This is a comprehensive 100% Achievement guide detailing a step-by-step walkthrough to take you from 0 all the way to 100%. If you are looking for a particular Achievement or Collectible, use Ctrl+F & type it into the search bar for more direct help. I run support & debug help on all my guides. If you have any questions, problems, or find errors in the guide itself, do not hesitate to leave me a comment & I will get back to you as soon as I am able to. Happy Hunting!
Introduction:
Achievement Breakdown: (50)
Story Related: (13)
Secondary Objectives: (4)
Character: (7)
Collectibles: (1)
Slay: (12)
Miscellaneous: (6)
Online Coop: (7)
Achievement Breakdowns for the 4 DLCs are located in the Sequences they are covered in.*
For 100% in Borderlands 1, we will need to complete at least 1.5 (but most likely 2) playthroughs of the game; you are unable to earn enough Xp to reach Level 61 in a single playthrough. While this can be completed Solo, Borderlands is an extremely fun Co-op experience & is required for at least 7 Achievements. For the most part, those Achievements can all be unlocked in the first few Areas of the game, & a full playthrough is not necessary – basically just until you kill the Boss, Sledge.
More Players means the enemies get their health & damage buffed. It increases the rate at which Weapons/Items drop, but not their quality. You may still have better odds of getting better loot, simply due to the drop frequency though. Lastly, & most importantly, the enemies do not give you more Xp when killed; there is no Xp differences between Solo & Coop.
The only Achievement that may prove a challenge is the And They’ll Tell Two Friends Achievement where you need to play a game with another Player who already has this Achievement. It is one of those “viral” Achievements. This Achievement is pretty widespread now with how old the game is, but at the same time, most people are playing the Enhanced Edition of this game & not the Original. If you need help unlocking this one, you are more than welcome to ask for a boosting partner in the Comments Section of this guide!
As a final note, the hardest Achievement in the game will be earned by killing the Raid Boss, Crawmerax the Invincible. For your “main character” that you will be taking to Level 61, I strongly consider you do some research ahead of time into Crawmerax killing builds. If you are doing Co-op, it matters a bit less, but for Solo it is extremely important; the only really viable Characters for Solo are Lilith & Mordecai. I would recommend making either of them your main… Fortunately, we are able to Respec our Skills infinitely for a bit of cash so you aren’t locked into your build.
For those interested, here is an organized list of all the Achievements/Secret Achievements. This is how I derive my Achievement Breakdowns & the first reference I create before I begin my 100% journeys.
https://steamcommunity.com/sharedfiles/filedetails/?id=3402267123
Guide contains major spoilers*.
Sequence 1: No Rest For the Wicked
2. Fyrestone Missions: 10/42
3. Approximate Level: 6/61
4. Achievements: 7/80
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Choose your preferred Character, & let us begin. Note that this guide is written as though you are playing Solo; if you are playing Co-op, take a quick scan down to Sequence 29 for the 7 Coop Achievements. Most can be earned very shortly into the game…
Note that there are Challenges in this game, but unlike all other entries in the Borderlands series, there are no Achievements for completing these except for the 12 Days of Pandora Challenge. Though there are no Achievements, Challenges are an excellent way to earn Xp & speed Level your Character; I strongly recommend trying to always be working towards these over the course of our “main playthrough”.
If you are playing Co-op, Xp for kills is shared but what is not shared is the Xp you earn from completing Challenges. Since there are less kills to go around between two or more Players, it may take longer for you to finish Challenges & earn bonus Xp – take my Level approximations with a grain of salt as I’ve structure the guide for Solo play.
Main Mission #1 – Fresh Off the Bus: Get off the bus, & we will be ambushed by our most faithful companion, Claptrap. Lead Claptrap through the outskirts of Fyrestone, & clear the Bandits out of the town to complete the Mission.
Main Mission #2 – The Doctor Is In: When the Bandits are dead, we will encounter the infamous Dr. Zed. Simply open up building 03 & speak with him to complete this Mission…
Main Mission #3 – Skags At the Gate: Zed will task us with killing five Skags that live outside the main gates of Fyrestone…
Main Mission #4 – Claptrap Rescue: As we approach the main gates, we will be attacked by Bandits, & Claptrap will become damaged. Perform a diagnostic on him, then grab a nearby Repair Kit to fix him to complete the Mission.
Main Mission #3 – Skags At the Gate: Return to our previous task, & kill five Pup Skags – return back to Dr. Zed to complete the Mission.
Main Mission #5 – Fix’er Upper: Our next Mission will task us with repairing the local Health Station. Collect the nearby parts, install them, then purchase one of the few Shields (most likely just a TDR-OBS Standard Shield) for sale to complete the Mission.
Achievement #1 – Paid In Fyrestone: Complete 5 Missions in the Arid Badlands.
All Missions in the game are considered equal for this Achievement; you have to complete all Main/Side Missions to earn the Made In Fyrestone & Made In New Haven Achievements.
Main Mission #6 – Blinding Nine-Toes: Our next simple Mission will be to dispatch any eight Bandits; we do have a Waypoint guiding us to some.
If you are playing Co-op, we can find our first Arena in the Bandit camp we are directed to called the Fyrestone Coliseum; we are able to earn the Can’t We Get BEYOND Thunderdome? Achievement here.
Main Mission #7 – Nine-Toes: Meet T.K. Baha: When we are done with Dr. Zed, he will ask us to meet another townsman named T.K. Baha. Charming.
Main Mission #8 – Nine-Toes: T.K.’s Food: To help T.K. out, we need to go & re-collect some Stolen Food that some Skags took. Collect all four pieces, & return them back to him.
Main Mission #9 – Got Grenades?: Markus will be opening up his Shop in Fyrestone now – head to it & buy some standard Grenades to complete the Mission.
Main Mission #10 – Nine-Toes: Take Him Down: Now it will be time to go after our first Boss, Nine-Toes. Blow up the barricade, & enter Skag Gully…
Achievement #2 – Discovered Skag Gully: Discovered Skag Gully.
Story Related. We will unlock this Achievement as soon as we enter Skag Gully.
Achievement #3 – Ding! Newbie: Earned Level 5.
By this point (if you completed the odd Challenge) you should reach Level 5. At Level 5, you are able to unlock your Character’s Action Skill.
There is an Achievement to kill 15 enemies using all four of the different Character’s Action Skill (except Lilith who only needs one kill for some reason). To farm the Achievements, start New Games with each Character & speed run up to this point in the game to unlock their Action Skills… Each run should take you roughly around 30 minutes each to complete; Mordecai’s will probably take you an extra 10 more minutes to do…
Farming out all four of these Achievements can be done at anytime & does not have to be done right now… just keep them in mind.
Achievement #4 – Truly Outrageous: Killed an enemy with the Siren’s Action Skill.
If you are playing as Lilith, weaken any Bandit or Skag, then activate Phasewalk to finish it off to unlock this Achievement.
Achievement #5 – Down In Front!: Killed 15 enemies with the Soldier’s Action Skill.
Outside of Lilith, Roland is the next easiest Action Skill Achievement to unlock using his Scorpio Turret. Once you are Level 5, locate large groups of Skags & aggro as many of them as you can. Throw down your Scorpio Turret, & it will kill them all. Wait for your Action Skill to recharge, find another group of Skags – rinse & repeat.
Achievement #6 – Reckless Abandon: Killed 15 enemies with the Berserker’s Action Skill.
Brick’s Action Skill plays out similarly to Roland’s for farming once you unlock it: find a group of enemies, activate Berserk, pulverize as many enemies as you can, run away to let the Action Skill recharge. Rinse & repeat.
Achievement #7 – Careful, He Bites: Killed 15 enemies with the Hunter’s Action Skill.
Mordecai’s is the most tedious Achievement to unlock… Off the bat, Bloodwing is very weak. To earn this Achievement, whittle down any Bandit or Skag until they are basically dead then activate Bloodwing to finish them off.
Kill something, run away & painfully let your Action Skill reset. Rinse & repeat to unlock the Achievement.
Main Mission #10 – Nine-Toes: Take Him Down: Back to the task at hand with your current main Character. Locate the gun stash that T.K. Baha has left behind, then enter Nine-Toes lair. Kill the Bandits in our way, then dispatch Nine-Toes himself along with his two pet Skags Pinkie & Digit.
Return back to T.K. Baha to complete the Mission.
Storage Deck Upgrades: As soon as we entered Skag Gully, we can now purchase Common SDU Upgrades for our Weapons; I recommend forking out the cash to buy these when you can, especially for your favoured Weapons…
Sequence 2: Smells Like… Off-Worlder
2. Fyrestone Missions: 22/42
3. Approximate Level: 10/61
4. Achievements: 11/80
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Main Mission #11 – Nine-Toes: Time to Collect: With Nine-Toes defeated, return to T.K. Baha then return to Dr. Zed to complete this very unnecessary Mission…
In early game as we Level up, just choose Skills that will benefit you right away rather than putting any thought into long term builds. Later on, we can Respec our Skills to make proper builds…
Main Mission #12 – Job Hunting: With Nine-Toes dead, now… we kill time in Fyrestone. Head over to the local Bounty Board to see what Side Missions are available.
Even though they are technically Side Missions, like I said before, we have to complete every single available Mission in the Base Game to earn some Achievements…
At the Fyrestone Bounty Board, we can accept the Missions: Catch-A-Ride & T.K. Has More Work – accept them both…
Main Mission #13 – Catch-A-Ride: Approach the Vehicle Station just outside Fyrestone & it will be de-activated.
Main Mission #14 – Bone Head’s Theft: Accept this next Main Mission, & as you will notice, it is Level 10 which is beyond our current Level. Unless you are playing Co-op, I don’t recommend taking this on yet.
Side Mission #1 – T.K. Has More Work: Instead, let us report back to T.K. Baha. Baha will give us two more Side Missions: By the Seeds of Your Pants & T.K.’s Life & Limb.
Both these Side Missions take place in Skag Gully.
Side Mission #2 – Why Are They Here?: As soon as we enter Skag Gully, head down to the stone overpass just past the Stores to see the green glint of a collectable Item over on a cot near a bloody wall. Collect the Bandit Data Recorder here, & we will also collect this Side Mission.
Head to the first location marked on our Map in Southern Skag Gully & collect the next Bandit Data Recorder. Then make your way North through Skag Gully to collect the second & final Bandit Data Recorder.
Achievement #8 – Rootinest, Tootinest, Shootinest: Killed 5 Rakk in under 10 seconds.
This is a very simple Achievement that can be earned at anytime we encounter Rakk. In Skag Gully, there are two locations we can encounter Rakk on our way to completing Side Missions. When you aggro them, at least 5-8 Rakk will emerge from dormant Rakk Hives.
Hone in on the Rakk & try killing them all on their first fly through at you using a fast shooting Weapon such as a Combat Rifle, Repeater Pistol, SMG, or your Action Skill.
We will have many more Rakk encounters throughout the entire game making this a very inevitable Achievement…
Side Mission #3 – T.K.’s Life & Limb: Scar can be located close to where we found the final Bandit Data Recorder. Scar has devastating melee attacks, so give ground to him the entire time & just shoot him from afar to kill him.
Once he is dead, collect T.K. Baha’s Leg.
Side Mission #4 – By The Seeds of Your Pants: As our final task for Skag Gully, we need to collect 8 Bladeflower Seeds located in the dangerous Skag gully itself. Be warned that the enemies here are Level 9+ & can be a challenge in Solo, especially if a Badass appears.
Turn in our two Side Missions to T.K. Baha, then turn in Side Mission – Why Are They Here? to the Fyrestone Bounty Board.
Achievement #9 – Ding! Novice: Earned Level 10.
After completing all aforementioned Main & Side Missions, you should be Level 10 or close to it depending on how many Challenges you have completed so far. If you are not Level 10 yet, you will be shortly…
Achievement #10 – My Brother Is An Italian Plumber: Kill an enemy by stomping on its head.
This Achievement is best earned using a Level 2 Pup Skag. Find a Pup Skag, & make sure it is the only enemy alive to make things easier, then weaken it as safely as you can. When its health is as low as you can make it without killing it… begin jumping on it. To deal damage this way, you have to physically land on the enemy which can be difficult to line up. Figure out the timing, & kill the Pup Skag with “jump damage” to unlock the Achievement.
Main Mission #14 – Bone Head’s Theft: We should be a much more appropriate Level to take on this Mission now. Bone Head will be around Level 11, & his goons will put up a fight; you need to battle defensively.
Kill Bone Head, & collect the Digistruct Module. Install it on the Catch-A-Ride & we will complete the Mission.
Side Mission #5 – Hidden Journal: The Arid Badlands: Before we continue on, report back to the Fyrestone Bounty Board & we can collect two new Side Missions. For this Side Mission, we need to find five different Tannis Journal Entries scattered around the Arid Badlands. The first two Recorders are local, but the other three will be located further West into the Arid Badlands & will be collected later…
Side Mission #6 – Get A Little Blood On the Tires: Requisition a Runner from the Vehicle Station & begin driving around the starter area of the Arid Badlands. While we drive the Runner, make an effort to runover Skags & Bandits to kill at least 10 of them this way. This is pretty simple to do…
Main Mission #15 – The Piss Wash Hurdle: With a Runner, boost over Piss Wash Hurdle to enter the second half of the Arid Badlands. Once we are across, drive over to the Northeast, & open the gate shortcut so we can get through here faster.
Though it is not the current Waypoint for the Side Mission, we can collect another Tannis Journal Entry at the top of a watchtower near the gate shortcut…
Main Mission #16 – Return to Zed: Once the shortcut is open, return back to Dr. Zed for a new Main Mission…
Completing this Main Mission will unlock our third Equip Slot to us. Keep the 12 Days of Pandora Challenge in mind now, & have your third Weapon cycle through any Weapon you still need kills for…
Main Mission #17 – Sledge: Meet Shep: Our next task is simple… go meet Shep Sanders.
We can also collect Side Mission – Shock Crystal Harvest from the Fyrestone Bounty Board.
After we meet Shep, we will be given our next Main Mission as well as two Side Missions.
Achievement #11 – Get A Little Blood On the Tires: Killed 25 enemies by ramming them with any Vehicle.
This Achievement can be easily earned by driving around the Arid Badlands & running over any Bandit or Skag you see…
Sequence 3: Come Meet Your Maker
2. Fyrestone Missions: 31/42
3. Claptraps Rescued: 1/10
4. Approximate Level: 14/61
5. Achievements: 14/80
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Side Mission #7 – Get the Flock Outta Here: Our next few Side Missions can all be found in the same location at the Zephyr Substation. To start, follow your Waypoint over to the marked dormant Rakk Hive, & kill 10 Rakk; there should be a little over 15 to 20 Rakk found here.
Achievement #12 – Master Exploder: Killed 25 enemies with Explosive Weapons.
Now that we have Runners, we can earn this Achievement very easily if you are using a Rocket Launcher Runner. Simply kill any 25 enemies using the Rocket Launcher Turret on our Runner…
Side Mission #8 – Braking Wind: Drive into Zephyr Substation now, & fight off the Bandits that have taken up residence here. Proceed to activate Turbine Brakes A, B, & C.
Main Mission #18 – Sledge: The Mine Key: Enter inside the main substation office in the center of the yard, & we can collect the key to Headstone Mine… or not?
Side Mission #5 – Hidden Journal: The Arid Badlands: Before we leave the substation, we can also collect another Tannis Journal Entry that can be found on the roof of the office building inside a large red disposal crate.
Collect the final two Journal Entries: one is found close to the gate shortcut we opened after we jumped Piss Wash Hurdle & the other is found at the Southern side of a dangerous Level 12-14 Bandit hideout. Use your Runner to crush the Bandits you encounter to instantly kill them – still be very careful though…
Turn in this Side Mission back at the Fyrestone Bounty Board, & we can collect three more new Side Missions… Scavenger – Sniper Rifle, The Legend of Moe & Marley, as well as the Circle of Death.
Return back to Shep as well to turn in our completed Side Missions for him as well.
Side Mission #9 – Circle of Death: Meat & Greet: Drive to the Mission Waypoint & meet Rade Zayben.
We are able to purchase the next tier of Weapon SDU Upgrades here!
Side Mission #10 – Circle of Death: Round 1: The Circle of Death is one of a few arena style Missions of its kind in the game. For this one, we will have to fight Waves of Skags. Round 1 should be within your ability. However we will be fighting at least one Alpha Skag which is no easy feat; if you cannot defeat it, don’t bother, & wait until you gain more Levels… It only gets worse in Round 2.
Side Mission #11 – Scavenger: Sniper Rifle: Our next order of business will be to head to the Arid Hills region. The area is big, but we only have two Side Missions to complete here; STAY AWAY FROM MOE & MARLEY! At the moment, unless are playing Co-op, these two Skags are definitely beyond us & will be saved for later…
So because of that, we will be heading to the exterior of Sledge’s Safe House where we can find the four Sniper Rifle parts. Unfortunately for us, the Mission Waypoint will only take us to the general area, & not to each part which means we have to find them manually.
Fortunately for us, it will be extremely easy – barely an inconvenience. From the front gates, begin heading around the hideout clockwise. At the base of the slope leading up the hill to the upper level, look to your right to find the Sniper Rifle Sight in some nearby rubble.
Head up the hill now, & take a right up a scrap metal ramp to get to the “lookout level”. Up here, we can see a small room with a white arrow painted on the wall pointing to its roof – jump up here to find the Sniper Rifle Stock on a barrel.
Drop down off this roof back onto the second level, & walk over towards a balcony underneath a red canvas tarp to find the Sniper Rifle Barrel out in the open on a table.
Lastly, leave the lookout level across another scrap metal bridge & we can find another small room at the top of the other slope leading down to the lower level. Pass through this room & we can find the Sniper Rifle Body on an overhang overlooking the lower level.
Achievement #13 – Discovered Sledge’s Safehouse: Discovered Sledge’s Safe House.
