Welcome to the ultimate guide for Choice of Life: Middle Ages 2! Whether you’re wondering how to unlock the 45th title or where to find the elusive green boots, this guide has all the answers you need. From achievements to skills, items to endings, we’ve got you covered with the complete rundown of everything you need to know. Let’s dive in and dominate the Middle Ages together!
Overview
Brief explanation about the principles of the game and the plot:
Let’s introduce a few designations:
Location – a mark on the map (checkbox) where you make choices. Most often I will denote it in quotes “”.
Event – A screen with several choices.
Branch – A series of events.
Key Points of Choice:
Chapter 1
Village. The path with Micheal and the trolls.
The academy. The path with Callistratus and the exam.
North. The path through Alice, getting there through the academy.
The mill. The path with the homeless.
Chapter 2
Give the lands to the Southerners. Abathur’s rebellion, as a consequence, the points below will be possible.
Win the battle with the Southerners. A military campaign begins.
Lose the battle with the Southerners. In the future we will try to reclaim our own castle.
Chapter 3
There isn’t much of a choice here. At the end of the second chapter, we either fight for our capital city or advance to the South.
Achievements [Part 1]
Endings
Interesting events
Titles
I will focus on the first two in detail. The answer to the question of how to get all the titles, you will find in the corresponding section of the manual.
Title Bearer [Difficulty: Easy]
The most popular achievement, as you are 99% likely to get it after playing the game for 10-20 minutes.
You need to get any of the 160 titles in the game. The very first title can be obtained at the beginning of the game. On your thirteenth birthday, you need to claim the toys.
Future Warlord – You received your first battle scars already as a child
Famous Title Holder [Difficulty: Medium]
Get half of the titles.
80 pieces exactly. The task is more difficult, you can do it in two to three passes. Finding 80 titles is not difficult, as you can find at least one at almost every location.
Legend of the Kingdom [Difficulty: Hard]
Get all the titles. This is a really hard level, this is the achievement that stole 50% of the hours spent on the game. Finding titles is not very interesting, but when I found the last of them, I was jumping for joy.
Sorcerer’s Doll [Difficulty: Easy]
Like a puppet, in the hour of the night
Now he can control you!
King and Shute – Sorcerer’s Doll
Unchain the Serpentine.
Let’s go to the event titles. You can only unlock Serpentina in chapter two, there are two ways to do it.
In the first chapter we go through the branch of street kids, agree to work for the Elder, and then go to the optional location “Fibian’s Tower”. When we get inside the tower, break the lock and steal the stone from there.
In the second chapter, be sure to visit the location “Kingdom Yard”, agree to help Serpentine. Further there is an event with the theft of the crown, what you choose there – it makes no difference. But if you capture the Elder, then in the future you can get another achievement.
After that, we visit Phoebe’s Tower. And here we face a fork in the road:
If we took the stone in the first chapter, we ask Fibian how he is doing, then we exchange the stone for the Serpentine key.
If we failed to steal the stone, we pretend to be our father (Einhard), ask Phoebean to come down and give Serpentina’s key.
Congratulations, Serpentina is unearthed and the achievement is already in your profile.
Like the old song. [Difficulty: Easy]
“Ah, guilty, vagabond, thou art before me,
You scared me in my own woods!”
The boy’s grandfather raised his fist over his head:
“I’ve never seen such insolents before!”
“I don’t agree with you, grandfather. We’re even,
“that by scaring you, I fell into the ravine myself!
Go to hell!” – he exclaimed angrily.
And the woodsman realized that this guy was no fool.
♪ King and Shute – The Boy and the Woodsman ♪
The achievement is obtained in the first chapter in the location “The Elder’s Hideout”. While looking for the leader of the street kids, we bypass the broken cart and see someone’s house. After a couple choices that don’t affect the achievement, we answer the old man: “By scaring you, I fell into the ravine myself!”. Loot the achievement.
Battle King [Difficulty: Medium].
Gain the sword of the three kingdoms, explosive spores, and the swordsmanship skill.
This achievement applies to the first and second chapter. Here’s what you need to do:
In the first chapter go through the academy branch, at the location “Exam” there will be an event to make these very explosive spores. To do this, mix red pepper, troll hat (gray mushroom) and saltpeter (blue powder). Voila, explosive spores are in your inventory.
In the second chapter, we visit the Northern Possessions (while preparing for war). We set up tents outside and go to see what the guards have stirred up. We ask Wolfgang to teach us swordsmanship, for this we need to answer the questions correctly. Keep the sword relaxed, the fight lasts 30 seconds, the enemy keep at a distance from the blade. If by this point you have received the skill obesity, it can be removed. Or you can not remove it, getting the secret technique of a fat swordsman.
Warning. If you play a wedding before this location, do not sell the ring to replenish the treasury. After we have prepared for war and/or finished our investigation, meet the South. The decision you make does not matter. After this event, the additional location “Overgrown Wall” will open. Examine the wall and collect a picture of the coat of arms of our kingdom. Three intersecting circles (card sequence 1-2-1). Fight the skeleton guard twice, insert your prince ring into the hole in the wall and collect the Sword of the Three Kingdoms
Congratulations, you are now a battle king!
Handyman [Difficulty: Hard].
Get all the skills in one playthrough (except the scar).
This is where you need to sweat, the achievement is spread over two chapters. For more details on how exactly to get specific skills – read in the corresponding section. Here I will tell you about the strategy and the course of the game.
In the first chapter we need to go through all three possible options.
In the branch of waifs we get the skill Sneaking, after which we fail this branch. You can do this in two ways. In the location “Berg” fight with Sigi and surrender the Elder. Or get caught by the guards in the same location.
