In this gaming guide, we will be discussing the map of Bad 2 Bad: Apocalypse. While the game is still a work in progress, it seems that the map is not random and all places are similar for every player. We welcome any tips and strategies from other players to help everyone improve their gameplay.
Tips
Whats the difference between the mobile and pc version?
https://steamcommunity.com/app/2782610/discussions/0/4628104682831646872/
Discord
https://discord.gg/mDzgzBcn
https://b2b-apocalypse.fandom.com/wiki/Bad_2_Bad_Apocalypse_Wiki
Facebook
https://www.facebook.com/DAWINSTONE
Youtube
https://www.youtube.com/@dawinstone
Still in progress, i think its not random and all places are exactly like other players places, please feel free to share tips
TIPS
most tips i got for a few players
.You can leave items on the ground, they dont despawn
.Items and Boss dont respawn, only mobs
.Is better to dismantle then destroy an item
.Airdrop disappear after a day (20 minutes) or when you sleep
.The cooldown on grenade launch stacks
.The mobility only full apply on the leader, so aways choose equipemtn and skills if the heroe is the leader
.Greatly increased item drop rates from Wilders that appear at night
.Increased experience gained from Wilders that appear at night
.when you exit from a room, if the arrow that sign the
entrance of the room in the minimap is grey you have
checked all, if is white you have missing something
.How to remove a squad member
1. Press ESC
2. Select the “Squad” tab
3. Press the “Go to Base” button
4. Select a character
.Tipes
1st Generation = White
2nd Generation = Green
3rd Generation = Blue
4th Generation = Purple
.You can enhancement the quality of an item or weapon (need to be green, blue or purple)
Level 1
Level 2 High
Level 3 Highest
.Wilder Pits launchs 5 waves
.When a squad member die, he will get back to base. but when a Leader die,
you go back to base and loose some currency that you can comeback to get.
.There are two phases when a teammate dies
1 Injured – faster heal (purple)
2 Dying – long heal (red)
.saves of the game
C:\Users\<YOURNAME>\AppData\LocalLow\Dawinstone
Guide A1-J7
10
9
8
7
6
5
4
3
2
1
A B C D E F G H I J K L
(locations and coordinates)
===============
G1 Lv 6 NOT IN DEMO
Boss ( )
===============
I1 Lv 7 NOT IN DEMO
===============
J1 Lv 8 NOT IN DEMO
fishing – Bass, Eel, Salmon, Shell, Gem
House x3
(up right of helipad)
House x1
Bigfoot Core Material x1 (second floor) (mission)
( )
1 place need lockpick (bunker)
===============
K1 Lv 8 NOT IN DEMO
Boss ( )
===============
F2 Lv 5 not in demo
===============
G2 Lv 5 NOT IN DEMO
House x3
House x1
Equipment Core Material (mission)
1 place need lockpick (bunker hangar)
Boss
===============
H2 Lv 6 NOT IN DEMO
===============
I2 Lv 6 NOT IN DEMO
NO fishing
House x5
(down left of helipad)
Houxe x1
BR-15 BR (first floor)
Equipment Core Material x1 (thir floor) (mission)
Merchant
EB Remains = 1000 Scrap Iron
(down left of helipad, smae as above)
