This Guide will list out different over worlds, dungeons and events/injectables that goes along with them so that all the info is easily accessed and everyone will know how to solve a certain event and also how to recognize them. I am also doing complete item guides for every area.THIS IS A WORK IN PROGRESS GUIDE AND I WILL BE UPDATING IT REGULARLY
World Info
There are technically 6 worlds in Remnant 2.
Ward 13, The Labyrinth and Root Earth are static and never change, but Losom, Yaesha and N’Erud will change game to game with different over worlds, side dungeons and events/injectables.
I will try to list out each and every area as well as events/injectables you may come across to make figuring out this games vast secrets a little easier.
I should point out that for the worlds of Losomn, Yaesha and N’Erud, there is also a Random World Drop on each map, including in dungeons (most of the time). These random drops are jsut that, random. There is no way to target a specific one besides rerolling campaign/adventure mode in those specific areas over and over again. I will try to add lists of all the possible drops, but it could be wrong or missing some items which I will try to fix when the time comes.
Additionally, each world and dungeon will have a Tome of Knowledge somewhere in it, these provides trait points up to a max of 85, after that they get turned into 500 Scrap each time.
1.0. Ward 13
This area is the main hub where you have access to many NPC’s who act as merchants as well as blacksmiths. I’ll go over the NPC’s first and what they have to offer.
- Bo – Approaches you the first time you return to Ward 13 after Clementine has been absorbed by the World Stone.
- Brabus – Found at the Firing Range, provides Weapons for the selected class.
- Cass – Sells a random assortment of items that changes every 30 minutes or so.
- Clementine – Can be found for the first time at Ward 13. She is found arguing with Ford. (disappears and goes to Labyrinth)
- Dr. Norah – Town Doctor. Sells various consumables.
- Dwell – Sells Relic Upgrades and Mutators.
- Ford – The Founder of Ward 13. (disappears)
- McCabe – She is in charge of crafting Weapon Mods.
- Mudtooth – He is found alongside Reggie. Players have to hear stories and advance through the game to see his wares.
- Reggie – Sells general goods as well as some Rings
- Rigs – In charge of weapon upgrading.
- Wallace – Sells Relic Charges and Archetypes.
- Whispers – Sells armor belonging to each Archetype that you didn’t pick as your first.
You start with this armor set, just wanted to add it here for completion sake.
The MP60-R is a hidden gun in Ward 13. To get it, first you need to inspect your flashlight and you will find a code under it, the code should be: 0415.
Use that code to open the safe in Ford’s office.
Inside the chest you will find the cargo control key.
Then head to the right of where the tutorial takes you to the old ward, it will have a lot of cargo containers, head through there to find a locked door and use the cargo control key on that door.
Inside you should find the MP60-R on a table.
Talk to Duane at Ward 13 after obtaining all concoctions from him (Meat Shake, Egg Drink and Numbing Agent). If you already found a Numbing Agent inside a chest, you don’t need to give him the Crop Sample. Once you obtain all concoctions, you need to wait a while before he gives you the item.
1.1. Brabus
Brabus handles weapon sales. He will mostly sell base weapons that can’t really be found during the campaign.
When you buy out all of Brabus’ weapons,as well as beat the campaign and purchased Alpha-Omega, Brabus will give you Black Metal Bars:
Take those to McCabe to make the Black Greatsword.
1.2. Cass
Cass is a merchant and her inventory is shuffled every 30 minutes.
1.3. Dr. Norah
Dr.Norah is the town doctor and sells various consumables and curatives as well as the Medic Pin for the Medic Archetype. If there are curatives missing in your game, you need to find the item in the campaign first then she will start selling them.
1.4. Dwell
Dwell is a merchant who deals with mutators and corrupted weapons. He uses relic dust instead of scrap.
1.5.1. McCabe Mods
McCabe handles selling of mods and weapons made from boss materials.
1.5.2. McCabe Weapons
1.6. Mudtooth
Mudtooth sits near Reggie and sells concoctions as well as the material needed for the Handler Archetype. Most of his items are opened after talking to him a lot and you need to have them in your inventory for him to sell them.
Talk to Mudtooth and ask him about his stories, there are a lot and they are sometimes long. Eventually he will thank you and give you the Gunslinger’s Ring.
After completing your second world, repeat talking to him and asking about his stories and eventually he will reward you with the Gunslinger’s Charm.
When you are in Root Earth and you speak to him again about his stories he should award you with the Worn Cylinder – used for the Gunslinger Archetype.
Finally you can get Mudtooth’s Hat from him when you ask for it after talking to him and exhausting all dialogue.
1.7. Reggie
Reggie sits near Mudtooth and sells some consumables, rings/amulets and the item for the Challenger Archetype.
1.8. Wallace
Wallace sits alone up the crane area. He is who you go to to craft engrams to unlock new archetypes.
1.9. Whispers
Whispers stands near Cass and and sells you armor sets, mostly sets based on unlocking different archetypes.
1.10 Spark
Spark is unlocked after a lengthy quest in N’Erud, but once unlocked he will be found near Dwell in ward 13 for all subsequent characters and games. He asks for quest items in exchange for rings and amulets. He also gives you an Alloy Extractor, which will be in your inventory.
It allows for the dropping of 3 different Alloy types in the 3 different worlds; Ancient Alloy in Yaesha, Mythril Alloy in Losomn, and Alien Alloy in N’Erud. These allows can be dropped by any enemy as a semi rare drop and is used as currency for Spark’s items.
Once you buy all the special items from Spark, he will gift you the Redeemer:
2.1. The Labyrinth (Pre Biome Portal Key)
This is one of the worlds you can explore and is also a never changing world, it will always be the same each campaign run. You will get here after your first world boss is defeated and you interact with the crystal. There are many items to pick up and a few puzzles to solve. This place also serves as the place to gain access to new worlds, after you get to the end that is. This section will be the rewards you can access before getting the Biome Portal Key.
