Welcome to our gaming guide for KingSim! In this article, we will provide a 100% walkthrough for the game, including all deaths and endings. Follow along to ensure you fully conquer the game.
Deaths 1-10
GOOD NEWS
ALLOW
MARKETPLACE
When the counselor offers to have a look at the market
Sell all army at the marketplace
GOOD NEWS
ALLOW
MARKETPLACE
When the counselor offers to have a look at the market
Sell all food at the marketplace
GOOD NEWS
ALLOW
MARKETPLACE
When the counselor offers to have a look at the market
Spend all money at the marketplace
GOOD NEWS
ALLOW
MARKETPLACE
When the counselor offers to have a look at the market
Sell all faith at the marketplace
GOOD NEWS
ALLOW
MARKETPLACE
When the counselor offers to have a look at the market
Sell all happiness at the marketplace
GOOD NEWS
ALLOW
MARKETPLACE
When the counselor offers to have a look at the market
Sell all health at the marketplace
GOOD NEWS
ALLOW
SAWMILL
When Werewolf appears
BEAST SLAYER
EXECUTE
GOOD NEWS
ALLOW
SAWMILL
When Werewolf appears
BEAST SLAYER
YES
CONVINCE
CALL A COWARD
DON’T APOLOGIZE
CALL A COWARD
GOOD NEWS
ALLOW
MARKETPLACE
When thieves appear
FIGHT
A TRAP
HIRE AN ASSASSIN
CHEAP
RUN
GOOD NEWS
ALLOW
MARKETPLACE
When thieves appear
FIGHT
A TRAP
HIRE AN ASSASSIN
CHEAP
FIGHT
Deaths 11-20
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
DEFENCE
PUNISH SOLDIERS
When thieves appear
FIGHT
A TRAP
HIRE AN ASSASSIN
CHEAP
BEG FOR MERCY
GOOD NEWS
ALLOW
MARKETPLACE
When the counselor offers to have a look at the market
Reduce money to 10 via the market or village
When thieves appear
FIGHT
A TRAP
HIRE AN ASSASSIN
MASTER
GOOD NEWS
ALLOW
MARKETPLACE
When the counselor offers to have a look at the market
Reduce money to exactly 7 or 6 via the market or village
When thieves appear
FIGHT
A TRAP
HIRE AN ASSASSIN
TRICKY
Only achievable with random starting resources
Start a new game with army less than or equal to 40
GOOD NEWS
KILL THEM
SAWMILL
KICK OUT
BALL
CITIZENS
SELL
YES
AGREE
GOOD NEWS
ALLOW
SAWMILL
KICK OUT
BALL
CITIZENS
SELL
NOTHING
ATTACK
YES
BEG FOR MERCY
GOOD NEWS
ALLOW
SAWMILL
KICK OUT
BALL
CITIZENS
SELL
NOTHING
ATTACK
YES
STAY SILENT
GOOD NEWS
ALLOW
SAWMILL
KICK OUT
BALL
CITIZENS
SELL
NOTHING
ATTACK
YES
OFFER A DEAL
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
BALL
CITIZENS
NEGOTIATION
IN THIEVES DEN
SECRET SERVICE
ALLOW THIEVERY
ATTACK
YES
Defeat Kalahar Aro
When the counselor asks what to do with Ainie
HOLD IN CASTLE
IN MY BEDCHAMBER
GOOD NEWS
ALLOW
SAWMILL
When Werewolf appears
Reduce happiness to 14 via the village
BEAST SLAYER
NO
HELP IN BATTLE
GRANT A TITLE
Deaths 21-30
GOOD NEWS
FORBID
MARKETPLACE
KICK OUT
COURT OF LAW
When Kalahar Aro appears
RUN
GOOD NEWS
KILL THEM
SAWMILL
When stranger in black robes appears
YES
AGREE
Defeat Kalahar Aro
When the missionary arrives
EXECUTE
EXECUTE NECROMANCER
Defeat Kalahar Aro
When the counselor asks what to do with Ainie
HOLD IN CASTLE
AS A GUEST
When the counselor tells us that Ainie wants to spend a day with us
YES
WALK IN THE GARDEN
If there is no rain, BRAID HAIR
ALLOW IN
GOOD NEWS
KILL THEM
MINES
KICK OUT
DEFENCE
BUILD A TOWER
ARMOR
YES
AGREE
Defeat Kalahar Aro
When the necromancer suggests to visit the library
Do a lot of dark rituals
SLEEP
You should run out of army
GOOD NEWS
KILL THEM
MINES
KICK OUT
DEFENCE
BUILD A TOWER
ARMOR
When stranger in black robes appears
YES
AGREE
Defeat Kalahar Aro
When the necromancer suggests to visit the library
Do a lot of dark rituals
SLEEP
You should run out of food
GOOD NEWS
KILL THEM
MINES
KICK OUT
DEFENCE
BUILD A TOWER
ARMOR
YES
AGREE
Defeat Kalahar Aro
When the necromancer suggests to visit the library
Do a lot of dark rituals
SLEEP
You should run out of money
GOOD NEWS
KILL THEM
MINES
KICK OUT
DEFENCE
BUILD A TOWER
ARMOR
YES
AGREE
Defeat Kalahar Aro
When the necromancer suggests to visit the library