Boss Lv6 Pillager Assault Leader
===============
J2 Lv 7 NOT IN DEMO
===============
K2 Lv 8 NOT IN DEMO
=================
A3 Lv 1 start map
House x1
=================
D3 Lv 2
fishing – Bass, Gem
House x4
(down, right of helipad)
1 place need lockpick (bunker tool)
(up, right of helipad)
1 place need lockpick (bunker big)
Bigfoot Remains x1
=================
E3 Lv 2
fishing – Bass, Eel, Salmon, Gem
House x1 (far left, down)
EB Core Material x1 – Mission
House x1 (far left, up)
Lockpick x1
House x2
=================
F3 Lv 3
NO fishing
House x4
House x1 (far right, middle, near the exit on right)
Hard Case Remains x1 (second floor)
House x1 (down, far left)
Undamaged Vending Machine (Second Floor)
Highest Level SG-S12
(left, down the left exit)
Boss – LV 3 Pillager Assault Leader
=================
G3 Lv 5
fishing – Bass, Eel, Salmon, Shell, Gem
House x3
House x1 (right, down)
Lockpick x1 (Second Floor)
(left, down, near a house you cant enter)
1 place need lockpick ( )
ROK Army skin x1
BattleArmor: Goliath Function
Lv.6 x1 (far left, down)
=================
H3 Lv 5 NOT IN DEMO
=================
I3 Lv 5 NOT IN DEMO
=================
J3 Lv 6 NOT IN DEMO
fishing –
House x3
(up right of helipad)
Houxe x1
EB Core Material x1 (second floor) (mission)
(down left of helipad)
Crashed train
( )
1 place need lockpick (bunker mansion)
=================
A4 base
=================
B4 Lv 1
fishing – Bass, Salmon, Gem
Houses x4
Crashed Boxes (middle, right, near the right exit)
=================
C4 Lv 1
fishing – Bass, Salmon, Gem
Houses x3
House x1 (up on far right)
EB Remains x1, Gem x1
Crashed trucks (middle, left of the helipad)
(up middle, near a house you can enter)
1 place need lockpick (bunker)
BattleArmor: Goliath Function
Lv.4 x1 (middle, left of the helipad)
=================
D4 Lv 1
fishing – Bass, Salmon, Gem
House x3
House x1 (far right, up)
Lockpick x1
(up right, near a watchtower)
1 place need lockpick (bunker)
=================
E4 Lv 1
fishing – Bass, Eel, Salmon, Gem
House x4
Crashed plane (up the down exit)
Hard Case Remains x1
=================
F4 Lv 1
fishing – Bass, Eel, Salmon, Gem
House x3
House x1 (down, far left)
Lockpick x1
(right of the fishing spot)
1 place need lockpick (bunker)
=================
G4 Lv 3
fishing – Salmon, Gem
Houses x2
House x1 (middle, far down)
Hard Case Remains x1 (Second Floor)
House x1 (middle, far left)
Lockpick x1
Crashed Vehicle (up, in middle, go up the helipad, near the fishing spot)
Lv. 3 Wilder pit (middle, down the helipad)
=================
H4 Lv 3 NOT IN DEMO
fishing
House x2
House x1 (down, left)
Bigfoot Core Material x1 (mission)
House x1 (left, under bunker)
Lockpick x1
(up, left)
1 place need lockpick (bunker pipe)
(right of helipad)
1 place need lockpick (bunker underground)
Merchant
Lockpick x1 – 10 tools
EB Remains x1 – 1000 scrap iron
=================
I4 Lv 4 NOT IN DEMO
=================
A5 Lv 1 helicopter and airport base
NO fishing
(up)
1 place need lockpick (ducktape storage)
???ROK Army skin x1???
