Welcome to this guide for Death of a Wish! The purpose of this article is to provide you with information about all the items in the game, as well as a list of Aria resonances. Please note that this guide is a Work In Progress, so there may be some missing information. If you would like to help by editing or contributing, you can reach me through my Steam account. Let’s dive in and discover everything Death of a Wish has to offer!
INTRODUCTION
Beginning
SOL Aria
Laser Familiar
Shoots a powerful laser on comand.
VIRTUE
Unstoppable [1 VP]
Survive lethal damage once per combat. Resets with REWIND or full heal.
Right after the Tutorial:
VIRTUE
Cathartic [2 VP]
For a brief time after taking damage, deal damage to recover lost health.
Memory of Christian
REWIND
Let’s you rewind during encounters.
ROSARY
Increases max Virtue equip slots by 1.
HEART CHARM
Let’s you carry additional HEALTH ESSENCE
HEALTH THREE
You can get consistent Health Essence from it.
HEALTH ESSENCE
Consumable, let’s you heal during encounter. You lose it after using it.
Lethean Map
Impulse Familiar Shoots mid-range spread on command. Applies PIERCE (negates enemy RESIST/defenses).
Increases range of Aria Attacks
Madeleine’s Training Ground
REWARDS:
EXACTING Virtue
Perfect Dodges and Parries grant a small damage and grace boost
ADAPTIVE Virtue
Aria Shift right at the end of an attack or a dodge for a small damage and grace boost. Stacks up to 3x.
UNTHETHERED Virtue [3VP]
Perfect dodges slow time briefly. Damaging enemies during time slow increases duration slightly.
EXTERMINA Card
Increases damage and grace against Occult and Corrupted enemies.
ASCENDE Prayer Card
Adds a small shockwave to Aria attacks
1st Merchant’s Location
PERCEPTIVE Virtue
Adds weakness/resistances info to damage numbers, if any.
CAUTIOUS Virtue [1 VP]
Slower enemy attacks and projectiles.
BOMB Familiar
Shoots small projectile that creates a Charge Explosion on impact.
Memory of Thomas
ANIMA ARIA for defeating THE DESERTER
Port Authority
Underground
Apartment Unit 3F – 2F – 1F
2F
1F
City Ruins
Colosseo
Abandoned Sanctum
Abandoned Sanctum
Lethean Return
Highways
Arias and Synergies
Balanced; strong against Nightmares. Increases damage with successive attacks.
Hold Action: CHARGE SUMMON
SOL + ANIMA
Bolsters the combo potential of SOL with the speed of ANIMA.
Hold Action: CHARGE LAUNCH
SOL + PYRA
A powerful resonance that burns with the power of the sun.
Hold Action: CHARGE WHIP
SOL + LUNA
Cuts through the heavens. Balanced; favors STRENGTH.
Hold Action: CHARGE EXPLOSION
Crowd Control. Applies FREEZE (damages and slows enemies)
Hold Action: CHARGE RAIN
AQUA + ANIMA
A balanced interplay of AQUA’s ephemeral prowess and ANIMA’s melee ferocity.
Hold Action: CHARGE LAUNCH
AQUA + PYRA
An ephemeral powerhouse that can both FREEZE and SCORCH nightmare hordes.
Hold Action: CHARGE WHIP
AQUA + LUNA
An icey resonance that crushes foes from within.
Hold Action: CHARGE EXPLOSION
Close-quarters. Increases attack speed and afflicts BLEED (damage over time).
Hold Action: CHARGE LAUNCH
ANIMA + SOL
Unbridled fury, combines the melee prowess of ANIMA and SOL to devastating effect.
Hold Action: CHARGE SUMMON
ANIMA + AQUA
The flurry of ANIMA tinged with the icey quiet of AQUA.
Hold Action: CHARGE RAIN
ANIMA + FERRA
Tear straight to the heart of the enemy. Fast with brutal damage.
Hold Action: CHARGE ARMOR
Slow, powered by CORRUPTION. Applies CRUSH (slows enemy GUARD recovery).
Hold Action: CHARGE ARMOR
FERRA + ANIMA
Ultimate aggresion. Release an onslaught of crushing blows.
Hold Action: CHARGE LAUNCH
FERRA + LUNA
Moonlight harnessing the latent NIGHTMARE deep inside.
Hold Action: CHARGE EXPLOSION
FERRA + PYRA
The power of FERRA enhanced with PYRA’s innate SCORCH ability.
Hold Action: CHARGE WHIP
FIRE damage, high range. Applies SCORCH (damages and reduces defense).
Hold Action: CHARGE WHIP
PYRA + SOL
A unique resonance that strikes with both FIRE and HOLY power.
Hold Action: CHARGE SUMMON
PYRA + AQUA
An ephemeral powerhouse combining AQUA and PYRA into a chaotic storm of blows.
Hold Action: CHARGE RAIN
Pyra + FERRA
Strikes foes with brutal and incessant NIGHTMARE FLAME.
Hold Action: CHARGE ARMOR
Mid-damage, mid-range. Increases charge absorption.
LUNA + SOL
A dedication to…everyone. Balanced; favors MIND.
Hold Action: CHARGE SUMMON
LUNA + AQUA
An ephemeral resonance bolstered by great celestial force.
Hold Action: CHARGE RAIN
LUNA + FERRA
A dance of swift and heavy flurries, frightening in its grace.
Hold Action: CHARGE WHIP
Author’s Notes
And that wraps up our share on Death of a Wish: Death of a Dream – All Maps Guide WIP. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Hellfire, who deserves all the credit. Happy gaming!