In the branch of trolls get the skill Pathfinder. This branch we also need to fail. In the location “Deep in the forest” explore not the surroundings of the camp, but the camp itself. When Micah calls us to him, resist and do not go. At this point you will be separated, and the branch ends
In the academy branch first get the skill Head Injury at the location “Crossing” (you can get it in the second chapter). Then get the skill Alchemy. Finish the first chapter.
In principle, you can finish the first chapter for both the north and one of these three branches. But I did so, and this option is definitely working. By the way, when you start to pass the last of the three branches – make a save. It will be needed for the future achievement
In the second chapter we are waiting for three more skills.
Immediately after the beginning of the second chapter get the skill Obesity, trying to forget the hardships of life for eating delicacies.
If you couldn’t get a head injury – don’t get upset. Having chosen in the barracks that you want to do both investigation and preparation for war – go to Victor’s room and fall from the balcony.
Inspecting the possessions of the north loot swordsman. Only when asked about the extra weight, answer that it’s your armor. That way you won’t be obese and will gain Fencing.
Next on the plan is Tactician. During the battle, either at the Rebels location or in the Southerners’ Campaign, choose the right strategy and win.
Hooray, we have all the skills in our pocket, as well as the achievement. The scar can be removed by looking in the mirror at the beginning of the second chapter, or you can leave it, it does not affect the achievement.
Achievements [Part 2]
Gather all allies.
You get this achievement in the third chapter, but in order to succeed, you need to make some important decisions in the remaining chapters.
Chapter 1: In the “Killer Camp” location, leave Alrik alive. If you want to make your way easier, save Low Renz in the “Shiver” location.
Chapter 2. Agree to help Serpentine in the “Kingdom Yard” location. Catch the left waif – Elder (brunette). If you want to ease your way, get the Tactician skill, at the end of the second chapter. Also, when you drive into the “Eastern Realms”, do not argue with the paladins, but listen to advice.
Chapter 3: Travel around the territories looking for allies. If you’ve done everything right, you’ll be able to recruit all of them.
Paladin Squad – In the location “Paladin Fortress” follow them to the gorge, find the order and ask them to fulfill the oath.
Troll Squad – Go inside the “Troll Cave” location and watch the ducks in an attempt to keep them all safe. Either way, we’ll have to fool the Duke and say we didn’t lose anyone.
Peasant Squad – Go to the “Village”. If we saved Low Renz, we mention it in the dialog and get peasants. If not – help to deal with bandits in the forest. With the skill tactician – you can enter into open combat. If the skill is not available, accept a duel.
Rogue Squad – Go to the “Dense Forest”, catch Sigi and offer him to convince the gang. You need to defeat the leshy, with the skill Tactician to do it yourself (give a fight, poke sword, scatter, what you want, archers). If the skill is not, then send Sigi to the battle and in no case do not help him, he will cope on his own and even bring a trophy.
Bandit Squad – We arrive at the “Old Mines”, have a drink with Alric, in response to a question about how to convince the brigands to fight for the army, we answer that we will keep them alive and think of something else. We send Alric off to talk and immediately run to help.
Student Squad – Stop by the “academy”, and ask for students with explosive arguments. If you put Finn instead of Callistratus and lost the battle, he will give them without persuasion. In other cases, you’ll need to order him to give the students. In the case of Kallistratus (and Finn, my memory fails here), you need to visit the dangerous caves. Fall into the pit, survive and loot the squad.
Northmen Squad – This squad is not required, but you can get it if you want it. If you won the battle and took Alice as your wife, you will get the squad without any problems. Otherwise, you will not get a troop.
Wanderer [Difficulty: Medium].
Fail all options to get back to your castle.
As you already know from the Master of None achievement in the first chapter, we can fail all options to get to the castle.
Vestigial Branch. In the location “Berg” fight with Sigi and give up the Elder. Or get caught by the guards in the same location.
Troll branch. In the location “Deep Forest” explore not the surroundings of the camp, but the camp itself. When Mikhel calls us to him, we resist and do not go. At this point you and disperse, and the branch ends.
Academy branch. We visit the “Academy”, and say that studying is not ours. You’ll be kicked out in disgrace, but we’ll have the achievement.
In despair, we go back to the castle and become a beggar, or go to the village to the peasants.
The Rightful Heir [Difficulty: Easy]
Complete Chapter 1.
The achievement is the reverse of the previous one. Go through one of the branches, deal with the bandits in the “Killer Camp” and return to the castle.
Winner [Difficulty: Easy]
Complete chapter 2 with a victory.
This achievement can be obtained in several ways, but they all lead to victory in chapter 2
At the “Southern Delegation” location, declare war and ask Torek for information from the detainees.
At the “Southern Delegation” location, give up the lands, suppress Abathur’s rebellion, and go straight to the castle.
During the “Offensive on the Southerners” choose your own tactics (with encirclement) and win the battle
Loser [Difficulty: Easy].
The achievement is the reverse of the previous one, again we see two options to pass.
At the location “Southern Delegation” declare war.
At the location “Southern Delegation” give the land, suppress the rebellion Abathur, and go straight to the castle (Not sure, but you can go to the paladins, and hang out there. Then you automatically lose the battle).
During the “Offensive on the Southerners”, choose Torek’s tactics (direct attack) and lose the battle.
Fairy King [Difficulty: Medium].
Uncharm Serpentine (see the Sorcerer’s Doll achievement), take her as your wife. Win the battle in the second chapter. Start the attack to the South and take Serpentina with you. At the “Passage in the Rocks” location, find out her past (trust her). There is some variation here. If in the garden (Chapter 2) you promise Serpentina to find out her past from Callistratus, a new location “Callistratus’ Visit” will appear. There you will also be able to find out your queen’s past. When attacking the “Capital of the South”, choose Serpentina’s plan and be sure to go with her. A few not particularly important decisions will follow. Congratulations, you have reached the best ending.