Story Related. Now it is time to enter Sledge’s Safe House to collect the Mine Gate Key; we will unlock this Achievement as soon as we enter the area…
Side Mission #12 – Claptrap Rescue: Safe House: Fight through the first three rooms, head up a rubble ramp to the second floor, then down some stairs back to the first floor. Kill the Bandits we face here & we will see a T-Junction in our path. The way we need to go is left, so head right instead to the dead end to find a damaged Claptrap.
Interact with it, & we will receive this Side Mission. Follow the Waypoint backwards to the Repair Kit, grab it, then fix the Claptrap up.
Claptrap Rescue #1: Saving this Claptrap will reward us with a Backpack SDU; there are 10 Claptraps to rescue in the game & doing so will earn us the Fully Loaded Achievement.
Some Claptraps will guide us to secret loot rooms after they are saved as well – this is one of those Claptraps…
Main Mission #19 – Sledge: To the Safe House: With the Claptrap rescued, we now need to push on through Sledge’s Safe House. Enter into the massive arena shaped room, & we will have to defeat the Roid Rage Psycho. Defeat them by painstakingly kiting them around the room (or get lucky & cheese the fight by hanging out in the spot we drop down into to) & we can collect the Mine Gate Key.
We will have to fight our way out of the Safe House… When we return to the Arid Badlands, we will hold off on pursing Sledge at Headstone Mine for now…
Achievement #14 – Fence: Sold 50 guns to a Shop.
This will come naturally as we play through the game; I am also pretty sure that Shields & Mods also contribute to this Achievement.
Sequence 4: The Vault Is Real!
2. Fyrestone Missions: 37/42
3. Claptraps Rescued: 2/10
4. Approximate Level: 18/61
5. Achievements: 18/80
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Side Mission #13 – Shock Crystal Harvest: Once you are around Level 13-14, it will be safe to take on this Side Mission in the Lost Cave. Enter the Lost Cave & begin locating all of the Crystal Clusters – destroy them to collect 5 Shock Crystals. There is no Waypoint to guide us to all of the Crystal Clusters, so use your ears to hear where they are while exploring; they are hard to miss. Be warned, there are Alpha Skags in this area & they are still very difficult to kill… If you are ever in serious trouble, runaway, regroup, & return to finish them off.
Side Mission #14 – Claptrap Rescue: The Lost Cave: Fully explore the first half of the Lost Cave, & you should have around 30 Shock Crystals. The next half of the Lost Cave, will be a Bandit hideout; you’ll know when you are there.
As soon as we enter the hideout, we can find a damaged Claptrap in the center of the camp out in the open. Its Repair Kit is essentially located near the very end of the area; be sure to keep your eyes open for the final Crystal Clusters as we head to it!
Claptrap Rescue #2: By the time we find the Repair Kit, we should also have all 50 Shock Crystals for Side Mission – Shock Crystal Harvest. Take the Repair Kit back to the Claptrap, & we will receive our next Backpack SDU; this Claptrap will not guide us to loot…
Side Mission #13 – Shock Crystal Harvest: Report back to the Fyrestone Bounty Board, & turn in this Side Mission once it is completed. Doing so will reward us with our very first Shock Artifact.
Achievement #15 – You Call This Archaeology?: Applied an Elemental Artifact.
Equip the Shock Artifact & we will unlock this Achievement.
Main Mission #19 – Sledge: To the Safe House: Now it is time to turn in this Main Mission if you have not already done so, & bring the Main Gate Key to the Headstone Mine entrance…
Complete the Mission, but do not enter Headstone Mine just yet, we will have just unlocked a couple new Side Missions we can complete…
Side Mission #14 – What Hit the Fan: First, head over to see Shep Sanders again, & we can receive this simple Side Mission. Shoot off the six slabs of Rakk droppings off of the turbine, kill the Rakk that come after us, then report back to Shep.
Side Mission #15 – Scavenger: Combat Rifle: Next, head to the Fyrestone Bounty Board, & we can collect this Side Mission. Similar to building the Sniper Rifle, the four parts to the Combat Rifle will not have Waypoints; they are found scattered around the Bandit hideout we found one of Tannis’ Journal Entries.
If you are approaching the Bandit hideout from the Northern side, walk onto the bridge that crosses the gorge & we can find the Combat Rifle Stock on a crate.
Cross the bridge, but before we head up a ramp to get to the upper level, take a right down a different ramp towards a lone room – the Combat Rifle Barrel can be found at the bottom of the ramp on a… barrel.
Get up to the next level, & there will be a ramp off our left going higher up, & another room to our right with a different ramp leading to a side area. Head through the room off our right & up that side ramp, & we can see a room with a Chest inside it. Walk around the outside of this room to find the Combat Rifle Sight on the ground behind it.
Return back to our crossroads, & take the “left” ramp up to the top level. Up here, without going very far, we can find the Combat Rifle Body on a nearby green crate.
Side Mission #16 – The Legend of Moe & Marley: By now, we should be a high enough Level to attempt to kill these unique Alpha Skags; if you were playing with multiple people, you may have already done this. If not, return to the Arid Hills…
Marley is a Bada$$ Alpha Shock Skag, & Moe is a Bada$$ Alpha Incendiary Skag. Perfect. If possible, try only engaging them one at a time. They will also fight Bandits if you lure them over which can give you some safe periods where you can snipe them.
Incendiary Artifact: Turning in Side Mission – Moe & Marley will reward us with our first Incendiary Artifact.
Side Mission #17 – Circle of Death: Round 2: If you could kill Moe & Marley, then you should definitely be strong enough to complete Round 2 of the Circle of Death.
The Final Round, will be slightly beyond our reach; this will most likely be our last Side Mission to complete in the Arid Badlands…
Achievement #16 – Discovered Headstone Mine: Discovered Headstone Mine.
Story Related. We will unlock this Achievement upon entering Headstone Mine for the first time.
Main Mission #20 – Sledge: Battle For the Badlands: There is not a lot to say here. Simply fight your way through the Bandits inhabiting Headstone Mine counterclockwise around the area until you take the elevator up to Sledge’s lair.
Achievement #17 – Wanted Sledge: Killed Sledge.
Story Related. Whittle down Sledge’s Shield, then lure him back towards where we first entered his boss room where the Stores are. Once he is standing outside one of the doors, open it, shoot him as much as you can, then back away to hide to let your Shields/Health recharge. Rinse & repeat until he is dead…
Main Mission #20 – Sledge: Battle For the Badlands: With Sledge dealt with, we can collect the Eridian Artifact & return back to Dr. Zed in Fyrestone.
Achievement #18 – There Are Some Who Call Me… Tim: Equipped a Class Mod for your Character.
We will acquire our very first Class Mod for our Character when we complete this Main Mission…
Sequence 5: Conquering the Badlands
2. Fyrestone Missions: 42/42
3. Haven Missions: 4/80
4. Claptraps Rescued: 2/10
5. Approximate Level: 20/61
6. Achievements: 22/80
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Side Mission #18 – Find Bruce McClane: We can now acquire our final set of Side Missions in the Arid Badlands from the Fyrestone Bounty Board. To start, let us track down where Bruce McClane is. Head to the Mission Waypoint, & we can find McClane in the basement of a small shack…
Side Mission #19 – Product Recall: Read Bruce’s Journal, & we will acquire a new Side Mission. Follow the Waypoint over to the Western end of the large Bandit hideout at Titan’s End. Enter in through a small cavern in the cliff walls (or above it) & collect the three Boxes of Cigars here.
Achievement #19 – 1.21 Gigawatts: Killed 25 enemies with Shock Weapons.
If you had the Shock Artifact equipped to your Character’s Action Skill, you should be working towards your 25 kills when you use it. Depending on who you are playing as, it may have taken you a bit to earn this Achievement (or you earned it a long time ago).
Alternatively, any Shock Barrel kills or Weapons that have the Shock Element on it will also of course contribute to the Achievement…
When this Achievement is completed, be sure to swap out your Shock Artifact for the Incendiary Artifact.
Side Mission #20 – Insult to Injury: Speaking of Titan’s End, the other Side Mission we will have collected will take us here anyways. Raid the Bandit hideout, & remove all ten Archaeologist Skulls from their mounts. Fortunately, we will have a Waypoint to lead us to each one…
Side Mission #21 – Schemin’ That Sabotage: The only other Side Mission we collected will take us back into Headstone Mine. Place Fuses A, B, & C on the central support columns to the Iridium pipeline, then get up to the detonator. Use it, & the pipeline will be destroyed.
Side Mission #22 – Circle of Death: Final Round: As our final business to address, we have one final Round to complete in the Circle of Death; you should be a more than high enough Level to do so…
Achievement #20 – Made In Fyrestone: Complete all 42 Missions in the Arid Badlands.
Turn in the your final Side Mission here in the Arid Badlands, & we will unlock this Achievement. There are 20 Main Missions & 22 Side Missions to complete here & they can all be done before we continue further into the game.
Main Mission #21 – Leaving Fyrestone: When you have nothing else left to do here in the Arid Badlands, head to the Western end of the region. Here we can link up with a green Claptrap who will open up the Transition to the Dahl Headlands…
Main Mission #21 – Leaving Fyrestone: When we enter the Dahl Headland, head up the hill from our first Vehicle Station, & we can meet Ernest – Ernest will give us our next Main Mission as well as a Side Mission we will be saving for the last here in the Dahl Headland.
We can also purchase Rare SDU Upgrades for our Weapons while in the Dahl Headland.
Main Mission #22 – Getting Lucky: For our next task, we need to rescue the man named Lucky Zaford who has been captured by Bandits at his current abode, The Last Chance Waterin’ Hole. Get to the Last Chance, & begin tearing up the Bandits we find here; one of our Mission tasks is to kill 15 Bandits… which there will be a few more than that…
Achievement #21 – Ding! Expert: Earned Level 20.
Depending on how many Challenges you have been completing in the background, this is when you will most likely earn this Achievement – maybe a little sooner, maybe a little later…
Main Mission #23 – Powering the Fast Travel Network: With Lucky rescued, our next objective will be to do exactly as the Mission title says – we will be unlocking Fast Travel between Outposts. Drive over to the two marked transformers & throw their breakers.
Once that is done, head over to the Dahl Headland Electrical Station & flip the master switch. Of course, Bandits will be using the substation as a hideout.
Once that is done, return back to Lucky to complete the Mission.
Side Mission #23 – Fuel Feud: With power up & running, we can now access the remaining five Side Missions to collect here in the Dahl Headland from Lucky’s Bounty Board. To start, activate this Side Mission & drive over to the first Waypoint near the Ludicrous Speedway.
Enter inside the small outskirts building, kill the Scythids inside, & destroy the Fuel Tank.
Side Mission #24 – Death Race Pandora: Swap your current Side Mission now to this one, & drive around the Ludicrous Speedway killing any & all Scythids you come across. Be careful as we do this as running over to many Bada$$s can destroy your Runner if you are not paying attention to your current Shields.
There are many more than just 50 Scythids here…
Achievement #22 – Speedy McSpeederton: Raced around the Ludicrous Speedway in 31 seconds.
When you have completed your first pass through of the Ludicrous Speedway & cleared out the Scythids, drive back to the entrance to the racetrack making sure you are on the opposite side of the flagged archway – this is the starting line.
For this Achievement, you need to do a full circuit of the Ludicrous Speedway & exit back out to this location in under 31 seconds. It can be done in any number of attempts so long as you start/stop here (it isn’t actually the start/stop location but it is the safest).
Sequence 6: Road Warrior
2. Haven Missions: 10/80
3. Claptraps Rescued: 2/10
4. Approximate Level: 22/61
5. Achievements: 23/80
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Side Mission #25 – Well There’s Your Problem Right There: We will be completing the next Side Missions simultaneously. To start, drive up to the top Northern end of the Dahl Headland to locate our first Fuel Pipe Valve.
Side Mission #23 – Fuel Feud: From here, drive down a little bit Southwest to find & destroy the second Fuel Tank.
Side Mission #26 – Scavenger: Revolver: Carry on further Southwest, & we can reach a small Outpost called Devil’s Gate Hill. Approach the small garage beside the Vehicle Station, & we can find the Revolver Body on the ground.
From this part, look over towards the rotating holographic sign of the burning out tire indicating the Vehicle Station. Head over to the sign, & we can see a wrecked Runner behind it on the cliff edge. Hop onto the wreck, & we can find the Revolver Body on the driver’s seat of the Runner.
Turn back around now to face the Outpost & head up the short hill above it, & we can see the green glint of the Revolver Cylinder on a metal platform attached to a weird tower. Get on top of the garage roof & we can leap over to the metal platform to collect the part.
Now climb up to enter the fenced area below the fuel storage tower. At the top on the metal platform overlooking the bottom, we can see the Revolver Sight in the open.
Side Mission #25 – Well There’s Your Problem Right There: Drop down into the fuel storage tower & we can close our second Fuel Pipe Valve. Continue down a little ways further South to a Bandit hideout where we can find the third & final Fuel Pipe Valve to close.
Side Mission #27 – Big Game Hunter: While we are at this Bandit hideout, we can collect the Skagzilla Bait…
Side Mission #23 – Fuel Feud: Swap Side Missions again, & follow the Waypoint over to where we can destroy our third & final Fuel Tank at another Bandit hideout.
Achievement #23 – Pyro: Killed 25 enemies with Incendiary Weapons.
Similarly to the Shock Weapons Achievement, if you have had the Incendiary Artifact we collected from killing Moe & Marley equipped then you will earn this Achievement sooner or later depending on how often you use your Action Skill.
Alternatively, any kills you have acquired with Incendiary Barrels, Weapons, or Grenades will also contribute to this Achievement…
Side Mission #28 – Ghosts of the Vault: Close to the Bandit hideout we destroyed the last Fuel Tank at, we can head up the nearby hill towards the Haunted Excavation site. Take the elevator down, kill some more Bandits… & we will encounter some actual Eridians… These will be a Guardian Spectre & two Guardian Wraiths.
Eridians have very high Shields, but garbage Health. Break down their Shields, & you will kill them in seconds.
Side Mission #27 – Big Game Hunter: With all other Side Missions now completed, it is time for us to take on a little… er, big, mini-boss. Skagzilla. With the bait, drop into the arena, & stake the bait down outside the entrance to Skagzilla’s cave.
Though very intimidating, Skagzilla’s size works against it as it makes its open mouth a much larger target. Any time it opens its mouth, unload your Weapon into it. When it leaps into the air for a shockwave ground pound attack, time a jump yourself to avoid the damage.
Main Mission #24 – Road Warriors: Hot Shots: This entire time, we will have been tasked to destroy 8 enemy Runners – specifically Mad Mel’s Patrol Runners. Once this is done, report back to Lucky…
Main Mission #25 – Road Warriors: Bandit Apocalypse: As of now, we have fully cleared out the Dahl Headland – short & sweet. When you are ready, drive on down & enter into Mad Mel’s boss room. When we go to exit the other side of it, the gates will close, & the fight will begin.
To start, we will have to destroy two Out Riders; when one is down, weaken the other & let your Shields have a chance to recharge if you need to as we will have no break once Mel arrives. The fight itself will be chaotic, & it will be very difficult to keep your Runner intact. Try keeping the nearby Psychos alive in case you go down, so you can Revive yourself. If you do end up dying, you are able to snipe Mad Mel before dropping back into the arena.
When Mad Mel is defeated, we can carry on to the Transition zone & speak with another green Claptrap to activate it – enter into New Haven.
Sequence 7: You Tried Mercenary Work?
2. Haven Missions: 20/80
3. Claptraps Rescued: 4/10
4. Approximate Level: 24/61
5. Achievements: 25/80
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Main Mission #25 – Road Warriors: Bandit Apocalypse: New Haven is our new central hub, & will be for the rest of the game. Apart from some rogue Bounty Boards, we will be receiving the bulk of all our Side Quests here…
Head over to see the acting authority here, Helena Pierce, & turn in this Main Quest. We will receive our final Weapon SDU & be able to equip all four Weapons now.
Main Mission #26 – Power to the People: Our next task in New Haven is an easy one, just head over to all 5 Generators around the town & turn them on.
Our next Main Mission will take place in the Rust Commons, hold off on that for now…
Scooter: Claptrap may have informed you over the radio, but the local mechanic Scooter, has some new Side Missions for us. He won’t be marked on the Map, but he can be found in New Haven next to the Vehicle Station.
Speak with him & we can collect Side Missions: Scooter’s Used Car Parts, Is T.K. O.K., & Up to Our Ears.
Markus: Next head over to where the two local Shops are & we can enter inside a building with two holographic signs of Markus’ face on it. Inside, we can find… well… Markus. Speak with him, & he will give us Side Mission: Firepower: All Sales Are Final.
New Haven Bounty Board: Our next stop will be at the New Haven Bounty Board located near the local Health Station. Here we can collect Side Missions: Scavenger: Submachine Gun, Like A Moth to Flame, Hidden Journal: Rust Commons West, King Tossing, & Corrosive Crystal Harvest.
Side Mission #29 – Claptrap Rescue: New Haven: While standing at the Bounty Board, we can hear a Claptrap in distress. Look immediately beside the Bounty Board to spot him. Parkour onto the roof with the marked Waypoint, or just jump up from the ground & grab the Repair Kit through the balcony railing. Either way, get the Repair Kit & bring it back to the Claptrap.
Claptrap Rescue #3: Saving this Claptrap will reward us with our next Backpack SDU – this one will guide us to loot.
Side Mission #30 – Is T.K. O.K.?: Before we continue on, we will actually be going back. Use the Fast Travel station in the center of town, & return to Fyrestone. Head on up to T.K. Baha’s shack, & he won’t be in his usual spot…
Side Mission #31 – Like A Moth to Flame: Next, drive to the Waypoint & light the 3 marked Torches. When we do… DRIVE. Mothrakk is a massive Rakk mini-boss & should not be fought at a close range. To cheese this fight, drive all the way back to where the Piss Wash Hurdle offramp is. Get out of your Runner, crouch, & hide underneath the lip of the offramp. Here, we can lure Mothrakk over to a pretty close range & get some good damage in while also being relatively safe from all of her attacks.
Achievement #24 – Paid In New Haven: Complete 5 Missions in the Rust Commons.
