“Welcome to the ultimate solo guide for Halls of Torment! Get ready to dominate the newly updated Dissonance map on Agony 5 with these top builds. Whether you’re a seasoned player or new to the game, these strategies will help you conquer the challenges ahead. Let’s dive in!”
1. Red dragon
Extermintor with some upgrade and items has the best basic skill. it is easy to use and every attack can apply burn.
U have 2 choice: Arcane rift or Meteor.
Meteor can crit after it expledos so has benefit from crt chance, cirt dmg and dmg traits.
Arcane can cover the whole map. Till upgrade a bit hard to play with.
Items:
Mark: Exterminator
Helm: Ruby Circlet
Armor: Blazing Shell
Boots: Firewalker Boots
Gloves: Sparking Tips
Amulet: Elemental Resonator
Rings: Ring of Fire, Guiding Star
Meteor: I prefer this, since it has better visuals and we are using 1 mark so a bit easier to pick the right traits.
U can have anywhere 1 Frenquency, feel free to pick up.
1. Blast + Frenquency
2. Blast
3. Shower – Upgrade Fireball
4. Blast
5. Blast + Frenquency
6. Shower – Upgrade Burning Craters
7. Blast + Frenquency
8. Blast
9. Frenquency
10. Shower + Blast
Triats: Focus on Hellfire, Fire affinity, Metabolism, Area, Range, Def. Metabolism is the only heal so pick up if there is nothing else.
Ethereal shift A – Projectile, B – Equilibrium.
Ban Block useless mabye pick up range.
Hero traits:
Weapon Proficiency: Stream 1 – 4 Ban: Concentration
Proficient Stance: Hellfire + Conflagration 1 – 4
Dedicatipn: Steeled 1 -4 Ban: Heat
U can use pots on Hellfire or Fire affinity 3X2. Doesn’t matter the 2 does the smae thing ur only traits that boost ur Burn.
We are boosting area, attack speed, range and multisrike to help meteor cover do whole area.
U don’t have to blow up ur rifts and the more u have the more burn the enemy can get. They can stack each other.
Arcane:
U can have anywhere 2 Frenquency, feel free to switch up.
1. Blast
2. Blast + Occurence + Frenquency
3. Bloat + Occurence Upgrade: Elemental Rift: Fire
4. Blast + Frenquency
5. Blast
6. Bloat + Occurence Upgrade: Rift Splinters
7. Blast
8. Blast + Occurence
9. Occurence
10. Bloat + Blast + Occurence
Pots on Hellfire or Fire affinity 3X2 are same.
There are 5 changes:
1. Arcane can not crit and do little dmg, so here u can ban dmg, crit chance, crit dmg, block, hero traits, cause we using sage mark so u will have bunch of hero traits, that u don’t need.
2. We using Sage Mark, to get asap the upgrade. If u don’t use it u have 5 to 1 luck to get the rigtht upgrade.
3. We using all of the lock potions on Arcane.
4. Traits: Ethereal shift – A – Equilibrium, B – Magic.
5. We only get Hellfire 1 – 4 in this case. U can skip Conflagration.
2. Living turret summoner
Warlock can have the most life at the moment with new upgrade.
Warlock seems has a bunch of choices but not at all.
The pets from the rig don’t do to much dmg, so we can skip them. Sure u can make a bunch of pets but end of the day they are better options to boost only 1 summons then 10.
I tested beast huntress but not good at all, not mcuh def, hp, and +% summons are better anyway.
Summon abilitys:
1. Spirit warriors:
Best of the best. U can have more, they hit really fast and hard, they don’t move. They are just living tower.
2. Orb:
They can benefit from the +% summons, but cause of range they are limited to do dmg. Further dmg is low.
3. Golem:
They just useless… when they roll they do little dmg and they cannot be benefit from the +% summon traits. Only good when they hit in a range and area, but spirit warriors even better for that.
Spirit warriors is the best for do agony 5.
Items:
Mark: Sage U can go with warlock but at some point we need the upgrade asap and we don’t lose to much.
Helm: Vision Crown
Armor: Blood-Soaked Shirt
Gloves: Invocator’s Grasp
Boots: Pace Setter
Amulet: Shepherd’s Boon
Rings: Cooper Wooden
Spirit warriors:
I tested bunch of version and the best to have +summons. So sure u can do with fewer and focusing on base crit chance or base dmg. The problem is the less summons u have the more u have to kite, and they can not cover all the mobs, so u need some + summons and dps is higher even thought the fewer version can crit much more.
We focusing only crit, that’s why we have wooden and Cooper ring.
U can have 1 cunning anywhere, feel free to switch up.
1. Ruthless
2. Cunning
3. Swift + Cunning + Ruthless Upgrade: Spirit Needles U need this asap, and after this u can just stand and watch ur living turret.
4. Coverage
5 Cunning + Ruthless
6. Swift Upgrade: Spirit Orbs
7. Ruthless
8. Cunning
9. Cunning + Ruthless
10. Swift
Traits: focus on crit chance, crit dmg, dmg, attack speed if there are non of theres then hp, def, range. Ban block, hp reg, force.
Ethereal shift: Equilibrium A 10% Multistrike for Melee & Projectiles, Equilibrium B 20% Force for Magic & Physical
Hero traits: Warlock – Dedication – Defensive, Proficient Stance – Sacrafice + Summon Vigor x2 1 – 4, Sage – Weapon profinency – Strengthen 1 – 4. Ban that u don’t need.