Rewards:
- Encrypted Ring
- Shard Banded Ring
- Energized Neck Coil
- Dense Silicon Ring
- Runed Heart
- Labyrinth Staff
- Vengeful Strike
- Cipher Rod
- Reprocessed Heart
- Master Portal Key
- Amplitude
- Conflux Prism
When you reach this area:
Take the doorway on the left of the giant portal to go into a small walkway and head left again to see the ring sitting on a pedestal:
From the Encrypted Ring, go back and then up the stairs on the same side of it and you will reach an area with 2 statues and a lot of enemies:
The ring is on the 2nd statue’s base:
From the Shard Banded Ring, look towards the wall to see a small gap in them that you can crouch under:
Follow the path down and around to find the amulet sitting on a pedestal:
Continue with The Labyrinth as usual and you will go through a second portal, straight in front in this ring:
Just after the checkpoint past the Dense Silicon Ring, you will see a set of stairs leading up:
Go around and behind the stairs on the left to reach the Runed Heart:
Once you go through the portal that makes you fall down to a small checkpoint, head to the left and defeat some enemies to get to a small platform with Iron on it:
Looking down from the platform you will see a structure in the distance, you need to take a leap of faith and see that rocks will make a pathway to a seemingly dead end:
You need to wait at this dead end for a teleporting platform to cover the path then jump across:
Then continue and fall down to see the Labyrinth Staff waiting in the distance:
But when you fall down to the lower level, the Bastion aberration will spawn:
Defeat it to get the Vengeful Strike mutator:
Then go and pick up your Labyrinth Staff:
From the changing teleporter, wait for this option to appear:
Then jump through to fall on a bridge:
Defeat the awaiting enemies and loot the Cipher Rod at the base of the statue:
It can be used to craft Enigma at McCabe in Ward 13:
From the changing teleporter, wait for this option to appear:
Then jump through and fall into the teleporter you can see in it, make sure to time your jump right as it is pretty hard to get into the teleporter. When you go through you will be flung onto a platform that has the Reprocessed Heart waiting for you:
From the changing teleporter, wait for this option to appear:
When you get to this room you are in the energy event:
Shoot the floating crystal and it will make waves of enemies attack, defeating each wave removes part of the back wall and once finished with 4 waves you will get the Amplitude trait:
Then you can go through to loot the Master Portal Key:
After using the Master Portal Key you will go to an area before this worlds boss, Labyrinth Sentinel:
Rewards:
- Lumenite Crystals
- Scrap
- Tome of Knowledge
- Conflux Prism
This is the worlds boss, and its more of a gimmick fight than an actual boss. The main thing you need to do is shoot the little crystals on the sides of all the cubes, there are floating cubes and cubes that roll around the arena. The cubes that roll can and will instantly kill you, but you can safely stand in the holes you make on the cubes by shooting the crystals.
If you are having difficulty, try using this layout to help you with positioning:
Taken from: https://remnant2.wiki.fextralife.com/Labyrinth+Sentinel
Conflux Prism is used to craft Cube Gun from McCabe in Ward 13.
2.2. The Labyrinth (Post Biome Portal Key)
You will be able to access a few more items in The Labyrinth.
Rewards:
- Leto Mark II Set
- Chicago Typewriter
- Polygun
- Bisected Ring (backrooms)
- Gunfire Security Lanyard (backrooms)
- Strange Box (backrooms)
From the portal that leads to the Dense Silicon Ring:
You want to go behind it and drop down to a hidden portal:
Then go through another portal up some stairs:
Then head into a small passage on the left:
Then on the left you will see a series of progressively higher columns, jump across them back and forth to get to the top:
Crouch through a little passage:
Then jump across to an opening:
Crouch again through a passage:
You will come out to a portal where you can use the Biome Portal Key to enter back into Ward 13:
Once in Ward 13, you will see a journal with the Chicago Typewriter next to it:
Then in the back blue container you will find Leto’s Mark II armor set:
3.1. Losomn
the items marked with a * means I have confirmed their drop.
Fae Shaman Ring
Fae Bruiser Ring
Fae Warrior Ring
Fae Hunter Ring
Alchemy Stone
Stone of Malevolence
Stone of Revelation *
Ring of the Robust
Black Spinel *
Booster Ring *
Stream Coupler
Dread Font
Dried Clay Ring
Painless Obsidian
Ring of the Vain
Wood Ring
Offering Stone
Red Ring of Death
Shadow of Misery
Weightless Weight
Chains of Amplification
Indignant Fetish
Whispering Marble *
Birthright of the Lost
Brewmaster’s Cork *
Magnifying Glass
3.1.1. Losomn Injectables
- Monster in the Drain
- Flooding Sewer
- Traitor’s Pit
- Ethereal Manor
- The Statues Event
- The Mirror Hall
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Rewards:
- Academic’s Set
- Drakestone Pearl
You may come across a sewer grate that when approached will have a manticora drag you inside:
When you get dragged inside you simply need to beat the manticora and then go into a little sewer pipe to get the Academic’s Set and Drakestone Pearl:
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Rewards:
- Burden of the Divine
- Meridian
You may find a secret passage blocked by some destructible objects, this is the signal of this injectable:
break through and follow the path along some platforms to get the Burden of the Divine:
Then turn around and you will see a pipe blocked by a bloater enemy, kill it to release the water:
Then the room will take about 90 minutes to fill up, so feel free to come back later.
When you return, the room will be flooded and you can jump across some floating bridges to a tunnel:
Inside you will find the Meridian:
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Rewards:
- Ring of the Castaway
You may find this long ladder, signalling the injectable:
Going up the ladder you will see a large vertical room with wooden construction around:
Behind a small house you will see a ladder to go further up:
There is a narrow bridge you will cross with some elite Fae who will attack you making it a pretty tough encounter:
Then climbing to the top you will find the Ring of the Castaway:
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Rewards:
- Death-Soaked Idol
- Crimson Dreamstone
You may find this large manor, signalling this injectable:
Once inside, it will be empty, go up to the top floor and you will find a sitting Dran:
Approaching him will cause him to lunge on you starting the real event. Once in the event, your goal is to find 5 Strange Talisman’s in the 5 rooms of the house. You can open 1 door at a time, if you choose the wrong door the sitting Dran will lunge on you again to restart the event. To get the correct doors, look through the little window on them and see if there is a red glowing item that you can pick up, this will be the Strange Talisman:
Once finding all 5, you will be given the Death-Soaked Idol and the event will end:
Alternatively, you can kill yourself in the event by drinking Liquid Escape:
Doing this will put you in a secret area called the Consecrated Throne:
Here you can get the Crimson Dreamstone ring:
You can only get 1 of these rewards per world roll.