Emperor [Difficulty: Easy]
Capture the south!
We don’t give lands in the second chapter. Or give it away, but still fight after the rebellion. Win the battle in the “advance on the South”, recruit as many units as possible. Advance on the “capital” and take it by force. If you are married to Alice at this point, deny her rule of these lands.
Naive King [Difficulty: Easy]
Get a taste of marriage.
In the second chapter be sure to take Alice as your wife, do everything else as in the achievement Emperor. After capturing the South, give the lands to our queen.
Failed Conqueror [Difficulty: Easy]
Lose the campaign.
Don’t give up lands in the second chapter. Or give it away, but still fight after the rebellion. Win the “offensive to the South” battle, gain as few units as possible, preferably 3. We choose obviously wrong answers (if we send Alexander to command the operation, he will lose two units at once, which is very much to our advantage) in the attack on the “capital of the South”, thus losing the war.
Achievements [Part 3]
Become a king who hasn’t changed anything.
No matter after which election, lose the battle in “Offensive to the South” in chapter two. Recruit as many units as possible. Recapture your castle, kill Sergio and Alexander
Betrayed by your kin [Difficulty: Easy]
Make everyone hate themselves.
No matter after which election – lose the battle in the “offensive to the South” in the second chapter. Recruit as few units as possible. Lose, while trying to retake the castle, by making wrong strategic decisions.
Exile [Difficulty: Easy]
Renounce the throne.
Be sure not to imprison Beatrice. No matter after which election, lose the battle in the “offensive to the South” in chapter two. Recruit as many units as possible. Recapture your castle, kill Sergio. A conversation with Alexander follows, in which we recognize ourselves as a bad king and abdicate.
Family King [Difficulty: Easy]
Recognize the power of family ties.
Be sure not to imprison Beatrice. No matter after which election – lose the battle in the “offensive to the South” in the second chapter. Recruit as many units as possible. Recapture your castle, kill Sergio. Next will be a conversation with Alexander, in which we promise to correct ourselves and return the kingdom to its former glory. Not without Alexander’s help.
That’s the end of the story [Difficulty: Easy]
Complete chapter 3 on any of the endings.
The description says it all, do not finish the game on the first or second chapter. Go through the third.
Quisatz Haderach [Difficulty: Hard]
Quisatz Haderach – A concept from American writer Frank Herbert’s series of novels, Chronicles of Dune, a man with the ability to look into the genetic memory of ancestors on both the female and male lines.
Go through the game for all the endings.
And that says it all, getting 7 achievements for the endings = getting this achievement.
Titles [Part 1]
Rude
By all appearances, you’re pissed off with the kids
“Chapter 1, The Garden” – Refusing to let Alexander play.
Cavalier
Even with animals, you’re courteous.
“Chapter 1, The Garden” – Escort Serpentina to the library without question.
Fighter
You once defeated an angry troll.
“Chapter 1, The Crossing” – Defeat the troll. To do this, you must run at your opponent when hit with a log.
Liar
How can I believe you?
“Chapter 1, Crossing” – Fool Finn by saying you’re the peasant they tried to kill (or lie about your rescue by saying you’re a prince).
Claymores
The clay golem could not resist the power of your fists
“Chapter 1, Academy” – Defeat the golem in the fight before entering the academy.
Alchemy Adept
You’ve brewed something that doesn’t trigger the gag reflex
“Chapter 1, Academy” – Prepare the correct potion (purple herb, green powder, gray powder).
Dancer
You possess the neuromancer technique
“Chapter 1, White Forest” – Dance to keep warm.
Survivalist
To put it mildly, you are not particularly familiar with the principles of survival in the forest
“Chapter 1, White Forest” – When you hear wolves, call for help.
Failed romantic.
You are not good at timing and act spontaneously.
“Chapter 1, White Forest” – Move over to Alice in the forest by the fire.
Master of animal handling
It’s all about being gentle and sensitive
“Chapter 1, Exam” – When you go to milk the goat, first rinse the udder with warm water and massage it.
Bomber
Everyone in the kingdom knows that you were involved in the big explosion.
“Chapter 1, Exam” – On the exam, make explosive spores instead of potions (pepper, saltpeter, goblin hat).
Graduate
You have successfully passed the exam, you even have a diploma!
“Chapter 1, Exam” – Correctly make a life force potion (pepper, garlic, stone mushroom).
Obedient Prince
“Beauty is a terrible force.
“Chapter 1, The Rich Court” – Without question agree to pretend to be Alice’s husband.
The Watcher.
You have no royal demeanor at all.
“Chapter 1, Rich Court” – Stay awake at night and peek into Alice’s room while she sleeps.
Friend of the North
At least he got a title
“Chapter 1, The Equinox” – To remain silent when the Margrave asks about something.
Defender of the Ladies
You can defend a noble lady’s honor.
“Chapter 1, The Equinox” – Get into a fight with the Margrave for Alice’s honor.
Merciful.
You spared your murderer. A worthy deed indeed.
“Chapter 1, The Equinox” – Find your assassin, when you catch him, spare him.
Avenger
Blood for blood
“Chapter 1, Fish Town” – Find your killer, when you catch him – kill him.
Prince Bombardier
Nothing is more satisfying than the sprawling bodies of your enemies
“Chapter 1, Assassin’s Camp” – Track, wait, throw explosive spores into the bonfire (Must get them from the academy).
The Prince is an Assassin.
You’ve pulled off a stealth assassination.
“Chapter 1, Assassin’s Camp” – Sneak up on a patrolman and stab him (you need a dirk and sneaking).
Expert in bandit customs
You have learned some strange bandit customs
“Chapter 1, Killer Camp” – Talk to the sentry, tell him you are one of them and wave your codpiece (needs a bandit codpiece).