Do a lot of dark rituals
SLEEP
You should run out of faith
GOOD NEWS
KILL THEM
MINES
KICK OUT
DEFENCE
BUILD A TOWER
ARMOR
YES
AGREE
Defeat Kalahar Aro
When the necromancer suggests to visit the library
Do a lot of dark rituals
SLEEP
You should run out of happiness
GOOD NEWS
KILL THEM
MINES
KICK OUT
DEFENCE
BUILD A TOWER
ARMOR
YES
AGREE
Defeat Kalahar Aro
When the necromancer suggests to visit the library
Do a lot of dark rituals
SLEEP
You should run out of health
Defeat Kalahar Aro
When the counselor suggests choosing a bride
SCREW LAWS
When the counselor says it’s time to declare yourself king
REFUSE
Deaths 31-40
Defeat Kalahar Aro
When the counselor asks what to do with Ainie
HOLD IN CASTLE
IN A DUNGEON
When the counselor suggests choosing a bride
CLOSE CIRCLE
AINIE (or YES, if you didn’t meet Esteban)
WITH GREAT SHEPHERD
When it’s time for the wedding night
FORCE HER
Defeat Kalahar Aro
When the counselor asks what to do with Ainie
HOLD IN CASTLE
IN A DUNGEON
When the counselor suggests choosing a bride
CLOSE CIRCLE
AINIE (or YES, if you didn’t meet Esteban)
SECRET WEDDING
When it’s time for the wedding night
COME HERE
Defeat Kalahar Aro
When the counselor asks what to do with Ainie
HOLD IN CASTLE
IN A DUNGEON
When the counselor suggests choosing a bride
CLOSE CIRCLE
AINIE (or YES, if you didn’t meet Esteban)
SECRET WEDDING
When it’s time for the wedding night
LETS JUST SLEEP
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
COURT OF LAW
EQUALLY
DELOVER
Defeat Kalahar Aro
When the counselor suggests choosing a bride
Choose anyone except Delover
When the foreign merchants arrive
LET IN
AGREE
AGREE
AGREE
GOOD NEWS
KILL THEM
MARKETPLACE
Defeat Kalahar Aro
Marry
When the foreign merchants arrive
LET IN
AGREE
AGREE
AGREE
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
BALL
AMBASSADORS
When ambassador from Azazelia arrives
EXECUTE
Defeat Kalahar Aro
When the foreign merchants arrive
LET IN
AGREE
AGREE
AGREE
GOOD NEWS
ALLOW
MARKETPLACE
When thieves appear
BATTLE
REWARD FOR HEADS
BIG
EXECUTE
Defeat Kalahar Aro
Marry
When the foreign merchants arrive
LET IN
AGREE
AGREE
AGREE
GOOD NEWS
KILL THEM
SAWMILL
When stranger in black robes appears
YES
AGREE
Defeat Kalahar Aro
When the missionary arrives
LET IN
HE IS WITH ME
LET HIM GO
When Great Shepherd appears
LET HIM PASS
Defeat Kalahar Aro
When the counselor suggests choosing a bride
POLITICAL MARRIAGE
POWERFUL
THETRA
WITH A MONK
When Great Shepherd appears
Reduce army to 29 via the market
FIGHT
ATTACK
YOU DARE NOT
Defeat Kalahar Aro
When Great Shepherd appears
Reduce army to 29 via the market
FIGHT
ATTACK
DECLARE WAR
Deaths 41-50
GOOD NEWS
KILL THEM
SAWMILL
When stranger in black robes appears
YES
AGREE
Defeat Kalahar Aro
When Great Shepherd appears
Reduce army to 29 via the market
FIGHT
ATTACK
Defeat Kalahar Aro
When the counselor suggests choosing a bride
Choose anybody
WITH GREAT SHEPHERD
When Great Shepherd appears
LET HIM PASS
NO
Defeat Kalahar Aro
When the counselor suggests choosing a bride
POLITICAL MARRIAGE
BEAUTIFUL
BEATRIX
WITH GREAT SHEPHERD
When Great Shepherd appears
Increase army to 30 via the market
FIGHT
ATTACK
EXECUTE
When it’s time for the wedding night
COME HERE
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
When the counselor suggests choosing a bride
POLITICAL MARRIAGE
POWERFUL
THETRA
WITH GREAT SHEPHERD
When Great Shepherd appears
Increase army to 30 via the market
FIGHT
ATTACK
Reduce faith to 20 via the market
BLESS MARRIAGE
TORTURE
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
When the missionary arrives
EXECUTE
When Great Shepherd appears
LET HIM PASS
INSIDE A DUNGEON
NECROMANCER
EXECUTE HIM
EXECUTE HIM TOO
Defeat Kalahar Aro
Marry
Build an arena
Reduce money to 10 via the market or village
Set up a tournament via the arena
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
