This gaming guide article will provide you with all the information you need to unlock every achievement in Owlsgard. We have sorted them by chapters and noted which ones are optional, as well as the requirements for unlocking them. Keep reading to become an expert at completing all of Owlsgard’s achievements!
Introduction
I’ve divided all achievements into sections based on the chapters they can be unlocked in and whether you may skip unlocking them when playing normally. Additionally, I’ve done my best to arrange them logically within the sections, based on the likely order you’ll encounter them in as you play through the game.
Because chapter 1 and 2 share their locations, many achievements can be aquired in either chapter. I’ve sorted these into additional combined secions to make this fact clear.
With the game having two endings, there are also a bunch of achievements only relevant to one of them. Because of this, I’ve decided to split these off into a seperate section for chapter 4.
As should be obvious, this guide contains spoilers for the game’s story.
Progress-related – Chapter 1
Smell you later
Find the right item for Doggomir
This achivement is awarded for piking up the footprints in the forest and bringing the soil you receive to Doggomir.
Found a bug!
Catch one of the bugs
For this achievement, you’ll have to catch one of the glowing bugs in the coast grotto using the combined torch and sticky leaves.
That hit quite good!
Defeat the monster
You’ll get this one after luring the robot into the Molo Mines’ main room and throwing a rock at the lever to drop the gate on its head.
Reached the wolves main quarters!
Get inside the house
This achievement becomes available once you’ve defeated the robot in the Mole Mines and entered into the tunnel it previously occupied. A wolf will appear and lead you to the wolves’ home, allowing you to enter.
That owl from the cover artwork!
Free Gwen
This one is unlocked by opening the cage in which Gwen is held on the upper level of the wolves’ quarters.
Plant lover!
Help the little plant
Once you’re trapped inside the wolves’ quarters, there’s a puzzle located inside the basement. Solving it unlocks this achievement.
Tricked the wolf!
Create a trap for Jerrick
This one is also unlocked inside the wolves’ quarters, when you trigger Jerrick to leave the storage room, after moving the filled cauldron and opening the trapdoor beneath the rug.
Progress-related – Chapter 2
Oh no! Vandalism!
Damage Boleks house
This one’s gained after using the spade found in the basement of the wolves quarters to dig up the pile of dirt holding up Bolek’s house.
You found a navigator!
Move Bolek outside his house
You’ll receive this achievement for pushing Bolek after soaping up the floor and canting his house.
Right in the kisser!
Defeat the robot in the library
This achievement is triggered after sneaking past the robot guarding the OWls’ library and dropping the statue on the creature’s head.
You found the map!
Reach the map room
This one autoatically unlocks when entering the map room for the first time, after defeating the robot guarding it.
Catched the poor little fish ):
Let’s hope you know what you’re doing!
You’ll unlock this achievement after using the jar to catch the fish in the swamp.
You’re a smart cookie!
Create a little entrance for Gwen
This one unlocks after creating a hole through the rubble blocking the entrance to the Mole Mines using the drill.
You found a ship!
Reach the grotto
You’ll receive this achievement after successfully using the elevator inside the Mole Mines and discovering the ship.
Progress-related – Chapter 1 or 2
All nice and shiny!
Clean Boleks house
This achievement will be unlocked once you use the wet soap on the floorboards of Bolek’s home.
You tricked the guard!
Get the speaking tube
This one is unlocked in the Valley of the Magpies, after the magpie queen has caused the tube to fall. Finn will automatically pick up the tube when walking along the path in the background, triggering the achievement.
Progress-related – Chapter 3
The solution was just around the corner!
Push the button
You’ll unlock this achievement in the strange building when using the gutter to redirect a pneumatic post container to hit the button on the balcony.
You’re knot getting up again!
Defeat the giant robot near the beach
This one is unlocked after using the steel rope to trip up the giant robot.
Oh no! More vandalism!
Destroy the sign
You’ll get this one when interacting with the rotten sign next to the river, causing it to fall apart.
Better don’t tell Sven!
Use Svens art to your advantage
This achievement follows the previous one, being unlocked once you put Sven’s straw doll on the stick and throw a stone in the river to alert the robot.
The 90s called!
Find a way inside the tower
This one is unlocked once you trick the wolf guard into stepping in mud and examine his footprints at the back of the tower.
Zoom! Swoosh!
You activated one of the towers!
You’ll unlock this achievement after pushing the button inside any of the three towers.
You found the scepter!
