Get ready to electrify your enemies with our guide to creating the ultimate Lightning Vincent build in FINAL FANTASY VII EVER CRISIS (FF7EC). This build is based on the Halloween 2024 banner and utilizes both the Crowmaster Suit and the Crow Familiar. As we continue to unlock new gear and upgrade existing gear, this build will evolve, and we will update this guide accordingly. Let’s dive into the details of this powerful build.
Gear
Eeire Mask +10 Points
- MDEF +15%
- HP +5%
Levinblade Arcanum +10 Points
- Lightning Damage +35%
IF YOU MISSED THE OPPORTUNITY TO OBTAIN THIS GEAR FOR VINCENT THE BUILD WILL STILL BE VIABLE BUT YOUR ABILITIES WILL BE WEAKER
Weapon – Main Hand
5 Star – Deal 520% Magic Lighting Damage To A Single Enemy. While Vincent Is Buffed Ability Does 1.2x Damage To Target. Also Increases Vincent’s Limit Gauge By 4%.
OB1 – Deal 620% Magic Lighting Damage To A Single Enemy. While Vincent Is Buffed Ability Does 1.2x Damage To Target. Also Increases Vincent’s Limit Gauge By 4%.
OB6 – Deal 780% Magic Lighting Damage To A Single Enemy. While Vincent Is Buffed Ability Does 1.2x Damage To Target. Also Increases Vincent’s Limit Gauge By 5%.
OB10 – Deal 940% Magic Lighting Damage To A Single Enemy. While Vincent Is Buffed Ability Does 1.2x Damage To Target. Also Increases Vincent’s Limit Gauge By 5%.
Boost MATK
- 5 Star – 20 Points
- OB1 – 21 Points
- OB6 – 27 Points
- OB10 – 31 Points
Boost Lightning Potency
- 5 Star – 12 Points
- OB1 – 15 Points
- OB6 – 27 Points
- OB10 – 39 Points
Slot 1 – Boost MATK I
Slot 2 – Boost MATK I
Slot 3 – Δ Sigil Boost
This Is Vincent’s Only Lightning Weapon But Pairs Perfectly With His Crowmaster Suit To Make Him A Magic Attack, Lightning DPS Machine
Weapon – Off Hand
5 Star – Vincent’s MATK Is Increased For 30 Seconds With An Extension Of 10 Seconds At A Mid-High Potency. Vincent’s MDEF Is Also Increased For 30 Seconds With An Extension Of 10 Seconds At A Mid-High Potency. Vincent’s Limit Gauge Is Increased By 2%. Vincent Also Gets Healed At 11% Of His Healing Potency.
OB6 – Vincent’s MATK Is Increased For 34 Seconds With An Extension Of 11 Seconds At A High-High Potency. Vincent’s MDEF Is Also Increased For 34 Seconds With An Extension Of 11 Seconds At A High-High Potency. Vincent’s Limit Gauge Is Increased By 3%. Vincent Also Gets Healed At 14% Of His Healing Potency.
OB10 – Vincent’s MATK Is Increased For 38 Seconds With An Extension Of 12 Seconds At A High-High Potency. Vincent’s MDEF Is Also Increased For 38 Seconds With An Extension Of 12 Seconds At A High-High Potency. Vincent’s Limit Gauge Is Increased By 3%. Vincent Also Gets Healed At 15% Of His Healing Potency.
Boost ATK
- 5 Star – 20 Points
- OB6 – 27 Points
- OB10 – 31 Points
Boost Magic Ability Potency
- 5 Star – 16 Points
- OB6 – 36 Points
- OB10 – 52 Points
The Reason This Weapon Is In The Off Hand Slot Is It Provides Vincent With A MATK Boost Quite Frequently And That Buff Then Applies To The Crow Familiar C. Ability To Get The 1.2x Damage.
REMEMBER ALL OFF HAND WEAPONS ONLY RECEIVE 50% OF THE R. ABILITY POINTS
Weapon – Ultimate
Deal 1000% Physical/Magic Non Elemental Damage To A Single Enemy. Vincent’s Limit Gauge Increases By 40%. Charge Time 30 Seconds. This Ability Only Has 1x Use.
Boost Ability Potency
- Level 1 – 3 Points
- Level 120 – 20 Points
Boost PDEF
- Level 1 – 0 Points – Locked Until Level 60
- Level 120 – 20 Points
ULTIMATE WEAPONS ARE UNLOCKED WITH 100 ULTIMATE MEDALS IN THE EXCHANGE SHOP EARNED THROUGH EVENTS, SO JUST UNLOCK THE ULTIMATE WEAPON WHEN YOU CAN AS IT ISN’T VITAL FOR THE BUILD.