=================
D5 Lv 2
fishing – Bass, Eel, Salmon, Gem
House x3
House x1 (far left up, near the edge)
Hard Case Remains x1
Crashed Vehicle (middle, far right, near the right exit)
Lv. 2 Wilder Pit (middle of the map, go down the helipad and go to right)
=================
E5 Lv 2
fishing – Bass, Eel, Salmon, Gem
House x3
House x1 (down, far left)
Lockpick x1
(left of helipad)
1 place need lockpick (mansion)
Bigfoot Remains x1 (at the end room)
=================
F5 Lv 2
fishing – Bass, Eel, Salmon, Gem
House x2
House x1 (up on far right)
EB Remains x1 (Second floor)
House x1 (far left, down)
Lockpick x1
Apex Base (up, middle, near the up exit)
Merchant
=================
G5 Lv 3
fishing – Bass, Eel, Salmon, Shell, Gem
House x4
EB Remains x1 (middle of the map, on a corpse between 2 houses, up the fallen trees)
(right, down of helipad, left of fishing spot)
1 place need lockpick (bunker)
(far right, middle, in a grey house that you cant enter)
Boss – Lv 3 Void
=================
H5 Lv 3
House x3
(right of helipad)
House x1
EB Core Material (mission)
(up helipad)
Crashed plane
(right of helipad)
1 place need lockpick (big mansion)
=================
I5 Lv 4
fishing –
=================
D6 Lv 3 NOT IN DEMO
=================
E6 Lv 3 NOT IN DEMO
fishing –
House x1
House x1 (up, right)
Lockpick x1 (second floor)
House x1 (left, up)
EB Remains x1
House x1 (left, down)
Desfibrilator x1
Gem x1
Lv. 3 Wilder Pit (left of helipad, go left after the big rock)
=================
F6 Lv 3 NOT IN DEMO
fishing –
Houses x3
House x1 (left of helipad)
Undamaged Vending Machine
(down helipad, up the down entrance)
Crashed Plane
( )
1 place need lockpick (bunker)
=================
G6 Lv 3 NOT IN DEMO
=================
H6 Lv 4 NOT IN DEMO
NO fishing
House x6
Merchant
Bigfoot Remains x1 4000 Common Ammo
Hard Case Remains x1 = 200 Fuel
Indonesian Army Skinx1 = 2502 Scrap Iron
Lockpick x1
(left of helipad)
Boss
=================
I6 Lv 4 NOT IN DEMO
=================
J6 Lv 5 NOT IN DEMO
=================
K6 Lv 6 NOT IN DEMO
House x4
(up right of helipad)
House x1
Bigfoot Core Material x1 (mission)
(down left of helipad)
1 place need lockpick (bunker mansion)
(down rigt of helipad)
1 place need lockpick (bunker)
(down left of helipad, up of the only house you cant enter)
Lv. 6 Wilder Pit
=================
L6 Lv 7 NOT IN DEMO
Boss ( )
=================
E7 Lv 4
NO fishing
House X5
(down the helipad)
House x1
Equipment Core Material x1 (third floor) (mission)
Merchant
EB Remains x1 – 100 High-quality Iron
Lockpick x1 –
(left of helipad)
Boss – LV APEX Enhanced Drone
=================
F7 Lv 4
=================
G7 Lv 4
fishing –
House x3
(down right of helipad, up the bunker)
House x1
Bigfoot Core Material x1 (second floor) (mission)
(right of helipad)
Crashed truck
1 place need lockpick (bunker)
=================
H7 Lv 4
=================
I7 Lv 5
fishing
House x4
(down the helipad)
Houxe x1
Bigfoot Core Material x1 (second floor) (mission)
(right of helipad)
Crashed plane
(right of helipad)
1 place need lockpick (bunker)
(middle of the map down)
1 place need lockpick (bunker)
=================
J7 Lv 5
fishing – Shell, Gem
House x3
(up left)
Houxe x1
EB Core Material x1 (mission)
Merchant
Hard Case Remains x1 = 20 duck tape