The Living Prince
You returned when you were already buried
“Chapter 1, Assassin’s Camp” – Return to your castle.
Collector
You once collected an entire sack of dung. You’re so proud of it that you still tell the story around the campfire today
“Chapter 1, The Mill” – Go to the miller, declare your desire to remove the dung. Meet the cow and don’t run away.
Fist fighter
The grass is green, the sun is shining, and you’re hurting people
“Chapter 1, The Mill” – Eat at the miller’s, refuse to work and win in a fist fight.
The Cautious Prince
Adventures are not about you
“Chapter 1, The Field” – Agree to steal repousse from Sigi, steal at once and don’t listen to him.
Thieving Prince
Sometimes you don’t hesitate to take other people’s stuff.
“Chapter 1, The Field” – Steal the turnip yourself, sneaking ahead in cold blood.
The Prince is no fool.
There’s nothing wrong with logic.
“Chapter 1, The Elder’s Hideout” – In search of the Elder, go around the broken cart, look around the dugout, and yell for your grandfather. Disagree that you are at fault in front of him.
A proponent of brute force
In this life, you have to take everything yourself
“Chapter 1, Elder’s Hideout” – Disagree to help Elder, win the fight.
The Prince is a hack.
Your arsenal of stories is augmented by the one where you broke into the castle and let the waifs out
“Chapter 1, Berg” – Break into the cages where the children are sitting (left, right, left). Needs a lockpick and sneaking skill.
Distractor
Your tricks can cause confusion
“Chapter 1, Berg” – Choose to distract the guards, play them for money (even though there isn’t any) and escape.
Prince – Rat
No one trusts you anymore
“Chapter 1, Berg” – Turn in the Elder.
Diplomat
You know how to save lives with the right words.
“Chapter 1, The Road to the Abandoned Mine” – Tell the trader they’re children. Convince him to share.
The Prince is a hypocrite.
Saying one thing and doing another
“Chapter 1, The Road to the Abandoned Mine” – Telling the merchant that you can’t steal, while stealing a turnip yourself before doing so (From Sigi in Berg).
Balabaloo.
You talk a lot, but not always to the point.
“Chapter 1, Edge of the Forest” – Get lost and when asked by the guards answer that you were looking for the king’s ring.
A creative vein.
You’re close to creativity, even though you’re not very good at it
“Chapter 1, Edge of the Forest” – Jump into the bushes and dance while resisting sleep.
A daring prince
Your words can hurt anyone
“Chapter 1, Castle Entrance” – Don’t get caught by the guards in the forest, come to the castle entrance yourself. State that you only have to ask, say that you are a prince. Reply that the opponent is not out of character.
Titles [Part 2]
You have one innocent soul to your credit
“Chapter 1, The Village” – Climb the mountain, help the bandits massacre Low Rens.
Unperturbed
A good night’s sleep is the most important thing
“Chapter 1, The Village” – To sleep through the attack on Low Rens.
Fashionista
Style is you.
“Chapter 2, Southern Delegation” – Dress as befitting a king.
Peacemaker
You are righting the wrongs of your ancestors
“Chapter 2, Delegation of the Southerners” – Give up the lands you have taken.
Braveheart
You are willing to risk your life, even for a stranger….
“Chapter 1, The Village” – Help Low Rensu survive the bandits’ attack.
The King is a joker.
You are truly unflappable
“Chapter 2, Southern Delegation” – Declare war, don’t chase the Southerners. Make the joke “Almost died, what’s the matter with anyone”.
Leader
Undoubtedly, you are the leader of both the kingdom and the army.
“Chapter 3, Capital of the Southerners” – Lead the army under your command (not Alexander’s).
Master of Disguise
Logic works
“Chapter 2, Delegation of the Southerners” – Declare war, don’t chase the Southerners. Escape to your chambers and turn on logic.
Pathetic
You have no character at all. You’re willing to kneel before anyone
“Chapter 1, House of Christian” – Not to save Low Renz. On your doorstep, unsuccessfully prove you’re a prince and then ask for one last chance afterward.
Experimenter
You’re never afraid to try something new
“Chapter 1, Tavern” – Hang out at a tavern, dance (lose your heart), drink an obscure liquid.
The Prince is dirty
Why wash if you’re going to get dirty again later?
“Chapter 1, Tavern” – Help a drunken man, later in the tavern- refuse to wash.
An honorary member of the Order of Paladins.
Your revelry is becoming religious in nature.
“Chapter 1, Tavern” – Pass all trials of the Order and receive Topfhelm.
Orator
The most important skill of a king
“Chapter 2, Hike the Southerners or Intercept the Southerners” – While giving a speech (for the sake of the oath, legends will be made about me), start improvising (have the head injury skill). The main thing is to come to a battle with southerners.
Fearless
Fearlessness or courage?
“Chapter 2, Hike the Southerners” – Choose Torek’s Strategy, stand under catapult attack until the end.
Winner
Your victories are told to the children before bedtime. Everyone wants to be like you
“Chapter 2, Hike the Southmen” – Win the battle (end of chapter 2).
Hedonist
Your raison d’être in life is pleasure
“Chapter 2, Hike the Southerners” – Have fun while preparing for the battle.
Warrior
You are an example to your soldiers!
“Chapter 2, Going to the South” – Trust Torek, make a circular strike at the right moment when surrounded (you need a swordsmanship skill).
Stinky
Now you know where the feces from the castle’s latrines go….
“Chapter 1, Castle Entrance” – After you resolve the issue of not having a ring – stand at the castle entrance.
Fool
You are smart, but weak
“Chapter 1, Killer Camp” – Ask the patrolman what his suit is.