Weapons – Sub Equipment
Boost HP
- 5 Star – 20 Points
- OB6 – 27 Points
- OB10 – 31 Points
Boost Lightning Potency
- 5 Star – 16 Points
- OB6 – 36 Points
- OB10 – 52 Points
Boost MATK
- 5 Star – 40 Points
- OB6 – 54 Points
- OB10 – 62 Points
Boost Lightning Potency
- 5 Star – 12 Points
- OB6 – 27 Points
- OB10 – 39 Points
Boost HP
- 5 Star – 30 Points
- OB6 – 40 Points
- OB10 – 46 Points
Boost Lightning Potency
- 5 Star – 12 Points
- OB6 – 27 Points
- OB10 – 39 Points
With This Selection Of Sub Equipment Ive Gone For More Survivability Over More Damage By Prioritising Boost HP Over Boost MATK, This Can Easily Be Changed If You Would Prefer More Damage Over Being A Bit More Tanky.
REMEMBER ALL SUB EQUIPMENT WEAPONS ONLY RECEIVE 50% OF THE R. ABILITY POINTS
Materia
- Lightning Breach
Deal Magic Non Elemental Damage To A Single Enemy. Also Decreases Lightning Resist Of The Same Target For 17 Seconds With A 4 Second Extension At Low Potency.
OR
- Mana Breach
Deal Magic Non Elemental Damage To A Single Enemy. Also Decreases MDEF Of The Same Target For 16 Seconds With A 4 Second Extension At Low Potency.
These 2 Materia Are Interchangeable Depending On If You Have The Materia Recipe Or One Is Stronger Than The Other.
- Mana Breach
Deal Magic Non Elemental Damage To A Single Enemy. Also Decreases MDEF Of The Same Target For 16 Seconds With A 4 Second Extension At Low Potency.
OR
- Ruinra X / O
Deal Magic Non lemental Damage To A Single Enemy
If You Are Running Coop And Need A Extra Ruinra With A Different Sigil I Would Swap Out The Mana Breach Materia For A Ruinra Materia To Give The Extra Sigil Coverage.If Youre Playing Solo Then I Would Keep The Mana Breach Materia And Give One Of The Other Units The Other Sigil Coverage.
- Ruinra Δ
Deal Magic Non lemental Damage To A Single Enemy.
As This Slot Is A Sigil Boost There Isnt Really Much Option For This Slot Other Than The Associated Sigil Runira Materia As It Will Add +2 Every Time You Break The Associated Sigil.
REMEMBER THAT SOME MATERIA WILL NEED A RECIPE TO BE SYNTHESISED,NORMALLY OBTAINED THROUGH COMPLETING CRISIS DUNGEONS.
ALSO WHILE COMPLETING SYNTHESIS THE RESULTS ARE RANDOM AND YOU CAN GET HIGH RARITY OR LOW RARITY MATERIA AND DIFFERENT SUBSTATS SO YOU MAY NEED TO RE-ROLL NUMEROUS TIME TO OBTAIIN THE PERFECT NATERIA.
Limit Breaks/Summons
I Would Consider Limit Breaks To Be Down To Personal Preference As They All Have Different Uses For Different Situations. However, Limit Breaks Can’t Be Elemental And Have RNG Applied To The Output Based On Buffs/Debuffs. I’d Personally Try Them All And Decide Which You Prefer. Personally I Prefer The Berserk Dance Limit Break As It Has A Considerably Faster Charge Speed Then Beast Flare Or Chaos Rampage.
- Berserk Dance – Charge Speed 1800
- Beast Flare – Charge Speed 4000
- Chaos Rampage – 4000
The Decision Between A Summon And A Limit Break Is Again Down To Personal Preference As They Function Almost The Same As A Limit Break But Summons Are Always Elemental And Have A More Consistent Output. The Most Obvious Choice For A Summon Would Be Ramuh As Both Of His L. Abilities Provide Lightning Damage And Are Only Marginally Slower Than Vincent’s Berserk Dance Limit Break. Summons Are Always Elemental And Have A More Consistent Output.
- Thunderlance – Charge Speed 2000
- Judgement Bolt – Charge Speed 2000
The Other Option For A Summon Is Shiva & Ramuh As The L. Ability Thunder Blizzard Also Provides Lightning Damage For The Same Charge Speed As The Other Summons.
- Thunder Blizzard – Charge Speed 2000
PLEASE BE AWARE THAT TO UNLOCK ALL OF VINCENT’S LIMIT BREAKS IS THAT YOU NEED TO UNLOCK THEM THROUGH THE CHARACTER STREAM AND ACTIVATE AND COMPLETE THE UNLOCK MISSIONS.
FOR SUMMONS YOU WILL NEED TO UNLOCK THEM THROUGH THE SUMMON STREAM AND COMPLETE THE UNLOCK MISSIONS.
And that wraps up our share on FINAL FANTASY VII EVER CRISIS: FF7EC – Vincent Valentine Lighting Build. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Azae, who deserves all the credit. Happy gaming!