In this gaming guide, you will find a comprehensive list of challenges for each level in Children of the Sun. We will also provide solutions for all but two of the challenges. Keep reading to learn how to conquer these challenges and advance through the game!
Broken Home (The Virus is in their heads)
Very simple. Just get all headshots.
A Vulture (When it moves, it spreads)
The furthest cultist, behind the bonfire, is pacing. Shoot him while he’s moving.
Being Stuck (Gas Tanks make the World burn brighter)
Detonate all three cars by shooting their gas tanks. It seems kills are irrelevant. Vehicles in this game have a gas tank on both sides, so you can approach them from behind.
Removing Evidence (Bullets that burn, are Bullets that hurt)
Straightforward yet deceptively finnicky, you have to shoot your bullet through the flames on the way to a kill. However, going through the higher flames often don’t satisfy the challenge, so its best to shoot low.
Breakfast Time
No challenge. Enjoy your meal <3
Hiding Bodies (Appealing views from the top)
Shoot both birds. They are both flying in a straight line back and forth, on either side of the… barn? Gazeebo? Barneebo?
Whatever. The building.
Old Home (Open Gates through their Hearts)
Shoot one of the cultists inside through the small opening of the front door. The back door does not work.
Gallery of Heads (Two in one)
Kill two cultists with one bullet, by blowing up a gas tank. There is a truck parked on the opposite side of the camp from where you start, with one cultist who stands near it, and one who patrols past it. Wait for the patrolling enemy to come within the explosion’s radius and fire.
Occupied Village (You can see them all)
Mark every enemy before firing. All are visible from your starting location.
X
Breaking Contact (The Sun shines through)
Shoot through the bridge’s broken roof. By shooting a bird when its near the hole, you can get a good shot at the back of the riot shield cultist.
Filled with Blood (Drifting into their conclusion)
Detonate the drifting truck to the left when its near the two cultists cheering them on, to where all three die to one shot. You can pull off the distant trickshot from your starting zone if you want to be cool, but the game gives you an easy out. The car between the celebrants is too far to kill anyone when you shoot its gas tanks, so you can loiter there after shooting it and be far closer to the drifting car when it approaches.
Manufacturing Lies (Some are on the run)
The truck in the parking lot will pull out onto the road after a minute or two. Wait for it to pull out and shoot the driver or the gas tank while they’re leaving.
Losing Track (Just passing through)
This one is awful. Good luck. You have to shoot a bullet from one side to the other, threading your bullet through two full train carts. The empty beds don’t count, it has to be the actual carts. And even then, it sometimes doesn’t trigger. If there’s a more specific criteria, I’m unaware of it.
Dreaming of Redemption
No challenge, only CPTSD night terrors.
Gas Station (Most can burn, but inside they can’t)
Exactly what it says on the tin. Kill everyone with explosions, except the one inside. Start by powershotting the armored cultist inside, then hit all the gas tanks outside from there.
Main Street (350 meters are a long way)
From what I can tell, this challenge triggers at 350 meters travelled TOTAL, rather than just between two points. Including my route just to be safe.
Open Mic Night in Hell (He is blocking the entrance)
The armored cultist in the center of the building between you in the courtyard needs to be hit with a power shot. As far as I can tell this level is unbeatable without the challenge.
This is no Paradise (Through their homes)
On the first floor, three of the rooms are joint rooms, with the doors open between them. Send your bullet through all three interior connecting doorways, and the challenge will be satisfied.
Chasing Lies
No challenge.
[UNSOLVED] Idolatry (Precise deviation might get things on fire)
This one eludes me. Really and truly no clue.
Bury your Past (Avoid the Debris)
Send your bullet through the floating graves in the air and still complete the mission. Really simple.
Surveil the Dead (It’s been a long time)
The mission begins with a 45 second timer. When that finishes, four new enemies spawn in the parking lot, and the challenge is satisfied.
Enter the Heart (Consecutive prayers kill)
Kill both psychics immediately after each other with no other targets between.
[UNSOLVED] Valley Path (Direct hits hit the hardest)
Presumably, this challenge requires you to not use the Trajectory Change or Re-Aim abilities. I assumed at first it only disallowed Re-Aim, but I have now beaten it with no Re-Aim but using Trajectory Change, and it didn’t trigger. I have yet to find the solution to beating it without either.
The Temple
No challenge.
And that wraps up our share on Children of the Sun: Challenge Guide. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Dare0451, who deserves all the credit. Happy gaming!