Interestingly, the Main/Side Missions we complete in the Dahl Headlands do not seem to contribute to this Achievement apart from the one we turned in to Helena when we first arrived…
Side Mission #32 – Corrosive Crystal Harvest: Similar to the Lost Cave, we will have another Crystal Cluster destruction quest, this time in the Tetanus Warrens located West of town. Like before, search around the area & locate at least 10 Crystal Clusters to get 50 Corrosive Crystals.
Side Mission #33 – Claptrap Rescue: Tetanus Warren: As we explore the Tetanus Warren, we will encounter a new enemy type, Spiderants. After our second encounter with them, we will be in an open area with three different paths we can take into some Bandit hideouts. Head over to the Westmost path that leads to a dead end Bandit hideout, & we can find a damaged Claptrap near its entrance.
The Repair Kit is found further into the area; you can bring it to the Claptrap when we are backtracking out of here after completing the next Side Mission…
Side Mission #34 – King Tossing: As our final order of business in the Tetanus Warren, we have a mini-boss to take on: King Wee-Wee.
Claptrap Rescue #4: Bring the Repair Kit back to the Claptrap & fix him up for a new Backpack SDU – this one will not guide us to loot…
Corrosive Artifact: Turning in Side Mission – Corrosive Crystal Harvest will reward us with our final Elemental Artifact (if you have not gotten lucky & collected one earlier). Be sure to equip it, & start working on your 25 Corrosive kills…
Achievement #25 – 12 Days of Pandora: Master the technology of Pandora.
Now that we have a consistent source of Caustic damage, there is nothing preventing us from completing the 12 Days of Pandora Challenge & unlocking this Achievement. Your current progress can be monitored in the Challenges tab.
Main Mission #27 – Seek Out Tannis: When you are ready to continue, meet up with the Claptrap at the Transition to Rust Commons West, & it will let us through.
Side Mission #35 – Up to Our Ears: Similarly to how it was in the Dahl Headland, for convenience, we will be jumping around between Missions as their objectives change through out the area. To start, let us drive over to the Rust Commons Sump Station & destroy the two corks blocking off the drainage pipes…
Side Mission #36 – Hidden Journal: Rust Commons West: Switch Missions now, & head up North towards the first location for yet another one of Tannis’ Journal Entries. When we approach it, we will be attacked by a unique Rakk called, Rakkinishu.
Main Mission #27 – Seek Out Tannis: While we are up here, we may as well also go speak with the lady herself at her abode & complete this quest.
Sequence 8: Eat A Beer Bottle
2. Haven Missions: 33/80
3. Claptraps Rescued: 5/10
4. Approximate Level: 26/61
5. Achievements: 28/80
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Side Mission #36 – Hidden Journal: Rust Commons West: Switch Missions again, & we will find another on of Tannis’ Journals. Head to the Waypoint, & it will be at another sewer substation that Bandits have taken over.
Continue on a little ways further Southwest to find another one in a small… crazy person shack.
Side Mission #37 – Scooter’s Used Car Parts: Swap Missions & continue heading further South through the Rust Commons. To progress, we will have to enter a large Bandit hideout where we fortunately have two Side Missions to do.
Clear the camp (be warned, there are two Gatling Turrets here) & search around for the scrap Runner parts – our Waypoint will lead us to them all.
Side Mission #38 – Firepower: All Sales Are Final: While we are looting around for the Runner parts, we can also collect the Weapon Shipment Invoice for Markus…
Achievement #26 – Facemelter: Killed 25 enemies with Corrosive Weapons.
Since we have the Corrosive Artifact, we were able to begin chipping away at this Achievement. Most likely, you earned it much sooner…
Achievement #27 – Discovered the Scrapyard: Discovered the Scrapyard.
Story Related. When we are finished collecting the Runner parts, we may as well enter into Earl’s Scrapyard since it is right here.
Main Mission #28 – Meet ‘Crazy’ Earl: Fight through a couple Skags at the entry to the scrapyard, & blow up the blockade so we are able to go speak with the man himself.
Main Mission #29 – Get Off My Lawn!: Before Earl will help us, we need to help him. This is a simple Mission, & we will be completing it naturally while we also complete the Side Mission he gave us…
Side Mission #39 – Today’s Lesson: High Explosives: There are two sections of Earl’s Scrapyard: a Northeastern Bandit hideout & a Southeastern Bandit hideout. Our Waypoint while take us to the Southeast one. Collect the C-Charge, then place it on their water tower to destroy it.
Side Mission #40 – Claptrap Rescue: Scrapyard: Before we return to Earl, though we do not have the Mission yet, make your way up to the Northeastern Bandit hideout now. As we fight through a few sections of this area, come to a short crossroad that loops to the same Bandit camp which is two small huts. Defeat the Bandits, & look under the red canvas stretched in between the two huts to find a damaged Claptrap.
Naturally, the Repair Kit can be found at the very far end of this whole area.
Claptrap Rescue #5: Bring the Repair Kit back to the Claptrap & we will receive a new Backpack SDU – this Claptrap will not take us to loot as well…
Achievement #28 – Weapon Aficionado: Reached Proficiency Level 10 with any Weapon type.
As we play through the game, ideally, you will have a favoured Weapon type that you like to use most; some of that depends on the Character you are playing as too. Regardless, it is good practice to try to focus most of your attention between one to two Weapons & to earn the bulk of your Proficiency.
Weapon Proficiency is unique to Borderlands 1 & can give you some pretty awesome bonuses while using said Weapon. Anytime you earn Xp while holding a Weapon (not strictly killing enemies with it) you will also earn Xp towards its Weapon Proficiency. Reach Level 10 Weapon Proficiency with any Weapon, & you will unlock this Achievement.
Side Mission #36 – Hidden Journal: Rust Commons West: Return to Rust Commons West & we will polish off our last two Side Missions here. The next Tannis Journal can be found just Southeast of that large Bandit hideout close to the Outeryard Outpost.
From here, quickly bomb down the slope North, & grab the last Journal Entry.
Side Mission #41 – Scavenger: Submachine Gun: Now for our last Side Mission in the first batch we collected. Head to the Waypoint Southwest of the Aqueduct Encampment Outpost & we will enter a Bandit hideout.
As soon as we enter, we can spot the SMG Barrel on top of a large storage crate to our left.
Clear out the initial Bandits in the main area, & we can see a two story building off our right that is half blue & half red/white. Approach the building from below (you can see a different part on top of it) & we can find the SMG Magazine nearby inside a big tire.
Head through gates close to a Checkpoint & some Shops, then head up the hill. At the top of the hill we can drop down to the second floor of that building & collect the SMG Body. Near those Shops, there is a man we can interact with, but will say nothing; he is tied to a new set of arena Missions like the Circle of Death…
Lastly, get back up to the top floor of the building again & leap off of the roof back towards the hideout entrance where a rusted bridge arch is where we can find the SMG Sight at the end of it on top of a cot.
Side Mission #42 – Firepower: Market Correction: Return to New Haven if you have not already done so, & turn in our completed Side Missions. When we return back to Markus to turn in his first Side Mission, he will give us another one…
Side Mission #42 – Firepower: Market Correction: Pop back into Rust Commons West, & drive around to destroy the 6 Ammo Dumps; they can fortunately all be found in the same Bandit hideout…
Side Mission #43 – Firepower: Plight of the Middle Man: Return back to Markus, & we will receive another Mission back in Rust Commons West.
Side Mission #44 – Jack’s Other Eye: Interestingly when we accept this next Mission from Markus, Helena Pierce will also have a new Side Mission for us as well…
Side Mission #44 – Jack’s Other Eye: Since it is closer, return back to the Bandit hideout we just destroyed those 6 Ammo Dumps at, & a new Bandit mini-boss named One-Eyed Jack will appear. Kill him to complete the Side Mission; he can be very easily run over in a Runner…
Be sure to collect his Other Eye…
Side Mission #43 – Firepower: Plight of the Middle Man: Now head to the Waypoint marking the Mission location, & fortunately, all the Caches we need to destroy our once again all at the same Bandit hideout. Destroy them all, & collect the Evidence.
Sequence 9: Wastelands
2. Haven Missions: 45/80
3. Claptraps Rescued: 6/10
4. Approximate Level: 28/61
5. Achievements: 29/80
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Main Mission #30 – Hair of the Dog: With nothing else to do, it is time for us to carry on & go to Treacher’s Landing. Our objective here is simple, but there is an army of Bandits we have to fight through to complete it. Go section by section clearing out the Bandits; every Bandit killed will also drop a Bottle of Booze which we will need 24 of.
The moment you have collected the required Bottle of Booze, leave immediately; we will receive Side Missions later on that take us back to Treacher’s Landing. No sense wasting our time exploring it yet…
Fast Travel back to Earl’s Scrapyard, & turn in the Mission.
The next Main & Side Mission we receive will be in Krom’s Canyon…
Side Mission #45 – Middle of Nowhere No More: Investigate: Before we carry on to Krom’s Canyon, we will have unlocked new Side Missions back in New Haven. Go speak with Helena Pierce to collect this one…
Side Mission #46 – Missing Persons: We can also collect this Side Mission from the New Haven Bounty Board; this one can actually be completed here in New Haven as well.
Head to the Mission Waypoint, & we can complete it on the spot.
Side Mission #47 – Two Wrongs Make A Right: We will receive this Side Mission as soon as we complete the previous one, however this is yet another Side Mission that is located over in Krom’s Canyon…
Side Mission #45 – Middle of Nowhere No More: Investigate: To reach Krom’s Canyon, we must first pass through the Rust Commons East. As our first order of business here, head straight to the Middle of Nowhere. Investigate the malfunctioning Bounty Board, then go speak with Mr. Johns.
This is a very important chain of Side Missions…
Side Mission #48 – Middle of Nowhere No More: Fuses? Really?: To repair the Bounty Board here at the Middle of Nowhere, we will need to retrieve 3 Fuses from a Scythid hive to the North. Search around in Scrap Piles for the Fuses.
Collect the Bounty Board Fuses, & return them back to Mr. Johns.
Side Mission #49 – Middle of Nowhere No More: Small Favor: Mr. Johns, or should I say Hudson Johns since we are now on a first name basis, will then task us with killing 5 Spiderants… hardly even a Mission, especially since the bugs are located less than 100m away from the Middle of Nowhere…
With this Mission completed however, the Middle of Nowhere Bounty Board will now be operational, & we will have Side Missions: Altar Ego: Burning Hersey, Circle of Slaughter: Meat & Greet, Scavenger: Shotgun, & Hidden Journal: Rust Commons East…
Side Mission #50 – Altar Ego: Burning Heresy: You know the drill. Head to the marked location, & burn the first two Bandit Scriptures, then continue on further South to burn the final one.
Side Mission #51 – Hidden Journal: Rust Commons East: Swap Missions, & drive around to collect the final set of Tannis’ Journal Entries.
Side Mission #52 – Middle of Nowhere No More: Scoot On Back: Return back to Helena Pierce & turn in this simple Side Mission…
Side Mission #53 – Circle of Slaughter: Meat & Greet: Next on our list, will be to start the second set of arena style Missions. Fast Travel to the Outeryard Outpost, & return back to the Bandit hideout we previously collected SMG parts at. Here we can find Tyler Durden… er I mean Chuck Durden.
We can also purchase Rare SDU Upgrades for our Weapons here as well…
Side Mission #54 – Circle of Slaughter: Round 1: You should be strong enough to be able to take on Round 1 – instead of fighting Skags in this arena, we will be fighting Bandits.
Round 2 is a Level 29 Side Mission. You could attempt it if you have decent Weapons, but I would just recommend sitting on this one until we are stronger…
Side Mission #55 – Scavenger: Shotgun: When you are ready to head to Krom’s Canyon, we can complete this Side Mission along the way at the dam we need to pass through. To start, pass through the gate near the Vehicle Station, then immediately jump up some crates on your right to get on the dam wall to find the Shotgun Magazine.
Next cross over the walkway to the other side of the dam & head over to the small building in front of us where we can find the Shotgun Stock on a crate around the right side of it. We can also find the Shotgun Barrel be jumping on the crate to get onto the building roof.
Lastly, leap off the roof onto a steel cylinder, then leap off that to get onto the adjacent dam wall facing towards some entrenched Bandits to find the Shotgun Body. Easy.
Main Mission #31 – The Next Piece: Now we need to get to the Transition to Krom’s Canyon. To do that, we have to fight through some Bandits reinforced by automatic Gatling Turrets. These can be sniped from the dam though without them attacking us back… however there is a piloted Mulciber Mk2 right in front of the Transition so be careful for that!
Achievement #29 – Discovered Krom’s Canyon: Discovered Krom’s Canyon.
Story Related. Enter into Krom’s Canyon to unlock this Achievement.
Side Mission #56 – Earl Needs Food… Badly: There will be a “left” & “right” path to take in Krom’s Canyon. For all our Side Missions, we will head right first; follow the Waypoint through all the Bandits & begin collecting the 10 Canned Skag Meat.
Side Mission #57 – Claptrap Rescue: Krom’s Canyon: After collecting the 4th Canned Skag Meat, we will reach a scrap bridge with a Checkpoint beside it. Before we cross the bridge, search around the area behind you to find a damaged Claptrap.
Though it is not supposed to be, we can collect the Repair Kit early. Return back the way we came, to see it dangling from a rope on a scrap tower. Climb up onto the roof of the hut to the left of the tower, & we can leap off it to grab the Repair Kit out of the air; if you cannot manage it, just wait until the end of this area, & jump off the other nearby tower with the Shock Barrels on it.
Claptrap Rescue #6: Regardless of how you do it, take the Repair Kit back to the Claptrap, & we will receive our next Backpack SDU; this Claptrap will lead us to loot.
Side Mission #47 – Two Wrongs Make A Right: Follow the Waypoints, & collect the remaining Canned Skag Meat. The final can will be found directly in front of the Bandit mini-boss, Reaver’s, spawn point. He has a powerful Sniper Rifle, so be careful!
Sequence 10: Not Going to Jaynistown?!
2. Haven Missions: 56/80
3. Claptraps Rescued: 6/10
4. Approximate Level: 30/61
5. Achievements: 32/80
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Main Mission #31 – The Next Piece: Now backtrack to the start of the area, & head down the leftmost path to get to Krom…
Achievement #30 – Wanted Krom: Killed Krom.
Story Related. Of course, if Reaver was our “conventional” boss fight… Krom has to be kicked up to the twelfth gear. Before we can even reach him, we have to zig zag across walkways dodging his unique Gatling Turret. When you get close enough, you can very easily shoot his Turret down while being safe behind cover; don’t try to snipe it from afar as that will typically take you way to long…
Kill Krom, & we can collect the second Vault Key Piece.
Main Mission #32 – Jaynistown: Secret Rendezvous: Fast Travel to the Underpass Outpost, & return back to Tannis’ abode in Rust Commons West. Our next Vault Key Piece is found at the Trash Coast, but to get to it, we need to make a deal with the Bandit, Taylor Kobb.
Helena Pierce: Return back to New Haven to turn in some completed Missions, & Helena Pierce will have two new Side Missions for us to do: Relight the Beacons & Investigate Old Haven…
Middle of Nowhere Bounty Board: Now go to the Middle of Nowhere & check in at the Bounty Board to collect another two Side Missions: The New Religion & A Bug Problem.
Side Mission #58 – Relight the Beacons: To start, drive up the slope North from the Middle of Nowhere to get to North Ridge. Kill the Bandits here, then activate the first Beacon.
Side Mission #59 – Green Thumb: As we drive towards the drawbridge where we are to meet the Claptrap, we will drive under a broken pipeline. Continue on a little bit, & we will see yet another larger pipeline that is broken & we can spot a massive yellow flower growing in the muck below where the break is. Approach the flower, & we can find a man standing beside it named Stance Von Kofsky. Speak with him & he will give us this easy to miss Side Mission.
Main Mission #32 – Jaynistown: Secret Rendezvous: Head to the Waypoint now up the hill from the yellow flower, & speak with the Claptrap here to lower down the drawbridge; we now have access to the rest of Rust Commons East.
Side Mission #58 – Relight the Beacons: Ignore Taylor Kobb for now, & let’s quickly wrap up these Side Missions. Go to Overlook, kill the Bandits, & activate the final Beacon.
Side Mission #60 – Altar Ego: The New Religion: Next up, continue on through the tunnel & take an immediate left on the other side to reach an abandoned church. Kill the Bandits that arrive & collect at least 6 Pamphlets off them; there are more Bandits than Pamphlets required.
Side Mission #59 – Green Thumb: Continue further along & we can stop at a small camp where we can collect the Valve… we will need this for later.
Side Mission #61 – A Bug Problem: While we are up here, head over to the North drawbridge & we can collect a sample of Retching Seeps. When we do so, it will lure out a Spiderant Queen named Widowmaker.
Kill her, then drive all the way back down to the Southern end of the area. Here we can collect a sample from the Fetid Cauldron & summon another Spiderant Queen named Helob.
Side Mission #62 – Altar Ego: Godless Monsters: Turn in your completed Side Mission back at the Middle of Nowhere Bounty Board if you have not already, & we can collect this final Altar Ego Mission. Drive up to the Northmost location in Rust Commons East & kill the unique Scythid, Slither.
Main Mission #32 – Jaynistown: Secret Rendezvous: Now it is finally time to go link up with Taylor Kobb.
Main Mission #33 – Jaynistown: A Brother’s Love: Before he will help us, we must help him. Taylor Kobb’s first task for us will be to kill his own brother, Jaynis Kobb. Of course. Go to Jaynistown & do just that.
Main Mission #34 – Jaynistown: Spread the Word: With Jaynis dead, Taylor will task us with speaking with one of his supporters back in New Haven.
Side Mission #63 – Dumpster Diving For Great Justice: Erik Franks will give us our new Main Mission along with this very important Side Mission – we will complete this first. Simply follow the Waypoints around New Haven & locate all of Franks’ misplaced Grunt Magazine collectibles… they are very valuable…
Main Mission #35 – Jaynistown: Getting What’s Coming to You: With the Side Mission turned in to Erik Franks, now continue with the next Main Mission & we will go to collect our well-deserved reward for helping Mr. Taylor Kobb.
