #58 (6. 3) Friendship Quest II // See achievement #57.
- UNM (3. 0) Amulet of Yendor // Not officially supported?
The rest of the Achievement Pillars are easy but were left out just because they’re not along the direct path or are dependent on RNG monument generation. It’d probably be easy to do them in separate runs though since they don’t require all of the preparations that the sun and moon quests entail.
- # 4 (1. 4) Sacrifice three Emerald Tablets at the Mountain Altar
- #65 (6.10) Stand on the Meditation Cube in the Coal Pits until its portal appears
- #66 (6.11) Fill the Buried Eye in the Snowy Depths with Teleportatium or a variant
- #67 (6.12) Fill the Hourglass above the Hiisi Base spell shop with Teleportatium or a variant
- #68 (6.13) Drop an Emerald Tablet at the Lake Hut
- #69 (6.14) Drop a Reforged Tablet at the Lake Hut // Reforged Tablets are obtained by dropping an Emerald Tablet on the Hiisi Anvil at the bottom-right of the Hiisi Base. Only Emerald Tablets from Orb Rooms can be reforged.
USEFUL SPELLS
- Black Hole // For digging through brickwork and Extremely Dense Rock (EDR).
- Light Shot or 1-3 Speed Ups // To improve Black Hole’s range.
- Lava to Blood // Lends utility to Black Hole digging.
- Dormant Crystal or Sea of Lava // Helpful for Sun Quest
- Summon Egg // Needed for Sun Quest
- Personal Fireball Thrower // To cheese the High Alchemist boss. Fire once and wait safely out of range nearby.
- Circle of Acid or Sea of Acid // If you want to cheese the Master of Masters boss.
- Plasma Beam // For fighting bosses that have barriers or damage-gating mechanics. Beware of friendly fire.
- Circle of Vigor // Percentage-based health regeneration.
- Critical on Stained Enemies, Blood, Water, Oil // Best source of damage. Critical on Burning Enemies can be unreliable.
- Avoid any electricity-based spells/modifiers even if you have Electricity Immunity as they give your wand an electricity characteristic which electrifies surrounding metals and liquids just by holding the wand. Potions shatter when they’re electrified so that is a very easy way to get polymorphed and instantly killed by the circulating electricity.
WALKTHROUGH (I)
- This run will require going through NG0 and an additional 4 NG+’s. When I did this my first time, it took me over 20 hours. NG+ is entered by taking the Sampo to the Mountain Altar while having collected a certain number of Orbs of True Knowledge from the current New Game. Completing the game at The Work where the portal that appears after defeating Three-eyes takes you will always trigger the Normal Ending. When completing the game at the Mountain Altar, what happens depends on which NG# you’re in and how many Orbs of True Knowledge you’ve collected. In order to proceed to the next NG+, you need to have at least as many Orbs of True Knowledge as the current NG# plus 5 (e.g.: in NG0, need 5 Orbs), however, collecting exactly 11 Orbs will trigger the Pure Ending. Collecting exactly 33 Orbs of True Knowledge (not possible in NG0 as the Orb under the Lava Lake isn’t present in Parallel Worlds until NG+) triggers the Peaceful Ending. Collecting any other number of Orbs under the NG# plus 5 will trigger the Toxic Ending, however, before NG+7 more than 10 Orbs will also trigger the Toxic Ending. Be careful not to collect too many.
- As this run will span a dozen or more Parallel Worlds, five New Games, and take a very long time to complete; it’s probably a good idea to protect your progress. The more you explore in a Noita run, the larger your Save File gets. In combination with things causing heavy physics processing, it’s pretty common for the game to crash while you’re playing. If your game crashes, when you reopen it will need to be Restored. The system works very well, but has a tendency to forget about items dropped in places by the player like Potions, the Paha Silma, the Sunseed, or even the Sun. You can free up some memory by going to the “Mods” menu and executing “Restart with enabled mods active”. This will help prevent a game crash from resource consumption and it won’t disqualify you from unlocking achievements since you had no mods on to begin with. If you anticipate a crash, you can help cement your current progress by Saving and Exiting the game. Lastly, if you’re worried these measures aren’t enough or that you might accidentally brick your run, you can make a backup of your Save File. This is a great way to protect your progress in the event of possible data loss. If your run becomes unrecoverable, you can replace your Save File with your backup and things will be right where they were from when you made your backup. I would use this in case of save corruption, though it’s up to you if you want to do this if your run ends because of an unexpected death. Use at your own discretion. The save file is located at “C:\Users\<UserName>\AppData\LocalLow\Nolla_Games_Noita\”. First Save and Exit the game, then copy your entire “save00” folder. To roll back to the old backup, delete and replace the folder with the copy you made.
- Times to “Restart with enabled mods active”:
- After entering a Parallel World.
- After taking a portal back to the Origin World.
- If you’ve been traveling a long time and deleting terrain.
- If you feel the game having performance hiccups.
- Times to Save and Exit:
- In NG+ immediately after collecting an Essence.
- In NG+ immediately after collecting an Orb of True Knowledge.
- Times to create a backup of your Save File:
- After major milestones, while you still have all of the items you need at hand.
- After using up any special item with limited availability before beginning a long process with high crash risk.
- After turning the Sunstone into the Star Child.
- Since Holy Mountains are normally the only place where you can edit your wands, exiting the Holy Mountain without triggering the collapse is a powerful way to bolster your progress by allowing you to explore the next biome a bit and rebuild your wands before continuing, or even save the Full Health Regeneration Heart and squeeze a bit more out of your health pool. Methods:
- Dig through the Brickwork // Angers the Gods and spawns Stevari.
- Polymorph self and exit normally // Wait until polymorph fades before falling into next biome.
- Stain self with Teleportatium
- With Teleport Bolt, carefully teleport past the exit corner
- Use Long-Distance Cast with Return or Teleport Bolt to teleport through walls
- Avoid rerolling Perk Reroll Machine beyond 1,600 gold.
- If possible, obtain Ambrosia before reaching the Underground Jungle.
- In the Snowy Depths, locate three Munkki Statues in the shape of a hand with number of fingers pointing upward. Kick the statues. Slay the Munkki enemies that they become. The third statue will give you a Broken Spell item. Take this to the Hiisi Base biome. Go to the bottom-right of the Hiisi Base to the Hiisi Anvil. Drop the Broken Spell onto the Hiisi Anvil and it will become the spell Summon Portal with 7 uses. Do not cast it. Go to the Underground Jungle Jungle and look until you find one of the four large statues of seated Munkki wielding staves. There is one statue along the top of the Underground Jungle, one along the bottom, one along the left side and one along the right side. The top and bottom statues point their staves vertically and they’re aligned with eachother. The left and right statues point their staves horizontally and align with eachother. Go to the point where the alignment of the statues intersect. At that specific spot, case the Summon Portal spell. If you did it correctly, a portal will appear which will take you to the Robotic Egg containing a couple of tough robotic enemies and a chest in the bottom left. Open the chest to obtain The End of Everything spell. DO NOT CAST THIS SPELL OR YOU WILL DIE. <<< Unlocks Pillar #61 (6.6) >>>
WALKTHROUGH (II)
- Upon reaching the Underground Jungle, peform the “Heart Mage Trick”:
- Prepare a wand with Teleport Bolt spell and nothing else.
