Get ready to conquer the Halls of Torment with the Spectral Fist Specialist Achievement guide. This guide will help you complete the achievement and show off your skills in the game. Make sure to mark your calendar for August 20th, 2024 and get ready for an epic gaming experience.
Intro
This is a more optimized version of Moldredd’s Spectral Fist Specialist Guide. There have been many nerfs and changes since the original guide was posted and it needed more optimization to complete the achievement. The old build was just not doing enough damage.
See his 100% achievements guides at: https://steamcommunity.com/sharedfiles/filedetails/?id=3029081986
Spectral Fists Specialist
Hit 500 enemies for 25 000 damage or more each. Overkill damage counts.
Math
Source
Values as of 2024-08-20
Final Damage = Base Damage * Crit Bonus * Base Damage Mod.
Choice: 10 Base Damage vs 20% Damage
250 * 1000% = 2500
260 * 1000% = 2600 (+10 Base Damage)
250 * 1020% = 2550 (+20% Damage)
Stats: 10 Base Damage = 40% Damage = 40% Crit Bonus = 40% Force
Build
Equipment
Necklace
Warrior’s Fervor
Rings
Copper Ring | Holy Relic
Abilities
Name
Purpose in the Build
Best Traits
Generic Traits to pick
Upgrades
Spectral Fists
Achievement
+20% Modifier Conversion | +10% Base Damage -10 Base Damage (All Other Abilities)
+20% Damage | +20% Force
Ground Pound (knockback) | Spectral Clutch (slow)
Phantom Needles
Early-Game Damage Source
+8 Base Damage | +10% Base Crit Bonus
+20% Damage | + 15% Attack Speed
Phantom Rift (aoe magic) | Phantom Split (fork on crit)
Transfixion
Increase enemy damage taken
+25% Effect on Hit Chance
+15% Multistrike +10% Area | +15% Attack Speed
Amputation (+10% dmg per stack for Fragile debuff) | Crippling Cuts (slow)
Potion of Oblivion | Destroy
Category
Target Trait to Destroy
Trait Effect
Base
Quick Hands
+6% Attack Speed
Base
Multistrike
+10% Multistrike
Cleric
Weapon Proficiency – Propagation
+30% Debuff Chance
Cleric
Proficient Stance – Purification
+10% Attack Speed
Cleric
Dedication – Passible
+10% Health +10% Defense
Cleric
Dedication – Penitent
+20% Health Regeneration
Sage
Proficient Stance – Elements
+20% Elemental Effect Chance]
Sage
Dedication – Open Mind
+1m Base Pickup Range +3% Experience Gain
Traits
Trivia
✔: Pick
PM: Potion of Memories
Use Potion of Memory to save a Trait for later when you need two Traits from the same tier. When the same tier from the other class appears, choose the unsaved one first, then later the saved one.
Weapon Proficiency
Use 1 Potion of Memories at Tier: II, IV
Name
Trait Effects
I
II
PM
III
IV
PM
(Cleric) Punishment I-IV
+30% Damage (Main Weapon)
✔
✔
✔
✔
(Cleric) Propagation I-IV
+30% Debuff Chance (Main Weapon)
(Sage) Strengthen II
+10 Base Damage (Abilities)
✔
(Sage) Strengthen IV
+15 Base Damage (Abilities)
✔
(Sage) Strengthen I & III
+10% Base Crit Chance (Abilities)
(Sage) Spread I-III
+10% Area (Main Weapon) | +10% Range (Main Weapon) | +10% Force (Main Weapon)
(Sage) Spread IV
+20% Area (Main Weapon) | +20% Range (Main Weapon) | +20% Force (Main Weapon)
Proficient Stance
Use 1 Potion of Memories at Tier: I, III, IV
Name
Trait Effects
I
PM
II
III
PM
IV
PM
(Cleric) Purgation I-IV
+20% Damage (Magic)
✔
✔
✔
✔
(Cleric) Purification I-IV
+10% Attack Speed (Magic)
(Sage) Concentration I
+50% Damage (Abilities) | -25% Attack Speed (Abilities) | -25% Movement Speed (Abilities)
✔
(Sage) Concentration II
+50% Crit Chance (Abilities) | -10% Attack Speed (Abilities) | -20% Force (Abilities)
(Sage) Concentration III
+50% Crit Bonus (Abilities) | -25% Area (Abilities) | -25% Range (Abilities)
✔
(Sage) Concentration IV
+75% Damage (Abilities) | -25% Multistrike (Abilities)
✔
(Sage) Elements I-IV
+20% Elemental Effect Chance (Main Weapon)
Dedication
Name
Trait Effects
I
II
III
IV
(Cleric) Passible I-IV
+10% Health | +10% Defense
(Cleric) PenitentI-IV
+20% Health Regeneration
(Sage) Focus Mind I-III
+10% Damage (Main Weapon) | +10% Force (Main Weapon)