Main Mission #36 – Jaynistown: Unintended Consequences: Obviously, that was a trap. Kill off the goons, & report back to Helen Pierce what happened.
Achievement #31 – Ding! Hardcore: Earned Level 30.
By this point in the game having completed all Mission up until now, you should be +/- Level 30. A lot of bonus Xp is earned through completing Challenges that you will be finishing whether you meant to or not. Killing most things & using all kinds of Weapons will complete Challenges…
Scooter: Before we leave New Haven, Scooter will have Side Mission – I’ve Got A Sinking Feeling for us to collect.
New Haven Bounty Board: We can also collect Side Mission – Wanted: Fresh Fish from the Bounty Board as well.
Side Mission #64 – Wanted: Fresh Fish: Now it is finally time for us to return to Treacher’s Landing & fully explore it. Follow the Waypoint for this Mission & it will take us to baited fishing poles. Use an Explosive Weapon or a Grenade aimed at the bait, & we can collect various amounts Fresh Fish; there are six fishing poles in total we need to visit.
If your Grenade Mod isn’t great for this, simply remove it, & throw a standard Protean Grenade instead for maximum effectiveness.
Side Mission #65 – I’ve Got A Sinking Feeling…: While we catch fish, there are also three “pirate ships” we need to destroy. Each is equipped with a Mulciber Mk2 Turret which you can shoot the Bandit Thug off of, but that is optional. To destroy these ships, we need to shoot at the motor at the back of the boat. The motor is a single shot to destroy, but if you cannot see it, take shots at the large gas tank instead until it explodes to accomplish the same thing…
Achievement #32 – You’re On A Boat!: I bet you never thought you’d be here.
After collecting the last Fresh Fish from the final fishing pole, look at your Map & we can see a lone dock at the far Southeast end of Treacher’s Landing. Head around a large cliff face along the water, & we can find a secret path leading to a nondescript ship at the end of a dock. Step onto the ship, & we will unlock this random Achievement…
Sequence 11: The Crimson Lance
2. Haven Missions: 70/80
3. Claptraps Rescued: 7/10
4. Approximate Level: 30/61
5. Achievements: 34/80
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Main Mission #37 – Jaynistown: Cleaning Up Your Mess: Well… to no one’s surprise, we now have to kill the other Kobb brother – the Bandit brother, who is also a Bandit brother, turned out to be a backstabber. So, return to Jaynistown & stab him in return… You will notice that Taylor Kobb his made some upgrades to Jaynistown.
Approach the far end of the area, & two Rocket Turrets will emerge with some Bruiser support along with Mr. Taylor Kobb. Save yourself, kill them all.
Side Mission #59 – Green Thumb: With Taylor Kobb dead, we can now finally use that Valve we collected earlier & turn off the water flow through the pipeline. Do just that, & turn in this Side Mission to Stance.
Side Mission #66 – Smoke Signals: Investigate Old Haven: You’ll notice that this Side Mission has been put off for a little bit… & rightfully so. But before we carry on to the Trash Coast, we will get it done. Enter into Old Haven… & you will understand.
Side Mission #67 – Smoke Signals: Shut Them Down: We will receive this next Side Mission after completing the previous one. We now have to put out four smoke signals scattered around Old Haven. Only problem, is that the Crimson Lance have taken over the area – this will be our first taste of the challenging set of enemy types.
There is no Waypoint leading us to each smoke signal & you have to manually look for them all in the sky to navigate.
Side Mission #68 – Bandit Treasure: Three Corpses, Three Keys: Before we get too far into Old Haven, from the starting Shops when we first enter, walk towards the Northwest end of the area at the boundary to find a wall with many killed Bandits. On one of them, we can collect A Bandit’s Journal along with this Side Mission.
The first of three Bandit Keys can be found here as well.
The second Bandit Key can be found along another firing line wall just Southeast of the Apartment District smoke signal.
The third Bandit Key can be found near the Canal District smoke signal.
Once all three Bandit Keys are collected, return to the far Northern end of Old Haven & we can unlock a hut to collect… a new Side Mission?
Achievement #33 – Pandora-dog Millionaire: Earned $1,000,000.
This Achievement is cumulative & you do not need to have $1,000,000 in your possession at once. Because of this, you will most certainly earn this Achievement some point over the course of your 100%…
Side Mission #69 – Bandit Treasure: X Marks the Spot: Randomly, the map we looked at in the Bandit’s hut will guide us back to the Dahl Headland. Drive all the way to the Northmost end of the region, & drop off of the cliff ledge to see a scrap metal walkway leading down to a hut. Open it up, & we will complete the Mission.
Side Mission #70 – Circle of Slaughter: Round 2: At our current Level, we should be able to polish these last Side Missions off. Return to Chuck Durden, & participate in the next fight. Be warned though, there will be more than a few Bada$$ Bruisers participating as well…
Side Mission #71 – Circle of Slaughter: Final Round: If you are confident in your build (or team) then carry on to complete the Final Round as well. If you thought the previous Round had a lot of Bada$$ Bruisers… oh boy.
If you cannot manage this yet, just save it until later… Side Missions do not expire, even if you beat the game.
Main Mission #37 – Jaynistown: Cleaning Up Your Mess: With all Side Missions completed up to this point, it is time for us to press onwards. Go beyond where we spoke with Taylor Kobb to find his personal Claptrap who will allow us access to the Trash Coast… He is a bit sassy though.
Achievement #34 – Discovered Trash Coast: Discovered Trash Coast.
Story Related. We will unlock this Achievement as soon as we enter the Trash Coast for the first time.
When we do (or just before) we will be notified that Crazy Earl has a new Side Missions for us…
Crazy Earl: Use the Fast Travel Station right beside the Transition once we are in the Trash Coast to return to Earl’s Scrapyard. Speak with him, & we will receive Side Mission – Earl’s Best Friend.
Side Mission #72 – Claptrap Rescue: Trash Coast: Fast Travel back to the Trash Coast, & begin making your way Southeast into the area. Stick above the coastline, & we will enter into a large Bandit camp; this is the Bandit camp with the pipeline near it, not the smaller one slightly further South past it. Clear the Bandits from the camp, & go to the Southwest corner where we can find a Chest near a hut; it is close to the pipeline.
A few steps past the hut, we can hear the all to recognizable sound of a Claptrap in distress – he can be found in between the hut & a large grey container.
The Waypoint for where the Repair Kit is will be misleading. If perchance you walk straight for it, you will discover that it will be above you on top of the pipeline. Which means, we need to get onto the pipeline. Leave the Bandit camp further South then circle around to the cliff just above it to the Southwest to find a place to jump onto the pipeline.
Claptrap Rescue #7: Use the Repair Kit & fix up the Claptrap to receive our next Backpack SDU; he will not lead us to loot…
Side Mission #73 – Earl’s Best Friend: With that done, run all the way back up to where we jumped on the pipeline, but continue further West to another Bandit camp. Clear out the Bandits, & we can find Earl’s Best Friend trapped in a Skag fighting pit. Free him, & he will return back to Earl’s Scrapyard to live with Earl; we can even find him there wandering around outside Earl’s house…
Sequence 12: Salt the Wound
2. Haven Missions: 72/80
3. Claptraps Rescued: 9/10
4. Approximate Level: 33/61
5. Achievements: 36/80
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Main Mission #38 – Another Piece of the Puzzle: With our side tasks done, it is time to press on to collect our third Vault Key Piece.
Achievement #35 – Destroyed the Hive: Killed the Rakk Hive.
Story Related. If you have been perceptive during our time in the Trash Coast, you may occasionally hear a loud roar sound off in the distance… time to find out what it is. I’m sure you’ve seen those gnarly looking flesh mounds that Rakk come out of – Rakk Hives… but did you know that those have all been dormant titans?
Shoot the critical points on the Rakk Hives eyes to kill it, & we will unlock our Achievement. If you take a look at the Rakk Hive’s head or jump onto its chest after it is killed, you’ll be quite surprised…
Main Mission #38 – Another Piece of the Puzzle: With the Rakk Hive defeated, press on to collect the third Vault Key Piece.
Main Mission #39 – Not Without My Claptrap: Return to Tannis in Rust Commons West, & we will receive our next Main Mission. Unfortunately for us… we will be sent back to Old Haven to retrieve Tannis’ lost Claptrap unit.
Middle of Nowhere Bounty Board: With the third Vault Key Piece collected, new Side Missions will be available at the Middle of Nowhere Bounty Board. We will collect Side Missions: Bait & Switch as well as House Hunting.
Side Mission #74 – House Hunting: Re-enter the Trash Coast & begin making your way back down to the South end of it. At the end of the pipeline where we collected that Repair Kit, we can see a house on the waterfront. Approach the house, & we will be attacked by some Scythids; close to where they are emerging from, a unique Scythid named Bleeder will come out of a geyser of blood. It is fortunately not difficult at all…
Side Mission #75 – Bait & Switch: For the next Side Mission, continue South & around to the upper level & we can enter a Spiderant infested gorge. Approach the Waypoint, & Queen Tarantella herself will emerge from the earth. Kill her, & collect the Queen Abdomen.
Take the Queen Abdomen now to the next Waypoint, & we can lure out King Aracobb.
Main Mission #39 – Not Without My Claptrap: Return to Old Haven, & head to the very far South end of the area where the canal is – oh joy. Fight through the Crimson Lance, & free Tannis’ Claptrap to complete the Mission.
Side Mission #76 – Claptrap Rescue: Old Haven: As soon as we free Tannis’ Claptrap, we can actually save another here in Old Haven…
From where we saved Tannis’ Claptrap, there will be a single metal walkway heading over the watercourse back to the rest of the area to the North. Walk/jump across it, then begin walking to the end of the watercourse “pier” Westward. As we go, we can see a building right beside us that has a sign that has a crate with a dollar sign on it stuffed with rifles painted in red. At the West end of this building, we can see an entrance underneath another one of these signs where we can find a damaged Claptrap; this Claptrap only spawns after completing the Main Mission!
Claptrap Rescue #8: You know the drill by now, go snag the Repair Kit, bring it back to the Claptrap, get Backpack SDU.
Middle of Nowhere Bounty Board: Return to the Middle of Nowhere & we can collect our final Bounty Board acquired Mission, Side Mission – Scavenger: Machine Gun.
Main Mission #40 – The Final Piece: When we enter the Salt Flats, begin driving towards the massive digger called Thor where Baron Flynt resides. Before we enter it, drive circles around it & destroy 4 of his Out Rider Runners.
Side Mission #77 – Scavenger: Machine Gun: When the Runners are destroyed, we can now enter into Thor Digtown; enter through the Eastern entrance where the Checkpoint is located to make things easier. As soon as we enter from here, we can begin collecting the Machine Gun parts; kill the nearby Bandits first then return back to the entrance. The parts can all be found in this initial East/Northeastern half of Thor.
At the entrance, right beside the gate… to our right, will be a small ramp leading up to a lookout for the gate where we can find the Machine Gun Barrel.
Walk back to the gate, & this time hop up onto a hut nearby off our left using a short scrap metal fence. Walk along the hut roof & onto a nearby container to find the Machine Gun Stock.
Return to the gate again, & now head straight ahead to the West from it & we can see two steel silos near some Stores. There is no easy way to get up here, but there are many different ones; circle around all the structures near the silos to find places to jump up. When you do, hop across to the silos & we can collect the Machine Gun Body.
Head to the Northeast corner of Thor Digtown & we can see a hut with a blue roof near a hut with a green roof. Get on top of the hut with the blue roof using a nearby concrete barricade & we can collect the Machine Gun Magazine.
Side Mission #78 – Claptrap Rescue: The Salt Flats: Before continuing on, walk over to that hut with the green roof now & we can locate a damaged Claptrap; the Repair Kit is very easy to collect.
Claptrap Rescue #9: Bring the Repair Kit back to the Claptrap & we will receive a Backpack SDU; this Claptrap will lead us to loot.
Main Mission #40 – The Final Piece: Now it is time fight Baron Flynt & collect that last Vault Key Piece. Approach the digger from the West side, & we can walk underneath it where an elevator lift is located. Take the lift up, & before we can see Flynt, we will to defeat his merry men first… of them include the two mini-boss Bruisers, Hanz & Franz.
Achievement #36 – Wanted Flynt: Killed Flynt.
Story Related. With Hanz & Franz dead, head up to the top of Thor & take out Baron Flynt next.
Once Flynt is dead, we can collect our final Vault Key Piece… right?
Sequence 13: What the Heart Desires
2. Haven Missions: 80/80
3. Claptraps Rescued: 10/10
4. Approximate Level: 36/61
5. Achievements: 41/80
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Main Mission #41 – Get Some Answers: It’s a trap! The Vault Key Piece has been stolen by Commandant Steele, & Thor will be assaulted by the Crimson Lance. Fight your way through them & get to a Vehicle Station to escape. Once you are free, go to the Waypoint marking the Transition to the Back Door… our only way into the Crimson Lance Enclave…
This isn’t a point of no return necessarily, but we will be slingshotting through these last few Main Missions & beating our first playthrough in this Sequence; there is of course Post Game Free Roam after we beat the game.
Main Mission #41 – Get Some Answers: The Back Door is a linear area with no Side Missions or anything of note except at the very end where we will need to defeat the Crimson Lance mini-boss Master McCloud & his two Lance Royal Guard. McCloud uses a powerful Eridian 10100 Cannon, so be careful!
Side Mission #79 – Claptrap Rescue: Crimson Fastness: When we enter Crimson Fastness, there will be a Gatlin Turret at the end of a long hallway ahead of us. Destroy it, & you can see many dead Claptraps in front of the turret… except one who will still be clinging to life.
The Repair Kit can be found in the room directly East of us on the lower floor of the garage we enter.
Claptrap Rescue #10: Take the Repair Kit back to the Claptrap & we can receive our “final” Backpack SDU; the Claptrap will not only lead us to loot, but a shortcut we can now take to find Tannis!
Achievement #37 – Fully Loaded: Rescued enough Claptraps to earn 42 Inventory Slots.
After rescuing all 10 Base Game Claptraps & equipping the Backpack SDUs they give us, we will reach 42 Inventory Slots. Interestingly, some of these Claptraps have a chance to give us another Backpack SDU on the Second Playthrough & there are also Claptraps in the DLCs that can give us Backpack SDUs as well…
Main Mission #41 – Get Some Answers: Fight through the Crimson Fastness & find out where they are holding Tannis.
Main Mission #42 – Find the Echo Command Console: Find Tannis & our next task will be to find where the master control console for the Echo Comm System.
Achievement #38 – Made In New Haven: Complete all 79 Missions in the Rust Commons.
Oddly enough, after you complete Main Mission – Find the Echo Command Console & have completed all other Main/Side Missions mentioned up to this point, you will unlock this Achievement even though we still have a few more Missions to complete…
No Main Mission or Side Mission is missable; if the Achievement does not unlock now, it will after they’ve all been completed…
Achievement #39 – Discovered Crimson Lance Enclave: Discovered Crimson Lance Enclave.
Story Related. Leave the Crimson Fastness & enter outside into the Crimson Enclave to unlock this Achievement.
Main Mission #43 – Reactivate the Echo Comm System: To reactivate the Echo Comm System, we need to travel to all three Transmitter Consoles located at different Crimson Lance stations.
Once they are all activated, return back to Crimson Fastness & reboot the Echo Comm System.
Main Mission #44 – Find Steele: When the Echo Comm System is back online, Tannis will give us one final Mission – taking Commandant Steele down. Return to the Crimson Enclave & carry on back into the Salt Flats & over to the Eridian Promontory…
Achievement #40 – Discovered Eridian Promontory: Discovered Eridian Promontory.
Story Related. Fight through the Descent, & we will enter into the second last area of the game, the Eridian Promontory.
Make a point of killing any & all Eridian enemies you come across; they are worth the most Xp out of any enemy type in the entire game!
Main Mission #44 – Find Steele: When we reach the Vault… we’ll definitely take Steele down. Yup… all on our own…
Main Mission #45 – Destroy the Destroyer: When we enter the Vault we will encounter the Cthulhu demon monster, the Destroyer. This is what stands between us & the Vault’s treasure!
Achievement #41 – Destroyed the Destroyer: Killed the Vault Boss.
Story Related. To defeat the Destroyer, shoot the weak points in its tentacles as well as the obvious weak point in its large blue eye. Fight defensively & only attack when it is safe. There are no Stores around, & the purple tentacles are the only things that can potentially resupply us with Ammo.
Main Mission #46 – Bring the Vault Key to Tannis: After the Destroyer is sent back to where it came from, collect the completed Vault Key, & return back to Tannis at her home in the Rust Commons West to beat the main storyline!
51% Complete
Sequence 14: True Vault Hunter
2. Approximate Level: 54/61
3. Achievements: 44/80
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As you will notice we will not be starting the DLCs right away & instead jumping into the Second Playthrough (NG+) with the same Character. There is a very good reason for this. You will most likely be over-leveled after beating the Destroyer & you will continue to be over-leveled going into the DLCs during the First Playthrough; you may earn an extra 10 or so Levels & maybe get to Level 50 if you are lucky. After a while it will only be Xp earned through completing Missions that contribute anything of substance & we will essentially be wasting our time… we cannot reach Level 61 on the First Playthrough & starting the Second Playthrough is mandatory. There is of course nothing stopping you from doing this however, it will just add on some extra time for your 100% having to beat the DLCs twice…
On the Second Playthrough, the enemies will get a Level buff & you will continue to earn a few Levels (you will still eventually get over-leveled). But the Second Playthrough starts at Level 30, & if you played the DLCs on the First Playthrough you will hardly earn any Xp making it quite the chore to do! It is when we start the DLCs on the Second Playthrough that we will really be seeing the benefits as all enemies will always be our Level or a few Levels higher. This means you will Leveling up drastically faster & reaching Level 61 is guaranteed over the course of beating it.