Demonic exchange – Force 1 – 3. We are focusing on spawns, so this is the best, and since Hp is really strong on warlock we don’t care if we loose a little.
U just double Summon Vigor anytime. This is the reason we can have at lvl 10 4 spirit warrior, 20 5, 40 – 50 6, 60 7. From + Summon % spirt orbs upgrade also benefits.
Note:
Sheperd’s boon heal teh warlock per summon, but don’t really need it, since has huge hp and still can get 50% dmg reduction. Further the Pace Setter is the best for this build, since warlock just stand and get a bunch of heal from it.
If u find the green sheperd’s boon and invoker wich are helps u with summons, not the main waepon one, u can get 10 11 spirit warriors. The best case is: U find green copper wooden shepperd’s with summon dmg and invocator’s grasp. Dmg and summons will be double.
3. Soldier
Landsknecht the best char in the game. He can get 0.5% cirt dmg and def / lvl. And the only one that can have sage trait open mind and movement speed at the same time.
U will lvling so fast that u can’t catch up urself.
If u get all the def traits u will have like 75% dmg reduction and u can get 85% dmg reduction with lvl and green chain mail.
Ability: 2 best physical ability is phantom needles and morning start.
Items: Same for both
Mark: Sage
Helm: Vision Crown
Armor: Chain Mail
Gloves: Quickhand
Boots: Pace Setter
Amulet: Jade
Rings: Cooper, Wooden.
Traits: Focus on crit chance, crit dmg, dmg attack speed. Ban block, force. Any hero traits that u don’t need.
Hero traits: Sage – Weapon Proficiency – Strengthen 1 – 4, Landsknecht – Proficinet Stance – Forced March 1 – 4, Sage – Dedication – Open mind 1 – 4.
Ethereal shift: Equilibrium A 10% Multistrike for Melee & Projectiles, Equilibrium B 20% Force for Magic & Physical.
1. Multistar
2. Spikes x2
3. Spikes x2 + Multistar + Chain + Enchantment Upgrade: Spiked Chain
4. Handle
5. Spikes + Multistar
6. Spikes + Chain + Enchantment Upgrade: Butterfly Swing
7. Multistar
8. Spikes
9. Spikes x2 + Multistar
10. Chain + Enchatment
Only change: Traits: Ethereal shift – A – Projectile, B – Physical.
Phantom Needles:
1. Firerate + Spin
2. Firerate
3. Spin + Pinpoint x2 + Power
4. Firerate
5. Firerate + Spin
6. Pinpoint x2 + Power
7. Firerate + Spin
8. Firerate
9. Spin
10. Firerate + Pinpoint x2 + Power
4. White queen
This is a special character cause of thunder helmet only works with arcane rift at the moment. This is hard to build, cause till u don’t have the lighting arcane u are kind of weak. So try ur best, after that u just stand and watch evrething melting.
Items:
Mark: Sage
Helm: Thunder Crown
Armor: Blood-Soaked Shirt
Gloves: Quickhand Gloves
Boots: Pace Setter
Amulet: Elemental Resonator
Rings: Ring of Thunder, Guiding Star
U can have anywhere 2 Frenquency, feel free to switch up.
1. Blast
2. Blast + Occurence + Frenquency
3. Bloat + Occurence Upgrade: Elemental Rift: Lightning
4. Blast + Frenquency
5. Blast
6. Bloat + Occurence Upgrade: Rift Splinters
7. Blast
8. Blast + Occurence
9. Occurence
10. Bloat + Blast + Occurence
Triats: Focus on Voltage or Lightning affinity, Area, Metabolism, Def. Metabolism is the only heal so pick up if there is nothing else. Ban block, crit chance, cirt dmg, dmg, range, hero traits that u don’t need.
U can use pots on Voltage or Lightning affinity 3×2.
Traits: Ethereal shift – A – Equilibrium, B – Magic.
Hero traits: Sorcerer: Weapon Profinency – Strikes 1 – 4, Proficinet Stance – Voltage 1 – 4, Dedication – Protection 1 – 4.
5. Special: Stone guardian
Items:
Mark: Shield maiden
Helm: Helmet
Armor: Plate armor
Gloves: Fencer gauntlets
Boots: Plated boots
Amulet: Collar of confidence
Rings: Copper, Guiding Star
Traits: Focus on Block, Def! Ban Hp, Hp reg, Area, Movement speed, range, Force.
Ethereal shift – A – Melee, B – Physical.
Hero traits: Weapon Proficiency – Mace + Shield x2 1 -4, Profocient Stance – Dextrous + Guarding, Dedication – Striding 1 – 4. U can ban Stalwart. U hace to use pots on Shiled 3×2.
This build built aroudn the gloves Fencer, if u block u have 50% chance to crit wich is huge.
Try to focus to hit the most close enemy, and get a bunch of block asap. If u do it right u will block anything after 10 min.
For Bosses try to kill them on u, so u can get the loot. Hit them when they are on u till that point hit the other side or avoid hit the boss.
If u find the green Fencer that is a big win: 100% chance on block to crit.
And that wraps up our share on Halls of Torment: My solo builds based on the update (2024.05.14. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Nandytos, who deserves all the credit. Happy gaming!