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Rewards:
- Golden Ribbon
- Silver Ribbon
You may find 2 statues holding hands, this is the injectable:
You will find the Plain Ribbon somewhere in the dungeon:
Take the Plain Ribbon back to the statues and put it on them:
Then exit the area and come back to the statues to see that it has changed into either Silver Ribbon:
Or it could be Golden Ribbon:
It seems to be random which one you get and you can only get 1 per world roll.
Note that you can use both ribbons to craft Nimue’s Ribbon, this will allow you to get the 2 ribbons again in further runs.
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Rewards:
- Shaed Stone
You may come across a room with a mirrored floor, a giant column in the middle and a lot of vases, this is the injectable:
To complete this injectable you need to look carefully at the reflection of the vases in the floor, you will find a vase reflected that isn’t in the real world, it will be on the central column or the walls:
Then simply shoot where the vase should be and the ring will fall out:
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Forlorn Coast 1 (Main Area)
Forlorn Coast is one of the main areas in Losomn and signals that the world boss will be One True King.
- Random World Drop
- Tome of Knowledge
- Abyssal Hook
- Band of the Fanatic
- Bridge Warden’s Crest
- Broken Heart
- Dandy Topper
- Dark Pact
- Digested Hog Lure
- Dreadful
- Elevated Ring
- Gift of the Unbound
- Jewel of the Beholden
- Ragged Poppet
- Misplaced Memoir
- Nimue’s Vow
- Zealot’s Set
- Maelstrom
When you start you will notice a lot of enemies that aren’t actually aggressive, don’t attack them if you want to finish the Preacher event. I’ll go over it more later in the guide.
Note that later on in this area there is a special NPC called the Bridge Warden, and if you do not attack ANY Fae enemies, he will talk to you and give you an item, just remember this for now, he will only appear in the Mournful Promenade area, but attacking Fae enemies since the start of the area will count towards making him aggressive.
Just after starting the area you will come across this NPC in the sewers, he will first be apprehensive to talk to you but pester him enough and he will become a merchant.
He has a few quests related to him; The Misplaced Memoir can be found while traveling through the Forlorn Coast:
Once players acquire it, they can return it back to Leywise. He will grant players the amulet Index of the Scribe.
Alternatively, with the Misplaced Memoir, you can interact with it and get the Bookbound Medallion:
You can return it to Leywise and get the Burden of the Sciolist.
If you refuse to give him the medallion the first time he asks, but do so the second time or any time after, he will give them the Ring of Infinite Damage instead:
Alternatively, you can use the Bookbound Medallion to open a locked room in Chamber of the Faithless, Losomn, in order to get the Paper Heart relic:
You will cross over this bridge:
Then you will hear someone preaching to a crowd of usually enemies:
This is the Preacher:
If you don’t have the Zealot set equipped he will turn hostile during his speech, before he does this you can shoot his hat off his head to get the Dandy Topper head armor:
Then he will attack you with all the enemies around as the aberration Dire Fiend:
You can kill it to get the Dreadful mutator:
However, if you have the Zealot’s set equipped and listen to his speech, then once he is done you can go up to him to get the Band of the Fanatic ring:
It’s important to keep the Zealot’s set equipped throughout this quest, and if you keep it on during the rest of the area, most Dran will not be hostile.
You will come across an area with some hostile pigs:
Kill them and one of them will drop this ring:
Just past the Digested Hog Lure area, you will see a well with a ladder:
Go down there and fight off some Manticora and explore a bit to find the Abyssal Hook:
As I said previously, you cannot kill any Fae enemies while attempting to get this ring.
While progressing through Forlorn Coast, you will pass a smelter room with Fae and Dran fighting each other:
Pass this place and do not enter it, go the long way around to get on the bridge with the large checkpoint. You will see the Bridge Warden in the distance:
If you aim at him and the reticle is yellow, that means you can talk to him to get the Bridge Warden’s Crest:
I’d suggest going for this ring before doing the Bells Event, or anything really in this area as there are a lot of Fae enemies you could accidentally aggro.
To get this trait you need to do the Bells Event. While going through Forlorn Coast you will come across 3 sets of bells, that you need to shoot to ring them. RInging them will spawn some enemies to kill.
The first of which is near the first small checkpoint after the Abyssal Hook area:
The second bell is in the courtyard right before entering the Palace of the One True King:
The third bell is near the checkpoint between Islet Tower bridge and the Palace of the One True King:
Once all are rung and the enemies defeated you will get the Dark Pact trait:
Forlorn Coast 2 (Main Area)
When you enter the area with a river and some small boats in the water you can get this item:
You will come to a broken bridge:
Then jump down onto a small boat and jump to other nearby boats:
You will get to a little hidden area, go through it to find an elite enemy doing a ritual on a pig:
After killing them the Ragged Poppet will be on the pole at the back of the room:
Ragged Poppet can be used to get the Ritualist archetype from Wallace in Ward 13:
When reaching the Palace of the One True King, you will see an elevator, power it up and head down:
There you will find the ring on a body:
Going through the Palace of the One True King, you will get to a large tower:
This is where Nimue is, and she has mutiple items Associated with her.
First you will need to go down the tower and past the Mangled Atoner aberration, who drops the Maelstrom mutator:
Just past the aberration, you can go on a pathway and you will see a hanging body:
Shoot the rope above the hanging body to make it drop down and then loot the Zealot Set:
When you reach her, she will be in chains and you can earn different rewards depending on what you do.