While we do the Second Playthrough, I recommend still beating all Side Missions to maximize your Xp earning potential; Mission Xp is typically much higher than anything we can earn by killing enemies. Use this time as well to complete as many Challenges as you can as well for their Xp bonuses…
You are able to bounce between the First Playthrough & Second Playthrough whenever you want as well – your First Playthrough will not be overwritten. This is a very important point as we will be returning to the First Playthrough at the end of the game to beat Crawmerax instead of fighting it on the Second Playthrough…
Legendary Weapon SDUs: Since we are on the Second Playthrough, we can now purchase the final tier of Weapon SDUs as well from any Shop; these also become available during the DLCs of the First Playthrough as well…
Achievement #42 – Ding! Sleepless: Earned Level 40.
If you begin the Second Playthrough at around Level 34-36, it should take you no time to reach Level 40… you will most likely earn this sometime before defeating Sledge.
Achievement #43 – Ding! Champion: Earned Level 50.
You should reach Level 50 close to when you are dealing with Jaynistown in Rust Commons East before you are able to go to the Trash Coast (if you have been completing all the Side Missions up until now). This Achievement is also guaranteed to unlock during the Second Playthrough.
Achievement #44 – Ding! Overleveled: Reached Level 51.
This Achievement will unlock shortly after we reach Level 50 – most likely during the Trash Coast or Salt Flats while beating the Second Playthrough.
This is an Achievement acquired through owning The Secret Armory of General Knoxx DLC…
The Destroyer: When we encounter the Destroyer on the Second Playthrough, it will be Level 55 & substantially more tanky than our first battle with it.
Once it is defeated however, is when things really get interesting. As of now, enemies will be equal to or a single Level higher than our current Level. Yes, this means things will be perpetually more challenging, but it also means we will always be earning very good Xp. As well, Weapons & Items in all Shops will also be equal to or even a few more Levels higher than us meaning our odds of getting some really good loot is much more likely…
55% Complete
Sequence 15: Secret Armory of G. Knoxx
2. Secret Armory Missions: 6/43
3. Loot Midgets: 1/5
4. Approximate Level: 54/61
5. Achievements: 45/80
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DLC Achievement Breakdown: (10)
Story Related: (3)
Secondary Objectives: (1)
Character: (2)
Slay: (3)
Miscellaneous: (1)
When you are ready to begin our first DLC, go to an Outpost & Fast Travel to T-Bone Junction… It is important we start with The Secret Armory of General Knoxx first as it is the only DLC that doesn’t increase in difficulty alongside us like the others do. The Secret Armory begins at Level 50… Unlike the other DLCs as well, we will need to complete all 43 Missions (including Side Missions) to unlock the Completionist Achievement.
That being said I want to throw this disclaimer out ahead of time that if you beat the Secret Armory DLC on the Second Playthrough & plan to defeat Crawmerax on the First Playthrough, you will have to re-beat all 43 DLC Missions for the Completionist Achievement twice (with the Side Mission to kill Crawmerax of course being why we can’t earn it on the Second Playthrough). If you believe you can reach Level 61 through the Zombie Island of Dr. Ned DLC & Claptrap’s New Robot Revolution DLC, skip playing the Secret Armory & save it for when we return to the First Playthrough; you can just return back to this point in the guide.
It is also important to note that by this point (or soon to be) you will have your money maxed out at $9,999,999. Though the counter does not move, your excess money IS still being counted & does not stop. Especially after we beat this DLC, we will be fighting enemies Level 60+ & have a high potential to be killed which gets expensive & adds up. Never stop looting, & never stop selling it to boost your current cash as high as you possibly can! You’ll thank me later…
DLC Mission #1 – Scooter? But I Don’t Even Know Her: After watching the intro cutscene to the DLC, we will receive our first main DLC Mission from the infamous ex-Crimson Lance, Athena. Follow her direction, & we will meet up with good ol’ Scooter again!
DLC Mission #2 – Boost the Monster: Before we can get to Athena, we first need a set of wheels. Search around T-Bone Junction & collect the final parts to the new vehicle Scooter is working on.
Side Mission #1 – Big Crimson Brother Is Watching: After completing the first DLC Mission, we will unlock a new Side Mission off of the local T-Bone Junction Bounty Board that we can complete as we search for the vehicle parts.
Loot Midget #1 – Meat Popsicle: In the center of T-Bone Junction, there is a set of six or so houses tucked underneath the town; we need to come down here to destroy the fourth Lance Probe & to collect the X-372 Supercharger. While we are down here, head to the house furthest from where we entered that will have a locked door on one side & a Chest on the other side of it. To the right of the Chest, we can find a red Button we can push that will unlock the door; it will not turn green, but the door will to show that it has been unlocked…
Carefully open the door, open a fridge inside, & get ready to run as a unique Midget called Meat Popsicle will attack us; Meat Popsicle is a terrifying Level 61! Run back & leap up onto a broken part of the walkway we dropped off of to find safety as… enemies don’t know how to jump. Now that you are safe, just begin unloading all of your Ammo into Meat Popsicle to defeat him… Alternatively, he may just stop somewhere along the way & not chase you as well.
For the Sneaky Little Buggers Achievement we need to find & kill all 5 Loot Midgets in the DLC.
Meat Popsicle also has a random chance of spawning from any Fridge in the DLC, though he will spawn at a lower Level than the guaranteed one here…
Side Mission #2 – Wanted: Dead!: As we go to collect the Nitrous Oxide Tank for Scooter, a Crimson Lance crew pod will crash into the street & deploy some Lancer Assassins along with the Omega Assassin, Vulcana. Kill them, & Athena will mention that Atlas has put a substantial bounty on our heads.
For this Side Mission, we will need to locate & defeat the remaining four Omega Assassins that will be coming after us… The Waypoint for this Achievement is not accurate; Assassin encounters are scripted, but not revealed to us in game when this will happen. Fortunately, it is in borderline unmissable locations progressed to by completing the DLC…
DLC Mission #3 – Greasemonkey: Return to Scooter with the vehicle parts, & we get to install them ourselves… hopefully our Character knows what they are doing…
Achievement #45 – Making A Monster: Built the New Car: Monster.
Story Related. Install the parts to the Monster & digi-struct it so it is now a new permanent Vehicle we can drive using the Vehicle Stations (in this DLC).
Side Mission #3 – Core Collection: Before we leave town, head on up to Markus’s headquarters in T-Bone Junction. Speak with him, & we will receive a massive Side Mission.
To find Cores, we need to kill Crimson Lance enemies. Each one will drop a type of Core that will give us a temporary bonus: Power Cores increase our damage, Speed Cores increase how fast we run as well as giving us an Xp booster, & Shock Cores give us full Shields.
Make an effort to collect as many of these as you can when killing Crimson Lancers to save having to grind the Side Mission later…
DLC Mission #4 – You’ve Got Moxxi: Roadblock: When you are ready, deploy a Monster & we can now drive out to the Crimson Tollway. Navigate along the highway until you reach the Crimson Lance blockade; because of the homing quality of the Monster’s heavy weapon, it is an incredibly effective tool to use from afar without engaging enemies head on.
At the Crimson Lance blockade, we will need to exit our Vehicle & progress through the station on foot to disable the forcefield.
DLC Mission #5 – You’ve Got Moxxi: Moxxi’s Red Light: Pass through the Crimson Tollway & we will enter the Deep Fathoms. B-line straight for Moxxi’s Red Light…
Side Mission #2 – Wanted: Dead!: Fight through the Bandit camp & those who have set up outside Moxxi’s Red Light, & as we approach the building, a Crimson Lance crew pod will crash in front of us on the overpass.
Kill the next Omega Assassin, Hera.
DLC Mission #6 – Prison Break: Road Warrior: Enter into Moxxi’s Red Light & we will discover that Athena has been captured! Now we must break her out of prison… Pandora prison… they don’t even have soap there to drop.
Unfortunately, as you will discover, only T-Bone Junction is a Fast Travel point in this DLC with no other Outposts we can teleport to… which means we will be doing a LOT of back tracking. If you are playing Solo (& even Co-op if your partner(s) are alright with it), it can be much faster simply quitting to the Main Menu & reloading your game as you will be sent back to T-Bone Junction.
Sequence 16: Maybe Chaz Will Come…
2. Secret Armory Missions: 15/43
3. Loot Midgets: 3/5
4. Approximate Level: 57/61
5. Achievements: 47/80
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Achievement #46 – Speed Kills: Destroyed a Lancer while in a Racer.
After we meet Moxxi, Scooter will upload the Racer to all Vehicle Stations as a new Vehicle we can drive. Especially on the Second Playthrough, this is actually a difficult Achievement to unlock as Lancers are very powerful. The safest way to earn this Achievement is to whittle down a Lancers health using a Monster first, retreating to a Vehicle Station, then using a Racer to finish it off.
DLC Mission #6 – Prison Break: Road Warrior: Now it is time to go through the Ridgeway; the other major highway in the DLC. This time however, there will be two forcefields we need to disable along the way.
Side Mission #2 – Wanted: Dead!: As we go to disable the first forcefield, we will be ambushed while in the Crimson Lance station by the Omega Assassin, Minerva. This is unmissable & we have to walk through the ambush point to reach the forcefield controls…
DLC Mission #7 – Prison Break: Over the Wall: Disable both forcefields, & we will unlock this next Mission as we drive out of the Crimson Lance station. Unfortunately… there are new Side Missions available back in T-Bone Junction. Since we lack Fast Travel, it is important we get them now to save us trips later…
Remember you can simply quit to the Main Menu & reload your game to appear back in T-Bone Junction.
T-Bone Junction Bounty Board: Return back to T-Bone Junction & we can collect Side Missions: Road Rage & Power Leech.
Scooter: Scooter will also have a new job for us as well to do, Side Mission – OMG APC…
Side Mission #4 – OMG APC: Return to the Ridgeway, pass through the first Crimson Lance station then get off on foot when you reach the next Crimson Lance checkpoint. Fight through the enemies, & we can collect the Lancer Digi-struct Module; we will turn the Mission in later when we return to T-Bone Junction…
Side Mission #5 – Purple Juice!: When we enter the area, take the off-ramp from the highway off our right & begin heading Northeast. Almost immediately in the distance, you should see a large Hyperion billboard next to an on-ramp to another stretch of highway. Approach the billboard & we can spot a small shack underneath it next to a small pond.
Enter the shack, & we can find Thirsty the Midget (who also happens to be one). Speak with Thirsty, & we will receive this Side Mission.
Side Mission #6 – Power Leech: Press on further Northeast from Thirsty’s hut, & we can find a large canyon chalk full of Midgets. Fight up into the upper levels of their base, & we can collect the Bomb.
Side Mission #5 – Purple Juice!: Fight up to the overpass, & begin making your way around the Sunken Sea counterclockwise to restore flow to all of the different distilleries; reactivate the Brandybuck & Took Pumps…
As we drive around, make a point of going after any Cheta Paws you see to chip away at Side Mission – Road Rage as well.
Side Mission #6 – Power Leech: With the Took Pump activated, the Bomb planting location will be up next. Fight through the Bandit camp here & get up to the overpass above it.
When the charge is set, get off the overpass & push the detonator to destroy the powerline.
Side Mission #5 – Purple Juice!: With the powerline destroyed, return back to re-activating the remaining two Gamgee & Underhill Pumps.
Side Mission #7 – Little People, Big Experiments: Return back to Thirsty the Midget to turn in our Side Mission, & we will receive this one next; we will complete this Side Mission a tad later…
DLC Mission #7 – Prison Break: Over the Wall: Swap your Vehicle if you are not already in one to a Racer, & head to the Waypoint. Take the jump & boost through the donut shaped rock formation to reach the overpass that will take us to the Lockdown Palace.
Take the jump off of Steve’s house (heyooo) & we can enter into the prison…
Loot Midget #2 – Truxican Wrestler: As soon as we enter the Lockdown Palace, we will be in a long hallway that will eventually turn left. Before we carry on, search all Lockers you come across in this hall as one is guaranteed to have our next Loot Midget in it. There are twelve Lockers in total in this hall & each one can have a chance to spawn the Truxican…
Side Mission #8 – Claptrap Rescue: Lockdown Palace: As we fight through the Lockdown Palace, we will eventually encounter a convict Claptrap just before a garage with some Runners in it. The Claptrap is right by the entrance to it & is hard to miss if you are listening for it.
The Repair Kit is unfortunately found near the end of the area…
Loot Midget #3 – Mini-Steve: After we speak with the Claptrap, enter the garage & head over to the right side of the room near the orange coloured Runner to find a Chest. Open it, & Mini-Steve is guaranteed to come out of it.
There is also a small chance for him to randomly spawn by opening any Chests in the Deep Fathoms, Roads End, & Sunken Sea areas as well.
DLC Mission #8 – Prison Break: Try Not to Get Shanked: Now it is time for us to shank Mr. Shank… before Chaz does. When Mr. Shank is dealt with, we can collect the Crimson Lance Personal Teleporter off of him.
Side Mission #8 – Claptrap Rescue: Lockdown Palace: After we take out Mr. Shank, leave the showers & fight through the next room up to the second floor. At the end of the second floor, just before the stairs heading towards the third floor, we can collect this Repair Kit near a Shop.
Achievement #47 – Athena, Out: Rescued Athena.
Story Related. Fight through the third floor now & we can save Athena. Give her the PTD… & she will teleport to T-Bone Junction… would have been nice if we got to teleport with her.
Side Mission #8 – Claptrap Rescue: Lockdown Palace: Since we have to leave Lockdown Palace on foot, we are able to drop the Repair Kit off to the convict Claptrap.
Once this Side Mission is complete, find a Checkpoint to Save at then quit to the Main Menu & reload your game to Fast Travel back to T-Bone Junction or take the long way back…
Sequence 17: Knoxx to Admiral Mikey
2. Secret Armory Missions: 24/43
3. Loot Midgets: 4/5
4. Approximate Level: 59/61
5. Achievements: 48/80
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DLC Mission #9 – Rendezvous: Return back to T-Bone Junction & go speak with Athena at Scooter’s place. She will then give us two new DLC Missions to complete which are conveniently at the Ridgeway.
Side Mission #7 – Little People, Big Experiments: To start however, we first have this Side Mission to take care of. As soon as we arrive at the Ridgeway, drive a little ways down the highway until you are few metres past a “Midgetville” sign. Get out of your Vehicle & look over the right side of the highway to see a walkway leading down to a small lookout. Enter the room here & collect the Science Notes.
Get back into your Vehicle & drive back the way you came until you see the offramp to your left – Abomination Way. Head down the offramp leading towards our Waypoint & hop out of your Vehicle when you reach the barricades. Make the rest of the way down the ramp on foot & you will reach a suspicious garage. As soon as we enter it, we will be attacked by the giant called Motorhead… kill em.
Loot Midget #4 – Dumpster Diver: Before we leave the garage after killing Motorhead, head to the far back left corner of the room & we can see a green Dumpster. Open it, & the Dumpster Diver will emerge from it!
Side Mission #9 – This B1tch Is Payback: Return back to your Vehicle & continue down the highway to the first Crimson Lance checkpoint. Exit the Vehicle & fight through the station until you locate Commander Kyros.
DLC Mission #10 – Code Breaker: Analysis: Return to your Vehicle after the task is done, & continue on down the highway until you reach the Crimson Lance barricade which may or may not be open. Regardless, the clue is an Echo Recorder located down below the highway in one of the rooms along the under walkways area.
Side Mission #9 – This B1tch Is Payback: Further down the Ridgeway, we will encounter the second Crimson Lance checkpoint. Fight through it on foot to defeat Commander Typhon.
DLC Mission #11 – Code Breaker: Time Is Bullets: Carry on to the Sunken Sea next & make your way to the World’s Largest Bullet (you can turn in our Side Mission to Thirsty the Midget as well…). Fight through the Bandits here & we can collect the next Echo Recorder near some Shops.
Achievement #48 – Sucker Born Every Minute: Paid for a worthless tour of the World’s Largest Bullet.
While we are here, we may as well witness the glory of the World’s Largest Bullet ourselves. From the Shops, head up the nearby set of stairs over towards a small building next to the monument that has some flashing yellow arrows pointing at a collections box.
It will cost you a whopping $8,000,000 to go on the tour however. You should be well beyond the $10,000,000 at this point (the game still tracks your current money beyond it even if the tracking numbers are stuck at $9,999,999). Pay the money for the Achievement… & that is it…there actually is no tour involved. If you want the money back, you can quit to the Main Menu now before the game Saves & you will keep the Achievement, & your money…
DLC Mission #12 – Athena Set Up Us the Bomb: Go find a Checkpoint to Save your game at, & quit to the Main Menu to respawn back at T-Bone Junction. Return to Athena & collect the Detonator.
We will also receive three new Side Missions from Athena: Bridging the Gap, Knoxxed Out, & This B1tch Is Payback, pt. 2.
T-Bone Junction Bounty Board: Head over to the local Bounty Board & we can collect Side Mission – Drifter Lifter.
Mad Moxxi: Pass through the Crimson Tollway & enter into the Deep Fathoms (while we are here, kill as many Cheta Paws as you can for Side Mission – Road Rage). Go back to Mad Moxxi at Moxxi’s Redlight & she will have a new Side Missions for us called Thrown For A Loop
DLC Mission #13 – Bridging the Gap: Now it is time for us to activate the energy bridge that will gain us access to Road’s Edge.
Side Mission #2 – Wanted: Dead!: As soon as we enter Road’s End, we will be assaulted by another Crimson Lance crew pod containing Lance Assassins along with Omega Assassin, Ceresia.
Side Mission #10 – Knoxxed Out: With Ceresia dealt with, we can now begin working through Road’s End to collect General Knoxx’s discarded Echo Recorders. I love these haha.
Collect the first two of five Echo Recorders.
Side Mission #11 – Lost Lewts: To reach the third Echo Recorder, opt to travel through the canyon South of where we are at near the gondolas & not drive around to it from the East. We need to pass through the canyon on foot, & as you will notice, it is infested with Skags & Skag Riders.
In the first large area of the canyon, if you look on your Map, there will be a side passage to the East. Head to it, & it will be a stone bridgeway over towards an isolated shack. Enter the shack, & open a Chest inside to collect the Atlas Transponder Radar & this Side Mission.