Helper
Your main enemy is the man with the problem
“Chapter 1, Troll Cave” – You need to go there with the paladins and start a fight. Run up to the wounded paladin and bring him to his senses, next, pour a flask on him.
Strategist
On your account hundreds of victories over armies of tin soldiers. So you can handle a real army, too.
“Chapter 1, Troll Cave” – Drop a log on both trolls.
Honest
Spy find
“Chapter 1, Cave of Trolls” – Surrender to the trolls and say crooked for a servant.
Trickster
You managed to cheat death once
“Chapter 1, Troll Cave” – Talk the trolls down and convince the Duke that he is being manipulated.
Monster
Sometimes the scariest monsters are humans (c)
“Chapter 1, Ashes Cave” – Rude Lort, start a fight (or fail the lumberjack option) and win it by killing a troll.
Builder
Thanks to you, Lort’s cause is thriving
“Chapter 1, The Ashes” – Offer to help Lort. Wait for the woodcutters and offer to work with them at night, or steal tools and fight them.
Gifted Alchemist
You always use your knowledge for good, almost always
“Chapter 1, Hibara” – Make your own golem transformation potion (pure mountain air, heart of the mountain, saltpeter).
Rationalist
You reason in cold blood
“Chapter 1, The Miller” – After taking the lockpick from the Elder, break into the mill, demand an explanation from your grandfather and agree with his rational act.
Questionable Savior
You saved a man, but was such a man worth saving?
“Chapter 1, The Miller” – After taking the lockpick from the Elder, break into the mill. Save the miller from the peasants.
Heartless
Indifferent to other people’s troubles
“Chapter 1, The Field After the Battle” – Find out what’s wrong with the boy, but don’t help him.
Protector of the weak
True Kindness
“Chapter 1, The Field After the Battle” – Help a boy find his father in a mountain of corpses. Defeat the marauders.
The Prince of Gooseflesh
Hands grow from the right place
“Chapter 1, The Tower of Phoebian” – Take a break from the mysteries of the tower.
Animal Hater
The only animal you recognize is you
“Chapter 2, Rebels” – Examine the mill, the man with the dog, kick the dog.
A known coward
If it saves your life, why not?
“Chapter 2, Rebels” – Fight in the first row and escape from the battle with Abathur.
A promising nurse
You know how to cut off limbs and set bones. All for medical purposes, of course
“Chapter 2, Rebels” – After the battle, go straight to the camp, hold the patient by the shoulders.
Demon believer.
No, why?
“Chapter 1, Tavern” – Hang out at the tavern, dance (lose your heart), drink an obscure liquid, befriend demons
Reading
Reading books has developed your imagination. Now your dreams are even more interesting
“Chapter 1, The Abandoned Tower” – Read the bestiary (possibly all the books).
Titles [Part 3]
You care about your friends
“Chapter 1, Abandoned Tower” – Bring Finn to his senses when the tower starts to collapse.
Sniffer
As a kid, everyone loved to sniff and taste the world around them. But you never got rid of it
“Chapter 1, Treasure” – Open the barrels and take a deep breath.
Unconcerned
You’re not interested in other people’s problems
“Chapter 1, Micah’s House” – Sitting in the house while Micah gets beaten up.
Knight of Justice
To the subjects and the court with a crossbow at point-blank range
“Chapter 1, Mikhel’s House” – Help Mikhel deal with his brother. Accept the Duel.
Botanist
Expert at growing an oak tree in a single day
“Chapter 1, Growing Oak Trees” – Help Lowe Rens. Correct choices: chase away the birds, pour the vial on the acorn, stay out of the way of the wolf, put out the fire.
Butcher
You adore the color of blood. Other people’s blood
“Chapter 3, Wards of Healing” – Go to help the wounded and saw off an arm (have the Head Injury skill).
Master of the party
There are all sorts of rumors about your parties. They’re all true
“Chapter 3, Chambers of Healing” – After victory, go into the forest with the Order of Paladins.
He’s a real bore
Entertainment can wait, you tell yourself throughout your life.
“Chapter 3, Chambers of Healing” – After victory, stay with Torek to discuss plans.
Lord of the Whip
There are three things you can look at forever: flogging, flogging, and more flogging
“Chapter 2, Coronation” – Flog both the servant and the jester.
Crowned
You have been officially recognized as king of the north.
“Chapter 2, Coronation” – Accept the crown.
Naughty King
Your amusements give me the creeps.
“Chapter 2, Northern Realms” – To make fun of the nobles (head injury)
Naked King
The King is naked!
Chapter 2, Northern Ownership – Don’t go to the academy, swim, go along the river, fight wolves.
Savior of the Duke
To the dead either good or nothing
“Chapter 2, Thrown Wall” – Open the dungeon through the coat of arms (1-2-1). Inside, to deal with the dude on their own. Tear down the skull of the skeleton, and then give the head to the dud.
Cladder
You literally smell gold
Chapter 2, Thrown Wall – View the wall and choose the blue stone options (options 2-3).
Dependent on the opinion of others
Sometimes it is difficult for you to make a decision without any advice
Chapter 2, Army Camp – Ask the perpetrator.
Reasonable
The main thing to do is to think later
Chapter 2, Army Camp – Go to the fortress of the Order, shoot the wall and apologize.
Drunk but not broken
They say your friends ruined you
Chapter 2, Army Camp – Go to the fortress of the Order, drink with the Paladins.
A cruel ruler
Your subjects know what awaits them if they are to be forgiven
Chapter 2, Kazarmah, Screaming and punishing the soldier with a rod.
Independent
Because of these words, many maids lost their jobs
Chapter 2, Cazarma – Tell Torek you want to go through the possession alone.
Real Paladin
You see friends only as companions
Chapter 3, Fortress of Paladinov, declare that you want to drink.