BALL
AMBASSADORS
When ambassador from Azazelia arrives
LET IN
I REMEMBER
THE COST
ACCEPT
Defeat Kalahar Aro
When ambassador from Azazelia returns
LET IN
BECOME A VASSAL
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
When the counselor asks what to do with Ainie
HOLD IN CASTLE
IN A DUNGEON
When the next day the counselor says that Ainie has calmed down
KEEP IN DUNGEON
When the counselor suggests choosing a bride
Choose anyone except Ainie
When the dragon appears
Reduce all resources to the minimum via the market
Wait until you run out of any resource
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
When the counselor suggests choosing a bride
NOBLE WOMAN
COUNTESS DELOVER
WITH GREAT SHEPHERD
When the foreign merchants arrive
LET IN
AGREE
AGREE
AGREE
Deatns 51-60
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
When the counselor suggests choosing a bride
POLITICAL MARRIAGE
BEAUTIFUL
BEATRIX
WITH GREAT SHEPHERD
When the counselor tells you about the market fire
DO NOTHING
When Great Shepherd appears
LET HIM PASS
YES
POMPOUSLY
CHURCH SERVICE
COME HERE
Build a church
When Beatrix tells you she found the book of the One God
Reduce faith to 20 via the market
FORBID
AUCTION
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
When the counselor suggests choosing a bride
POLITICAL MARRIAGE
BEAUTIFUL
BEATRIX
WITH GREAT SHEPHERD
When the counselor tells you about the market fire
PUNISH THOMAS
Build an arena
When Great Shepherd appears
Increase army to 30 via the market
FIGHT
ATTACK
IN A DUNGEON
When it’s time for the wedding night
REFUSE AND KICK OUT
When Beatrix tells you she found the book of the One God
Reduce army to 70 via the market
CAPTURE HER
GOOD NEWS
ALLOW
SAWMILL
Defeat Kalahar Aro
When the counselor suggests choosing a bride
NOBLE WOMAN
COUNTESS DELOVER
WITH GREAT SHEPHERD
When Delover tells us that Sopristan is planning an assassination attempt
DO NOTHING
GOOD NEWS
ALLOW
SAWMILL
KICK OUT
COURT OF LAW
EQUALLY
DELOVER
Defeat Kalahar Aro
When the counselor suggests choosing a bride
NOBLE WOMAN
SOPRISTAN ANNA
WITH GREAT SHEPHERD
When it’s time for the wedding night
COME HERE
When Anna tells us that Delover is planning an assassination attempt
DEMAND EXPLANATION
GOOD
GOOD NEWS
ALLOW
SAWMILL
When Werewolf appears
NOTHING
Defeat Kalahar Aro
When the cult of the Werewolf starts
Reduce happiness to 30 via the village
LEGITIMIZE
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
When there’s a drought or a flood
Reduce food to 5 via the market or village
DO NOTHING
GOOD NEWS
ALLOW
SAWMILL
When Werewolf appears
NOTHING
Defeat Kalahar Aro
When the cult of the Werewolf starts
Reduce happiness to 5 via the village
CATCH THEM
ETAKAN INQUISITION
GOOD NEWS
ALLOW
SAWMILL
When Werewolf appears
Reduce happiness to 10 via the village
NOTHING
GOOD NEWS
ALLOW
SAWMILL
KICK OUT
COURT OF LAW
When Werewolf appears
Reduce happiness to 20 via the village
BEAST SLAYER
YES
CONVINCE
BEG FOR HELP
BEG SOME MORE
Start a new game with army less than or equal to 5
GOOD NEWS
ALLOW
SAWMILL
KICK OUT
COURT OF LAW
When Werewolf appears
BEAST SLAYER
YES
CONVINCE
LOW ON GOLD
WEAPONS
Deaths 61-70
GOOD NEWS
ALLOW
SAWMILL
KICK OUT
COURT OF LAW
When Werewolf appears
Reduce food to 5 via the village
BEAST SLAYER
YES
CONVINCE
LOW ON GOLD
FOOD
GOOD NEWS
ALLOW
MARKETPLACE
When the counselor offers to have a look at the market
Reduce army to 20 via the market
When thieves appear
BATTLE
GUARDSMAN
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
DEFENCE
BUY SWORDS
When the counselor offers to have a look at the market
Increase happiness to 60 via the market
When thieves appear
NEGOTIATION
IN THE CASTLE
Reduce happiness to 5 via the village
SET A TRAP
GOOD NEWS
ALLOW
MARKETPLACE
When the counselor offers to have a look at the market
Reduce happiness to 45 via the market or village