This is rewarded by Nimue if you kill The One True King without accepting his offer to kill her:
This is dropped by Nimue if you kill her while Rod of Retribution is in your inventory, which is given to you by The One True King to kill Nimue:
If you accepted The One True King’s request to kill Nimue, you can betray him and be on Nimue’s side, she will give you Nimue’s Vow:
With that in your inventory, killing The One True King will change it into Nimue’s Blood-Marred Vow:
Then return to Nimue and she will give you the Gift of the Unbound:
Nimue’s Blood-Marred Vow can also be used to get the Cessation Bulbel by feeding it to the root plant in Ward 13:
Palace of the One True King (Main Area)
This is a main area in Losomn. There is not much here, just a side dungeon on the ground level, going down stairs leads back to Forlorn Coast where you can go to the Islet Tower which houses Nimue, and going up the stairs leads to the Chamber of the Faithless.
Chamber of the Faithless (Main Area)
This is a main area in Losomn and houses the world boss: The One True King.
Rewards:
- Paper Heart
- Cost of Betrayal
- Crimson Guard Set
- Agony Spike
- Burden of the Departed
- Nimue’s Blood-Marred Vow
- Rod of Retribution
- Tormentor’s Pommel
Inside the Chamber of the Faithless, if you go to the right and follow a long pathway you will find a locked door:
This is the Scribes Room, and you need to use the Bookbound Medallion to open it:
But if you use it, you will not be able to get any items from Leywise.
Inside the room you will find the Paper Heart relic:
Before entering the room with The One True King in it, you will go through the Council Chamber, and will see 3 bodies on 3 high raised chairs:
Shooting one of the bodies will drop the amulet:
This set is given to you by The Red Prince once you defeat The One True King and go back to The One True Kings throne:
Speak to him and he will reward you for helping him become king:
For The Red Prince to get to this point you need to have given him 3 Crimson King Coins when you first met him in Gilded Chambers.
For this to happen, you need to have the Gilded Chambers dungeon spawn on the same seed that you have The One True King as the world boss.
This is this the world boss.
Rewards:
- Agony Spike
- Nimue’s Blood-Marred Vow
- Tormentor’s Pommel
- Burden of the Departed
- Lumenite Crystals
- Scrap
- Tome of Knowledge
When you first enter you can talk to The One True King and he will ask you to kill Nimue in the Islet Tower, if you agree he will give you the Rod of Retribution to kill her with:
Doing so will give you the Broken Heart dropped from Nimue:
Even after returning and telling him you killed Nimue, you will still need to fight him.
But you can also agree to kill Nimue then betray him and get Nimue’s Vow from Nimue, killing him with this item in your inventory will change it to Nimue’s Blood-Marred Vow:
While fighting him you have the opportunity to earn multiple items.
Firstly, Agony Spike can be earned by just beating him:
This can be used to craft the Monarch at McCabe in Ward 13:
Next, if you beat him while wearing Burden of the Divine you can get Burden of the Departed:
Lastly, you need to attack his hammer weapon throughout the fight, if you do enough damage it will cause a Fae trapped on it to get released and do damage to him:
If the damage they deal kills The One True King you will get the Tormentor’s Pommel:
This can be used to craft the Wrathbringer at McCabe in Ward 13:
Tiller’s Rest (Dungeon)
This is a dungeon in Losomn.
Rewards:
- Tome of Knowledge
- Random World Drop
- Spirit Wisp Amulet
- Outcast Ring
While going through the dungeon you will find a spirit wisp floating around:
It will enter you and stay attached to you until the end:
At the end it will turn into Spirit Wisp Amulet:
Outcast Ring
You can trade the Spirit Wisp Amulet for this ring with the Man in the Sewers:
If you want to get both items, then get the ring the first time around as if you get 2 amulets, the second one will turn into scrap.
The Great Sewers (Dungeon)
This is a dungeon in Losomn.
Rewards:
- Tome of Knowledge
- Random World Drop
- Bone Sap
This is the boss of the dungeon.
Rewards:
- Lumenite Crystals
- Tome of Knowledge
- Scrap
- Bone Sap
Bone Sap can be used to craft the Voltaic Rondure weapon mod from McCabe in Ward 13.
Butcher’s Quarter (Dungeon)
Rewards:
- Random World Drop
- Tome of Knowledge
- Singed Ring
- Dran Memento
- Shadeskin
At the end of the dungeon you will find the Burning Event:
There are 2 possible rewards for this event, but by completing either option you will get Shadeskin:
This event involves a crowd burning a Dran:
To get the Dran Memento, you need to ensure you kill any torch bearing Dran’s so that the fire never gets started, and once completed the tied up Dran will give you the Dran Memento:
Alternatively, you can let him burn and then exit the area and come back to see a pig eating the burned body:
Which you can kill for the Singed Ring:
Glistering Cloister (Dungeon)
Rewards:
- Random World Drop
- Tome of Knowledge
- Wretched Skull
This is the boss of the dungeon.
Rewards:
- Wretched Skull
- Tome of Knowledge
- Lumenite Crystals
- Scrap
Wretched Skull can be used to craft the Ring of Spears weapon mod from McCabe in Ward 13:
Pathway of the Fallen (Dungeon)
This is a dungeon in Losomn.
Rewards:
- Gift of Melancholy
- Gift Of Euphoria
- Prophecy
- Memoriam Medallion Key
- Cremated Soul Ash
This is the boss of the dungeon.
Rewards:
- Scrap
- Memoriam Medallion Key
- Prophecy
Once defeated he will drop the Prophecy mutator:
He will also drop the Memoriam Medallion Key:
This item has multiple uses; in Pathway of the Fallen, open the tomb to get Gift Of Melancholy:
Or in the maze, go through a room and you will see a painting on the floor that can be destroyed:
Go through to find a mirror that will take you to Walk of Remembrance:
Here you can use it on the same tomb as above to get Gift of Euphoria:
Or you can use it in the Nigthweaver’s Web to get the Bitter Memento:
If you are wearing the Crown of the Red Prince, inside the tomb, you can go through these paintings:
In there you can find the Cremated Soul Ash:
This can be used to craft the Knight Guard weapon mode from McCabe in Ward 13:
4.1. Yaesha
the items marked with a * means I have confirmed their drop.