Dushegub
The war has its laws
Chapter 1, White Forest – Select a pair of the student.
Bloodthirsty
The war has revealed you on the unpleasant side
Chapter 3, Gorge – When seizing the fortress, deceive Yuzhan.
Suspector
Your investigative methods are controversial but effective
Chapter 2, Poke Beatrice, Peatrice, Peatrice, can be stealthy (can be and without) and go unnoticed.
An older amateur
Experience is the most important thing in women
Chapter 2, Poke Beatrice, Wait until she enters rest, confess love and insist on it. “You have to have the skill “head injury”
Don Joan
There is no woman who can resist your charm
Chapter 2, Royal Garden – Go to the fountain and flirt successfully.
Lover Woe
You don’t meet women because they run away only by envying you
Chapter 2, Royal Garden, Go to the fountain and fail flirting.
Rescue
You have a real pleasure when you help people to deal with problems
Chapter 2, Royal Garden, Find in the labyrinth of a peasant and help him get out (from, forward, left, left, left, right, left, left, left, forward).
History expert
It is important to know in order to understand what you rule
Chapter 2, Victor Room – Listen to Victor, knock on the room. To begin to suspect him, and then to say that Victor made the right decision.
A cruel judge
You are famous for the bloody courts
Chapter 2, Dunica, Put Beatrice in prison. As a punishment, give it to the dogs.
Merciful Judge
Even a hardened criminal is worth forgiveness
Chapter 2, Dunica, Put Beatrice in prison. As a punishment, cut off the head.
Justice
May everyone be rewarded for his merit
Chapter 2, Dunica, Put Beatrice in prison. To bring the case to court.
Non-Person
Blood? Ew!
Chapter 2, Dunica, Put Abatur in prison. Faint at the sight of the body of the guard.
Indifferent
Did someone get sick or die? Maybe someone suffers? You don’t care
Chapter 2, Dunica, Put Abatur in prison. Don’t be surprised by the body of the guard.
Dull King
You tend to be self-flagging
“Chapter 3, Nearby Castle” – To give in to reflection and ask “Why am I?”
Professional fighter
As a child, you were trained to knock out a fool from servants and peers
“Chapter 2, Western Ownership” – Participate in the holiday.” Strong, train with Gundo, tear off
Unsurpassed actor
Stanislavski School, whoever it is
“Chapter 2, Western Ownership” – Participate in the holiday.” Smart, rehearsal with trolls, go against their script.
Titles [Part 4]
Your dances brought the castle many broken vases and feet of servants
“Chapter 2, Western Ownership” – Participate in the holiday.” Strong, help the old man and repeat the movements of the dance.
A freaky joke
Your sense of humour is difficult to find, easy to lose and cannot be forgotten. Although not, only one
“Chapter 2, Western Ownership” – Participate in the holiday.” Smart, help Michael, make jokes and listen carefully.
Caesar
The main thing is not quality, not quantity! But that’s not exactly
Chapter 2, Kazarma – Take both the investigation and the preparations for war.
The King is a lover
You melt the cold heart of the Countess of the North
Chapter 2, Northern Ownerships, not to get fencing, but to talk to Alice. Massage, calm reaction, and battle with the wolf.
The King is wednesday
Your patience can be envied
Chapter 2, Eastern Ownerships – Decide to repair the wall and, by sponsoring the deceiver, wait until the end for it to be built.
King Joffrey
And who you were such a person…
Chapter 2, Eastern Ownerships – Take a divorce for the fortress, put the masters and shoot it (need a crossbow).
Everlasted
Descendants will remember you when they look at the statue
Chapter 2, Statue of Einhard, Build your own statue.
The King who screamed
You are just like a boy from a fable
“Chapter 2, Eastern Ownership” – In the process of re-education, Paladinov shout, “The Southern people are coming!”
Good friend
An indestructible link between you and Serpentina
Chapter 2, Home of Sadovika, Don’t kiss Serpantina.
Golden mouth
You know how to raise morality
Chapter 2, Nizina, Shout at the soldiers when their colleagues began to sink.
Visual
You still learn and learn to negotiate
Chapter 2, Nizina, Scare Phibian the Guardians.
Good romance
No one will stand before your courtship
Chapter 2, House of Sadovnik – Kiss Serpantina at the end of the walk.
Padun
You just fall from a high altitude often
Chapter 2, Victor Room, Get out and fall off the balcony.
A promising knight
You have proved that you can come out of a great murder machine and protect the weak
Chapter 2, Court of Abatura, Losing Abatur in the Battle of Respect.
The thunderstorm of knights
If you had taken the case seriously, there would be no knights in the kingdom
Chapter 2, Court of Abatura, Win Abatura at the Battle of Respect.
The King of the Kitchen
Everyone knows what you cook as a god
Chapter 2, Library – have the skill of Alchemy, fried meat (Wolf Cherm – Red Mushroom – Meat).
Inspirator
You believe in the power of people and help them to get better
Chapter 3, Dremac Forest – Make Sigi (in the second chapter to grab the Older) defeat the lesion (not to help him) and proclaim him commander.
Deceived
Now you know how to trust someone
Chapter 3, Dremo Forest – Listen to the Senior (second chapter to grab Siga) when you go to the street detachment.
Monster Killer
The forests are almost safe now
Chapter 3, Dremac Forest — Kill Leshi (tactics must be skilled: fight, sword, scattered, archers).
Understanding
Your friends ' opinion is important to you
Chapter 3, Academy – To do this, you have to put Callistrat – Finn. To agree with him that students are not soldiers. At the same time, winning the battle with Yuzhani, because otherwise he will give the students himself.
Cannibal
Your subjects serve you even after death
Chapter 3, Academy – Agree to find explosive disputes, go to the mine yourself, eat a corpse in a pit.