Side Mission #12 – This B1tch Is Payback, pt. 2: Continue South through the canyon once we collect Lost Lewts, & we will also end up locating the next target Athena wants dead, Commander Ajax.
Be sure to collect the third Echo Recorder here as well…
Side Mission #13 – Thrown For A Loop: Before we head further into Road’s End towards the Crimson Armory, let us complete the Side Mission Mad Moxxi asked of us. Get to the Waypoint then use the nearby Vehicle Station to get a Racer. You will most likely want to use a Monster first however & clear out the nearby Drifters so we can attempt what is next safely…
Use your Racer & boost into the corkscrew ramp to “loop the loop”. This may take a couple attempts as you must pass through the entire corkscrew & not fly out the sides.
Sequence 18: But Can You Make It Epic?
2. Secret Armory Missions: 29/43
3. Loot Midgets: 5/5
4. Approximate Level: 60/61
5. Achievements: 50/80
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Side Mission #11 – Lost Lewts: To complete this Side Mission, we need to be driving a Lancer. Get one from a Vehicle Station, & drive a Lancer over to the location marked on the Screenshot to locate Stash 5. As you get closer, the scanner will have a red & blue circle; try to get both circles as small/tight as you can to better pinpoint where the Stash is. You can actually see the Crimson Lance Crate faintly sticking out of the sand where we can dig it out, once you know what you are looking for it is much easier finding the others…
Next, drive up to where Stash 1 is located in a small side pullout in the Northeast corner of the Map.
Drive across the desert to Stash 4 next in a small “squared” side area close to the Eastern exit to where we fought Commander Ajax. This one can be quite tricky to see as it is very buried with only the Chest’s edges showing.
Next we will move counterclockwise through Road’s End to reach Stash 3.
Lastly we go to Stash 2 which is back over close to where the gondolas are to find the final Chest.
Side Mission #10 – Knoxxed Out: With Lost Lewts completed, it is time to carry on to the Crimson Armory & collect our final two Echo Recordings from General Knoxx. Close to the fortress, we will have to exit out of our Vehicle to continue on foot. Before we get to far in, take some stairs up into the Crimson Lance checkpoint at the entrance of the blockade, & we can locate another Echo Recorder.
Side Mission #2 – Wanted: Dead!: Almost immediately after we leave the Crimson Lance checkpoint, we will be assaulted by the final Lancer Assassins lead by Helicon. Kill her, & we will complete this Side Mission.
Side Mission #10 – Knoxxed Out: Continue fighting through the Crimson Lance that are in our way, & collect the final Echo Recording.
Loot Midget #5 – Crimson Shorty: Our final Loot Midget can be found just before we enter the Crimson Lance Armory. After collecting Knoxx’s last Echo Recording, head down to the final “squared area” on the Map close to the Transition point. Directly North from the Transition point, we can find a Crimson Lance Chest – open it for a guaranteed spawn of the Crimson Shorty.
Achievement #49 – Sneaky Little Buggers: Killed all 5 of the Loot Midgets.
As listed in the guide, each Loot Midget has a guaranteed spawn location. Each one will also have a random chance from spawning from their associated containers such as: Lockers, Fridges, Dumpsters, Chests, & Crimson Lance Chests.
You may find some earlier than listed in the guide, or more likely, you’ll fight multiple instances of one if you are a diligent looter!
DLC Mission #14 – Armory Assault: Now it is time to finish the fight. Enter the Crimson Armory, & before we can reach the depot, we will have our final boss fight with General Knoxx. Ohhhhh… you will sure hate this boss fight in time. Before you fight Knoxx, make sure your Inventory is as empty as possible since we will be fully maxing it out in a few minutes!
General Knoxx is not very noteworthy other than he has a lot of health & even more armor. His armor makes him very weak to Corrosive damage! The further along in the fight you get, more & more enemies will join it. Makes it more tedious but also gives you more opportunities for a Second Wind. The arena is huge so use that to your advantage!
What you do need to watch out for is the Lance Combat Medics! They will deploy Lance Aid Station Scorpios which have the potential to heal General Knoxx back to full health! The side enemies are not infinite & can be all killed off as well…
When Knoxx is defeated, take the long way around, & we will reach the side entrance to the depot. The code is: Blue, Yellow, Cyan, Orange.
DLC Mission #15 – Loot Larceny: Inside the depot, place the Detonator, & as soon as the elevator takes us down we will have exactly 3:00 minutes to run around, open as many Chests as we can, & loot EVERYTHING. You will run out of Inventory space well before the timer does, but that doesn’t mean you don’t have the possibility of finding some exceptional loot – especially since we are on the Second Playthrough. Do not sit around to wait for every Chest to open before looting them & open multiple at a time before backtracking to see what is in them. Orange & Purple are good to grab without looking, maybe some Blues, but Greens & Whites should be left behind unless you can see they are worth taking. If you run out of space, pausing takes no time, & you can drop any Weapons that are not worth a lot of money.
Make sure you know where the exit is! Athena will count us down by the minute, to 30 seconds, to 10 seconds, & the final 5, 4, 3, 2, 1. At 30 seconds, you should be running to the exit if you are not already close!
Achievement #50 – Depot Demolition: Destroyed the Lance Depot.
Story Related. Roll the unskippable Credits. When the Credits finish, we will earn our Achievement. Get to a Checkpoint to Save our game, then quit to the Main Menu to Fast Travel back to T-Bone Junction…
Completing the DLC will boost enemies to a higher Level… & the loot! Unfortunately, the DLC will slow down as of now since the enemies are Level 60+, but this is for the best; more Xp, higher quality loot, especially at Shops. Frequently check out Shops to search for better gear! Alternatively, this may be where you stop the DLC & carry on to the next one saving the rest of what’s to come to blast through on the First Playthrough… because it is definitely a grind on the Second Playthrough.
T-Bone Junction Bounty Board: With the DLC Missions fully completed, we can now collect our final few Side Missions we must complete. These are: You. Will. Die., Bugged, & Circle of Duty: New Recruit.
Markus: Markus will also have a new Mission available for us, Side Mission – Mop Up. Though seemingly tedious to do, we will get the bulk (if not all) of our kills when we complete the Circle of Duty Missions…
Side Mission #14 – Stain Removal: Before we do anything, let us optimize our Xp. Travel through the Crimson Tollway to the Deep Fathoms, & visit Moxxi’s Redlight – turn in Side Mission: Wanted: Dead ! along the way…
Moxxi will give us one final Side Mission to remove some… lude graffiti that has been sprayed around the Deep Fathoms.
Sequence 19: Knoxx’s Waking Nightmare
2. Secret Armory Missions: 36/43
3. Approximate Level: 61/61
4. Achievements: 51/80
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Side Mission #15 – Drifter Lifter: Now it is time for us to clean up the areas North of T-Bone Junction. Pass through the Ridgeway & go to the Sunken Sea. When we arrive, our Waypoint will take us to the single spawn point of the Skyscraper. Use a Monster, & kill it with our homing missiles from afar. Easy.
Drifters give us an absurd amount of Xp in Post-DLC as well & are worth killing when you encounter them!
Side Mission #16 – Road Rage: While we are here, ideally, you should be quite a way through earning your 10 Cheta Paw kills (if you do not already have them all). If you don’t, carefully stick around in the Southwestern portion of the area & ambush them until you do!
Side Mission #17 – Circle of Duty: New Recruit: Oh boy. It is now time for the most difficult “arena type” Mission in the game… ignoring the Underdome. Drive to the Northern end of the Sunken Sea, & we can enter the Circle of Duty area. This is definitely an area I wish we could Fast Travel to & not have to manually get to every time…
Go to the Circle of Duty, & meet Zach.
Side Mission #18 – Circle of Duty: Cadet: Unlike other arenas, there are five separate Side Missions to complete instead of only three. Fortunately, the arena is quite large with lots of cover; really take your time, & place survivability/defence over trying to rush through. Dying means having to restart the Round over again; the enemies still alive from your last attempt may be still present as well & do not contribute to the repeat Round!
Having a powerful Corrosive Weapon equipped for this can be incredibly handy as Crimson Lance (not counting Chemical Lancers) are very weak to Corrosive!
We will simultaneously be completing Side Mission – Mop Up while we do this…
Side Mission #19 – Circle of Duty: Private: The Private Round will be Level 62; each subsequent Rounds will continue to increase in Levels maxing out at Level 65. Most likely, Private will be as far as we can go unless you have other high Leveled Players with you. If you cannot beat this one, do not worry, & Save it for our inevitable return to the Secret Armory DLC at the end of the game…
Achievement #51 – Ding! Overleveled to 11: Reached Level 61.
We can only earn enough Xp to reach Level 61 if we play the Second Playthrough. Even if you fully beat all DLCs on the First Playthrough, you may only reach Level 50-55. When you carry on to beat the Second Playthrough, the Base Game will give you almost 0 Xp since it starts at Level 30 & things will only really pick up once you reach The Secret Armory DLC.
If you beat the Base Game on the Second Playthrough as well as the Secret Armory, then you should reach Level 61 & beyond at some point before we finish it… the actual Level cap for the game is Level 69; we want to reach this before we go to fight Crawmerax…
Side Mission #20 – Mop Up: If you could not beat this Side Mission through the first two Rounds of the Circle of Duty, the best places to farm this are the Ridgeway & the Crimson Tollway. Simply travel to each Crimson Lance checkpoint & kill all you come across; the Ridgeway is the best spot for the Lance Rocketeers…
Side Mission #21 – Super-Marcus Sweep: When we turn in Side Mission – Mop Up to Markus, we will receive this new Side Mission. Yes, this is a re-run of completing Knoxx’s Secret Armory & will give us a second chance at more loot; due to the Mission’s Level, we have a much higher chance of earning very good gear from this!
Side Mission #22 – Bugged: Pass through the Crimson Tollway & the Deep Fathoms back to Road’s End on the way to the Crimson Armory. While we are here, we may as well complete this Side Mission!
Go to the Skag Rider canyon in Road’s End, & fight your way down South to the Lever. Collect it near a lone shack in the canyon, then get back up North to where the gondola station is, install the Lever, & take it up to the secret Bandit camp… full of Crimson Lance. Fight to the end of the camp, & place the bug to complete the Mission.
Side Mission #21 – Super-Marcus Sweep: With the bug planted, it is time to press on to the Crimson Armory for round two with General Knoxx. Now that he is slightly higher than our Level, this will prove to be a tedious fight.
Remember that the mob enemies that spawn alongside Knoxx as his health is weakened are not unlimited. When new enemies spawn, focus on killing them first before returning fire to Knoxx. Knoxx is very easy to get stuck on corners… Any Lance Combat Medics are your absolute top priority; you cannot allow them to heal Knoxx & undo all your hard work!
The silver lining to dying during this fight is, if you immediately re-enter the boss fight it will still counts as the same fight. Yes Knoxx will be back to full health, but any of his mob enemies you previously killed will still be dead & not respawn.
Once Knoxx is defeated, we will get to replay the depot-loot-fest. The potential for getting very powerful loot is extremely high due to our Level!
Sequence 20: It’s Like Christmas!
2. Secret Armory Missions: 39/43
3. Achievements: 51/80
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Side Mission #23 – Local Trouble: Turn in Side Mission – Super-Marcus-Sweep, & he will give us this next farming Mission. Prisoners can be killed inside the Lockdown Palace while it is best to kill Midgets/Skags in the canyons in Road’s End & Sunken Sea; though the Ridgeway is way worse to travel than the Crimson Tollway, I recommend doing all the Midget farming in the Sunken Sea.
For Lockdown Palace, I recommend fighting up to where Chaz is & a little bit further into the laundry, but opting not to drop down into the showers where Mr. Shank is. By this point you should have around 40/50 Prisoner kills. Mr. Shank is a pain, & it will lock us into completing the entire rest of the Lockdown Palace which will be more kills/effort required. Instead, walk back to the start of the area & enemies should have respawned. If not, run back & forth between the two Shop sets until more do.
Then for the Midget canyon found underneath the Eastern overpass, kill the Skag Riders below the village, then be sure to extensively search around the upper walkways to get every Midget to spawn. If you are lucky, you can net around 10-15 Skags & 35-45 Midgets per run. But… as you can see it won’t be enough. This will take a minimum of three to four runs to complete. Quitting & reloading will instantly respawn the Midgets, but it means you have to travel the Ridgeway again which can be extremely tedious if you are unlucky.
Enemies usually take 15-20 minutes to respawn, if you want to be efficient, once the canyon has been cleared then drive around to all the “purple juice” pump jack camps (Gamgee, Took, Underhill, Brandybuck) & kill the Midgets that spawn there. Ideally, by the time you return to the canyon, the enemies will have respawned as well. Admittedly though, only 2/5 of the pump jack camps actually spawn Midgets – the other two spawns Bandits while the other spawns nothing…
Side Mission #24 – It’s Like Christmas!: Turn in Side Mission – Local Trouble, & we will get a third re-run of the Crimson Lance depot raid. Speedrun through the Ridgeway, Deep Fathoms, & Road’s End to get to the Armory. Use the same strategies as before to defeat General Knoxx – he will be a couple extra Levels harder depending on how much you have Leveled up…
Once again, focus on killing all mob enemies when they spawn, especially the Lance Combat Medics. Knoxx has a lot of health, but he really is not that hard if you just keep objects in between you two. His most devasting attack is when he flies into the air & comes crashing down – if this hits you, it will take out all your Shields & cause serious damage! Evade this one at all costs!
That basically wraps up our time here at T-Bone Junction – at least initially. If you are playing Co-op, then you may be able to muscle through the Circle of Duty Missions. If you are Solo, potentially not. Of course, the very final Side Mission we will complete in our 100% is Side Mission – You. Will. Die. where we will square off with the super secret boss, Crawmerax… definitely don’t attempt that yet.
We will be returning to T-Bone Junction later on when we swap to the First Playthrough…
64% Complete
Sequence 21: Zombie Island of Dr. Ned
2. DLC Missions: 7/9
3. Brains Missions: 4/5
4. Achievements: 53/80
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DLC Achievement Breakdown: (5)
Story Related: (4)
Secondary Objectives: (1)
It is now time to begin our second DLC, The Zombie Island of Dr. Ned. 4/5 Achievements for this DLC are Story Related & can be earned simply by fully completing the DLC questline. The other Achievement is tied to the Side Mission – Brains… which is a literal grind. But other than that, there is no Achievement for completing all Side Missions this DLC has to offer. Feel free to do as many or as little as you desire.
Really focus during this DLC to acquire as best of gear as you can. If possible, try collecting as powerful of Shock, Incendiary, & Corrosive Weapons as you can as well; these will come in handy later for fighting Crawmerax as each of his minions are weak to these Elements.
If you are running low on Inventory space holding onto good gear, Fast Travel to the Underdome where we can take advantage of the Bank there to store extra gear you don’t want to get rid of…
DLC Mission #1 – Welcoming Committee: As soon as we arrive, we will encounter a Claptrap blocking our way with our first DLC Mission. We will need to get to the Jakob’s Cove townsite & calibrate their Gatling Turret defence system to keep them safe… from Zombies.
Brains: As we fight to the town, you will notice if you kill a Zombie with a headshot, they will drop a Brain. Collecting them at the moment is pointless without the associated Side Mission… but know that this is the way to farming Brains. Headshots!
DLC Mission #2 – Is the Doctor In?: To solve this problem, we have to track down Dr. Zed. Ermm. Dr. Ned! When we get to the Bleeding Heart Infirmary however he will be on an indefinite lunch break…
Completing this DLC Mission will unlock new optional Side Missions to complete. I recommend if you do plan to complete Side Missions, wait until we acquire Side Mission – Brains. That way, you can complete Side Missions will farming Brains as opposed to “wasting the effort”; Xp will become obsolete during this DLC so there is no sense making the 100% take longer than it should…
Collect the Side Missions still though just in case if you are interested to ALSO save you time depending on what they end up being…
DLC Mission #3 – House of Ned: Our next main Mission will take us to Hallow’s End, where Dr. Ned has been rumored to have set up shop…
Side Mission – Brains: As soon as we enter Hallow’s End, stop what you are doing, & b-line straight to the very far Southwest corner of the Map. Stick along the Western boundary as you head down & follow the signs that will take you to the actual Hallow’s End cemetery. Fight through the cemetery town & head to the far Southwest corner… where we can find Fyrestone?
Enter the Fyrestone home, & we can find a friendly Zombie NPC we can speak with. Speak with them, & we will receive Side Mission – Brains to bring him 10 Brains. Easy.
Side Mission – Braaains: 10 Brains are easy enough to collect & can be acquired in around the Hallow’s End cemetery if you are accurate. As soon as you complete the Side Mission, do not pick up another Brain & rush back to the Zombie… because he will have another one for us. Bring him 25 Brains… you see where this is going.
DLC Mission #3 – House of Ned: Unless you can collect the needed 25 Brains asap, you may as well press on to Dr. Ned’s house; if you happen to collect those needed 25 Brains part through getting to Ned’s turn around & b-line back to Hallow’s End for the next Side Mission…
When we get to Ned, he will lower the elevator down from his lair to us… slowly… while we are attacked by Zombies. Hold out, & we can ascend to safety.
Achievement #52 – House of the Ned: Completed the House of the Ned Mission.
Story Related. Get to Dr. Ned’s lair & meet the man face to face to complete this DLC Mission as well as unlock the Achievement.
DLC Mission #4 – There May Be Some Side Effects…: Ned will task us with collecting a sample of a potential Antidote that he was working on located at Generally Hospital…
Side Mission – Braaaaains: Before we leave Hallow’s End, try your best to get those last few Brains to make 25 (if you do not already have them) & turn them in to the Zombie NPC for yet another Side Mission… 50 Brains.
Do not run away after turning in these Side Missions as the Zombie will actually eat the Brains… & then vomit up a piece of potentially good… LOOT!
I do recommend farming Zombies in Hallow’s End & in Jakob’s Cove (completing Side Missions to pass the time) & get these next 50 Brains out of the way; there will be many Zombies to kill at Generally Hospital & we want to take full advantage of that.