Beads of the Valorous
Fragrant Thorn
Reed of the Vaunnt
Scavenger’s Bauble
Stalker’s Brand
Matriarch’s Ring
Ring of the Forest Spirit
Heart of the Wolf
Celerity Stone
Wax Sealed Ring
Vestige of Power
Soul Link *
Guardian’s Ring *
Sagestone *
Spirit Stone *
Stone of Balance
Brawler’s Pride *
Soul Shard *
Scavenger’s Bauble
Stalker’s Brand
Vengeance idol *
Sinister Totem
Canine Keepsake *
Sealed resin loop *
thalos eyelet *
4.1.1. Yaesha Injectables
- Doe Sanctuary
- Altar of the Sun
- Yaesha Tower Puzzle
- Root Raiders
- The Hidden Library
- Musician’s Terrace
- Hall of Rain
- The Coffin
- Living Stone
- Collapsed Tomb
- Phases of the Moon
- The Wind Tower
- The Waterfall
Rewards:
- Cervine Keepsake
- Thousand Cuts
- Token of Favor
You might find an area with a large doe statue and a small waterfall on the back.
Over the offering table to the right of the statue, you will find the Token of Favor ring:
If you equip the Red Doe Sigil amulet while in the stone area around the statue, it will trigger a secret passage to open right in front of the doe.
Inside it you will find the Cervine Keepsake amulet:
In the grove area you will find several live does walking around. If you kill enough of them, you will spawn the Protector of the Grove boss.
Protector of the Grove drops:
- Scrap
- Thousand Cuts (Mutator)
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Rewards:
- Mark of the Destroyer
- Moon Stone
You may find a mural on a wall with different phases of the moon drawn on it, this signals the event and is also the solution for the event:
Nearby will be an area with bright glowing circles, those are the moons and you need to follow the path the same as what was on the mural to cross safely to the rewards.
You need to follow the same phases form left to right as of the mural and eventually you will get to a room with Mark of the Destroyer:
Then move back to the beginning of the puzzle and move along the tiles in this order: Left, Forward, Forward, Left and then Forward again.
Then you will fall inside a room with the Moon Stone amulet:
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Rewards:
- Hardened Coil
- Bandit
You may come across 2 statues looking at each other, this signals the entrance of this injectable.
You need to walk down 2 sets of stairs and there you will find 2 aberrations; Weald Stalker and Gnarled Archer. They can be tough together if you get unlucky with their abilities.
Once you kill them you will get the Bandit mutator.
And then go through a little doorway to find the Hardened Coil.
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Rewards:
- Band Band
- Wind Hollow Circlet
You may come across a giant tower, this is the injectable.
The solutions for this puzzle is in a book.
To solve this puzzle you need to stand in the entrance way on each floor of the tower and you will hear a chime and some blueish wind going up, that’s the signal that it was activated correctly.
For the Wind Hollow Circlet, follow the top solution which is 3rd floor, 2nd floor, 1st floor and 3rd floor again. Then one of the circular areas in front of the tower will raise and reveal the ring.
For Band Band, you will need a CO-OP partner because you both need to stand on platforms together. The solution is as follows: player ONE and TWO (respectively) is 5th and 2nd, 4th and 3rd, 4th and 2nd, 1st and 3rd floors. Then again one of the circular areas will raise and reveal the ring.
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Rewards:
- Archer’s Crest
You may come across a large room with water coming down through the ceiling in the center.
There is a a hidden wall on one side of the room. It is relatively obvious sitting between two crystal lanterns. You will need to press dodge as you approach the wall since there is a hidden ledge you need to climb up.
Follow the path down to the bottom to find a few enemies to defeat along with a large chest on the far side of the room.
Inside the chest will be the Archer’s Crest.
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4.1.2. Yaesha Injectables
Rewards:
- Blooming Heart
- Slayer’s Crest
You may come across a giant tower.
There is an illusory wall at the base of the tower between the stairs:
Inside you will find a dial puzzle and a locked door:
The solution to the puzzle is on the lift of the tower, to reveal the sigils you need to stand on the lift and get off then watch them as they rise.
Inside the locked door you will find the Blooming Heart:
Then go up the tower to the top to find a chest with the Slayer’s Crest inside:
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Rewards:
- Lithic Signet
You may come across a room with 4 statues with crystals in their head:
Shoot the crystals in all 4 statues:
Doing so will open a hidden path between them going down to an elevator:
At the end of this room will be a chest with the Lithic Signet inside:
But opening the chest sends the elevator back up and one of the statues in the room comes alive and chases you, it will one shot you:
To kill the statue you need to turn around so it starts moving then quickly face it and shoot its crystal, it takes a long time and there will be another one once you go up the elevator.
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Rewards:
- Talisman of the Sun
This one is a little harder to find from a distance, but you may come across a root bridge with two ledges near either end, and a large structure visible in the distance:
The basic premise of this injectable is to get to the top altar, you know you are on the right path when you find this section of jump puzzle:
Then continue up and you will find another jump like this:
Eventually you will reach the altar with a statue and a chest in front of it, the Talisman of the Sun is inside it:
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Rewards:
- Tomb Dweller’s Ring
- Necklace of Flowing Life
You may come across a small room with just 1 sarcophagus in it, this is the start of this injectable;
The wall on the right side of the sarcophagus is an illusory wall:
You will go down into some deepish water and there will also be arrow traps:
Follow the path to get into a large room:
Following the stairs and down the path on the left, players will find a branch in the path: a hole in the left wall, and stairs up the right:
Through the hole on the left, climb a ladder, then jump across a few gaps to find the Tomb Dweller’s Ring on body:
Then return to where the split for the ring was and go up the stairs this time, and continue along the path until you come near another sarcophagus:
Then jump down to it to get the Necklace of Flowing Life:
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Ancient Canopy (Main Area)
Ancient Canopy is an overworld for a run of Yaesha which will end in a fight with Lydussa.
