In this gaming guide article, we will delve into the map secrets for 29 different maps in the game No More Room in Hell. Specifically, we will be focusing on maps with names starting from Q to Z. Get ready to uncover hidden secrets and gain an advantage in your gameplay!
Intro
nmo_ravenholm_v4 was previously covered in the linked guide for it below
nmo_rush_b_t1_3, nmo_shreddingfield_v3, nmo_silent_hill_blackblood_v1_7, nmo_sweden1_v1, nmo_tenkinoko_welkin_v1_3, and nmo_traak_v2 are covered in the Secrets on custom maps guide linked below
If you’ve found other secrets for these maps, let me know in the comments and I’m happy to give credit. Current holes in this guide include the third secret area in nmo_throwback
nmo_quiet_rehabilitation
After turning off the power, return to the grate at the start of the water area
Break the grate and climb through the vent for a secret room with a medkit and resupply box
For an easier solo of the ending event, shove the nearby box to barricade yourself in a cell. Break the box and get to the elevator when it arrives
nmo_rebel_ways
Use the barrel in the next area to get up to the gene in the vent that breaks by itself
If you make a difficult jump onto the pipe, break the grate and crawl through the vent, you will get a message that you found a secret. However, there isn’t anything there but another vent you can get stuck in
Stack the boxes to reach the weapon box
nmo_roc_y9v1
Break the wall to get the welder at start
Go around the fire on the right side to find supplies next to and inside the burning tomb
Get the code 9247
In this room with two doors, use the code to open the one on the left and crouch and weld the door on the right
Going inside the door on the right will break the stairs for 3 zombie kids and more supplies
Do not interact with the buttons at the end of the rooms. They are traps that will teleport you to places you don’t want to go. Just gather the supplies here
nmo_runningdead_y9v3
After the ambulances, find the boombox on the right
Punch the boombox to activate it, then punch left to stop or punch right for the next track
The boombox has 4 tracks, use the snd_restart command in console to mute the music (see the linked Advanced Tips guide)
nmo_saw_t1_3
Before the elevator area, break the spot with the red X on the floor for a few supplies
nmo_scp_containment_breach_v1_1
After searching this body for a keycard, search it again for ammo
Search the body downstairs for ammo as well
Search the bodies of the two medics in the bathrooms for med items
On the right fork, search a body in a dark room
On the left fork, there are two bodies under the stairs
And six more in the room
After you teleport, there are 2 more searchable bodies in the hallway
And 3 more in the room where the big explosive is used
nmo_scream_woods_v2
Reuse the fire extinguisher in the mine for a stash of supplies
Reuse the welder at the house for a box of supplies
nmo_sewer_system_b2
Break the red X at start for a weapon box and access card
Bring the access card down and use it in the second room for a stash of supplies
After welding to get a key, break the nearby wall marked with a red X for a room of supplies
nmo_shiqi_v2
Head up the stairs and jump across the a/c units, then break the boards to get the green key
Use the green key downstairs for a welder and weapon box, use the welder on the lock to return to the alley
Reuse the welder right next to where you find the ladder for a weapon box
nmo_shore_v4
Right after the gas station holdout, search the nearby body for the green key
Use the key just down the road to open a fenced area with lots of supplies
nmo_silent _hill_2_illusion_t1_4
After teleporting to an area where you slide metal bars to advance, open the bars on the other side
At the end of the hall behind, walk through the left wall for a room with pyramid heads
nmo_silo_v1
You can take a ladder down to get under the rocket for a few items
nmo_slash_highschool_v8
In the second classroom down the hall, you’ll find a key in the locker
Use it under the stairs in the starting area for meds
In the girls bathroom near the exit, there is a key on the toilet in the middle stall
Use it to open the outdoor area with the only 2 weapon boxes
After acquiring the welder in the objective, use it on the locker in the lab opened by the access card for 2 genes
Do this again at the classroom before the exit for another 2 genes
And open the locker next to the fire extinguisher for 2 more genes and 2 medkits
nmo_smalltown
Get the welders from the market
Use on 3 weapon lockers in the woods area
Another outside the facility
3 more in the facility
There is an extra welder in the missile silo
And 2 more lockers there
nmo_subside_v5
The real “secret” here is to board up the starting area to better defend the person entering the battery code. Use the large stack of boards under the stairs. You can only board up once the zombies have broken in
In the gas, head right and around to get the health box, bring it back around left and down the hole with you to use in the next area to heal the gas damage
The door unlocked by the green key has a machete, explosive, and 3 resupply boxes. The key will spawn in the nearby area, but has a large number of spawn locations. Some locations below:
nmo_subsurface_v2_mfix
The welder is hidden behind a box where you get the red key
After using the key, weld the next door
nmo_superstructure
In the medical area, take the arm upstairs and put it in the machine for a gene