- Locate three or more Extra Max HP Hearts in Underground Jungle, but do not take them (the Dragon boss has one). The Stronger Hearts perk makes this much more effective, so one Extra Max HP Heart may be enough if you have the perk.
- Arrange the terrain around the Extra Max HP Hearts so that there is ground to stand on near enough to the Heart without collecting it. If the terrain can serve as a basin for liquids, that would be better. Clear the immediate area of liquids. You can preemptively pour enough Ambrosia here to form a pool to stand in.
- When encountering a Master of Wounding mage enemy, drop a wand with only Teleport Bolt onto them. Have them follow you to an Extra Max HP Heart. Avoid having an Energy Shield spell active as projectiles that reflect off of the shield become owned by you and reflected teleport bolts will teleport you and may cause you to prematurely collect your Extra Max HP Hearts. If you cannot find a Master of Wounding, you can explore the Lukki Lair west of the Underground Jungle or the mini Snow Chasm’s Wizards’ Den in the top-left of the Lukki Lair. The enemies in the Lukki Lair are immune to some damage types (Toothy Spiders { +Projectile, +Explosive, -Electricity }, Shadow Bubble { -Slice, -Melee, -Toxic } <-temporary intangibility, bleed ominous liquid). I recommend a trigger spell with a payload of Digging Bolts if you have any. Avoid the Lukki Lair if you’re not equipped for it.
- Stand near the Extra Max HP Heart and stain self with Ambrosia.
- Kick the teleport wand out of the Master of Wounding’s hand and pick it back up.
- While stained with Ambrosia allow the Master of Wounding to hit you with its attack until your max health goes below ten, then immediately take the heart and remain stained with Ambrosia. Drop the teleport wand back onto the Master of Wounding to neutralize them. This could be difficult if you have taken the perks Telekinetic Kick, Permanent Shield, or Projectile Repulsion Field. If you have Telekinetic Kick, the only way to disarm the mage without killing it would be to quickly leave the area to unload the chunk, wait a minute while the mage is unloaded and it should have dropped your wand. If you have one of these other defensive perks, you’ll have to stand right on top of the mage for its shots to land (careful not to lose your Ambrosia stain).
- Repeat this one or two more times then kill the Master of Wounding.
- If you are at a low health percentage, you are extremely vulnerable to Burning/Toxic/Poison damage at this point. Carefully proceed to the nearest full health regen heart in a Holy Mountain. You could try healing yourself while you have low max HP before all of the Heartache debuffs fade.
- In the Underground Jungle, go to the mid east side. Enter the Dragoncave. Break open the egg. The moment Mina (you) get close enough to the center of the egg, the Dragon boss spawns { ~Electricity }. It’s movement is the same as that of a worm. It’s only attack is a bite which will instantly kill you unless you have the perk Melee Immunity. It is fairly easy to dodge. Just be aware of your positioning depending on where you entered the egg from. You can have a teleport wand handy when you activate the boss and dodge perpendicularly to the boss’s trajectory. <<< Unlocks Pillar #32 (4.1) >>>
- Go back to the Mines biome using Teleportatium/Black Hole/Luminous Drill/other means. Can use the Chasm east of the Snowy Depths to skip Coal Pits. Go to surface, go west over the Giant Tree. About five screens west of the Giant Tree, dig down to fight the High Alchemist boss { -Slice, ~Projectile } for Gamma/Alpha/Tau/Phi/Omega. Use one of these greek spells to enable infinite Black Holes. Wand Refresh and Mu are also useful. Take the Crystal Key. <<< Unlocks Pillar #36 (4.5) >>>
- On the surface next to the west of the Giant Tree, take the Paha Silma. Never drop it. If your game crashes for any reason, it will disappear from wherever it was left and you will lose the ability to create any suns as the Forgotton boss who drops the Sunseed is intangible without the Paha Silma’s glare.
- Visit the four Music Boxes (on the bank of the Lake in the far west, at the top of the Giant Tree, in the pond east of the Mountain entrance, & east of the Pyramid). Kick each Music Box and drop the Crystal Key onto them, then retrieve the key. Do this right after fighting the High Alchemist as visiting Parallel Worlds before going to locations on the surface involved in world generation may cause some monuments not to be generated at all or you may accidentally destroy a Music Box later.
- Along the surface travel east until you reach EDR at the end of the Desert. Go up until you reach the ??? room containing the Essence of Earth. Above the diamond, aim 45 degrees to the top-left and dig up to the Gold room and collect ~250K gold.
- From the Gold room, dig up ~4 screens until you break out of EDR. Travel west until you reach more EDR and dig through to the Coral chest. Open it with the Crystal Key. <<< Unlocks Pillar #60 (6.5) >>>
WALKTHROUGH (III)
- Return to the ground on the surface, then dig east through EDR toward Parallel World +1. Before entering cursed rock, stain self with Ambrosia. Without moving, alternate firing Black Hole and teleporting to the end of the Black Hole to prevent Ambrosia stain from falling off.
- Beware of the multiple Shadows of the Connoisseur of Wands and the High Alchemist along the surface of Parallel Worlds. Especially avoid the Shadow of the Connoisseur of Wands at this point.