When thieves appear
NEGOTIATION
IN THIEVES DEN
SECRET SERVICE
GIVE TITLE
COUNT
GOOD NEWS
ALLOW
MARKETPLACE
When the counselor offers to have a look at the market
Reduce army to 20 via the market
When Kalahar Aro appears
ATTACK
Only achievable with random starting resources
Start a new game with food less than or equal to 10
GOOD NEWS
ALLOW
Only achievable with random starting resources
Start a new game with happiness less than or equal to 10
GOOD NEWS
FORBID
Only achievable with random starting resources
Start a new game with happiness less than or equal to 15
GOOD NEWS
KILL THEM
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
Reduce money to 5 via the village
BALL
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
Reduce happiness to 3 via the village
COURT OF LAW
PUNISH EVERYONE
Deaths 71-80
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
Reduce money to 20 via the village
DEFENCE
BUILD A TOWER
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
Reduce happiness to 15 via the village
DEFENCE
PUNISH SOLDIERS
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
Reduce happiness to 5 via the village
BALL
ARISTOCRACY
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
Reduce happiness to 7 via the village
COURT OF LAW
EQUALLY
DELOVER
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
Reduce happiness to 5 via the village
COURT OF LAW
EQUALLY
SOPRISTAN
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
Reduce happiness to 20 via the village
COURT OF LAW
EQUALLY
KING
GOOD NEWS
ALLOW
MINES
Reduce happiness to 5 via the village
Play mines mini-game until it collapses
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
BALL
AMBASSADORS
When the counselor offers to have a look at the market
Reduce happiness to 1 via the market or village
When ambassador from Azazelia arrives
DON’T REMEMBER
Defeat Kalahar Aro
When the counselor asks what to do with bodies
Reduce happiness to 5 via the market
THROW IN A PIT
Defeat Kalahar Aro
When the counselor suggests choosing a bride
Reduce faith to 25 via the market
SCREW LAWS
Deaths 81-90
GOOD NEWS
ALLOW
MARKETPLACE
KICK OUT
DEFENCE
PUNISH SOLDIERS
Increase happiness to 40 via the market
When thieves appear
NEGOTIATION
NEUTRAL AREA
SET A TRAP
FOREIGN SPY
Defeat Kalahar Aro
When the counselor suggests choosing a bride
Reduce health to 30 via the market or village
SCREW LAWS
PLUNDER
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
When grey plague begins
NO
Reduce all resources to the minimum via the market
Wait until you run out of any resource
GOOD NEWS
ALLOW
MARKETPLACE
When thieves appear
NEGOTIATION
IN THIEVES DEN
SHARE LOOT
Defeat Kalahar Aro
When Esteban offers to steal from Delover and Sopristan
Reduce happiness to 6 via the market or village
YES
Defeat Kalahar Aro
When the counselor asks how we’re going to celebrate the wedding
Reduce faith to 20 via the market
DARKLY
ORGY
Defeat Kalahar Aro
When the counselor asks how we’re going to celebrate the wedding
Reduce faith to 20 via the market
DARKLY
DEMON SACRIFICE
Defeat Kalahar Aro
When the counselor asks how we’re going to celebrate the wedding
Reduce happiness to 20 via the village or market
DARKLY
KILL HERETICS
Defeat Kalahar Aro
When the counselor asks how we’re going to celebrate the wedding
Reduce food to 7 via the market or village
CALMLY
PEASANT FEAST
Defeat Kalahar Aro
When the counselor asks how we’re going to celebrate the wedding
Reduce money to 7 via the market or village
CALMLY
NOBLEMAN BALL
GOOD NEWS
ALLOW
SAWMILL
Defeat Kalahar Aro
When the counselor asks what to do with a lumberjack who stole wood
Reduce happiness to 5 via the village
EXECUTE LUMBERJACK
GOOD NEWS
ALLOW
SAWMILL
Defeat Kalahar Aro
When the counselor asks what to do with a lumberjack who stole wood
Reduce money to 5 via the village
DO NOTHING
Deaths 91-100
GOOD NEWS
ALLOW