Side Mission – Braaaaaaaaaaaains: Now we need 100 Brains. With that, we can safely carry on with the DLC Missions as it should take us a little bit to acquire the Brains…
DLC Mission #4 – There May Be Some Side Effects…: Fight your way up to the hospital & we will encounter a new enemy type, a Were-Skag. If you completed a previous Side Mission collecting some Echo Recordings… you will recognize who it is. Deal with the Were-Skag & we can collect the Antidote from inside a nearby Dumpster.
DLC Mission #5 – Secrets & Mysteries: Return to Jakobs Cove, & we will find our Claptrap friend tied up. The Claptrap will be going through an identity crisis, & reveal Dr. Ned isn’t who he seems…
DLC Mission #5 – Secrets & Mysteries: Fight through Dead Haven to reach Dr. Ned’s secret laboratory & uncover something even more crazy than learning he is just Dr. Zed wearing a moustache!
DLC Mission #6 – Jakob’s Fodder: We now need to find more damning evidence against Dr. Ned which can be found in the secret lab. Once they are collected, get to the Comm Array & upload the Echoes to Jakobs Corp.
Achievement #53 – Jakobs Fodder: Completed the Jakobs Fodder Mission.
Story Related. With the evidence against Dr. Ned delivered to Jakobs Corp, we will complete the Mission & unlock this Achievement.
DLC Mission #7 – Hitching A Ride: Now… we need to get out of here. Send the SOS signal to Jakobs Corp… & we will have to wait. Hold out & don’t die. Fortunately, there are many places you can jump up to that the Zombies cannot reach you. Be cheeky, & keep yourself safe – get as many Brains as you can!
When the Jakobs crew pod arrives, collect your Brains, & return back to Jakobs Cove…
Sequence 22: Better Ned Than Dead
2. DLC Missions: 9/9
3. Brains Missions: 5/5
4. Achievements: 56/80
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DLC Mission #8 – A Bridge Too Ned: Return to Jakobs Cove, & the Jacobs Corporation will have taken control of the situation. Jakobs will task us with cleaning up this mess, & apprehending Dr. Ned.
Side Mission – Braaaaaaaaaaaaaaaaains: Before we go to the Lumber Yard to defeat Dr. Ned, be sure you collect your remaining few Brains to make 100 if you do not already have them. When you do, return to the Zombie in Hallow’s End & we will acquire our final Side Mission in this series… collecting 250 Brains! Once we have them though, that is it!
DLC Mission #8 – A Bridge Too Ned: Fight through the Lumber Yard until you reach a raised bridge. Activate it, & hold out against waves of Zombies until it fully lowers. Classic.
DLC Mission #9 – Night of the Living Ned: With the bridge lowered, we can progress to the Mill.
Achievement #54 – Night of the Living Ned: Killed Ned…sort of.
Story Related. Enter into the Mill, & we will have our final DLC Boss fight the Dr. Ned…
Achievement #55 – Ned’s Undead, Baby: Killed Ned. Again.
Story Related. Dr. Ned will not be enough. Once he is defeated… he will convert into the true final DLC Boss. Were it so easy. Drop down into the charnel pit after him, & defeat Undead Ned!
Achievement #56 – Braaaaaaaaaaaaains!: Completed the Braaaaaaaaaaaaains! Mission.
With the DLC Missions completed, it is now time for our final grind of collecting those last few Brains to make 250. Complete Side Missions &/or return to area by area to farm Brains; Generally Hospital & the Lumber Yard are good spots. Once you have 250, return to the Zombie NPC, & we will unlock this final Achievement to complete the DLC…
70% Complete
Sequence 23: Claptrap Robot Revolution
2. DLC Missions: 5/6
3. Claptrap Statue Placards: 3/6
4. Claptrap-Component Missions: 2/4
5. Achievements: 56/80
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DLC Achievement Breakdown: (10)
Story Related: (4)
Secondary Objectives: (1)
Collectibles: (5)
It is now time for us to complete our third DLC. Once again we will have to complete the main DLC questline as well as an unfortunately similar grindy Side Mission as Brains was… but slightly worse. Lastly, there is an obscene amount of random Collectibles we need to grind for – & boy, will it be a grind. Like most things in Borderlands, to collect these items we need to kill enemies… & it is RNG based. But let’s worry about that later. If you see any really strange looking items on the ground after killing an enemy like 3D Glasses, Pizza, or even some Panties… collect them!
During this DLC you will most likely reach the Level cap of Level 69 & we will no longer be able to earn Xp. I still strongly recommend continuing on playing the Second Playthrough instead of reverting to the First Playthrough to finish off this DLC for a few reasons. Firstly, the loot will be terrible if you swap & two, while we do not get Xp, our Weapons still will & we can continue to Level our Weapon Proficiencies which cap out at Level 50.
DLC Mission #1 – Are You From These Parts?: As soon as we head up the hill from the Fast Travel station, we will enter a building & meet up with Tannis. Before we can continue to Tartarus Station proper, we will need to collect a few Claptrap parts for Tannis.
DLC Mission #1 – Are You From These Parts?: Go to the Hyperion Dump & head to each of the marked Waypoints to find destroyed Claptraps where we can collect a Claptrap Part from.
Anytime you encounter any type of Claptrap enemy, go out of your way to kill them; these enemies are the ones that will drop our ultra-rare Collectibles… the more you can collect throughout the DLC, the less your grind will be at the end…
Side Mission – Fight For Your Right to Part-E: Return to Tannis once you have the six Claptrap Parts… & she will then send us back to the Hyperion Dump to collect 42 of them… This is the first of a few Side Missions we need to complete for Tannis to earn The Collector Achievement.
Though the Waypoint for these Side Missions tell us to go to the Hyperion Dump to complete them, we can collect Claptrap Parts from Claptrap enemies in all areas of the DLC. We will be chipping away at these Side Missions as we beat the DLC…
DLC Mission #2 – New Contact: After we are done speaking with Tannis, a man named Mr. Blake will reach out to us over Echo & offer us a job. Accept it, & meet him in his office at Tartarus Station.
DLC Mission #3 – Operation Trap Claptrap Trap, Phase One: For our first operation against Claptrap, we will be sent to Sander’s Gorge to assault a power plant that has been taken over…
Claptrap Placard #1: Now that Claptrap has taken over the area & assimilated all the enemies here, return back to the Hyperion Dump. As soon as we enter the Hyperion Dump, look down the trail off our left & we can see a new Claptrap monument that wasn’t there before. Approach it, & read the message inscribed on it.
There are six of these Placard we need to read in total for the Tourist Achievement.
Claptrap Placard #2: As soon as we enter Sander’s Gorge, we can find the next Claptrap Placard dead ahead of us close to where the Shops are.
DLC Mission #3 – Operation Trap Claptrap Trap, Phase One: Make your way through Sander’s Gorge now, & get to the outside of the power plant where we will need to pass through a dangerous lead up guarded by Gatling Turret-Traps.
Enter the power plant, & we will be reunited with my personal favourite Borderlands 1 character – General Knoxx. Fortunately, this fight will be much easier, though challenging in its own way. Knoxx’s attacks are the same, though his primary cannon attack is more powerful & has an electrical AoE which is a bit annoying. His back up is much easier however as it will only be Claptraps!
Once Knoxx is taken out, restore power… to the power plant.
DLC Mission #4 – Operation Trap Claptrap Trap, Phase Two: Industrial Revolution: Return to Mr. Blake at Tartarus Station to receive the next part of the operation that will be located in the Dividing Faults area.
Side Mission – Parts Is Parts: Ideally you will have collected your 42 Claptrap-Components & can turn this Mission in before continuing. If not, pop over to the Northwestern end of the Hyperion Dump area to collect the last few you need.
Once you have them all, return to Tannis to receive the next Side Mission, 75 Claptrap-Components…
Claptrap Placard #3: Once again, as soon as we enter the Dividing Faults we will encounter the next Claptrap Placard out in the open dead ahead of us; pop over & read it at least once…
DLC Mission #4 – Operation Trap Claptrap Trap, Phase Two: Industrial Revolution: Similarly to our previous operation, get to the marked location… & we will bump into… Dr. Ned? Well, kill Dr. Ned again-again… again. He is very easy to defeat. Once Ned is dead, storm the factory & destroy the three marked coolant tanks. While we do this, be sure to kill as many Claptraps as possible!
Once the factory is eliminated, we are free to leave. If you have not collected your 75 Claptrap-Components yet, I recommend hanging around until you do…
DLC Mission #5 – Operation Trap Claptrap Trap, Phase Three: TripWIRED: When we return to town, it will be under attack by Bandit-Traps. Kill them, then speak with Mr. Blake about phase three…
Side Mission – We All Have Our Part to Play: Drop off the 75 Claptrap-Components to Tannis before we continue on & we will receive this next Side Mission… 100 Claptrap-Components.
Sequence 24: Viva La Robot Revolution!
2. DLC Missions: 6/6
3. Claptrap Statue Placards: 6/6
4. Claptrap-Component Missions: 3/4
5. Achievements: 61/80
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Claptrap Placard #4: Go to Scorched Snake Canyon now & walk down the tracks ahead of us a few steps. Take a left over towards a Checkpoint, & we can round the corner down the stairs left again to see our next Claptrap Placard.
DLC Mission #5 – Operation Trap Claptrap Trap, Phase Three: TripWIRED: Once again, this will be another repetitively structured DLC Mission. Head to the warehouse, & we will encounter Commandant Steele next… she is a Trap of course. She is also quite easy to defeat… which really makes you question why General Knoxx has to be so tedious to fight!?
Collect the Wired Device, & we can leave.
DLC Mission #6 – Operation Trap Claptrap Trap, Phase Four: Reboot: Return back to Mr. Blake, & we will receive our final DLC Mission – short & sweet.
There is a problem though, & I will spoil this right now, the Claptrap final boss fight is terrible. He is an absolute damage sponge & it will take you a while to defeat him. Which leads, me to the next problem. During the Claptrap boss fight he will summon the suicide self-destructing Claptrap enemies at certain intervals of the fight that we will kill or… kill themselves. They are unlimited in a sense. An infinite source of Claptraps… that kill themselves. Do see where I am taking this?
There is a safe place in the boss room we can hide ourselves, leave our game idling, & amass a whole lot of Claptrap-Components as well as those rare Achievement related Collectibles. We can leave the game going for half an hour, an hour, or longer, return & collect whatever has been dropped, then run back to our safe place.
Side Mission – We All Have Our Part to Play: Why I am bringing this up right now, is again, the Claptrap boss fight is terrible on the Second Playthrough & you only want to do it as much as you have to. Which means we want our final Side Mission from Tannis active, so we can get this out of the way as well…
The best place currently for farming Claptrap-Components is back at Dividing Faults. Get to the town, then run the factory again. If you still need more, run the Northwestern end of the Hyperion Dump.
Side Mission – A Part of Something Larger Than Yourself: Once we have the final Side Mission from Tannis, it is time to finish this DLC…
DLC Mission #6 – Operation Trap Claptrap Trap, Phase Four: Reboot: Take the WIRED Device to the side gates at the Northeast end of Tartarus Station & we will be allowed to pass through.
Claptrap Placard #5: Take some stairs down, & we will see this Claptrap Placard out in the open before we enter a canyon leading to the Wayward Pass Transition.
DLC Mission #6 – Operation Trap Claptrap Trap, Phase Four: Reboot: Not only is the Claptrap final boss a slog… but so is the lead up to him that we need to repeat every single time we attempt the farming slog…
Achievement #57 – Knoxx-Trap: Knoxx is at rest… finally.
Story Related. Navigate through the winding initial area of Wayward Pass & we will enter inside a massive arena. It is time to repeat this tedious boss fight once again, & potentially not for the last time… However this is the canonical last time; defeat Knoxx-Trap, & we will unlock this Achievement.
Knoxx can simply be fought from behind the large crate in front of us where we enter the arena. You cannot shoot over it due to an invisible wall, but you can very safely pop in & out from behind it.
Claptrap Placard #6: When we exit Knoxx’s arena, we will be in another multi-pathed area. Walk straight ahead before the path junction is, & we can find our final Claptrap Placard at the junction center.
Achievement #58 – Tourist: Read all 6 Claptrap Statue Placards.
These are pretty hard to miss as they are typically out in the open in each of the six areas we travel to in the DLC. Read each one at least once, & we will unlock the Achievement.
Achievement #59 – Ned-Trap: Killed Ned… again & again & again.
Story Related. Next up is Dr. Ned-Trap. Unlike the first time we fought him, he will be his transformed version but still not all that difficult.
Achievement #60 – Steele-Trap: The Commandant is dead-trap.
Story Related. Lastly, we will have the Steel-Trap redux fight as well. She also won’t be much of a challenge fortunately… as long as you don’t let her swords touch you that is.
Achievement #61 – Muerte la robo-lución: Defeated the Interplanetary Ninja Assassin Claptrap.
Story Related. Before we can kill Claptrap, we have to defeat his massive MINAC tank. The MINAC has a devasting front laser blast, but fortunately it can be easily dodged if you are paying attention. It also has 8 mounted Gatling Turrets with a Rocket Turret on its front. The MINAC will drive around randomly between five set points on the Map where it will remain stationary for a few seconds & deploy Kamikaze/Divine Wind Claptraps (these are paramount to our Collectibles grinding…).
The MINAC will instantly kill you if it runs you over!
If you want to use this opportunity as your first run of Claptrap Collectibles farming, read below. If not, destroy the MINAC & then Claptrap to beat the DLC… “I am sure we will be doing this all again soon enough…”
Note that anytime you want to farm the MINAC’s Claptraps, you will have to re-beat the three DLC bosses we encountered in Wayward Pass.
Sequence 25: Unce, Unce, Unce
2. Claptrap-Component Missions: 4/4
3. Achievements: 66/80
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The Claptrap Grind: Whether you are beginning this immediately or are returning back here after defeating the MINAC the first time:
This can take as short as a few hours if your RNG is great &/or you have already collected a lot of the Collectibles throughout the DLC lead up. Most likely though, you’re looking at anywhere from 5–15-hours of grinding… Before you begin farming, I strongly recommend that you start a list of each of the six Collectible types & keep track (starting now) of how many more you still have to go. It will keep you sane!
There are two ways to go about Claptrap farming, but both will require you to destroy the 9 Turrets that the MINAC has on it. Find cover, hunker down, & carefully take them out; this makes the grind much safer to do. Dying will not respawn Gatling Turrets, but it will return surviving ones back to full health!
Active Farming: I personally recommend actively farming the Claptraps yourself, & stay away from “idle farming” unless you are going to bed or doing other things. The reason for this is, the MINAC will only spawn two Claptraps at a time, but will instantly spawn more if they are killed. For active Claptrap farming, & the quickest way to get our Collectibles, we need to chase the MINAC around the boss room & kill its Claptraps. Per deployment, you can net a minimum of 2 Claptraps & a maximum of 8 if you are on the ball.
To avoid the laser, I find it is much safer to stand to the left or right side around the corner from the MINAC’s bay doors. If you tuck up against its side walls (or close enough) the Claptraps will try to explode you through the MINAC & deal 0 damage but kill themselves in the process. Pay attention though, as occasionally some will come around the corner to get you. Pay extra close attention to how long it took you to get to the MINAC & how long you have stood there for – the MINAC is only stationary for roughly 20 seconds. As soon as you notice the Claptraps are not spawning anymore (or know it’s been 8) quickly run away from the MINAC to not get run over!
Eventually, you will work out a flow. But guaranteed, you will be losing millions during the farming due to slip ups & dying by being run over… it is unavoidable.
Idle Farming: Now for the idle method, you will want to head to the Southeast corner of the boss room & hide yourself in behind some rocks.
As long as the Gatling Turrets are destroyed, you are “safe here”. The Kamikaze/Divine Wind Claptraps will be killed by the MINAC’s dropped mines or by being driven over. You can indefinitely idle your game for a few hours, come back to loot what is there, then go back to idling. BUT, always always always ALWAYS keep an eye on your idle spot before you fully walk away. Strange things can happen, & you may be safe from the first four different MINAC positions but not safe from the fifth.
Long ago on my first 100% of this game back on the 360, I once left my game idling overnight, & came back to having 0 money because my Character was not left in a safe position at the “idle spot”… billions of dollars wasted…
As well, be sure you have a wired controller or are using a keyboard for this, as a wireless or non-plugged in controller will turn off or die which will just pause your game & waste your time.
I only recommend the idle method if you are leaving it overnight, cooking dinner, cleaning… working… just doing other stuff. Remember the MINAC only spawns 2 Claptraps per deployment, & if you are not there to kill them (or get them killed) it will typically ONLY BE 2 Claptrap spawns. This means your rolling RNG only 2 times for Collectibles every few minutes as opposed to a potential 8 times. In two minutes of Active Farming you are doing what would take you sixteen minutes of Idle Farming.
Idling is hands free, but it will also take substantially longer than Active Farming. If you have the time, Active Farming is exponentially faster in the long run. You can idle for 30+ hours or active farm across 5-15 hours.
Achievement #62 – It’s So Realistic!: Collected 5 3D Glasses.
This will most likely be the first of the four Claptrap Collectible Achievements. Simply collect 5 3D Glasses… you may have even earned this when you were beating the DLC Missions.
Achievement #63 – The Lubricator: Found 25 Off-Shore Oil Cans.
Collect 25 Off-Shore Oil Cans, & we will unlock this Achievement. Though we need 25 of these, these are the fourth most common Collectible spawn when killing Claptraps.
Achievement #64 – Bobble-Trap: Collected 15 Claptrap Bobbleheads.
Collect 15 Claptrap Bobbleheads to unlock this Achievement. This will either be your final Collectible Achievement, or the second last one. Claptrap Bobbleheads are tied with Pizza in terms of rarity & it really boils down to your luck & RNG.
On my first 100%, it took me forever to get the last few Bobbleheads whereas this time around, I got all 15 before I even had 10 Pizzas…
Achievement #65 – What A Party!: Collected 3 Pink Panties, 5 Clap-Fish, & 15 Pizzas.