Lockpick x1 = 884 Penetrative Ammo
(down left the helipad, under the big rocks)
Lv. 6 Wilder pit
Guide D8-K10
9
8
7
6
5
4
3
2
1
A B C D E F G H I J K L
(locations and coordinates)
=================
D8 Lv. 7
(down, left)
Crashed truck
EB Remains x1
(up, in the apex base)
Boss
=================
E8 Lv 6
=================
F8 Lv 6
fishing
House x4
(up left helipad)
House x1
Bigfoot Core Material x1 (mission)
(up right helipad)
1 place need lockpick (bunker)
(down left helipad)
1 place need lockpick (bunker)
(go up the helipad, then right when you pass a rock formation)
Lv. 6 Void
=================
G8 Lv 6
=================
H8 Lv 6
fishing – Bass, Eel, Salmon, Shell, Red Snapper, Gem
House x5
( )
1 place need lockpick ( )
Merchant
Hard Case Remains x1 = 1136 Shock Ammo
Bigfoot Remains x1 = 13 tools
(up the helipad)
APEX base
Mini Boss
Lv. 6 APEX Attack Helicopter
chest
Core x1
=================
I8 Lv 6
fishing –
Houxe x4
( )
1 place need lockpick (mansion)
(up left corner, after the house you cant enter))
Boss – Lv. 6 APEX Ehanced Drone
=================
J8 Lv 6
=================
E9 Lv 7
fishing –
House x5
(up right of helipad)
Crashed truck
4th Generation Firearm Core Material x1
(up left of helipad)
1 place need lockpick (bunker hangar)
(down right of helipad)
1 place need lockpick (bunker)
=================
F9 Lv 7
House x5
(up right, first house inside APEX base)
House x1
Bigfoot Core Material x1 (mission)
Merchant
Bigfoot Remains x1 = 1136 Penetrativ Ammo
(up left)
APEX base
Mini Boss
Lv. 7 BattleArmor Predator
=================
G9 Lv 7
fishing – Shell, Gem
House x5
(up left)
Crashed plane
( )
1 place need lockpick (bunker)
BattleArmor: Goliath Function
Lv.8
=================
H9 Lv 7
fishing –
House x5
(down the helipad)
Mini Boss
Lv.7 APEX Enhanced Drone
=================
H10 Lv 8
=================
I10 Lv 8
=================
J10 Lv 8
=================
K10 Lv 8
?????????????
fishing –
House x5
(down left of the helipad. after some rocks)
Crashed truck
(up the helipad)
APEX base
Mini Boss
Lv. 7 APEX Attack Helicopter
=================
World Mission
=================
Vietnam [Lv.4]
Myanmar [Lv.5]
Ukraine [Lv.5]
Thailand [Lv.6]
Malaysia [Lv.6]
Indonesia [Lv.7]
South Korea [Lv.7]
Philippines [Lv.7]
Crashed Truck (down, left)
dead body (down, left)
spec ops bulletproof
Houxe x1 (down left)
Phillippine Army Skin
Equipments
HeadGear
Purple
Jaegar Helmet Range +20
Blue
Operator Helmet Range +15
Green
Avenger Helmet Range +10
=====================================
Outfit
Purple
Orbitstone Outfit Grenade +7
Jaegar Outfit Inventory Slot +7
Blue
Recon Outfit EXP +18%, Grenade +4
Operator Outfit EXP +15%, Inventory Slot +4
Green
Defender Outfit EXP +8,4%, Inventory Slot +3
Breacher Outfit EXP +5,6%, Grenade +3
=====================================
Bulletproof Vest
Purple
Specter Bulletproof Vest EXP +6,4%
Blue
Ranger Bulletproof Vest EXP +4%
Green
Breacher Bulletproof Best EXP +2,8%
=====================================
Gloves
Purple
Blue
Greeb
=====================================
Shoes
Purple
Jaeger Shoes EXP +13,2%
Blue
Recon Shoes EXP +9,6%
Green
Defender Shoes EXP +4,8%
=====================================
Kitbag
Purple
Orbitstone Kitbag Inventory Slot +36
Blue