- Visit each Holy Mountain in the Parallel World. BEFORE taking a perk, stand on the Perk Reroll Machine and Black Hole it down until it falls at least one full screen below the Holy Mountain, then take whichever perk(s) you desire. This ensures that when rerolling the Perk Reroll Machines later, the Perk Reroll Machines dropped out of their Holy Mountains will not have their prices updated. Repeat this for 6 Parallel Worlds. DO NOT reroll any Perk Reroll Machines until you’ve dropped the Perk Reroll Machines out of every Holy Mountain in all 6 Parallel Worlds. There is no Laboratory Holy Mountain in Parallel Worlds. After entering each subsequent Parallel World, go to the menu “Mods” and select “Restart with enabled mods active”. This will help prevent a game crash from resource consumption. It won’t disqualify you from unlocking achievements since you had no mods on to begin with. Also, do not enter any portals in Parallel Worlds as that will return you to the Origin World rather than the current Parallel World you’re in. I recommend killing the Dragon boss in every Parallel World for a chance at better wands. If you were unable to do the Heart Mage Trick before and aren’t satisfied with your survivability, check each world’s Mine biome for Ambrosia and do the trick during this journey. See “Recommended Perks” below…
- After reaching the final Holy Mountain in the 6th Parallel World, reroll the Perk Reroll Machine until you cannot afford anymore, but don’t spend all of your gold. Keep at least ~100K for the remaining Perk Reroll Machines. Go backwards through all of the Holy Mountains and Parallel Worlds you’ve visited and reroll each Perk Reroll Machine once. At some point, the price of the roll will increase so much that by the time you’ve gone through all of them, a single digit will appear far to the left with nothing after it. At this point, the rerolls no longer cost any gold. Stop rerolling and visit some new Parallel Worlds (I recommend switching to the West at this point, take any Holy Mountain portal as a shortcut back to the Origin World). With the combination of the Perk Lottery and Extra Perk perks, you can take the perks you want and keep rerolling until there’s only one perk left in that Holy Mountain. Take one Summon Sadekivi with you for later. I would stop rerolling once there’s only one perk left as that becomes inefficient. Do this until you’re satisfied with your defenses. Stacking Extra Life perks will almost certainly get you the Halo Transformation Achievement Pillar. Congratulations, you have transcended mortality, but being Polymorphed can ALWAYS result in instant death. When Polymorphed, you are temporarily no longer a noita, all of your perks are deactivated, and your health becomes 7. Never move about carelessly. <<< Unlocks Pillar #13 (1.13) >>>
- At this point the only damage type which will eat into your health is Poison. As long as you avoid that, you don’t really need sources of health recovery. If you get low in your adventures, you can take a moment to visit an unexplored Holy Mountain to take the Full Health Regeneration Heart, however, if you’re going to be moving Suns, it would be a good idea to obtain the Circle of Vigor spell…
- In the interest of collecting stronger spells/wands, go to your Origin World’s Overgrown Cavern biome located below the surface, east of the Pyramid. I also suggest collecting the spells Water, Blood, and/or Oil as well as their Critical On (Stained) Enemies counterparts as these are an excellent source of damage. The Critical On (Stained) Enemies modifies stack so take all that you find. Critical On Burning Enemies is inconsistent so I would avoid those.
- From the mid east side of the Overgrown Cavern, snag the Moon Radar perk from the ??? diamond there. It helps when traveling to the Moon in the Sky biome.
- While near the bottom of an Overgrown Cavern, this would be a good time to go farther down past the Nullifying Altar in the Sandcave into the Power Plant… I strongly recommend some kind of Explosive damage wand setup for this area, otherwise you may struggle badly. The mechanical enemies here have a mix of resistances. They are all resistant or immune to Projectile damage, immune to Fire & Toxic Damage, and very resistant to slice & drill damage. Nearly all of the enemies take double damage from Electricty, except for the flying red “Spy” robot enemies which are healed by it. Go to the mid bottom of the Power Plant to fight the boss Three-eyes’ Eye { -Projectile, -Explosive, -Fire, -Melee } for the Spatial Awareness perk. While standing still, this perk will show your location in the current world as a red dot with large circles for the Holy Mountains, small circles for the Essences/Coral Chest/Dark Chest/Huilu, square for the Nullifying Altar, and a green dot for the Friend boss room. <<< Unlocks Pillar #37 (4.6) >>>
- On the east side of the Power Plant, a few screens above the Three-eyes’ Eye boss arena is a ??? diamond containing the Chaingun Wand. Fire the wand at least once. <<< Unlocks Bonus (4.0) >>>
WALKTHROUGH (IV)
- BOSS RUSH!!! (optional):
- About five screens to the left of the Chaingun Wand diamond, dig straight down past the Power Plant until you reach EDR. About 7 screens down into the EDR there will be a skull texture embossed into the EDR. This is where you will fight the Slime Maggot boss { -Projectile, ~Electricity }. With Melee Immunity, the Slime Maggot cannot damage you directly, though it does bleed Ominous Liquid. Touching the body will also stain you with Ominous Liquid and it deals deal minor curse damage around it. <<< Unlocks Pillar #39 (4.8) >>>
- From the Slime Maggot’s spawn location, you can dig to the left and up ~40 degrees and either go through the cursed rock or further left to the gap leading to the Orb Room in the main Wizard’s Den (aka Magical Temple) where the Cement spell is unlocked and go to the right to fight the Master of Masters boss { ~Explosive, ~Ice, ~Electricity }. This fight can be very dangerous even with high defenses. The boss is closely orbited by four red spheres and four purple spheres. The four purple spheres make the Master of Masters nearly completely invincible. The purple spheres need to be carefully destroyed. Damaging the red spheres will reflect the damage they take directly to you as equivalent curse damage so your immunities will not protect you. The Master of Masters can spawn some random master mage enemies. The Master of Masters also has an attack that fires many projectiles at once which can inflict a random debuff that any other master mage posesses. This means they can polymorph you. Projectile Slower and Projectile Repulsion Field are important for this fight, but they don’t protect you completely. It’s probably better not to teleport during the fight as you might teleport yourself directly into one of the boss’s projectiles. If you don’t want to fight the boss directly, Circle of Acid or Sea of Acid are good for killing him in a couple of casts, but keep in mind if an enemy’s death cannot be directly attributed to a spell cast by you (any material-based damage is not owned by Mina [you]), the boss will still drop its rewards, but you will not get kill credit. <<< Unlocks Pillar #38 (4.7) >>>
- Travel west through the Wizard’s Den until you are blocked by a large glowing triangle. Watch out for the Master of Polymorphing and Shapechanger enemy types as from their names alone you can tell that they can polymorph you. The Shapechanger is particularly devious since after their projectile expires, a purple haze lingers for a few seconds which can polymorph you if you pass through it. By extension the Master of Returning enemy may also be able to polymorph you since they copy any spells cast around them. Using projectiles that travel far and especially ones that have some kind of homing or something that goes through walls is quite dangerous here because of the Master of Exchange enemy which will swap places with you when you damage it. This can send you quite far away, leaving you disoriented potentially somewhere very dangerous (like under a giant vat of Unstable Polymorphine that you just broke open with your spell). The large glowing triangle at the far west of the Wizard’s Den is the boss that bars the way between the last biome on the linear main path of the game (Temple of the Art) and the Wizard’s Den: the Gate Guardian { -Fire, -Electricity, -Ice, Toxic, ~Projectile, ~Melee }. In order to fight the boss, it must be awakened by feeding it three eggs from your inventory or spells. Once awakened, it divides into four separate entities. They have no ranged attack but instead deal substantial curse damage on contact. They will rush you and can destroy terrain. The parts of the boss can be destroyed with matter deleting effects, but if you kill the boss this way, you will not get credit. <<< Unlocks Pillar #41 (4.10) >>>