Deviant
The opinion surrounding you is nothing
Chapter 2, Southarian Delegation — Listen to advisers, and still give the land to Southam.
Naive
You are confident of everyone ' s integrity, so everyone uses it
Chapter 3, Old Mines, Kill Alrica at the end of chapter 1. Come to negotiate, believe the bandits.
Good
You do not approve of violence in any form!
Chapter 1, Hibara, – To drive a student away to rats.
Thunderstorm of bandits
They want to meet you least
Chapter 3, Western Properties, Winning a bandit in a duel.
Collector
You collect any ♥♥♥♥♥♥♥♥, because it can be useful
Chapter 3, Fortress of Paladins, to go to search for the Paladins, to take a toy in the burned village.
Dumbled
Drinking What I Hits…
Chapter 3, Cristian Village, Help Christian with the bandits, leave soldiers ambushed. Talk to the leader, play the game and drink.
Last Commander
You have the last hope of the campaign
Chapter 3, Capital of Southang, Allow Alexander to command the attack
Brave King
One day, someone will write a fairy tale where you will be the main character
Chapter 3, Capital of Southman, Go according to the plan of the Serpantina and go with it.
Emperor
You have been called for your conquests
Chapter 3, Southarian delegation – Take the capital by force.
Xerxes
Even nature has an obligation to obey you!
Chapter 3, Passage in the rocks, Lost and beat rocks with whip.
Unsuccessful stealer
The adventure does not always end with a reward
Chapter 3, Aisle in the Rock – Borrow the city and search it by soldiers.
Vazunchik
I found not what I was looking for
Chapter 3, Passage in the Rock – Take Serpantina on a hike, let her father talk about it.
Inquisitive
Now you know the past of Serpantina.
Chapter 3, Callistrat Visit – Listen to him. To do this, he must remain alive in the garden with a serpentine-spatine to talk about what you ask Callistrat to make potions of memories. The event itself will happen after the inspection of the passage in the rocks and before the attack on the capital.
Lost Hope
Nothing, life does not end there
Chapter 1: Go to the village by a peasant, missing every chance of returning to the castle.
Volva
To achieve the goals, you are ready to overcome your experiences
Chapter 3, Nearby of the Castle – To give in to reflection and to finish them by kicking out Yuzhan.
Titles [Part 5]
You know what a siege weapon is and what side it is to have to the walls
“Chapter 3, Nearby of the Castle” – Good besiege your castle (>=4 detachments).”
Mathershnik
Everyone knows what word you say first
Chapter 3, Nearby of the Castle – Try to attack through a secret passage.
Familyan
There is nothing stronger than a family
Chapter 3, Last Battle, Don’t plant Biatrice, help Alexander and agree with him.
The Bosses Killer
Enemies are fat, and give your life a highlight more intensively
Chapter 3, Last Battle – Watch Sergio kills Alexander. Next to deal with Sergio.
The genus killer
Your hands are sprinkled with the blood of relatives
Chapter 3, Last Battle, Kill Alexander after an attempt to negotiate.
Team Player
Without a team of loyal people, you will not take the castle
Chapter 3, Nearby of the Castle, Listen to everyone and agree on a plan.
Fatalist
You are convinced that it is impossible to change your destiny
Chapter 3, Last Battle, Take your fate from a soldier who asks to surrender. (break to the garden -> move with the guard -> participate)
The King of Barbarians
Something is wrong with you
Chapter 3, Last Battle, To Distort Sergio and Alexander, Kill his brother.
A devoted king
It is difficult to be king, everybody wants to occupy your throne
Chapter 3, Nearby of the Castle – Lose the battle, go to prison and die on executions.
Impulsive
You decide quickly and without thought
“Chapter 2, Coronation” – Cry out “Go over!” to Ambassadors from the South.”
Knight of sheet and branches
The care of nature and the smaller brothers has become your primary royal priority
Chapter 3, Cave of Trolls – To agree to be a babysitter for the duck, to let them run to Mom (then you can’t take troll squad).
Furry babysitting
You can handle a child of any kind
Chapter 3, Cave of Trolls – Agree to become a duck babysitter, save most of them.
Great combinator
You have a little people and you use it
Chapter 1, Holm – Have rich clothes. Tell the loan that you have a lot of money.
The future commander
You have received your first fighting scars as a child
Chapter 1, Beginning – Require toys.
Beginning Tracerer
A broken branch, a grass, a trail of the beast. Now you notice what you haven’t seen before
Chapter 1, Deep of the Forest, will be with Michael.
The King of Level 2
A whole level!
Chapter 2, Oak – After examining the Western possessions and following the McFgraph branch, go to the oak. To insist that Low Renz leave (twice left, 1 to right, whatever you want). After, choose wisdom from the oak. Low Renz must be alive and the oak is grown.
Skills
The killers left a ugly scar on your face. It is difficult to know the former prince
Chapter 1, Library – Get this skill anyway. Gives during the attempt on your life.
The skill can be removed by returning to the lock and looking in the mirror.
Head injury
You are often tormented by headaches and sometimes you carry the hell
Chapter 1, Crossing – To enter into a fight with a troll. Try to avoid Lorta logs (perhaps just losing)
Chapter 2, Victor Room – Listen to Victor in the hallway, go to the balcony and try to grab the stone.
Alchemy
You know several recipes, you know how to cook potions and know how to understand alchemical devices
Chapter 1, Exam – Continue training at the academy and produce explosive disputes in class (pepper, gray mushroom, blue dust).
Tracerer
The ability to find the beast in the forest, find out where an army has moved and not get lost at night on the way to the bathroom
Chapter 1, Deep of the Forest – Will be with Michael.