Recon Kitbag Inventory Slot +16 [Squad]
Spec Ops Kitbag Inventory Slot +16 [only leader]
Green
Defender kitbag [Squad] Inventory Slot +11
Heroes Skills
==Mobility [Squad] Inventory Slot -4, Mobility +12%
Bagheera SG
Beo BR
Bonnie AR
Ratty SMG
==[Squad] Inventory Slot +10
Pan AR
Dail MG
James SR
==[Squad] EXP +15%, +50%
Pan AR
Snow SG
==
Shield = SD
Assault Rifle = AR
Battle Rifle = BR
Submachine Gun = SMG
Designated Marksman Rifle = DMR
Sniper Rifle = SR
Machine Gun = MG
Shotgun = SG
Pistol = HG
==Beo Battle Rifle = BR
(can be leader)
0/5
0/3
0/10
BR 2/5
Firing Mobility -2%
Damage +3%
Control +6%
BR 4/4
Range +40
5/5
Free Ammo Chance +40%
3/3
[Squad] Inventory Slot -4
Mobility +12%
0/5
5/5
[Squad] Material Drop
Rate +20%
5/5
Bonus Ammo Chance +15%
Damage +12%
3/3
[Squad] Grenades +10
0/5
==Pan Assault Rifle = AR
AR 0/5
Assault Rifle Damage Enhancement (When equipped)
Damage +1
0/5
Fire Rate -0,6%
Range +12
3/3
[Squad] Inventory Slot +10
AR 5/5
Assault Rifle Damage Enhancement II (When equipped)
Damage +1,8% – +9%
5/5
[Squad] EXP +15%
==Dail Machine Gun = MG
MG 0/5
Firing Mobility -1%
Damage +1,5%
Control +3%
MG 5/5
Fire Rate +9%
3/3
[Squad] Inventory Slot +10
[Squad] Grenade +10
==Cong Sniper Rifle = SR
SR 5/5
Defense -5%
Fire Rate +9&
3/3
[Squad] Grenade +10
0/5
Fire rate -0,6%
Range +12
5/5
[Squad] Food Drop Rate +20%
SR 0/5
Receive Damage +1,8%
Damage +2,4%
==Rico Designated Marksman Rifle = DMR
DMR 5/5
Fire rate +4%
Control +10%
Range +15
5/5
Equipment Durability Usage -30%
0/
Firearm Durability Usage +56%
Fire Rate +16.8%
0/0
[Squad] Food Consumption Speed +5%
1/5
Armor Durability Usage +8%
Defense +3%
==Bagheera Shotgun = SG
(can be leader)
SG 5/5
Fire Rate +6%
SG 2/4
Range +20
3/3
[Squad] Inventory Slot -4
Mobility +12%
SG 2/5
Damage +12
==Isabella Submachine Gun = SMG
SMG 5/5
Damage +6
0/3
0/10
0/5
0/5
2/2
[Squad] Mini Map
Discovery Distance +50%
5/5
1/3
Grenade Damage +16.7%
3/3
Mobility +10%
0/5
0/5
0/5
Heroes Skills (DLC)
==============
==Cate Sniper Rifle = SR
SR 0/5
Damage +19
SR 0/4
Range +40
0/2 (dont need to be leader)
[Squad] Obtain Fish Through Fishing +2
0/5
[Squad] Skill Cooltime +20%
0/5
[Squad] Supply Discovery Chance +50%
==Ratty Submachine Gun = SMG
SMG 0/5
Damage +6%
0/3
[Squad] Inventory Slot -4
Mobility +12%
0/5
[Squad] Material Drop Rate +10%
[Squad] Food Drop Rate +10%
0/5
[Squad] Bullet Drop Rate +20%
==Lesser HG and SD
Pistol = HG
HG 0/5
Fire rate +4%
Control +10%
Range +15
SD 0/5
Damage +12%
SD 0/5
Mobility +15%
==James Sniper Rifle = SR
SR 0/5
Firing Mobility -5%
Damage +7,5%
Control +15%
0/5
Receive Damage +4 = +4.8%
Range +70 = +84
0/3
[Squad] Inventory Slot +10
0/5
Bonus Ammo Chance +15% = +56%
Damage +12% = +16.8%
0/3
Mobility +10%
==Bonnie Assault Rifle = AR
AR 0/5
Fire Rate +6%
0/3
[Squad] Inventory Slot -4
Mobility +12%
0/3
[Squad] Collect Speed +35%
==Snow Shotgun = SG
SG 0/5
Damage +6%
0/5
EXP +50%
0/3
[Squad] Grenade Cooltime +35%
==Boomer Machine Gun = MG
MG 0/5
Damage +8
MG 0/5
Damage +6%
Fire Rate +3%
Free Ammo Chance +20%
0/4
[Squad] Food Buff Effect +20%
And that wraps up our share on Bad 2 Bad: Apocalypse: map guide. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by DeadPereira, who deserves all the credit. Happy gaming!