Welcome to the Tiny Glade Builder’s Guide, where we will explore the different building elements and uncover some hidden secrets along the way. This guide aims to compile all the information you need in one convenient place. So get ready to become an expert at building in Tiny Glade!
Welcome
I’ve organized features in this guide by structure type. Some elements (like doors) can be added with different tools, so it made more sense to me, even though it may be a bit redundant.
THIS IS VERY MUCH A WORK IN PROGRESS! This is by no means a definitive list of everything in the game. and I’m sure more elements will be added in the future. I will try to update this guide as more features are discovered and added, so that no castle is ever door-less again.
Buildings
With either building tool, left-click-drag will change the size before you place the building. Hovering over another building and certain structures can “snap” the building to it, aligning it when placed (can be turned off temporarily with Left Control).
Right-clicking a building will show most of the controls to resize, rotate, etc.
Decoration Note: If a building is fully connected to the ground, small bushes and decorations can appear. Sometimes, it only looks like a building is fully connected, so make sure the lower building height slider is dragged down the whole way if you want these extras.
Placing a building inside another will connect the two. If the building is raised above the ground it will create pillars underneath.
If the building is small enough, or most of it is inside other buildings, the supports will go away, allowing you to create your tall castle tower fantasy.
Some of these colors also apply to other brick materials.
Roofing
Roof direction can be adjusted with the two arrows going in a circular direction in the right-click building controls.
Roof height can be adjusted or removed entirely by flattening it with the right-click building controls. Removing the roof allows for other additions, like stairs and trap doors.
Roof ridge width of rectangular buildings can be adjusted with the right-click building controls. The widest will make the wall cover the sides of the roof, while the thinnest will create a cap in the middle.
Roof curvature can be adjusted, making it more concave or convex. Left-click and drag the roof in and out. You must click off the building to get out of the right-click building controls to do this.
Below are some examples:
Rectangular and round roof variations
Flat / no roof
Bridges, Terraces, & Balconies
You just add a new building, flatten the roof, then raise/lower the bottom of the building. Shorten the top of building as needed.
If the bridge is small enough and connected to other buildings, some of the pillars will be replaced with wooden supports. Below are some examples I put together:
Bridge & covered bridge
Bridge wall & bridge wall over water
Terrace & balcony
Paths
Paths that go through water will create stepping stones. Wider paths seem to raise the stepping stones out of the water more.
Paths that go through elevation / hills will create stone stairs.
Paths that intersect short roof-less buildings will create stairs.
Paths that intersect taller building walls create doors, archways and water grates. The height of these can be adjusted by hovering over the top, then a slider should appear.
Note: changing the height will change all other path-created doors, archways, and water grates on the same building.
Smaller paths will create doors.
Large paths and paths going through building corners will create archways. Archway pillars can be manipulated by erasing small parts of the path directly under the wall to get them to look how you want.
If building is in water, adding a path under it will create a water grate.
Paths that intersect fences and stone walls will create archways, as well.
Walls & Fences
They can also be cut at certain points and connected to others of the same type.
Doors
Drawing a path into a building wall will create a door. Larger paths will create a double door. Height can be adjusted by hovering over the top of the doors.
Path doors (small, large)
Path door (corner)
Note: You can walk through these doors while in walking camera mode.
Placing a window near the bottom of a building or the top of an intersecting building will create a door. Multiple windows can be placed next to each other to create larger doors, up to three total.
Slit windows do not create doors.
Trap doors can be created by placing a window on top of a flat building.
Decorating Tip: You can change the decorations near a door by left-clicking it. These seem to be random, so just click until you find something you like.
Plain doors
Fancy doors
Trap doors (plain, fancy)
Applies to other window doors.
Some of these colors also apply to other wooden elements.
Windows
Plain windows have the most variations at the moment. You can place them on building walls, building corners, brick walls, and roofs. You can place them side-by-side, up to three total.
Plain windows placed on brick walls do not have glass, look slightly broken, and do not light at night.
Plain windows (single, double, triple)
Note: Placing windows side-by-side on corners can be kinda finicky. I’ve found it’s easier to piece the windows together on a flat wall, then move the larger window onto the corner.
Fancy windows can be placed building walls, brick walls, and roofs, but NOT corners. You can place them side-by-side, up to three total.
Fancy windows placed on brick walls do not have glass, nor do they light at night.
Fancy windows (single, double, triple)
Slit windows, or embrasures (I totally didn’t just look that up), were historically used by archers to shoot from. They can also look nice if you put a few of them together.
They can be placed on building walls and brick walls ONLY. These windows merge together vertically instead of horizontally.
Slit windows (single, double, triple)
Windows (along with some other structures) can be left-clicked to change the decorations around them. This seems to be random, so just click until you see something you like.
Both plain and fancy windows generate decorations on the ground when placed low enough.
Plain windows can have:
- nothing
- a flower box (single, double, triple)
- a clothesline (single, double)
- shutters (double only, not mutually exclusive)
Fancy and slit windows do not have window decorations.
Some examples below:
Single and double window decorations
Triple window decorations
Cool Feature: Two windows placed near each other with the clothesline decoration can link together.
Stairs
Drawing paths on hills will create stone steps.
Drawing paths to roof-less buildings will create steps.
Placing roof-less buildings within a certain height of others roof-less buildings will create a ledge where they intersect.
Below is an example:
Chimneys
Lanterns
Lanterns can be placed on building / brick walls, building corners, roof-less building floors, and the ground (as a lamp post).
Lanterns (day)
Lanterns (night)
The palette tool can be used to change their color.
Banners & Flags
Flags can be placed on roof-less building floors and roof caps.
Below are some examples:
Banner posts, connected
Banners, various sizes
Flags and corner banner
When placed close enough, banners will connect to each other. This can be disabled with the palette tool.
The palette tool will can change the color.
The sigils and border of a banner / flag can be changed by left-clicking it. There are three parts that change when doing this: the center symbol, the bottom symbol, and the border.
Below are examples of each part:
Center symbols (not random, cycles the same every time)
Bottom symbols (semi-random?, not sure)
Borders, the last one adds a diamond background (semi-random?, also not sure)
Flowers
The flower tool also works on water, creating water lilies and lily pads. Flowers on water do not get more dense when putting more flowers over them.
You can choose to erase only flowers with the erase tool.
Note: Paths will cover up flowers on the ground, so you can use it to carve shapes into flower beds. Inversely, lily pads on the water will cover stepping stones, so you may want to erase flowers in the water to see them.
Water & Water Grates
Drawing water through building walls creates water grates.
Ruins
And that wraps up our share on Tiny Glade: A Tiny Glade Builder’s Guide. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Zaiquiri Daiquiri, who deserves all the credit. Happy gaming!