- Tome of Knowledge
- Random World Drop
- Disciple Set (Heavy Armor Set)
- Kuri Kuri Egg (Quest Item)
- Old Flute (Crafting Material)
- Pressure Point (Mutator, dropped by the Charred Sentry)
- Regurgitated Spiny Sac (Crafting Material)
- Stoneshaper’s Chisel (Amulet)
- Trinity Crossbow (Long Gun)
This is a merchant who you can speak to over the course of this campaign world. You will find him again in Luminous Vale.
If you interact with him while holding the Cherished Fracture, he will kill the player and take it from them if they turn their back to him. He and the fracture can be found in Bloodless Throne and a short cut scene will play out. However if the player doesn’t interact with him while holding the Cherished Fracture, but has interacted all throughout the quest, after the main quest of Yaesha completion (be it by killing the boss or otherwise), he will sell the Burden of the Mesmer at a greatly discounted price (100000 Scrap –> 1000 Scrap).
Before the stairs that lead to Walt, climbing a series of ledges to your right will lead you to a dead end in the map with a waterfall:
Jumping through the waterfall will reveal a secret path that leads down to a portal. Midway through the path, before the portal, you might see a wall on your left with the Trinity symbol painted on it:
If you equip the Echo of the Forest amulet in this location, the entrance to a secret room will open in the floor in front of you, where the Trinity Crossbow will be found.
To get the Echo of the Forest amulet; you need to give Dwell (in Ward 13) 3 pieces of Trinity Memento.
To get Trinity Memento, you will need to go to Luminous Vale in Yaesha, but only 1 memento can be collected per playthrough, so you will need to reroll the campaign a few times to get all 3. He will give you the Echo of the Forest one all 3 memento’s are given to him.
Finally you will get rewarded with the Trinity Crossbow after all of this.
This can be found by climbing to the top area of Ancient Canopy, it is near the secret waterfall and Walt.
There are multiple things you can do with this egg;
- Give to Duane in Ward 13 to start cooking a new concoction called Egg Drink
- Alternatively, if you don’t pick up the Kuri Kuri Egg from the nest, you can return to the same location later to get the Regurgitated Spiny Sac which can be turned into Thorn by McCabe.
This is an NPC we can find as we progress. At first he will say undecipherable stuff, but after you get the curse from Lydussa and come back to him he will speak to you.
Once you tell him all the remaining Pan around are all dead, he will break apart and reveal the Stoneshaper’s Chisel amulet.
Get it by defeating the Charred Sentry Aberration.
After lowering the giant statue, head to the lowest parts of the area.
You will find a room filled with sand and timed arrow traps. These arrows are insta kill traps.
Near the two piles of sand at the right corner, you’ll see a bright circle.
Stand still in the sand pile farthest from the Dart Traps for approximately 20-30 seconds and you will be transported underneath the area and get the Old Flute, which is used to get the Invoker Archetype.
After that you can cross the room to the body on the other side to loot it for the Disciple Armor Set.
The bloodless Throne (Main Area)
This area is where you first meet Lydusa.
The second time back is where you will fight her. When you first meet her she will ask you to get her “precious item” and also curse you with Touch of Lydusa.
This curse will remain on you until you finish this worlds story, even if you go to another world it will remain as long as Lydusa remains.
With the curse you can go back to Uuqul, the crumbling stone warrior and talk to him now to get his rewards.
Another thing to note about the curse is that when you die you will leave a stone statue where you died:
If you destroy 15 of these statues you can unlock the Resolute trait.
Items in here are:
- Eye of Lydusa
- Tear of Lydusa
Lydusa drops:
- Tome of Knowledge
- Lumenite Crystal
- Scrap
- Eye of Lydusa
The Eye of Lydusa can be used to craft Monolith at McCabe in Ward 13.
This is found in the same room, after the quest with Lydusa is finished, if you killed her, exit the room and come back to find it:
You don’t need to fight Lydusa, if you get the Goddess’s Rest dungeon, you can take the Cherished Fracture and put it inside the bowl in there, this will return Lydusa to her original form and will make her friendly and reward you with the Blossoming Core which can be turned into Mirage at McCabe in Ward 13.
Luminous Vale (Main Area)
This is a main area in Yaesha.
Items here are:
- Random World Drop
- Tome of Knowledge
- Cherished Fracture
- Rally Band
- Worn Dog Tags
- Thalos Eyelet: can be found on a skeleton.
- Burden of the Mason
- Trinity Memento
You can find Walt here again, selling the same items and also another chance to speak to advance his quest.
You will also find him later for his 3rd appearance after opening the waterway.
Be sure to talk to him.
You will see a giant statue with its hands clasped shut.
This is the ultimate goal of the area and only once you go through a square dungeon you will be able to activate the lever in front of it to get the Cherished Fracture.
This is given by Private Jack Driver when you accept his request to go back to Earth. You can find him by getting to his little secret area by jumping across the large pillars.
Then once you are done with the Lydusa quest, you can return to him and… He is dead. You can never really return him to Earth, but on his body you can loot the Worn Dog Tags.
You will find two elevators, the first accessible one has a secret passage and one can notice it while riding the elevator.
Follow the path inside to get the ring.
You will see a red glowing item on a ledge, in a cave or on the wooden rope bridge.
Remember you can give this to Dwell in Ward 13, you need 3 of them so you will need to re-roll the area to get all 3.
Deserted Atelier (Dungeon)
One of the dungeons in Yaesha.
- Tome of Knowledge
- Random World Drop
- Forge Ember
The boss of this dungeon is the Cinderclad Monolith; it looks like a giant jar that can shoot various projectiles.
For defeating it you will get:
- Tome of Knowledge
- 500 Scrap
- 3 Lumenite Crystals
- Forge Ember
Forge Ember is used to make the Heatwave weapon mod from McCabe.
Endaira’s End (Dungeon)
One of the dungeons in Yaesha.
