This guide is a collection of all the known bugs in Aliens: Dark Descent and their solutions. Before posting about bugs, please read this guide to see if your issue has already been addressed. It is a work in progress, so if you know of a bug that is not mentioned, please share it in the forum thread provided.
Introduction
For each bug:
- A unique BUG-ID from its category(C), severity(S), mission(M) and listing order(O). C#.S#.M#.O#
- General describtion of the bug
- Location in game
- Consequences of the bug
- How to reproduce the bug
- Possible fix after bug occurs
- Workaround or how to avoid the bug
- Links to forum threads where the bug was reported
1.1 – Events & Cutscenes – Progress Halting Bugs
BUG-ID: 1.1.11.1
Description:
At the beginning of Mission 11. Just after taking the big elevator, there is a cut scene where the APC moves forward and fires at some ennemies off screen. The APC keeps firing. Cutscene doesn’t end.
Location:
Mission 11
Consequences:
Unable to continue campaign
How to reproduce:
Unknown
Possible fix:
Unknown
Workaround:
Unknown
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/3810657811767851177/
1.2 – Events & Cutscenes – Lesser Bugs
2.1 – User Interface & Otago – Progress Halting Bugs
BUG-ID: 2.1.0.1
Description:
Extracted squad in Dead Hills, following the tour of the ship and upgrade tutorial I get stuck after selecting an upgrade (pouches etc.) and can’t leave that screen. The tutorial box vanishes for barely a second then pops back up, cannot click the back option.
Location:
Otago
Consequences:
Unable to continue campaign
How to reproduce:
Unknown
Possible fix:
Instead of selecting the various panels (barracks, lab, sick bay, etc.) in the order it indicates (i.e., by the yellow flashing outline), I selected them out of order (barracks (without attempting the upgrade), then lab, then command deck, then back, etc.), then finally returning to the barracks and attempting the upgrade, which worked without a hitch.
—
I deactivated the steam overlay. Somehow this helped and I could leave the barracks and go to other rooms after that.
—
This fixed the issue for me…. I went to the medbay first and assigned a doctor to heal a marine, then went through the tutorial progression lab, workshop, and bareacks and it let me finish the upgrade part. The tutorial window stays on screen until u deploy to the next mission.
Workaround:
Unknown
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/3807278817579399492/
2.2 – User Interface & Otago – Lesser Bugs
3.1 – Camera – Progress Halting Bugs
BUG-ID: 3.1.2.1
Description:
Everytime loading mission 2, the camera cuts to inside the warehouse, where the aliens are asleep, and then not able to move the camera anymore.
Location:
Mission 2
Consequences:
Unable to continue campaign
How to reproduce:
Unknown
Possible fix:
Unknown
Workaround:
Unknown
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/3800525761539476710/
3.2 – Camera – Lesser Bugs
4.1 – Movement & Stuck – Progress Halting Bugs
BUG-ID: 4.1.11.1
Description:
Marine stuck in slow walk mode after using Plasma Beam skill. Then that marine used a mission critical door terminal. Stuck.
Location:
Mission 11
Consequences:
Unable to continue campaign
How to reproduce:
While plasma rifle is on cooldown, do some interactions with the marine. Read a pda, order to shoot a barrel, etc.
Possible fix:
Reload earlier save.
Workaround:
Wait for cooldown on plasma rifle to complete before using that marine for interactions
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/4299319719341137867/
4.2 – Movement & Stuck – Lesser Bugs
5.1 – Elevator – Progress Halting Bugs
BUG-ID: 5.1.11.1
Description:
Lift to the Basement level 2. When stepping into the lift, after selecting the floor according to mission objective, lift does nothing and ceases to work
Location:
Mission 11
Consequences:
Unable to continue campaign
How to reproduce:
Leave drone somewhere, then use elevator
Possible fix:
Get the drone before using elevator
Workaround:
Get the drone before using elevator
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/4360124016308199989/
5.2 – Elevator – Lesser Bugs
6.1 – Everything Else – Progress Halting Bugs
BUG-ID: 6.1.0.1
Description:
Could not start a New Game+. I completed a third run using the third save slot. I wanted to up the difficulty again and started a new game over save slot 1, which was my original completion. I changed my mind and wanted to start using my marines at level 10, but found that I could not start a New Game+. I went back and completed the game again using the other two save slots, but the New Game+ mode was still not available.
Location:
Mission 0
Consequences:
Unable to start NG+ campaign
How to reproduce:
Save slot 1 does not contain a completed normal campaign
Possible fix:
https://steamcommunity.com/app/1150440/discussions/0/4366872443764959640/
Workaround:
Always use save slot 1 for normal campaign if you intend to play NG+ later.