By the end of farming all the Collectibles… you will have so many Pink Panties & Clap-Fish that even Moxxi would be jealous. What you won’t have a lot of… is Pizza.
Pizza & Claptrap Bobbleheads are the rarest of the Collectibles, & the fact you need 15 is unnecessarily tedious. It will be one of these last two Collectibles (or both) that you are solely farming for at the very end…
It took me a total of 4 hours Active Farming & 3 hours of Idle Farming, across 3 sessions to farm all the Collectibles. The best part of only keeping track at the start of the MINAC farming is you in theory will always be underestimating how many Collectibles you actually have if you’ve collected some during the completion of the DLC Missions prior…
Achievement #66 – The Collector: Completed Tannis’ Crazy Request.
This entire time, you will also have been earning Claptrap-Components for Tannis. Unfortunately, these will keep dropping even after we complete all of Tannis’ Side Missions. Regardless, after you turn in Side Mission – A Part of Something Larger Than Yourself, we will unlock this final Achievement… though you probably turned this Side Mission in much sooner after your first farming session…
83% Complete
Sequence 26: Mad Moxxi’s Underdome
2. Achievements: 67/80
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DLC Achievement Breakdown: (5)
Story Related: (5)
When you have amassed your Weapon arsenal over the course of our playthroughs it will be time to complete the Underdome DLC. The Underdome exists outside of Playthroughs no matter if you are playing on the First or Second Playthrough. You may as well play on the Second to get better loot rewards for completing Rounds – the enemies will ALWAYS scale to your current Level.
We will get 0 Xp per kill during this DLC meaning that it is not worth trying to earn any Weapon Proficiency Xp. Just bring your best, grossest guns to the fight!
I recommend having a Combat Rifle &/or a Sniper Rifle equipped for the arenas as for the majority of the time, we will be pinned down at our hideouts slowly picking off enemies one by one…
While it is entirely possible to complete this DLC Solo if your build/Weapons are top notch… this DLC is SO MUCH EASIER IF YOU ARE PLAYING CO-OP. Having that extra Player around to help dispatch enemies, take aggro, or to Revive you is pretty essential.
What’s more, is that the enemies will scale to the Level of whoever is Hosting the game. So if you are using your Level 69 Character, & your Online Host is say only Level 20, the Underdome enemies will only be Level 20! This means you can basically annihilate this DLC with 0 trouble; this is a very useful strategy for the Larger Tournaments…
DLC Mission #1 – Prove Yourself: The Underdome is “simple” in concept: survive all Rounds & win the Tournament. Each Tournament will be made up of 5 Rounds of 5 Waves.
Wave 1: Starter Wave
Wave 2: Gun Wave
Wave 3: Horde Wave
Wave 4: Bada$$ Wave
Wave 5: Boss Wave
After beating all Waves, you will complete a Round & reset back to Wave 1 on the next Round. The enemies/bosses you face per Round/Wave are always random as well as the negative/positive Bonuses that may be activated by the Ring O’ Death. Underdome is roulette at its finest, & some of your runs may be ordained while others could be rigged to fail depending on your luck with the penalties…
If you fail to be Revived, you will be put in the Penalty Box. If you are playing Co-op you can assist other Players from here & be Revived at the end of the Wave if they are successful. Should you or everyone end up in the Penalty Box, you will be forced to restart the entire previous Round over again, not just the Round you were currently on!
Every Round, the enemies will increase in Health, Damage, & Shields. The further in you get, more Ring O’ Death penalties will be activated as well…
Whatever Ring O’ Death penalties are active on Wave 4, will be active for Wave 5 as well!
DLC Mission #1 – Prove Yourself: Hell-Burbia is my personal favourite out of the three different Coliseums as it has the best/safest holdout. To get there, sprint from the center of the Map to Southwest corner. Run up the stairs towards the blue buildings, & hop up three large crates to the right of the stairs to get up to them. The enemies cannot get us up here (physically) which makes this a sniper heaven.
DLC Mission #1 – Prove Yourself: The Angelic Ruins is probably the worst of the three Coliseums in my opinion. There really isn’t an ideal holdout spot, because of this, there are a lot of different spots which all boils down to preference & how many Players you have with you.
If you are Solo, being mobile can be more useful due to how wide spread the arena is.
For me personally, I like to hold out at the far North end of the Map with the two walkways leading up to lookout points near the large Crimson Lance gate. Run up the leftmost of the two walkways, jump on/off of the crate here & we can get on a ledge. This spot will keep you safe from the Horde Wave, but comes with its own issues as enemies can potentially spawn in this area. Use it as a loose hold out point, but be ready to drop & run to chase after enemies or get away from them…
DLC Mission #1 – Prove Yourself: Once again, there is not really an ideal spot to hold out in the Gully, but this Map is much more vertical than the Angelic Ruins. This means that enemy spawns are more fragmented which means you can tackle each one more or less individually. As a “starter point” for each Wave, holding out at the highest part of the Map where the Portal is can be a good spot. Close to the Portal, we can find a spotlight cart that we can hide behind; enemies do spawn up here which is why the cart is necessary.
When it is the Horde Wave, rush down to the lower East end of the Map, & use a large container to leap on top of a mushroom shaped rock formation. Up here, no one can get to you & you can kill the Psychos in relative safety; if you have multiple Players, then this rock could be your potential “permanent” hold out point.
Achievement #67 – Small Tournament: Completed the Prove Yourself Mission.
Story Related. Complete 5 Rounds in Hell-Burbia, the Angelic Ruins, & the Gully to complete the one & only DLC Quest in this DLC… turn it in to unlock the Achievement.
Sequence 27: Who Do You Love?
2. Achievements: 71/80
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Unfortunately for us, things only get worse not better. After we complete DLC Quest #1 – Proving Yourself, the curtain at the back of the stage will lift & three new Transition zones will appear. It will still be Hell-Burbia, the Angelic Ruins, & the Gully but there will be a 4, 5, & 6 above them instead 1, 2, & 3. These are the Larger Challenges. Exact same concept as before but instead of stopping at Round 5, they will go on for much longer. Up to Round 10? To Round 15?!… no, no… these go up to Round 20!? You must survive 100 Waves of consecutively increased difficulty. This is a major breaking point for most people on their 100%s.
Getting to Round 10 is “easy” but Rounds 11 to 20 are an “all bets are off” & completely dependent on your Weapons & build; the more Players you have, the easier this will be. This can be done Solo, but you have to be on top of your game. Once again, having a low Level Character hosting the game while you are using your Level 69 Character will trivialize these Larger Tournaments.
The Larger Tournaments will each take anywhere from 2.5-5 hours to complete depending on your builds & strategies; it took me around 2.5 hours to do a Tournament while my Friend was Hosting at Level 42.
These are the Round breakdowns:
Round #1: -4% Health, -6% Damage, -8% Shields, 0 Ring O’ Death.
Round #2: -2% Health, -3% Damage, -4% Shields, 1 Ring O’ Death penalty.
Round #3: 0% Health, 0% Damage, 0% Shields, 1 Ring O’ Death penalty.
Round #4: 2% Health, 3% Damage, 4% Shields, 1 Ring O’ Death penalty.
Round #5: 4% Health, 6% Damage, 8% Shields, 2 Ring O’ Death penalties.
Round #6: 6% Health, 9% Damage, 12% Shields, 2 Ring O’ Death penalties.
Round #7: 8% Health, 12% Damage, 16% Shields, 2 Ring O’ Death penalties.
Round #8: 10% Health, 15% Damage, 20% Shields, 2 Ring O’ Death penalties.
Round #9: 12% Health, 18% Damage, 24% Shields, 2 Ring O’ Death penalties.
Round #10: 14% Health, 21% Damage, 28% Shields, 3 Ring O’ Death penalties.
Round #11: 16% Health, 24% Damage, 32% Shields, 3 Ring O’ Death penalties.
Round #12: 18% Health, 27% Damage, 36% Shields, 3 Ring O’ Death penalties.
Round #13: 20% Health, 30% Damage, 40% Shields, 3 Ring O’ Death penalties.
Round #14: 22% Health, 33% Damage, 44% Shields, 3 Ring O’ Death penalties.
Round #15: 24% Health, 36% Damage, 48% Shields, 4 Ring O’ Death penalties.
Round #16: 26% Health, 39% Damage, 52% Shields, 4 Ring O’ Death penalties.
Round #17: 28% Health, 41% Damage, 56% Shields, 4 Ring O’ Death penalties.
Round #18: 30% Health, 44% Damage, 60% Shields, 4 Ring O’ Death penalties.
Round #19: 32% Health, 47% Damage, 64% Shields, 4 Ring O’ Death penalties.
Round #20: 34% Health, 50% Damage, 68% Shields, 4 Ring O’ Death penalties.
Achievement #68 – Hell-Burbia: Reached the end of the Larger Challenge in the Hell-Burbia Coliseum.
Complete all 20 Rounds of the Hell-Burbia Large Tournament to unlock this Achievement.
Achievement #69 – The Angelic Ruins: Reached the end of the Larger Challenge in The Angelic Ruins Coliseum.
Complete all 20 Rounds of the Angelic Ruins Large Tournament to unlock this Achievement.
Achievement #70 – The Gully: Reached the end of the Larger Challenge in The Gully Coliseum.
Complete all 20 Rounds of the Gully Large Tournament to unlock this Achievement.
Achievement #71 – Big Tournament: Reached the end of each of the 3 Larger Challenges with one Character.
Using the same Character, complete all 3 of the Large Tournaments to unlock this Achievement. At long last, we are free!
88% Complete
Sequence 28: You. Will. Die.
2. Secret Armory Missions: 43/43
3. Achievements: 73/80
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Now it is the lead up to the hardest moment of the game. But first, we will switch our Playthrough from the First to Second Playthrough. The reason for this is that while Crawmerax will always be 4 Levels higher than us & deal the same amount of damage regardless of the Playthrough, his maximum health is significantly lower on the First Playthrough (though it is still quite high). Unfortunately, for the Completionist Achievement, we will have to re-beat all DLC & Side Missions we previously completed on the Second Playthrough. At Level 69, this will not be a problem though is a bit tedious.
I am not sure if we are able to earn the Achievement across both Playthroughs. Ideally, you just complete the Side Missions we skipped during the Second Playthrough, & the Achievement will unlock, but most likely we have to re-beat all 39 over again plus these final few. If someone was willing to test this, let me know in the Comments as it could save people a lot of time; I re-beat them all to Level up my Friend a bit for my low Level Underdome run.
Side Mission #19 – Circle of Duty: Private: Smash your way through the DLC Missions & eventually we will unlock the Circle of Duty Side Missions. If you were unable to beat these Side Missions on the Second Playthrough, complete them now on the First for a much easier time…
Side Mission #25 – Circle of Duty: Corporal: On the First Playthrough, there is not much to say about these Side Missions. Complete the Waves of Crimson Lance, & complete the Side Mission.
Side Mission #26 – Circle of Duty: Sergeant: Complete the Waves of Crimson Lance, & complete the Side Mission.
Side Mission #27 – Circle of Duty: Medal of Duty: Complete the Waves of Crimson Lance, & complete the Side Mission.
Side Mission #28 – You. Will. Die.: It is now time to (essentially) complete our 100%. When all other DLC/Side Missions have been completed, make your way down to the Deep Fathoms & head to the Crimson Lance outpost we would normally pass through to get to Roads End. Instead of taking the light bridge across, make your way up a highway overpass to the North… & we can find the Transition Point to Crawmerax’s Lair by approaching an Eridian monolith. By this point, consider this our final investment for our Character & accept that there is a chance, that you may lose all your money trying to defeat Crawmerax. Fortunately, even at 0 money, we will still respawn…
Regardless of our Level, Crawmerax & his minions will always scale above us even at Level 69. At a Character Level of 69, Crawmerax will be Level 72, the Armored Craw Worms will be Level 70, but the Green Craw Worms & Craw Maggots have a Level cap of 69.
Crawmerax itself is not weak to any Element, but the Armored Craw Worms (Purple) are weak to Corrosive & have Critical Points in their eyes, the Craw Maggots (Red) are weak to Shock & Melee & have Critical Points in their eyes & stomachs, & the Green Craw Worms (Green) are weak to Incendiary & have Critical Points in their eyes & claws. Craw Maggots are the easiest of the minions to get a Second Wind on! Having Weapons or Class Mods that have Weapon Ammo Regeneration is a must!
Each Character has their own strategy for beating Crawmerax – some much easier than others with Lilith being the most optimal for Solo. Having an extra Player with you can definitely help distract Worms or Crawmerax but comes with its own issues. For a more comprehensive breakdown, check out the Borderlands Wiki entry for Crawmerax the Invincible.
https://borderlands.fandom.com/wiki/Crawmerax_the_Invincible
The Critical Points on Crawmerax’s back are difficult to hit (almost impossible for Characters other than Lilith without having another Player) & will most likely be the last one you destroy. Always prioritize the back Critical Point over all others on your runs, as once it is destroyed, all other ones can be destroyed from the front.
Since she was my Solo Character, I can only competently speak on strategies regarding Lilith. My strategy was making her Phasewalk a “healing reprieve to escape/get behind Crawmerax” & going full SMG build using a Mercenary Class Mod that has SMG Damage + & SMG Ammo Regeneration then equipping my strongest SMG. I would completely ignore the minions, & focus my sole attention on Crawmerax itself only paying attention to where Craw Maggots were in case I went down.
If you time your escaping Phasewalks right & can get in behind some of the stone pillars, you can sometimes lose aggro with Crawmerax & can hide until your Phasewalk/health recharges. Otherwise, you just need to Phasewalk behind it & shoot its back, run to cover until Phasewalk is back, then do it again.
Apart from Lilith’s Skills focusing on Firerate & Damage (which can be respeced) I solely used a Level 56 HX 12 Double Anarchy SMG that did 163×4 Damage & a Level 43 Mercenary Class Mod that boosted my SMG Damage by 56% & SMG Ammo Regen by 21/s. Which was great, but that was my sole strategy, just to unload my SMG into Crawmerax perpetually then escape via Phasewalk when it took my health out in two hits, when I wanted to hide, or to get behind it…
When Crawmerax dies, all his minions will die as well, so you do not have to clear them out…
Achievement #72 – Vincible: Killed Crawmerax the Invincible.
Though at this stage in the game it doesn’t really matter much, but I lost trillions of Borderlands dollars defeating Crawmerax across my eight Solo attempts – & I am proud of it only taking eight attempts haha. The longest part of Crawmerax runs is the elevator ride to the top, the fight itself will not take long at all being positive or negative.
Achievement #73 – Completionist: Completed all 15 DLC & 28 Side Missions in Secret Armory.
After we defeat Crawmerax & turn in Side Mission #28 – You. Will. Die., if you completed all other Side Missions along with the main DLC Missions, you will unlock this Achievement after they have all been turned in.
91% Complete
Sequence 29: Online Co-op
2. Achievements: 80/80
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For our final mop up of the game, we have a very simple Co-op grind ahead of us that will not take long to complete; potentially barring one Achievement. If you have been playing a Co-op campaign from the start, you will most likely have the bulk of these already unlocked.
Achievement #74 – Duel-icious: Won a Duel against another Player.
As soon as the game begins, or after you are settled in Fyrestone, approach another Player & melee them – if they melee you back, it will initiate a Duel. You need to be sure you have Duel Request set to Accept in the Game Options.
When the Duel starts, have the other Player let you kill them to unlock this Achievement; do the same for them afterwards for fairness…
Achievement #75 – Duelinator: Won a Duel without taking damage.
This can be unlocked at the same time as the above Achievement if the other Player does not attack you at all while you are in the Duel.
Achievement #76 – Group LF Healer: Rescued a groupmate from death in a Co-op game.
This will most likely come naturally as you play through your Co-op game but it can easily be farmed. Simply have the other Player go into Fight For Your Life by letting an enemy take out their health, & then Revive them.
Achievement #77 – Can’t WE Get BEYOND Thunderdome?: Emerged victorious from an Arena Match.
During Main Mission #5 – Blinding Nine-Toes, we will be directed to a Bandit camp. In the center of this Bandit camp, we can find our first Arena called the Fyrestone Coliseum. Enter the Arena, & enter an Arena Match with another Player; defeat them, & you will unlock the Achievement.
Achievement #78 – There’s No “I” In “Team”: Completed 15 Missions in Co-op.
Both Main Missions & Side Missions contribute to this Achievement; if you have been doing everything together so far, this Achievement should unlock some time after killing Bonehead or when you are in Skag Gully…
If you are speed running the Co-op Achievement, you can easily ignore Side Missions & only play Main Missions leading up to killing Sledge & still safely earn the Achievement…
Achievement #79 – United We Stand: Defeated the Rakk Hive, the Vault Boss, Sledge, Krom, or Flynt in a Co-op game.
If you plan on beating the entire game with another Player, then you have multiple moments to unlock this Achievement by defeating any of the major bosses who are guarding Vault Key Pieces.
If you are speed running the Co-op Achievements, then the soonest you can earn this Achievement is by defeating Sledge during Main Mission – Sledge: Battle For the Badlands.
Achievement #80 – And They’ll Tell Two Friends: Play with at least two other Players.
Unlike in the Original, this Achievement description has been altered for the Enhanced game & all we have to do is load into a game with two other Players.
Much easier to do! If you need help building a team, you can use the Comments section of the guide.
Conclusion:
If you need to boost the And They’ll Tell Two Friends Achievement with someone (& this goes for any Co-op Achievements) feel free to ask for assistance in the Comments Section of the guide. Alternatively, if you are a legend of yore & already have this Achievement unlocked… if you are willing to assist people in earning this Achievement it would be much appreciated. A true Vault Hunter indeed!
If this guide helped you achieve 100%, rate the guide or let me know in the comments. Helps me know if I am doing things right!
100% Complete
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And that wraps up our share on Borderlands GOTY Enhanced: 100% Achievement Guide: Borderlands 1 (Enhanced). If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Cynic 0055, who deserves all the credit. Happy gaming!