Items in Endair’s End:
- Tome of Knowledge
- Random World Drop
- Endaira’s Endless Loop
- Krell Axe
- Vampire Blade – dropped by Fester
- Tempest Conduit
- Pulsing Heart
- Captain’s Insignia
At the end of the dungeon you will find a room with Endaira’s Endless Loop in it near a small checkpoint.
This room is also start of the 2 events in the dungeon; Pan Labyrinth and the Moving Saw Blades.
The Pan Labyrinth is accessed by standing on a pressure plate in the room where Endaira’s Endless Loop was.
It is a series of square rooms connected by doors that open when you go near them and has items in it. Use this map to navigate the maze and get the items:
Be careful when entering rooms wrongly as you will be hit with high damage arrows, but they can be rolled through to get through the room. Rooms also contain enemies and one aberration called Fester who drops the Vampire Blade mutator.
For Krell Axe you need to go through a trapped door so be sure to roll through the arrows.
The last room (marked in the picture as “Endless end”) is where you’ll find the Tempest Conduit ring.
Upon finishing the labyrinth, going left in the last room and dropping after a ladder down to an area with a chest, you’ll find the Pulsing Heart hidden behind a fake wall just to the left of where you dropped down.
Finally, going up the stairs will drop you down right next to the dungeon last checkpoint.
The Moving Saw Blades event is CO-OP ONLY.
In the hall where the last checkpoint is located, facing right and crossing a fallen concrete pillar, you’ll find a locked door that can only be opened from the inside.
The entrance to the room is a moving wall right beside the door that opens by having one player stand over the same pressure plate at the start of the Pan Labyrinth, while the second player should enter and open the locked door from the inside to allow the first player entrance.
Moving down the room is a corridor with rotating saw blades that move forth and back. Around the middle of the corridor there is another pressure plate on the floor which will open some walls in the side (containing a chest) and another door at the end of the corridor – where the second player must wait, while the first one triggers the plate. Across the wall at the end you will find the Captain’s Insignia ring.
Finally drop down in the same area where the Pan Labyrinth ends, and you can get the Pulsing Heart hidden behind a fake wall, in case you haven’t already.
Forgotten Field (Dungeon)
This is a dungeon in Yaesha.
Items in here are:
- Random World Drop
- Tome of Knowledge
- Reinvigorate
- Laemir Censer
- Necklace of Supremacy
- Rugged
You can get all of these items at the same time, during the boss encounter where you need to kill the Root Nexus
You should focus on the nexus and not kill any other enemies during that time, by doing this you will get all the rewards.
Reinvigorate from killing the Defiler aberration
Necklace of Supremacy for not killing any other enemies before killing the Root Nexus
And the Rugged trait for completing the fight.
This is given to you by The Laemir NPC after the encounter by exhausting all his stories.
Earthern Coliseum (Dungeon)
This is a dungeon in Yaesha.
Items here are:
- Random World Drop
- Tome of Knowledge
- Pallid Lodestone
This is the boss of the dungeon.
His drops are:
- Scrap
- Lumenite Crystals
- Tome of Knowledge
- Pallid Lodestone
Pallid Lodestone can be used to craft the Abrasive Rounds weapon mod from McCabe in Ward 13
The Lament (Dungeon)
This is a dungeon in Yaesha.
Rewards:
- Random World Drop
- Tome of Knowledge
- Kolket’s Razor
- Overdrive
- Red Widow Set
- Ring of Diversion
- Blood Tinged Ring
- Lodestone Crown
Getting through this dungeon is a little tough as there are many traps and puzzles.
When you enter you will need to go through an arrow trap maze.
The first 2 segments you can just crouch underneath the arrows or just alternate the sides that the arrows come from.
The final segment has little vaults you need to do in order to progress, you need to crouch and vault at the right time.
At the end there will be a lever to disable the traps and open a shortcut through the arrow trap.
Then go through to the next room, inside you will see a lot of bodies covered in cloths with different symbols on the cloths and sigils on the wall above them, this is part of the next puzzle:
The solution is held in a book in a little hole, on the first page it will have a symbol in it, use that symbol and find the cloths that correlate to it and then remember the sigils above those bodies.
Then continue through the dungeon until you get to the level above that room where you will see a dial puzzle and more bodies, again remember the sigils correlated to your symbol form the book and enter all of the sigils into the dial puzzle to continue.
After the dial puzzle you will see a room with 2 coffins, in one of these coffins the aberration Wither will pop out:
Kill him to get the Overdrive mutator:
Also you will get Kolket’s Razor:
Do note that Kolket’s Razor has many uses, it can be used later in this dungeon to open a door to the final rewards, or it can be used to feed it to the Nightweaver’s Web in Losomn to get the Nightweaver’s Grudge:
Additionally it can be given to Spark in Ward 13 if he is asking for it to get Symbol of Royalty:
After the Wither fight, you will find a balcony containing the Blood Tinged Ring:
You will also see the Red Widow’s coffin down below, to get there look back in the room and you will see a bunch of pots in the corner, destroy them to go down:
Now you will be in a section with water, follow the water around a corner and crouch through a hidden passage to get the Supply Room Key at the end:
Use that key to open the supply room at the end of the hallway:
Travel up the supply room through a hole in the wall to reach a fairly difficult saw blade trap:
You can get through this trap by weaving left and right between the center saw blades, at the end you will get to a coffin that has the Red Widow’s Set:
Leaving the Red Widow’s tomb and going through another door leads back to the second level of the arrow room. Here you can follow a path on the left to find another puzzle, which involves floating rocks with symbols on them:
To get through this puzzle, look at the symbol on the first floating platform, that is your solution, then simply walk directly towards each platform, over invisible bridges, with the same symbol to get to a locked door:
Where we need to inspect the Kolket’s Razor and interact with it to turn it into a key:
Then you will be inside a large room with many coffins, and in one of them you will find the Ring of Diversion:
Hanging above is a boat, which you can climb over a set of stairs hidden behind an illusionary wall next to the door:
Drop down to find a body wearing the Lodestone Crown:
The Expanding Glade (Dungeon)
This is a dungeon found in Yaesha.