MINES
KICK OUT
DEFENCE
BUILD A TOWER
ARMOR
When Werewolf appears
BEAST SLAYER
YES
PAY
FOOD
Defeat Kalahar Aro
When the counselor asks if we’re gonna rebuild the structures
NO
When the mine collapses
HELP OF GUARDSMEN
GOOD NEWS
ALLOW
MINES
Defeat Kalahar Aro
When the mine collapses
Reduce health to 5 via the village
ONE GOD WILL HELP
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
When the counselor tells you about the market fire
Reduce happiness to 10 via the market or village
PUNISH SON
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
When the foreign merchants arrive
Reduce happiness to 15 via the market or village
LET IN
CAPTURE HIM
CAPTURE HIM
CAPTURE HIM
Defeat Kalahar Aro
When Great Shepherd appears
Reduce happiness to 5 via the market or village
FIGHT
Finish the main storyline
When you’re attacked by another country
Sell almost all army via market
Defeat Kalahar Aro
When the counselor suggests choosing a bride
POLITICAL MARRIAGE
BEAUTIFUL
AZAZELIA
When Azazelia offers to research penicillin
Reduce health to 10 via the market or village
NO IT WILL NOT
I WILL HELP
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
When the counselor suggests choosing a bride
POLITICAL MARRIAGE
POWERFUL
THETRA
When Thetra complains that no one loves her
Reduce army to 20 via the market
DONT DO IT
GOOD NEWS
ALLOW
Collect taxes from the village until you run out of happiness
GOOD NEWS
ALLOW
MARKETPLACE
MAKE A JESTER
When the jester tells a joke
Reduce happiness to 3 via the market or village
PUNISH
Deaths 101-110
Only achievable with random starting resources
Start a new game with faith less than or equal to 20
GOOD NEWS
KILL THEM
SAWMILL
LET IN
OKAY
When the inventor proposes cutting out organs
ALLOW IT
Defeat Kalahar Aro
Build a church
When the inventor proposes putting coin saucers on strings in the church
Reduce happiness to 10 via the market or village
ALLOW IT
Defeat Kalahar Aro
Build a warehouse
When the inventor proposes to use the sodas in the warehouse
Reduce health to 15 via the market or village
ALLOW IT
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
Build a school
Reduce all resources to the minimum via the market
Run out of any resource during school mini-game
Finish the main storyline
When the dancing plague begins
Reduce health to 3 via the market or village
ALLOW THE DANCE
Finish the main storyline
When seductive woman appears
LET IN
Finish the main storyline
When kids start disappearing
QUESTION THE CHEF
When pastry chef confesses
Reduce happiness to 10 via the market or village
GIVE REWARD
Finish the main storyline
When a band of bards appear
Reduce happiness to 8 via the market or village
SLAUGHTER
GOOD NEWS
ALLOW
SAWMILL
Finish the main storyline
When a band of bards appear
ALLOW THEM
When bards “kidnap” Lady Sina
Reduce happiness to 5 via the village
SEND GUARDS
GOOD NEWS
ALLOW
MARKETPLACE
When thieves appear
NEGOTIATION
IN THIEVES DEN
SHARE LOOT
Finish the main storyline
When a band of bards appear
ALLOW THEM
When Esteban asks for help
YOUR PROBLEM
When Esteban steals gold
Reduce army to 10 via the market
SEND GUARDS
Deaths 111-120
Finish the main storyline
When Little Thumby appears
HELP PARENTS
When Nordic Giants appear
Reduce happiness to 7 via the market or village
SEND BACK TO NORTH
Finish the main storyline
When Mummy appears
FIND AND BRING HERE
When Mummy arrives at the castle
Reduce health to 8 via the market or village
LEAVE
Finish the main storyline
When Mummy appears
FIND AND BRING HERE
When Mummy arrives at the castle
GIVE A HUG
Finish the main storyline
When Mummy appears
FIND AND BRING HERE
When Mummy arrives at the castle
LETS BE FRIENDS
When Mummy suggests to spend time together
BOAT RIDE
Finish the main storyline
When Lady Yaga asks to send her some grain
ITS HER PROBLEMS
When Lady Yaga appears in the castle
GUARDS!