- Use the Spatial Awareness Perk to locate the Friend boss room (green dot). Go there. Be careful not to kill the boss too soon as it starts off very weak and first you must kill 9 of the Horror Monsters that accompany it in order to unlock the achievement. The Explosion Immunity perk will be a must for this as when a Horror Monster dies, it triggers a massive explosion which also causes the Earthquake effect where the terrain above will crumble and damage anything it hits. Also, for each Horror Monster slain, the Friend boss { ~Explosion } will gain stacking resistance to Projectile and Slice damage even to the point where those damage types will heal it. <<< Unlocks Pillar #42 (4.11) >>>
- Ascend to the elevation of the starting Mines biome, go east past the lava lake to the Orb Room at the top of the Chasm where the Thundercloud spell is unlocked. Touch the orb altar, then after passing the area to the left of the Orb Room entrance this will trigger the spawning of the Connoisseur of Wands boss { -Drill, ~Projectile, ~Explosive, ~Fire, ~Electricity, ~Ice }. This is arguably the most dangerous encounter in Noita. The boss has a damage-gating mechanic which prevents it from being hit more than once in the span of about two seconds. Rapidfire wands have limited effectiveness because of this, but especially spells in the payload of a trigger projectile won’t deal any damage to the boss if the triggering projectile dealt damage itself. Try to hit the boss directly with a single high-damage spell. The Plasma Beam spell can bypass the damage-gating. The boss’s attacks include a burst of several simultaneous projectiles that can cause one of a few debuffs including polymorphing. <<< Unlocks Pillar #35 (4.4) >>>
- Enter the top of the Pyramid to fight Three-eyes’ Legs { -Drill, ~Explosive }. It is invincible until it opens its maw to attack. <<< Unlocks Pillar #33 (4.2) >>>
WALKTHROUGH (V)
- Depending on RNG, exploring Overgrown Caverns through Parallel Worlds to get what you want may take many worlds and a very long time. Keep going until you get what you need or get sick of it. Four stacks of the Move Love perk is great to pacify the Hiisi Alchemist enemies who would otherwise throw Polymorphine potions at you. The More Hatred perk counteracts More Love so make sure you have a net of +4 More Love. Just watch out for naturally ocurring Polymorphine Potions and don’t open chests right on top of you unless there’s nothing around to break whatever comes out. Don’t play when you’re tired. I’ve lost many runs where I got lazy and careless when losing focus.
- As an optional bonus, you can keep an eye open for the rare Leggy Mimic Chest. It is a Mimic Chest which will sprout many legs and move around, kicking you. Slaying it will drop the Leggy Mutation which is quite awful. Leave the perk where it is. It would be especially convenient if you find one in one of your Overgrown Cavern biomes. Noita has a way to remove perks from Mina, but you’ll need to collect three materials: Blood, Whiskey, and Silver. Blood you can almost skip, but the spells Blood or Blood Cloud would make things easy. For Whiskey, I recommend the spells Explosion of Spirits or Sea of Alcohol. If you can’t get either of those, you’ll have to find a Whiskey Potion. The hardest material to come by is Silver. If you’re lucky enough to have found a Powder Pouch containing Silver, that’s perfect, otherwise you’ll need to perform some alchemy. (Copper + Brass + Water) = Silver. Take any other kind of Powder Pouch, empty it, go to a Power Plant biome where piles of naturally occurring Brass generate. Collect the Brass into the Powder Pouch and take it with you to the Mines biome. The easiest place to get plenty of Copper is from the Ancient Laboratory where the High Alchemist boss resides, but this is a dangerous biome where there are several large pools of Polymorphine throughout. In the Ancient Laboratory you can use a low damage digging spell like Chainsaw on the Laser Trap enemies, causing them to bleed plenty of Copper. If you don’t want to tangle with the Ancient Laboratory, the Mines biome has patches of Copper buried in the ground. Get a 50/50 mix of Brass and Copper into your Powder Pouch and go to the nearest pool of water. Just keep emptying and recollecting all of the powders from your Pouch until its mixed completely and you run out of Brass or Copper. Now you can go collect that Leggy Mutation Perk. <<< Unlocks Bonus (5.0) >>>
- To get rid of the Leggy Mutation perk, go to the Nullifying Altar located at the bottom center of the Sandcave below the Overgrown Cavern. The Nullifying Alter also exists in Parallel Worlds and NG+. It can be located as the hollow white square on the Spatial Awareness perk. The Nullifying Altar has three basins. If you have no Blood, you can just take the corpse of a nearby Hiisi enemy and chainsaw it into Blood. Fill the left basin with Blood. Fill the center basin with Whiskey. Fill the right basin with Silver. This will activate the Nullifying Altar and all of your perks will be removed and appear in the air around the Nullifying Altar. Recollect your Strong Levitation perks first, but most importantly leave your Faster Movement and Faster Levitation perks for last as slower accurate movement makes recollecting the perks much easier. The Nullification Altar is great to get rid of perks with negative effects that you may have had to take earlier in your run like that pesky Leggy Mutation you just picked up. If you accidentally pick up a perk you didn’t want, you can get the rest of your perks, recollect your materials, go to another Nullifying Altar in a Parallel World, and try again. <<< Unlocks Pillar #70 (6.15) >>>
- You can kill more High Alchemist bosses in Parallel Worlds for another Gamma/Alpha. Get another Crystal Key if you don’t have one. From the left side of the Giant Tree, enter the hollow containing the Bammalam monument and dig up and to the right to enter the Kantele room. Drop the Crystal Key. Take the Kantele and load it with the spells { G, D#, G, E, & A }. There are multiple predetermined melodies with special effects built into the game that can only be cast once per run. Make sure not to waste them. Play the spells to the Crystal Key and retrieve it. You no longer need the Kantele.
- From the Giant Tree, take the Curse of Greed and go to the top of the Tower either by digging through the Cursed Rock below the Orb Room below the Pyramid or by taking the portal hidden by the lava in the diamond in the west side of the Temple of the Art. At the top of the Tower are two diamonds. The one on the right has a selection of three wands (I only recommend the Wand of Swiftness). Enter the Diamond of Avarice on the left while affected by the Curse of Greed to unlock the Divide by 10 spell. You only have one chance to trigger the Diamond of Avarice per run. If you enter it without the Curse of Greed, you lose the opportunity for the rest of the run. <<< Unlocks Pillar #62 (6.7) >>>
- Enter the portal at the top of the Tower. <<< Unlocks Pillar #8 (1.8) >>>
- Go to a new Parallel World. In the Holy Mountain below the Mines, use Telekinetic Kick to transport the green Greed-Cursed Crystal floating to the left up to the Mountain Altar. Be careful not to destroy the crystal as it is fragile and even rough contact with solid material can break it. Go to the next Holy Mountain and destroy the Greed-Cursed Crystal to end the Curse of Greed. <<< Unlocks Pillar #3 (1.3) >>>
- Use Telekinetic Kick to transport a blue Worm Crystal from the Holy Mountain to the Mountain Altar. <<< Unlocks Pillar #2 (1.2) >>>
- Use Telekinetic Kick to transport a Chest to the Mountain Altar. <<< Unlocks Pillar #1 (1.1) >>>
- Directly above the Lake Island is a platform with the Rainbow Trail spell. <<< Unlocks Bonus (1.0) >>>
- Above the Lake in the top right corner of the Cloudscape is the Huilu. Go there, take the Huilu, and load it with the spells { E, C, B, G#, & F }. Drop the Crystal Key (don’t let it fall into the abyss). Play the spells to the Crystal Key and retrieve it. You no longer need the Huilu.
