I made these maps mostly for myself but thought others might find them useful as well.Each map has a version that’s completely spoiler-free, a version with keys, souvenirs, equipment, and npcs, and a version with locations of important books and various requirements for quests that may be difficult to keep track of across loops.
Introduction
Each map comes in three different levels of detail:
- The plain map – showing the basic layout of each floor as well as locked doors.
- Key, Souvenir, Equipment, Tear, and Star Crest Locations – no names, and also excludes consumable items like tonics, broths, and seasonings since they’re pretty much everywhere and easily seen.
- Quest Relevant Books, Passwords, and Points of Interest – contains light spoilers, locations of necessary blocked paths or deaths, and secret passages.
As I was trying to keep them mostly spoiler free, these maps don’t contain every possible point of interest (and not every location necessary for completing all quests), nor do they contain detailed descriptions of what quests they’re for. Simply, if you know you need to revisit the book on craftonomy, or you can’t remember where that one souvenir is, these maps may be of some help to you.
There are still lots of unmarked things to look at and interact with.
Happy Exploring!
[Also, I don’t think I’ll add any additional information about quests, but if I’ve missed anything else (keys, items, npcs), please let me know and I’ll add them!]
Dromont
The only thing that really tripped me up in Dormont is that I didn’t initially realize that Isa moved to the north of town after talking to him first, so for a long time, I thought that I could only interact with him in town once each loop. (If this was you too, now you know….)
With Key, Souvenir, Equipment, Tear, and Star Crest Locations
With Quest Relevant Books, Passwords, and Points of Interest
Floor 1
With Key, Souvenir, Equipment, Tear, and Star Crest Locations
With Quest Relevant Books, Passwords, and Points of Interest
About the “Kinda sus” achievement: Interacting with the highlighted tear on this floor increases Odile’s suspicion towards you.
Floor 2
With Key, Souvenir, Equipment, Tear, and Star Crest Locations
With Quest Relevant Books, Passwords, and Points of Interest
Floor 3
With Key, Souvenir, Equipment, Tear, and Star Crest Locations
With Quest Relevant Books, Passwords, and Points of Interest
The King
Aaaand that’s the maps! I may update them a bit if I think they need it, but as I said earlier, they’re really not meant to be a comprehensive guide… more of a gentle reminder.
Feel free to download them and mark them up for your own purposes!
Kinda sus…
It’s one of those quests where you must complete all steps within a single loop, so if you mess up, you have to start from the beginning all over again (or a previous save if you’re lucky).
How to complete it:
You need to have made it to Act 4 and have learned about Wish Craft. With that out of the way, you may proceed.
You need to make yourself look as suspicious as possible to Odile, which basically entails interacting with everything in the House to do with Time Craft and Wish Craft.
(I don’t think it’s required, but I also used as many “(Stay Silent.)” and “…” prompts as possible.)
Start out in Dormont by doing her friendship quest (helping her find a familytale). In doing so, save time by skipping the wild goose chase and just talk to the boulanger’s daughter directly after speaking with him. Odile will make a face accompanied by a “…”
This is how you know you’re on the right track.
On the first floor of the House, as soon as you see one, interact with a tear. (I think interacting with it after completing too much of the floor deactivates the dialogue you get for it, though I’m not sure…) Odile should have a similar reaction as the one to the familytale quest.
Enter the openphrase protected room and read the unreadable book there (“? book” on the map).
Also, interact with Craftonomy book #1 (as marked on the map).
As you complete this quest, you should notice that Odile has different dialogue at snack time. She should end her conversations with Siffrin with the same confused stare and perhaps some words of concern. If you don’t get this at every snack time, something has gone wrong and you’ll need to return to a previous save or start the quest over (since you cannot loop while doing this quest).
On the second floor, enter the secret library and interact with basically everything in there. (Color Theory #1 is not necessary.) After looking at the list of checked out books and also the far shelf form the entrance, she should again make a face and end with a “…”
You should also read the unreadable book in the secret library before you leave.
On the third floor, read Craftonomy #2 for a conversation about smells.
Get to the Closed-off room through the star-shaped door with the unreadable hint for its openphrase. Investigate the book sitting on the table in the corner.
Finally, once you make it to the rest stop before fighting the King,
If you have started this quest and unsuccessfully managed to pique her suspicions, she will say her normal dialogue in this room. If you haven’t read enough about Time Craft or Wish Craft, but have still made her suspicious, she will say something like “I’ll figure it out eventually.” However, if you get different dialogue from either of those, you have successfully finished the hard part of this quest.
Simply go beat the King and talk to Odile in the room with the Head Housemaiden to complete the quest and earn your achievement.
Hope this helps!
And that wraps up our share on In Stars And Time: House Maps (Spoiler-free + Spoiler-ish) + “Kinda Sus” achievement. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by funambuli, who deserves all the credit. Happy gaming!