Originally posted by bquiet: I’ve compiled for you all the possible map call-outs in Counter-Strike 2.
Introduction
I welcome everyone to my leadership.
In this guide, I have compiled all the possible map call-outs in the game Counter-Strike 2
In this guide, I have compiled all the possible map call-outs in the game Counter-Strike 2
Ancient Map
Ancient
- Overview: A jungle-themed map with tight corridors and an emphasis on mid control.
- Playstyle: Balanced but requires proper use of utility to clear chokepoints.
- Key Features:
1. A bombsite offers long sightlines for snipers.
2. B bombsite is enclosed, requiring solid executes.
Anubis Map
Anubis
- Overview: Set in an Egyptian temple with water elements and unique bombsite layouts.
- Playstyle: Encourages a mix of long-range duels and tight engagements.
- Key Features:
1. Mid control opens up options for both bombsites.
2. A bombsite has multiple entry points, making it tricky to defend without coordination.
Dust II Map
Dust II
- Overview: A timeless map with simple yet effective design. Known for its straightforward lanes (A Long, Mid, B Tunnels).
- Playstyle: Focus on AWPing mid and long-range duels. Rotations are fast but predictable.
- Key Features:
1. Mid control is crucial for T-side success.
2. B bombsite is tough to retake once lost.
Inferno Map
Inferno
- Overview: A narrow, utility-heavy map with chokepoints like Banana and Apartments.
- Playstyle: Focus on utility usage to take control of contested zones like Banana.
- Key Features:
1. Retakes are challenging on both bombsites.
2. A site is easier to hold with proper smokes and crossfires.
Mirage Map
Mirage
- Overview: Balanced map with an emphasis on controlling mid to access bombsites.
- Playstyle: Encourages creativity with smokes and flashes. Lurking can be very effective.
- Key Features:
1. Connector and Window Room are critical areas for control.
2. Palace and Ramp provide distinct approaches to A site.
Train Map
Train
- Overview: An industrial train yard with a mix of tight corridors and open spaces. Features multiple train cars and elevated platforms.
- Playstyle: Tactical, with a focus on utility usage, quick rotations, and controlling chokepoints.
- Key Features:
1. A Site: Train cars provide cover; key areas are Ivy and A Main.
2. B Site: Enclosed, with chokepoints at B Halls and Upper Ramp.
3. Popdog (Ladder Room): Sneaky route for flanks and rotations.
4. Train Cars: Provide cover but are vulnerable to utility.
5. Chokepoints: Tight routes like A Main and B Halls require good utility and timing.
Nuke Map
Nuke
- Overview: A multi-layered, indoor map emphasizing team coordination and rotations.
- Playstyle: CT-favored due to strong bombsite control and difficult T approaches.
- Key Features:
1. Outside control (yard) is pivotal for T-side success.
2. Vent drops can lead to quick surprises on the lower bombsite.
Overpass Map
Overpass
- Overview: Features dynamic verticality and long sightlines. Great for aggressive CT plays.
- Playstyle: Rewarding for teams with good coordination and map control.
- Key Features:
1. Long A and Bathrooms are strong CT control points.
2. B site allows for quick executes but is difficult to retake.
Vertigo Map
Vertigo
- Overview: A skyscraper construction site with vertical engagements and unique angles.
- Playstyle: Encourages creative utility use and fast rotations.
- Key Features:
1. A ramp is a heavily contested area.
2. Drop-down areas provide sneaky flanking opportunities.
Conclusion
I hope you find all this information useful.
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And that wraps up our share on Counter-Strike 2: CS2 Maps Callouts. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by .bequiet, who deserves all the credit. Happy gaming!