Rewards:
- Random World Drop
- Tome of Knowledge
- Soul Sliver
This is the boss of this dungeon.
Drops:
- Soul Sliver
- Scrap
- Tome of Knowledge
Soul Sliver is used to craft the Rotted Arrow weapon mod.
Kaeula’s Rest (Dungeon)
This is a dungeon in Yaesha.
Rewards:
- Random World Drop
- Tome of knowledge
- Tear of Kaeula
- Twilight Dactylus
This dungeon is a bit different as you need to find the Temple Key somewhere inside:
Then use the key to progress the dungeon to find the Tear of Kaeula:
Which can then be used to get Sorrow later on.
Once you get the ring, you will be transported to the boss fight.
This is the boss of the dungeon.
Drops:
- Lumenite Crystal
- Twilight Dactylus
- Tome of Knowledge
- Scrap
Twilight Dactylus can be used to craft the Rootlash weapon mod.
The Chimney (Dungeon)
This is a dungeon in Yaesha.
Rewards:
- Tome of Knowledge
- Random World Drop
- Heart Seed
- Downward Spiral
To get this item you will need to shoot a specific root bulb while going down the stairs during the elevator event.
it will drop down and fall into a passageway:
If it is too much to do while doing the event, you can complete the event then kill yourself before activating the next checkpoint to spawn at the top of the stairwell and then go down without the pressure of the electric field chasing you.
For this item you will need to complete the Crystal Elevator event.
Once it reaches the bottom you can loot it from the core of the elevator.
It is used to craft the Soulbinder weapon mod.
5.1. N’Erud
5.1.1. N’Erud Injectables
6.1. Rooth Earth
Root Earth is the final world in the game and is a static world, so there is no randomness in it. It is only accessible after completing the other worlds.
There are 3 areas within Root Earth:
- Ashen Wasteland
- Corrupted Harbor
- Blackened Citadel
6.2. Ashen Wasteland
We can get the following items in Ashen Wasteland:
- Ankh of Power
- Dendroid Armor Set
- Dying Ember
- Haymaker’s Ring
- Hellfire
- Reaping Stone
- Resonating Heart
- Steel Katana
- Zania’s Malice
- Tome of Knowledge
You can find a small gap in the Ashen Wasteland area, which leads to a room that heads upwards.
Once you enter, enemies will spawn. Climb up and jump to the other side. You will find a gap in which you can fall, fall into this little gap.
Move towards the end of the area to find a Ring called Reaping Stone.
Just before the gap, head to the other side of the platform and jump to the crumbled column at the entrance to this little side area.
This will lead to a secret area in which you will find a Steel Katana and the Dendroid Set.
After getting the items above, go back to the area outside and you will see a big crater in the middle with truck inside, the Hellfire is inside the crater.
There should be a sort of “root bridge” nearby that will take you up over the truck.
Once on top you will find an area you can drop down to get on top of the truck and then into the crater.
Then just loot the Hellfire.
Found just after the first checkpoint before the train cart horde fight, look for a hole in the wall above the first ramp down.
This relic is found near the Ashen Wasteland Checkpoint in a small room on a body.
After the first mini-checkpoint, head down into the main area with the train cars and continue straight along the left wall, you should find a train cart that you can go through and it will lead to a small fenced off area with the ring sitting there.
Immediately after the second small checkpoint climb the stairs up and to the left.
Not far from that second World Shard, you’ll find the Ankh of Power inside a room at the back of the building. Continue down the sewer until you reach a spiral path full of water, there will be an opening to a maintenance room that contains the ring.
6.3. Corrupted Harbor
We can get the following items in Corrupted Harbor:
- Decayed Heart
- Flyweight’s Sting
- Decayed Claws
- Probability Cord
- Walker’s Dream
- Escalation Protocol
- Supercharger
- Wooden Shiv
- Kinetic Cycle Stone
- Chakra trait
Past the first open area, at the end of the corridor there is a path to the right through the brambles.
You’ll encounter a door near the checkpoint, continue on past the boiler room fight, and you’ll approach the door from the other side. After unlocking the door, go up the staircase and check the open shipping container on the left underneath the next flight of stairs.
Near Probability Cord inside root bush. After walking up the long root on the right of the stairs and dropping down, look for a path to crawl through in the brambles slightly to the right.
After completing the boiler room with a horde of small enemies and two elites, you’ll unlock a door leading back to a previously discovered checkpoint. Go up the stairs from there and look for a long root on the side to walk on. Follow that root to the end and jump off, and you’ll find the ring nearby on that ledge.
Walker’s Dream is obtained in a hidden area in Corrupted Harbor, Root Earth near the boss arena of Venom. In order to obtain Walker’s Dream, Dreamcatcher must be used on the body of a dead Root Walker in the area.
Fixed world drop, in an open area near the first small checkpoint in Corrupted Harbor. To reach it check the corner of the wall in the boiler room. This leads to an open area with a fight.
Drop from Bane in Twilight Vale (obtained when going for the Invader Archetype)
Wooden Shiv can be found at Root Earth, near the small checkpoint at the Corrupted Harbor where Escalation Protocol is found. As you pick up the Amulet, you will notice a blue particle effect. Swing the Dreamcatcher here to obtain a consumable called Walker’s Dream. Use it to fight Bane, defeat it to receive the Wooden Shiv. Head back to Ward 13 and talk to Wallace to create the Invader archetype engram, the Serrated Root Blade
Can be found in Root Earth – Corrupted Harbor Checkpoint
Obtained after beating the fog wall encounter shortly after the Corrupted Harbor checkpoint. Twin Root Mantis fight.
6.4. Blackened Citadel
There is only a boss fight here against Annhilation.
Defeating Annihilation rewards you with:
- 6 Lumenite Crystals
- Scrap
- Tome of Knowledge
- Forgotten Memory (Crafting Material)
- Broken Compass (Crafting Material)
This is used to craft Alpha-Omega
This is used to make the Golden Compass for the Explorer Archetype
And that wraps up our share on Remnant II: Locations and Item’s Guide WIP. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by L33THash, who deserves all the credit. Happy gaming!