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/4363500868530390842/
BUG-ID: 6.1.8.1
Description:
Blocked a corridor with fire right before escaping up an elevator. Went back to the Otago and then came back and the fire is still burning, endlessly.
Location:
Mission 8
Consequences:
Unable to continue campaign
How to reproduce:
Unable to reproduce. Must be something more or just unlucky.
Possible fix:
Going up and down elevator again might fix it. Or not.
Workaround:
Unknown
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/3807278817577752927/
BUG-ID: 6.1.8.2
Description:
Opened cells by 1st , 2nd and 3rd cell . Then bug happens , 4~6th cells can’t be opened , said enemies is around.
Location:
Mission 8
Consequences:
Unable to continue campaign
How to reproduce:
Unknown
Possible fix:
Uknown
Workaround:
Unknown
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/4360123736210108925/
BUG-ID: 6.1.10.1
Description:
The primary objective requires that I search the body of the man in that screenshot…who inexplicably phased through the floor multiple levels down, obviously making it impossible to loot his corpse
Location:
Mission 10
Consequences:
Unable to continue campaign
How to reproduce:
Unknown
Possible fix:
Reload earlier save
Workaround:
Unknown
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/3807278817580479952/
6.2 – Everything Else – Lesser Bugs
BUG-ID: 6.2.2.1
Description:
Did not loot the resources from the Seegson’s container, just used the terminal to lower it. And now on 2nd deployment, it is back up and the terminal cannot be used anymore.
Location:
Mission 2
Consequences:
Unable to complete secondary objective
How to reproduce:
Lower it without getting the materials and then go into a loading screen.
Possible fix:
Reloading earlier save.
Workaround:
Grab the materials before going into a loading screen.
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/3807278624252017498/
BUG-ID: 6.2.2.2
Description:
I cleared the room, forgot to get the hostages to follow before doing a squad extract, redeployed and they’re not present in the room.
Location:
Mission 2
Consequences:
Unable to complete secondary objective
How to reproduce:
Not tested. Extract without hostages.
Possible fix:
Unknown
Workaround:
Don’t leave the hostages behind
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/4297070044556422643/
BUG-ID: 6.2.2.3
Description:
Marine fell through floor after being killed
Location:
Mission 2
Consequences:
Unable to get dogtags
How to reproduce:
Unknown
Possible fix:
Unknown
Workaround:
Unknown
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/6975585537786345934/
BUG-ID: 6.2.4.1
Description:
Kleptomaniac. After missions I started getting this modifier showing -20 supplies brought back. I have never seen this negative trait on any marine and it seems to happen regardless of who I bring along.
Location:
Mission 4
Consequences:
-20 materials after each mission.
How to reproduce:
Unknown
Possible fix:
Verify game files has been reported to work. But have not tested it.
Workaround:
Just be rich.
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/3807278624248500301/
BUG-ID: 6.2.6.1
Description:
Eggs still detect you even after you killed facehugger within them with flamethrower/sniper rifle with silencer. Eggs open but there is no facehuggers coming out of them.
Location:
Mission 6
Consequences:
Might get detected
How to reproduce:
Kill any egg with sniper or flamethrower, then exit the room and reenter.
Possible fix:
Map needs to refresh. Use an elevator or extract and come back.
Workaround:
Kill the eggs with something else.
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/7187237851774788993/
BUG-ID: 6.2.6.2
Description:
If game saves while squad has Stress+ on and you reload that save, You can’t rid of that stress+ intensity.
Location:
Mission 6
Consequences:
Stress rises very fast
How to reproduce:
Not tested, but will need to not be on NOCHTS save mode, or else saves will be on Otago or in shelter where stress is not rising.
Possible fix:
Reloading before stress happens or going to Otago and redeploy
Workaround:
Unknown
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/4360123382467237353/
BUG-ID: 6.2.7.1
Description:
Command points not regenerating
Location:
Mission 7
Consequences:
Unable to get regenerate command points
How to reproduce:
Use Retaliation and then weld a door to create a shelter for resting.
Possible fix:
Reload or extract to Otago and redeploy
Workaround:
Wait for Retaliation to complete before creating a shelter
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/4357869912598347118/
7 – Steam Achievements
BUG-ID: 7.1
Description:
Archivist and Recouped investment will not trigger.
Consequences:
Will not get achievements
How to reproduce:
This happens to everyone
Possible fix:
Unknown
Workaround:
https://steamcommunity.com/sharedfiles/filedetails/?id=3122927089
Forum links:
https://steamcommunity.com/app/1150440/discussions/0/4360124016305501784/
Final Words
Will try to update when new bugs are posted on the forums.
Happy Gaming!
And that wraps up our share on Aliens: Dark Descent: Known Bugs & Solutions. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by RayThor, who deserves all the credit. Happy gaming!