✔
✔
✔
(Sage) Focus Mind IV
+20% Damage (Main Weapon) | +20% Force (Main Weapon)
✔
(Sage) Open Mind I
+1.0m Base Pickup Range | +3% Experience Gain
(Sage) Open Mind II
+0.5m Base Pickup Range | +5% Experience Gain
(Sage) Open Mind III
+7% Experience Gain
(Sage) Open Mind IV
+10% Experience Gain
Spectral Fists Upgrades
Trivia
✔: Pick
O: Can pick either in the tier
PM: Potion of Memories
Spectral Fists
Properties:
Magic, Summon, Melee
Use 1 Potion of Memories at Tier: III, VI, X
Name
Trait Effects
I
II
III
PM
IV
V
VI
PM
VII
VIII
IX
X
PM
Power
+20% Damage (Ability)
✔
O
✔
O
✔
O
Force
+20% Force (Ability)
O
O
O
✔
Size
+10% Area (Ability) | +10% Range (Ability)
Precision
+5% Base Crit Chance (Ability) | +10% Crit Bonus (Ability)
Adaption
+20% Mod Conversion (Main Weapon -> Spectral Fists)
✔
✔
✔
Conversion
+10% Base Damage (Ability) | -10 Base Damage (All other Abilities)
✔
✔
✔
Equipment Upgrades
Slot
Base Item
Base Effect
Upgrade
Upgrade Effect
Head
Mask of Madness
Every 25s, take 30 damage and gain +1% Damage, Crit Chance or Crit Bonus.
Buffs remain when Mask is unequipped.
Conversion
Every 25s, take 10% damage and gain +1% Damage, Crit Chance or Crit Bonus.
Additional 0.02% per HP lost.
Buffs remain when Mask is unequipped.
Necklace
Warrior’s Fervor
Activates on picking up Potions or Heal Magic.
For 15s: +100% Damage & Attack Speed
Potency
Activates on picking up Potions or Heal Magic.
For 20s: +150% Damage & Attack Speed
Ring 1
Copper Ring
+50% Crit Bonus
+50% Crit Bonus
+0.5% Crit Bonus for every level made with Copper Ring equipped.
Ring 2
Holy Relic
Every 30s when damaged: Place Holy Light
> Heals 50HP and regenerates 0.5/s for 100s
Every 30s when full health: Drop Power Up
Blessing
Every 30s when damaged: Cast Holy Light
> Heals 50HP and regenerates 0.5/s for 100s
Every 30s when full health: Drop Power Up
On Health Pickup: +0.5 Base Damage
Chest
Blood-Soaked Shirt
On kill with 10% chance: +1 HP.
On full health when killing a foe:
0.4% chance for +1% Damage (Max. 50%)
Rage
On kill with 10% chance: +1 HP.
Always when killing a foe:
0.4% chance for +1% Damage (Max. 100%)
Gloves
Invocator’s Grasp
+30% Spawns (Summon)
+50% Damage (Summon)
Elites
+30% Spawns (Summon)
+20 Base Damage (Summon)
+50% Damage (Summon)
Boots
Runner Shoes
+20% Movement Speed
+20% Movement Speed
+0.2% Movement Speed per 1 levels made with a Runner Shoes equipped.
Spellcaster Gloves sidenote
Do not use Spellcaster Gloves for the Achievement.
While the description might sound tempting, in reality every time Spectral Fists damages any enemy, the gloves will deactivate and it has to recharge. With no Ability Upgrades on Spectral Fists, it can only recharge until about 50-60%-ish before it deactivates due to damaging an enemy.
Once you pick any upgrades for Spectral Fists, it will also count as “Using Main Weapon”. For example, if you pick “Spectral Clutch”, which spawns gazillion amounts of hands to slow enemies, each hand will also count as “Using Main Weapon”. So realistically the gloves can never recharge and it will stay at 0-1% damage bonus, thus being useless.
Slot
Base Item
Base Effect
Upgrade
Upgrade Effect
Gloves
Spellcaster Gloves
While not using Main Weapon:
+100% Damage
Multitasking (2+ Abilities)
While not using Main Weapon:
+400% Damage * 0.66 per Ability
-10% Attack Speed per Ability
While not using Main Weapon:
+100% Damage * 1.33 per Ability
Hall
You can do it on Forgotten Viaduct as the previous guide says, but I found the early game a real chore there and you are also unable to reach both Scrolls in time before the ghost march due to the Sage being extremely slow.
Thus I chose Ember Grounds Agony V
And that wraps up our share on Halls of Torment: Spectral Fist Specialist Achievement. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Krahz, who deserves all the credit. Happy gaming!
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