WALKTHROUGH (VI)
- Descend through the center of the Lake to fight the Creature of the Deep { -Projectile, -Electricity, -Fire, -Ice, -Toxic, -Drill, ~Explosive, ~Slice, ~Melee }. I strongly recommend using some kind of Weakening Curse, Poison Trail, or Giga Black Hole. Defeating the Creature of the Deep will transform all water into smoke everywhere, including NG+. The Creature of the Deep also drops a Great Chest which is normally lost when it falls offscreen. Careful not to break it when the boss dies, potentially showering you with Polymorphine 🙂 <<< Unlocks Pillar #40 (4.9) >>>
- Enter the portal spawned by defeating the Creature of the Deep. This will take you to the Portal Room with six portals (two columns of three). The top-left portal sends you to the Huilu. The middle-left sends you to the Lake Island. The bottom-left sends you to the Snow Chasm Orb Room. The top-right sends you to the Coral Chest. The middle-right sends you to the Nullifying Altar. The bottom-right takes you to the Hell Orb Room. Take the bottom-right portal to the Hell Orb Room. Go to the right side of the first layer of Hell and open the Dark Chest. <<< Unlocks Pillar #59 (6.4) >>>
- Both Hell at the bottom of the world and the Sky biome above it extend infinitely down and up. The biomes just repeat as you go. Each of them have multiple layers. After the last layer in the first occurrence of either biome lies the Moon. The Moon in the Sky and the Dark Moon in Hell. Go to the last layer of the first Hell and activate Summon Sadekivi. Drop it, kick it, and don’t stand in the light. Go up through the shaft this creates and once above the river of lava, dig left to the Snow Chasm. Continue left to the boss room to fight the Forgotten boss { -Projectile, ~Slice }. The Forgotten is intangible and cannot be attacked unless the glare of the Paha Silma is nearby. Try to fire a delayed shot and switch to the Paha Silma before the shot reaches the Forgotten. Actually dropping the Paha Silma is risky since it can actually be destroyed. Once defeated, retrieve the Sunseed dropped by the boss. <<< Unlocks Pillar #34 (4.3) >>>
- The Moon and Dark Moon do not exist in Parallel Worlds, but they do exist in NG+. Each moon can only trigger a single event per New Game so you cannot do multiple moon events or a moon event and creation of a sun at that moon in the same New Game. In the interest of completing as many pillars in a single run as possible while going through the process of creating the Sun as few times as possible, the overall goal should be:
- Create the Dark Sun at the Moon in the Sky biome.
- Move the Dark Sun to the Dark Moon in Hell.
- Create the New Sun near, but not at the Dark Moon (UNLOADED, offscreen)
- Move the Dark Sun out of the Moon and make it collide with the New Sun (Supernova)
- Enter NG+
- Create the New Sun at the Dark Moon in Hell.
- Move the New Sun to the Moon in the Sky biome.
- From my experience, NG+ bases its suns on the states before the run began. If there were no suns at the start of the run, NG+ won’t have any even if suns were placed at their moons in NG0. Changes in prior NG’s won’t affect subsequent NG+’s within the same run so this order won’t cause newly created suns to override the sun placements from the earlier NG in that run.
- Take the sunseed to the top of the Pyramid and drop it there. It will shudder and become the Sunstone, usually bouncing off of the Pyramid and dealing curse damage in an AoE. Pick it up, but not before the explosion animation finishes or it will bug out and become unusable.
- At this point, make sure you have a Summon Egg spell and the Unlimited Spells perk or a Greek spell as well as a way to cause 6 explosions at a single point in under a second (Dormant Crystal, Sea of Lava, etc). Take the Sunstone to the Moon in the Sky biome. I strongly recommend avoiding the Sky itself and just levitating/teleporting upward to one side of the Sky biome. The Sky Gazer enemies BLEED Polymorphine and their projectiles create it as well. Dig a bit into the Moon material and drop the Sunstone inside. Fire off 6 simultaneous explosions near the Sunstone. The Sunstone will transform into the Sun Egg and begin doing damage in a small AoE. Once the Sunstone becomes the Sun Egg, it will begin dissipating until it inevitably vanishes. Fire 100 Summon Eggs at the Sun Egg. Consuming 100 creatures causes it to transform into the Star Child and it will stabilize so it’s no longer in danger of disappearing. Save and Exit the game, then backup your Save File. Essence time!
- The Essences are perks which will permanently cause various damaging effects around you. Worry not as you can get rid of them later, but don’t start this process unless you can see it through to the end as you don’t want to have to do any exploration while these effects are creating chaos around you. There are four primary Elemental Essences and one separate Essence of Spirits. The Spatial Awareness perk can help you locate these. They appear as small hollow white circles. For now, skip the Essence of Fire. The Essence of Fire does not exist in Parallel Worlds so there’s only one available. Locate and pick up a Kiuaskivi (Fire Stone item).
- On the surface, travel west to the Lake. In the air above that, ascend to the Cloudscape biome where the Huilu was. Go to the center of the Cloudscape to the Essence of Air. Collect it. This will periodically cause 16 Burst of Airs to be fired around you. <<< Unlocks Pillar #17 (2.4) >>>
- Drop through the entire Lake to its very bottom. There you will find the Essence of Spirits. Collect it. This will cause all spells that you fire to have a trail of Whiskey, including Teleport Bolt. With fast-firing wands, this could lag the game a bit and create a lot of Whiskey which will certainly stain you, disabling Stainless Armor and causing your shots to become inaccurate. <<< Unlocks Pillar #18 (2.5) >>>
- Levitate or teleport back up to the Creature of the Deep’s portal. Enter the portal. In the Portal Room, take the bottom-right portal to the Hell Orb Room. Go to the far west of the first layer of Hell where the Essence of Water is. Collect it. This will periodically fire a Touch of Lava near you which will turn anything in a small radius around its point of contact into Lava (except you). <<< Unlocks Pillar #15 (2.2) >>>
- If you were able to Summon Sadekivi earlier in Hell, go a bit east to the shaft or use another route to return to the surface. Go to the far east of the world to the Desert until you reach the EDR. Ascend to the ??? diamond where the Essence of Earth is. Collect it. This will periodically cause 8 Magic Bolts to be fired around you. <<< Unlocks Pillar #16 (2.3) >>>
- Return to the surface and find the Essence Eater just east of the Pyramid. It is a translucent blue sphere. Only four exist per New Game (two in the Origin World and one in each of the first East/West Parallel Worlds). Its sole purpose is to remove all Essence perks from Mina and turn them into the elemental stone items. Fire becomes the Kiuaskivi, Air becomes the Ukkoskivi, Earth becomes the Tannerkivi, Water becomes the Vuoksikivi and Spirits becomes the Kakkakikkare. Damage the Essence Eater to obtain the elemental stones.