Sweeping
Your gait is almost silent, and you can’t take agility
Chapter 1, Paul – Crawling cold blood on the theft of the repa.
Obesity
You like to eat deliciously and it affects your sides
Chapter 2, Coronation – Enjoy the delicacies, thinking about the hardships of life.
Fencing
You know what ripot and Klinz is. Moreover, you know how to use them in combat
Chapter 2, Northern Ownership – Camp in the yard, break into a fight and ask you to train you to fencing. To do this, I have to answer the questions: I have to keep it relaxed, half a minute, at the distance of the blade. If you have the skill of obesity at this point, you can remove it. And you can not clean, but learn secret techniques of a fencing fencing fence.
Tactics
You saw terrible fighting and you received a baptism. Now you are able to command competently on the battlefield
Chapter 2, Rebelmen – Choose commanding on the hill, archers, salaries, dispersal, cut off the vanguard, the salvago of fire arrows.
Chapter 2, Offensive on South Southern — Choose your tactics, take your enemies into the environment. To defeat the battle.
Items
The trickquetre on the flat surface of the ring symbolizes the three counties that form the kingdom
Chapter 1, Beginning – You will get at the beginning anyway. After the story turns with loss and return at the end of chapter one, you can sell at the time of your wedding.
Gloves
Gloves made of tight skin of an unknown animal. Such is the only way students of the academy are
Chapter 1, Academy – Ask how to use the instruments in preparation for the exam.
One-year snowflake
Gloves made of tight skin of an unknown animal. Such is the only way students of the academy are
Chapter 1, White Forest – Select from the student/find Alice and say you need a snowflake. You may lose if you take the exam at the academy.
Iron Core
Short but Dangerous Short Weapons
Chapter 1, Field After the Battle, Find the father of a boy in a place where a lonely cake lies.
Chapter 1, Village – Help Low Rens to deal with the bandits.
Dear clothes
Nice to the touch of the nobleman
Chapter 1, Equinoxia – Change.
Cure for the Plague
A gift from the saved nobleman. Heals any disease
Chapter 1, Cut – Help the rat and make the right potion (violet grass, green powder, gray powder).
Crossbow
Simple design and enormous power. From close distance, he punches an iron armor
Chapter 1, Village – Help the bandits to deal with Low Renz. Or search the cart after the bandits attacked (sleeping it).
“A random event” – A random event may be on the hacking of the chest.” If you have a link, you will find a crossbow by opening the chest.
Explosive disputes
Goblin hat, nitrate and a mixture of peppers wrapped in simple fabric. If you set fire, it will ruin
Chapter 1, Academy – To continue training at the academy and to produce explosive disputes (pepper, gray mushroom, blue dust).
Bandit Gulf
Identification accessory of local bandits and killers. No one else wearing such
Chapter 1, Deep of the Forest – Excavate the grave of a bandit (pump) when you examine the camp.
Limit
You don’t need this key set anymore
“Chapter 1, Shelter of the Senior” – Take a quest from the Elder.”
Topfhelm
Incrusted with the helmet of the Order of Paladines. It protects well, but it is smelled. What, are they drinking from it?
Chapter 1, Taverna, – Pass the Order of Initiation. Go slowly, pretend to drink, agree to the head, set fire to the village.
Chapter 2, Eastern Ownerships – Listen to Berg Council, after which drink with the Order.
Christian boots
Great road boots. They are not tired of long walking feet, and the dangers on the roads are no longer scary
Chapter 1, Taverna, Inside the house, tell us about the killers, say, “That is right”.
The sword of the three kingdoms
A perfectly balanced sword of unknown metal. Weighs less than other swords, which saves strength in combat
“Chapter 1, Thrown Wall” – Attention!” If you play a wedding before that location, don’t sell the ring to replenish the treasury. We look at the wall and collect a picture of the coat of arms of our kingdom. Three crossing circles (sequence of cards 1-2-1). We deal with the skeleton twice, insert our prince ring into the wall hole and pick up the sword.
Black Stone
The artifact found in the Fabiana Tower. You do not know the purpose
Chapter 1, Phibian Tower – We get a lock first, then we teleport to the tower in the location. Crack the chest and get the stone.
The Bone of the Bone
A whole, smooth tertz bone, an ideal exhibit for the Museum of Anatomy
Chapter 1, Claude – After Christian instructs us to find the Order of the Paladines, we are in a hurry. We run to the location and help Grandpa find the treasure. In some places, dig out the bone and pick it from the dog. By the way, later this bone can be given to a Dudz skeleton from the dungeon in the castle garden.
Map of the gorge
A rudely drawn map of rocks where dangerous areas are marked
Chapter 3, Gorge – First, we marry Serpantine in the second chapter. After, in the third chapter in the Gorge, we will meet the boy. We send Serpantin to talk to him, get a card. It will help us not to lay in the location of the Passage in the Rock.
Crown
A two-kilogram symbol of gold and precious stones
Chapter 2, Coronation – We will receive the Crown at the beginning of chapter 2. It can be lost and returned if we pass the Castle Castle Court Chain (where Serpentina requests assistance)
Transparent potion
Drink and you will only tell the truth
Chapter 2, Library – Have the skill of alchemy, on the second floor to prepare the prescription: pepper, red mushroom, fire-tracker.
Black potion
Makes the skin stronger than the stone
Chapter 2, Library – Have the skill of alchemy, on the second floor to prepare by prescription: mountain air, mountain heart, nitrate.
That’s all. The Subjects section also adds banners. But I wrote in detail about them in the section of achievements. “Namely, “Master on all hands.”
Conclusion
Thanks again to the original creator Mich.
And that wraps up our share on Choice of Life: Middle Ages 2: Guide to Achievements, Titles, Skills, Items, and Endings. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by bxbymoon, who deserves all the credit. Happy gaming!