In this guide, I will teach you how to bring models from SFM into CS2 S2FM. It’s a straightforward process that anyone can follow, so let’s get started!
What programms will you need
2.Blender-for model editing
You”ll also need some blender addons
2.SourceIO(link: https://github.com/REDxEYE/SourceIO)
First step
(this is required to create necceserary folders of the addon)
Creating needed folders
You need go to path of your CS2 location
Your disk:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\(name of your addon)
and you’ll need to create a path using new folders
Your disk:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\(name of your addon)\(name of your addon)\models, create 2 folders in there: source, textures
After that you’ll need to put converted textures and models, we’ll do that in next step
Converting textures
Open VTFedit>Tools>Convert Folder>choose location of your textures>choose output folder that needs to be folder of your cs2 addon(Counter-Strike Global Offensive\content\csgo_addons\(name_of_your_addon)\(nam_ of_your_addon)\models\textures)
then hit convert
IMPORTANT:
Only choose PNG format, because other formats will be ♥♥♥♥♥♥ up
Converting models
First of all, you need to install SourceIO addon in Blender 3.6
How to install blender addon:
(Edit > Preferences > Add-Ons
Click “Install…” button in the top right of the window
Find the Add-On file to install (usually a .zip or .py)
Click “Install Add-on”)
After that import your model as mdl
Then just export it as fbx, also delete default cube,camera and light before doing that(you can also use other 3d formats, but I only use fbx because of habits).
Now change blender version from 3.6 to 4.1 and install blender source tools addon.
Then import your fbx,choose export path(it should be this: (Counter-Strike Global Offensive\content\csgo_addons\(name_of_your_addon)\(name_of_your_addon)\models\source), choose dmx format and change scene settings of blender source tools to binary 9 and model 22 (modeldoc)
Finally hit export(you can choose scene or collection, choose what ever you want)
Importing all of converted files into CS2
Launch cs2 workshop tools, search for modeldoc and open
it
P.S
3rd icon
Then click Create New and choose this option
Modeldoc
(go to location of your mesh, this should be like this:
(Your disk:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\(name_of_your_addon)\(name_of_your_addon)\models\source)
Now hit compile and save your model in this directory:
Your disk:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\(name_of_your_model)\models
Now you need to select a mesh and change it’s scale to around 50-70
Adding textures(Material Editor)
Add and search for DefaultMaterialGroup
But now we dont have any materials yet, now head to material editor
Click 1 icon to create a new material, choose CSGO Complex shader
(best shader for default texturing)
press ctrl+s and save it here:
Your disk:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\content\csgo_addons\(name_of_your_addon)\(name_of_your_addon)\models\textures
In color click folder icon and find your color texture
(Choose all images option if you didnt find your texture)
Then go to Normal tab and do the same thing but with normal map texture
*IMPORTANT*:
Choose gear icon under normal map texture tab and choose
“Legacy Source 1 Inverted Normals”
Final Steps
Choose search icon
click “Mods” and choose top option
After that choose your material
Finally our model has textures
Now it’s ready to be used in S2FM
S2FM tip
Choose bone that need’s ik rig
press right mouse button and hit Attach Ik rig
I hope this tutorial would be really helpful for you
And that wraps up our share on Counter-Strike 2: How to import models from SFM to S2FM. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Longarm, who deserves all the credit. Happy gaming!