WALKTHROUGH (VII)
- There are five elemental stones and you only have four inventory slots so this will take two trips. Do not drop the Paha Silma. Take two or three stones and return to the Moon in the Sky biome. Feed the stones into the Star Child. THE ORDER IN WHICH YOU FEED THE ELEMENTAL STONES TO THE STAR CHILD MATTERS. The only ordering that matters is that the Kakkakikkare cannot be the last elemental stone fed to the Star Child. Each stone you feed it will cause its corona to gain additional damaging effects.
- Go back and collect the remaining elemental stones.
- Return to the Moon in the Sky biome and feed the remaining elemental stones to the Star Child. Make sure the Kakkakikkare is not the last. The Dark Sun is born. The noita can shape the very heavens! <<< Unlocks Pillar #53 (5.10) >>>
- In order for the Dark Sun to count as being at the Moon, it just has to be in the center of the Moon. You can tell if it has been captured by the Moon’s gravity and is wobbling around a single point without floating away. Now it’s time to bring the Dark Sun to its true home at the Dark Moon. By far the easiest way to do this is with a rapid-fire Black Hole wand. Alternatively, you could use the Music Stone located in the ??? diamond from the Magical Temple on the west side of the Snowy Depths. Using a Black Holy wand, the tricky part will be initially dislodging it from the Moon’s gravity. Firing at it will cause it to rubberband like a pendulum. You’ll have to get it to build momentum like a swing. Fire it one way, then as it begins recentering, get to the other side and fire it the opposite direction. Repeat that until it builds enough momentum to escape the Moon’s gravity. Once that’s done, it’s time to usher the Dark Sun down to Hell. The Dark Sun will turn all solid materials it touches into Ominous Liquid. Again, I recommend avoiding traveling directly through the Sky biome. You should travel along the right side of it. Once you reach the surface, the best spot to descend through the world would be the point where the center Mountain Forest biome meets the Desert. Take the Dark Sun straight down from here until you reach the river of lava past the Laboratory where you fight the final boss for the Sampo. Careful not to destroy the arena. You’ll also pass close by The Work on your right. Try not to destroy that either. Once the river of lava becomes an endless vertical shaft, you’ve reached hell. You’ll have to do some guesswork and leave the Dark Sun to check to the left to gauge how close you are to the Dark Moon. You can check with the shaft you created earlier from Summon Sadekivi. If it’s not there, you’ve gone too far. Once the Dark Moon is in sight, nudge the Dark Sun into its center until you trigger the message “AS ABOVE, SO BELOW, BUT…”. <<< Unlocks Pillar #25 (2.12) >>>
- From the Dark Moon, take the Summon Sadekivi shaft back to the Temple of the Art. Take a portal to the Laboratory. Collect the Sampo, but DO NOT KILL the boss Three-eyes. There is an Achievement Pillar to make Three-eyes die to the sun. After collecting the Sampo, make your way to the Summon Sadekivi shaft and head down steadily. Three-eyes does not need to be onscreen to follow you. As long as its health bar is displayed, the game will push the boss toward you. Feel free to test the boundary. If the health bar disappears, you can just back up until its in range again. If you have Circle of Vigor and Three-eyes takes some damage, firing Circle of Vigor at the boss will heal it too. Just make sure you don’t also have damaging spells on the wand. Get the boss to follow you near the Dark Sun until it perishes. This achievement actually requires visiting The Work to count, so take the portal which appears where Three-eyes died. Do NOT complete the work. <<< Unlocks Pillar #54 (5.11) >>>
- Dig your way out of The Work. Go to a Parallel World. Drop to the bottom of the Lake and dig east through EDR to slay another Forgotten boss. Retrieve the Sunseed. Repeat this once more so you have at least two Sunseeds. Once in NG+, the Forgotten boss is no longer available. Don’t lose these Sunseeds. They’re the last ones you’ll get this run. Get more backup Sunseeds now if you want them. You no longer need the Paha Silma.
- Pay a visit to the Pyramid to convert your Sunseeds into Sunstones. Remember to let the explosion animation finish before picking them up or they will bug out and become unusable.
- Supernova! (Optional)
- Causing the New Sun and the Dark Sun to collide with create a Supernova, resulting in the violent mutual annihilation of both stars. Be sure to have the necessary defenses in advance to survive this. After the Supernova, many materials throughout the world will be transformed. Namely, all soft ground will evaporate throughout the world and even into NG+. This includes the brickwork of Holy Mountains. On the downside many items in new areas won’t appear, but on the upside exploration through new areas will be considerably safer as long as you’re not exploring upward through somewhere you haven’t been before.
- Go back to the Dark Moon in Hell. Somewhere near but away from the Dark Moon, drop the Sunstone. Pick somewhere far enough that the Dark Moon is offscreen and not loaded in. Fire off 6 simultaneous explosions near the Sunstone. The Sunstone will transform into the Sun Egg and begin doing damage in a small AoE. Once the Sunstone becomes the Sun Egg, it will begin dissipating until it inevitably vanishes. Fire 100 Summon Eggs at the Sun Egg. Consuming 100 creatures causes it to transform into the Star Child and it will stabilize so it’s no longer in danger of disappearing. Save and Exit the game, then backup your Save File. Essence time redux!
- For creating the New Sun the Essence of Spirits won’t be needed, just the main four Elemental Essences. The Spatial Awareness perk can help you locate these. Return to the surface. Go to the West -1 Parallel World. In the far east of the Desert along the EDR, ascend to the ??? diamond where the Essence of Earth is. Collect it.
- Enter the Mountain in this Parallel World and descend to the Underground Jungle. From the Dragoncave, dig east until you hit the Portal Room. In the Portal Room, take the bottom-right portal to the Hell Orb Room. Go to the far west of the first layer of Hell where the Essence of Water is. Collect it.
- Return to the surface and go to the center of the Cloudscape biome where the Essence of Air. Collect it.
- Travel east back to the Origin World and go to the Lake Island. Buried in the island just beneath the effigy is the Essence of Fire. Collect it. This will periodically cause large fiery explosions centered on you. <<< Unlocks Pillar #14 (2.1) >>>
- Travel east along the Snowy Wasteland to the Essence Eater west of the Giant Tree. Damage the Essence Eater to obtain the elemental stones.
