Hey there! This guide is all about using utility on the Assembly map in Counter-Strike 2. I recently took the time to fully study this map and wanted to share my findings with you. I hope you find this guide helpful and have a great time reading it!
Introduction
Defining positions names
Black – long
Blue – fire
Red – T-stairs
Orange – under-stairs
Black – booth
Blue – box (you can climb on it)
Red – right angle
Light Green – top-middle
Dark green – TV
Purple – pipes
Orange – tail
Yellow – stepladder
This is the middle
Orange – CT-stairs
Red – TV
Blue – aviary
Black – right wing
Light green – ledge
T smokes
The first smoke rushes with a jump from the right headlight of the truck and flies into the plant, closing the CT-stairs and the tail, opening part of the plant for T.
The second smoke from the same place is thrown without jumping in front of the box on the long in order to hide the passage of the opponents from most of the positions where they can be. Only the booth, the man on the box and the tail will see you.
The third smoke rushes without jumping from the specified cone to the right wing and covers the entire opening to the CT, allows T to pass into the middle and not get a bullet from the ledge.
The fourth smoke is given without jumping from the position behind the gray locker on the T-stairs and, like the first smoke, covers the plant, blocking the vision of CTs on the CT-stairs and the tail.
The fifth smoke is given without jumping from the same position if you do not want to throw the third one, but want to pass the middle without a gap from the right wing.
CT smokes
For CT, my set of smokes is extremely scarce and is given more towards the right wing. The fact is that there is too much space in the long side, which is why the same passage from the long to the booth will be closed with two smokes or moles, which is not very profitable and correct for such a map(
The first smoke is given from the corner of the aviary to the T-stairs, preventing the Ts from comfortably passing to the middle.
The second smoke rushes from the other corner of the aviary and covers the exit from the under stairs.
The third one rushes from a position near the ledge and hits the middle, preventing the Ts from passing this position.
T molotovs
The first molotov rushes from the center of the front left wheel of the truck (stand up close) straight to the TV, which can very well detach the CTs from there. You need to throw, first putting the sight at the right point and moving on W.
I warn you: the second molotov is very, very dangerous for you. It is given coming out from behind a gray locker on T-stairs straight to the right wing and touches a ledge where a CT guy can sit and wait. You don’t have to step anywhere, he rushes from this place. I give such molotov, having previously thrown the fifth smoke in order to pass the mid without a gap on the wing side. Molotov will end, and you will have time to go to the plant through the middle without any problems (CTs arrives at the ledge much faster than T comes out from behind the locker).
P.S. I advise you to just give the third smoke and not worry) I’m sharing this molotov just as a risky option for your game.
The third is just brilliant molotov, my very favorite. It is given almost from the start, and it can arrive when just 3-4 seconds of the round have passed. From the specified position and putting the sight at the right point, you need to move on W fast and throw the molotov. Depending on what kind of acceleration you took, he will be in the A plant or maybe even on CT-stairs. Imagine how CTs will lose half of hp or timings due to such an unexpected event).
CT molotovs
The first molotov is given at a slight acceleration on W and falls on T-stairs, preventing the opponents from passing this position, allowing you to safely pass the right wing or/and do what you have enough imagination for in such a situation.
The second molotov is actually so-so because of the features of the map (But it can help you or your teammate when playing against the opponents) on the long. It is also thrown with a slight acceleration on W.
Conclusion
And that wraps up our share on Counter-Strike 2: Utility on Assembly map. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Bruhнанимус, who deserves all the credit. Happy gaming!