nmo_throwback
Break the boards on the pillar for a secret button
Press the button twice to open the area above
Interact with the computer for the code 0299 2798
Use the welder to access the tunnel
The tunnel has a row of numbers
Input the code and a door will open on the opposite side
The area has a box that can be opened for many supplies
Missing secret
The map author states that there are 3 secret areas. I’m pretty sure the last one is this house behind the radio. It’s rendered on the inside and has a weldable grate outside to an underground area
nmo_town
Press e behind these plants at the start for a secret passage
Get through fast and don’t have anyone follow, this opening closes quickly
4 weapon boxes
A button on top of the roof will turn into a gene, but you need to gravity cheat up here
nmo_toxicbase
Break the boxes in the starting area for melee weapons
Use the plank as a bridge over the electrified fence to get to the weapon box for a melee
After dropping down to use a card, get a code form the computer to use on a door for an item stash
Press e on the fish tank for a hidden stash
Interact with the nearby computer to get the code for this door
nmo_ug_lab_v2
The key from the security office can unlock a medical box in the next area
There is nothing inside
You can also drink coffee … which will make you sick
nmo_urban_chaos_v3_3
you start on the fourth floor of an apartment building. There are 4 dufflebags on this floor with items
The third floor has a door locked with a keypad. 4425, 2807, 1617, or 0753. The codes are on the first floor of the building
You can access the locked room on the second floor by using the ramps on the street
Hold e to open the briefcase on the street
Break the boards to access the room
Get the yellow key from behind the generator and use it to open the armory
Find the battery before lowering the bridge. It will be somewhere between the crane and bridge, some locations below:
Bring the battery to either of the downed fences and camp near it during the zombie wave
Use the welder from the basement to open a room in the firehouse
nmo_urbanhazard_v5
At the start, play the entire maple leaf rag on the piano and a ship will appear and drop a weapon box
Welder locations
The hardest to find, its barely visible behind the toolbox before the window. Get on the barrels to fish it out
In the main street by the boards near the crash site
Behind a couch in the building where you search for codes. You will need to get this branching path to get it
Behind the chair at the end of the narrow alley where you find the radio part. You will need to get this branching path to get it
The welder area has lots of supplies, a weapon box, and a landmine
There is another landmine by the radio, be sure to place them – they’ll get a few
nmo_vertigo_v13
Hang on to the extinguisher to put out a second fire near the end for a room of supplies
nmo_waking _dead_kv1
When you reach the truck with the weapon box,, go right through the hedge to an area with a med kit, sniper rifle, and a resupply box
When the path splits, keep going straight for 2 resupply boxes, 1 on the street and 1 in the truck bed
[/screenshotThere is a resupply box on the car hauler
And a box of supplies hidden in a container
nmo_waterfront_bloodfog
Go to the gray brick building near the park
Head up to the 2f to find a bathroom with a bridge to a building across the street
Cross the bridge, go up to the roof of that building and then over to the roof of the next building
On the other side of that roof is a walkway with a ladder down to it
Open the door for two weapon boxes
nmo_zm_backwoods_v2
Open the dufflebag at start for a .357 and ammo
weld the shed at the end for a weapon box
nmo_zm_shipescape
Just around left from the start, use the boxes in this area to build stairs up to a breakable container with a weapon box
Do this again in the middle of the ship for another weapon box
There is a..22 dufflebag just before the bridge
You can drink the redbull in the cafeteria
Just past the cafeteria before the watermelon, the welder is hidden in a corner
Use it to open another container on the bow of the ship for another weapon box
nmo_zomboeing_v2
Just opposite the air traffic control entrance is a moveable headcrab and a stash of supplies behind a box
Links to other guides
https://steamcommunity.com/sharedfiles/filedetails/?id=2161022434&searchtext=secret
nmo_rush_b_t1_3, nmo_shreddingfield_v3, nmo_silent_hill_blackblood_v1_7, nmo_sweden1_v1, nmo_tenkinoko_welkin_v1_3, and nmo_traak_v2
https://steamcommunity.com/sharedfiles/filedetails/?id=2929734750
nmo_subside_v5 battery guide
https://steamcommunity.com/sharedfiles/filedetails/?id=577850748&searchtext=subside
nmo a-d
https://steamcommunity.com/sharedfiles/filedetails/?id=3305232181
nmo e-l
https://steamcommunity.com/sharedfiles/filedetails/?id=3310524255
nmo m-p
https://steamcommunity.com/sharedfiles/filedetails/?id=3313544952
Follow this guide in-game by using the steam overlay (shift+tab), this and more tips here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3294874237
Thanks
Thanks again to Porkchops4lunch and Kevin for hosting great modded servers!
Hope this guide brings some love to some old maps before nmrih 2 finally gets here
All Map Secrets guides released and linked. Enjoy!
And that wraps up our share on No More Room in Hell: Map Secrets Part 4: Q-Z. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Slap Happy, who deserves all the credit. Happy gaming!