- Take the elemental stones to the Dark Moon in hell. Feed the elemental stones to the Star Child. The New Sun is born. <<< Unlocks Pillar #52 (5.9) >>>
- Dislodge the Dark Sun from the Dark Moon with Black Holes, the Music Stone, or another method. Bring it to the New Sun and have them collide. <<< Unlocks Pillar #55 (5.12) >>>
WALKTHROUGH (VIII)
- Use the world map https://noita.datahoarder.dev/ to locate the Orbs of True Knowledge. Collect 5-10 of them. Collecting any more than 10 will end the run. <<< Unlocks Pillar #44 (5.1) >>>
- Go to the Mountain Altar and enter NG+.
- In NG+ world generation along the main path is slightly different. The generation throughout anywhere besides the main path is very, very different. Namely, aside from the Orbs of True Knowledge at the Mountain Altar and the top of the Pyramid, the location of all Orbs is randomized in NG+. Use https://kaliuresis.github.io/noa/ to locate them. Copy your world seed number from the pause menu. I strongly recommend using this tool as some Orb Rooms are even completely buried in EDR. Orb Room locations are identical across Parallel Worlds. Collect 6-10 Orbs. Collecting any more than 10 will end the run.
- Get your hands on another Summon Sadekivi if you can. Go to the Dark Moon in Hell. You could dig there, kill the Creature of the Deep again, or dig to the Portal Room by digging to the right of the the Dragoncave in the Underground Jungle. From the Dark Moon, activate Summon Sadekivi.
- Place the Sunstone at the Dark Moon. Fire off 6 simultaneous explosions near the Sunstone. The Sunstone will transform into the Sun Egg and begin doing damage in a small AoE. Once the Sunstone becomes the Sun Egg, it will begin dissipating until it inevitably vanishes. Fire 100 Summon Eggs at the Sun Egg. Consuming 100 creatures causes it to transform into the Star Child and it will stabilize so it’s no longer in danger of disappearing. Save and Exit the game, then backup your Save File. Essence time!
- The Spatial Awareness perk can help you locate the four main Elemental Essences that you need. First go to the far west of the first layer of Hell where the Essence of Water is. Collect it.
- If you were able to Summon Sadekivi earlier in Hell, go a bit east to the shaft or use another route to return to the surface. Go west to the Lake where the Island would be to the Essence of Fire. Collect it.
- Go to the center of the Cloudscape to the Essence of Air. Collect it.
- Go to the far east of the world to the Desert until you reach the EDR. Ascend to the ??? diamond where the Essence of Earth is. Collect it.
- Return to the surface and find the Essence Eater just east of the Pyramid. Damage the Essence Eater to obtain the elemental stones.
- Use the shaft created by Summon Sadekivi or use another route to go to the Star Child at the Dark Sun. Feed the four elemental stones to the Star Child, creating the New Sun.
- In order for the New Sun to count as being at the Dark Moon, it just has to be in the center of the Dark Moon. You can tell if it has been captured by the Dark Moon’s gravity and is wobbling around a single point without floating away. Now it’s time to bring the New Sun to its true home at the Moon in the Sky biome. Push the New Sun upward through Hell until you reach the top layer. Take the Sun toward the right where the vertical river of lava would be. Landmarks are pretty hard to identify in a post-supernova world, but shoot for between The Work and The Laboratory (Three-eyes’ boss arena). Take the New Sun straight up from here to the surface and above into the Sky. I recommend avoiding traveling directly through the Sky biome. You should travel along the right side of it. The Moon Radar perk should make it easy to find the Moon. Once the Moon is in sight, nudge the New Sun into its center until you trigger the message “AS ABOVE, SO BELOW…”. In your future runs should have both suns and the golden crown cosmetic on Mina. <<< Unlocks Pillar #24 (2.11) & Bonus Pillar (1.0) >>>
- Go to the Laboratory and collect the Sampo. Defeat Three-eyes { ~Projectile, ~Explosive, ~Fire, ~Electricity, ~Ice, ~Holy }. <<< Unlocks Pillar #43 (4.12) >>>
- Another Summon Sadekivi would be helpful next. Get one now or later in the next NG+. Go to the Mountain Altar and enter NG++.
- Use https://kaliuresis.github.io/noa/ to locate the Orb Rooms. Copy your world seed number from the pause menu. Orb Room locations are identical across Parallel Worlds. Collect 7-10 Orbs. Collecting any more than 10 will end the run.
- If you can get a Summon Sadekivi, go to the Dark Moon and activate Summon Sadekivi.
- Go to the west side of the top layer of Hell to the Essence of Water. Collect it.
- Return to the surface and go to the Lake Island in the far west to the Essence of Fire. Collect it.
- Ascend to the Cloudscape above the Lake. Hug the left side EDR until you find an opening near the top of the Cloudscape. This is the Gourd Cave. Enter it and collect a Refreshing Gourd without blowing it up.
- Go to the center of the Cloudscape to the Essence of Air. Collect it.
- Go to the far east until you hit the east EDR barrier in the Desert and ascend to the Essence of Earth. Collect it.
- Descend through the world to the boss arena in the Laboratory. DO NOT KILL THREE-EYES. Before collecting the Sampo, hold the Refreshing Gourd in your hand and touch Three-eyes. It should transform into a Gourdified Three-eyes. If needed, throw the Refreshing Gourd at Three-eyes. <<< Unlocks Pillar #63 (6.8) >>>
- Collect the Sampo, but DO NOT KILL the boss Three-eyes. There are Achievement Pillars to reach the centers of the Moon in the Sky biome and the Dark Moon in Hell while having the four main Elemental Essences while the Gourdified Three-eyes boss is at the moon with you. After collecting the Sampo, make your way to the Dark Moon. Three-eyes does not need to be onscreen to follow you. As long as its health bar is displayed, the game will push the boss toward you. Feel free to test the boundary. If the health bar disappears, you can just back up until it’s in range again. If you have Circle of Vigor and Three-eyes takes some damage, firing Circle of Vigor at the boss will heal it too. Just make sure you don’t also have damaging spells on the wand. Get the boss to follow you to the Dark Moon, but do not go to the center of the Dark Moon until Three-eyes is on screen. Once Three-eyes is onscreen, enter the center of the Dark Moon. The Dark Moon’s material will transform into Acid and 10 Three-eyes’ Minions will spawn. DO NOT KILL THREE-EYES. <<< Unlocks Pillar #23 (2.10) >>>
- Keep the Gourdified Three-eyes alive and have it follow you to the surface and ascend past the Sky biome to the Moon, but do not go to the center of the Moon until Three-eyes is on screen. Once Three-eyes is onscreen, enter the center of the Moon. The Moon’s material will transform into Healthium. You can now slay Three-eyes. <<< Unlocks Pillar #21 (2.8) >>>
- Go to the Mountain Altar and enter NG+++.