Death will occur on a random day after the conditions are met
GOOD NEWS
ALLOW
MARKETPLACE
When thieves appear
NEGOTIATION
IN THIEVES DEN
SHARE LOOT
Defeat Kalahar Aro
When Great Shepherd appears
Increase army to 30 via the market
FIGHT
ATTACK
EXECUTE
Finish the main storyline
When the priest informs us that holy knights from are preparing an assassination attempt
HUNT FOR ASSASSINS
Keep faith less than or equal to 40
Death will occur on a random day after the conditions are met
Defeat Kalahar Aro
When the counselor suggests choosing a bride
SCREW LAWS
When the counselor says it’s time to declare yourself king
BECOME A KING
When Great Shepherd appears
Increase army to 30 via the market
FIGHT
ATTACK
BLESS THE KING
TORTURE
Finish the main storyline
When the priest informs us that holy knights from are preparing an excommunication
IGNORE
Death will occur on a random day after the conditions are met
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
When Great Shepherd appears
Increase army to 30 via the market
FIGHT
ATTACK
IN A DUNGEON
When the merchant from Sitan comes
LET HIM IN
OFFER PRISONERS
AGREE
When Great Prophet appears in the Northern Lands
SEND HIM GOLD
Keep faith less than or equal to 15
Death will occur on a random day after the conditions are met
GOOD NEWS
ALLOW
MARKETPLACE
Defeat Kalahar Aro
When Great Shepherd appears
Increase army to 30 via the market
FIGHT
ATTACK
EXECUTE
Finish the main storyline
Keep faith and happiness less than or equal to 5
Finish the main storyline
When Thomas asks what to do about the deserters
Reduce happiness to 5 via the market or village
SEND GUARDS
Endings
GOOD NEWS
ALLOW
Finish the main storyline
Capture or make alliances with all countries
END THE REIGN
GOOD NEWS
KILL THEM
SAWMILL
When stranger in black robes appears
YES
AGREE
Defeat Kalahar Aro
When Great Shepherd appears
Increase army to 30 via the market
FIGHT
ATTACK
EXECUTE
When buttons disappear restart the game
GOOD NEWS
KILL THEM
SAWMILL
When stranger in black robes appears
YES
AGREE
Defeat Kalahar Aro
When the necromancer suggests to visit the library
Don’t do dark rituals at all
When Great Shepherd appears
Increase army to 30 via the market
FIGHT
ATTACK
IN A DUNGEON
When the necromancer asks to execute the Great Shepherd
REFUSE
Finish the main storyline
END THE REIGN
GOOD NEWS
KILL THEM
SAWMILL
When stranger in black robes appears
YES
AGREE
Defeat Kalahar Aro
When the necromancer suggests to visit the library
Do at least one dark ritual
When Great Shepherd appears
Increase army to 30 via the market
FIGHT
ATTACK
IN A DUNGEON
When the necromancer asks to execute the Great Shepherd
REFUSE
Finish the main storyline
END THE REIGN
And that wraps up our share on KingSim: 100% Walkthrough. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by yjiotpukc, who deserves all the credit. Happy gaming!