- While still affected by the four main Elemental Essences, ascend past the Sky biome to the Moon. Enter the center of the Moon. The Moon’s material will transform into Void Liquid. <<< Unlocks Pillar #19 (2.6) >>>
- Descend through the world to the Dark Moon in Hell. Enter the center of the Dark Moon. The Dark Moon’s material will transform into Blood. <<< Unlocks Pillar #22 (2.9) >>>
- Return to the surface and destroy one of the Essence Eaters to get rid of the Essences.
- The NG+ after this one will be the last. For now, use https://kaliuresis.github.io/noa/ to locate the Orb Rooms. Copy your world seed number from the pause menu. Orb Room locations are identical across Parallel Worlds. Collect 8-10 Orbs. Collecting any more than 10 will end the run.
- Go to the Laboratory and collect the Sampo. Defeat Three-eyes.
WALKTHROUGH (IX)
- Go to the Mountain Altar and enter NG++++. <<< Unlocks Pillar #30 (3.5) >>>
- Go to the Laboratory and collect the Sampo. Defeat Three-eyes.
- Use https://kaliuresis.github.io/noa/ to locate the Orb Rooms. Copy your world seed number from the pause menu. Orb Room locations are identical across Parallel Worlds. Collect all 33 Orbs of True Knowledge (11 from the Origin World, 11 from the first East Parallel World +1, and 11 from the first West Parallel World -1). Orbs of True Knowledge from Parallel Worlds are Corrupted. If you take the heart from a Corrupted Orb of True Knowledge, it will increase your Max HP like normal, but it will also temporarily curse you for ~30 seconds dealing a percentage of your max health as curse damage over time. This damage scales with NG+. It can be healed with Circle of Vigor, blocked with Ambrosia, or you can avoid collecting the heart inside of the Orb by collect the Orb from its very edge and quickly backing away. I STRONGLY recommend Saving and Exiting the game immediately after collect EACH individual Orb of True Knowledge. I don’t know what it is about NG+ or maybe post-supernova worlds, but in my experience they crash easily and the Save File restoration built into the game often rolls the game back a bit and you can end up collecting an Orb, then after the restoration the Orb will be gone from the world but it won’t count as you having collected it, making it impossible to get all 33. Save and Exit right after you collect an Orb. Once you get all 33 Orbs, Save and Exit the game, then backup your Save File for good measure. <<< Unlocks Pillars #46 (5.3) & #45 (5.2) >>>
- Visit the Holy Mountains and obtain whatever perks you’d like for more unlockables:
- Avoid the perks… Gamble, Glass Cannon, Eat your Vegetables, & Boomerang Spells.
- Obtain the perks Hungry Ghost, Angry Ghost, and Mournful Spirit. <<< Unlocks Pillar #9 (1.9) >>>
- Obtain the perks Plague Rats, Revenge Rats, and Spontaneous Generation. <<< Unlocks Pillar #10 (1.10)
- Obtain the perks Cordyceps, Fungal Colony, and Fungal Disease. <<< Unlocks Pillar #11 (1.11) >>>
- Obtain the perks Lukki Minion and 2x Lukki Mutation. <<< Unlocks Pillar #12 (1.12) >>>
- Go to the far west of first layer of Hell to the Essence of Water. Collect it.
- Go to the botom of the Lake to the Essence of Spirits. Collect it.
- Go to the Lake Island to the Essence of Fire. Collect it.
- Go to the center of the Cloudscape to the Essence of Air. Collect it.
- Go to the far east of the Desert to the Essence of Earth. Collect it.
- Ascend past the Sky biome to the Moon. Enter the center of the Moon. The Moon’s material will transform into Whiskey. <<< Unlocks Pillar #20 (2.7) >>>
- Keep the Essences as perks. Go to the Giant Tree and take the Curse of Greed.
- Go to the Mountain Altar and Complete The Work. GG!!!
- This ending generates a fresh world like NG+. All that’s left is to end the run by killing your Mina. This can be very difficult with your defenses, but I suggest you do not die polymorphed. I’m not sure if that would prevent completing the Essence/Greed achievements. Since the world will not be transmuted into gold, the easiest death would probably be using poison and Piercing Shot on your wand. Poison can be found in any of the Lukki Lair biomes. Use up all of your Extra Lives until you kick the bucket and credits roll! <<< Unlocks Pillars #64 (6. 9), #56 (6. 1), & #29 (3. 4) >>>
RECOMMENDED PERKS
- Tinker with Wands Everywhere
- No More Shuffle
- All-Seeing Eye
- Faster Movement (x4 Max)
- Faster Levitation (x3 Max)
- Strong Levitation
- Fire Immunity
- Toxic Immunity
- Electicity Immunity
- Explosion Immunity
- Melee Immunity
- Breathless
- Permanent Shield
- Perk Lottery
- Extra Perk
- Extra Item in Holy Mountain
- Low Recoil
- No More Knockback
- Unlimited Spells
- Extra Health
- Saving Grace
- Extra Life
- Stronger Hearts
- Repelling Cape (x1)
- Stainless Armor (at least x10)
- Revenge Bullets
- Slime Blood // Do not take after Gas Blood. There is only one Gas Blood. The last “…Blood” perk taken will override all others.
- Gas Blood // Crucial for maximum benefit from Stainless Armor
- Projectile Eater
- Projectile Repulsion Field (x1)
- Projectile Slower (x1)
- Faster Projectiles (x1)
- Invisibility
- Feared by Worms
- More Love (x4)
- Rage-fueld Levitation
- Kills to Mana
- Iron Stomach
- Telekinetic Kick
- Close Call
- Critical Hit+
- Greed
- Item Radar
- Moon Radar
- Spatial Awareness
TRAP PERKS
- Questionable perks (ghosts, fungus, rats, mutations, other useless perks)
- Gamble
- Eat Your Vegetables
- No Wand Tinkering
- Glass Cannon
- Electricity
- Boomerang Spells
- Bouncing Spells
- Concentrated Spells
- Always Cast
- High Mana, Low Capacity
- Levitation Trail
- Any “Revenge…” perk besides Revenge Bullets // They lag the game when taking damage
- Freeze Field // Annoying, hampers alchemy, can create dangerous situations
- Dissolve Powders // Can errode the ground beneath your feet
- Gas Fire // Can create dangerous situations
- Teleportitis Dodge // Not great for long runs
- Homing Shots // Removes some control over your shots
- Gold is Forever // Lags game
- Attract Gold // Lags game
And that wraps up our share on Noita: Murzelo’s 50-Pillar Mega Run. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Murzelo, who deserves all the credit. Happy gaming!