Get deeper inside the site
This one is tied to entering the portal at the site for the first time, after activating all three towers.
You’ll get the achivement irrespective of already having Jarlena with you or not.
Freed Jarlena!
Help Jarlena out of her unpleasant situation
This achievement is triggered within the thornbushes, after you manage to sharpen your scissors and cut Jarlena free from the small thorns wrapping around her.
Resettling the worms!
Get the woodworms
This one is unlocked in the tundra, when you use the old sign to attract the woodorms from the tree stump.
Oh no! Even more vandalism!
Destroy Zdeneks furniture
You’ll receive this achievement after using the woodworms to create a hole in Zdeneks’ shelf.
The robot got cold feet!
Find the right item for the robot
This achievement is tied to unlockig the capsule holding the suit within the stratnge building by letting the machine scan the wax imprint.
You healed Jarlena!
Free Jarlena from her pain
Following the previous achievement, you’ll unlock this one when handing the healer the pain killers for Jarlena.
You found the scepter… for real this time!
Reach the scepter
You’ll receive his achievement at the very end of the capter, when entering the portal at the site together with Jarlena.
Progress-related – Chapter 4
You tricked the computer!
Solve the puzzle inside the shuttle
You’Ll unlock this achievement for tricking the cable car computer into thinking there are 4 prisoners aboard, thus allowing the gondola to move.
The fate of the animals lies in your hooves!
Reach the large building in the valley
This achievement is a direct followup to the previous one, being unlocked after riding the cable car down and watching the cutscene once you exit it.
Let’s call it a day!
Deactivate the robot
This one is rewarded for distracting and unplugging the pincer robot near the factory.
You got inside the factory!
Get inside the factory
You’ll unlock this one after freeing the car wreck and riding it past the factory’s laser gate.
Ouch!
Break stuff
This one unlocks inside the factory, once you use the pincers to drop one of the robot shells onto the pool’s edge.
Finn the hacker!
Open the door
You’ll receive this achievement for simply entering the code of the door leading down to the AI ino the factory computer.
Finn hacks even more!
Open the other door
Like with the last one, you’ll unlock this achievement inside the factory, when entering the code of the door leading to tank 2 into the computer.
What a no-brainer!
Remove the AI’s shell
Finally, this one is granted for filling up tank 2 with the acid above and selecting it to be used by the creature, causing it to remove it’s shell in order to cool down.
Missable – Chapter 1
Finn the greedy ol’ boozer!
Try picking up all the mugs
You have to try to pick up the mugs on the leftmost tables inside the pub. The ambassador’s mug doesn’t count, since Finn will refuse to pick it up right away.
Grunge never died
Let Finn guess all the band names
When looking at the musicians in the pub, Finn will try to guess their band name, cycling through multiple lines of dialogue. Simply look at them multiple times, until you’ve heard all lines and Finn starts over.
Party deer!
Try on all the costumes
After opening the cabinet inside the pub, you’re presented with 3 outfits, giving you the option to take one at a ime out by clicking on it, allowing you to switch by reopening the cabinet. Using a costume in yout inventory leads to Finn putting it on. Do this for all three costumes to unlock the achievements.
Throwing rocks in the dark!
Sounds like you hit something
This is done inside the Mole Mines, before you’ve lit them up. Simply bring a stone from outside with you, then use it on the darkness to have Finn throw it.
Showing some love for the robots!
Have some small talk with the robot
To get this achievement, you’ll have to talk to the robot in the Mole Mines, after luring it into the main room but before crushing it under the gate. On the dialogue choice, simply select the second option (“Hey my good fellow, listen to me, please.”) and then choose the third option (“I want to show you that you can trust me.”) on the next choice.
Those snobby art critics!
Examine all portraits
This one takes place in the wolves’ quarters, once you’re trapped inside and can move around freely. You’ll have to look at all three paintings present in the upstairs area – the big portrait of Jerrick behind the key, the small rectangular one above said portrait and the circular picture above the right statue.
Missable – Chapter 2
History nerd!
Examine all the statues
This achievement is unlocked n the owl’s library, where you’ll have to look at the three owl statues – one standing behind the stairs and two sitting atop them.
Showing some love for the robots! 2.0
Have some small talk with the robot in the library
As the description states, this achievement requires talking to the robot that shows up when trying to walk near the owl library’s map room. You’ll have to select the first dialogue option (“H-hello? Do you want to talk?”), resulting in Finn’s death and this achievement being unlocked
Diplomatic roebuck!
Try to negotiate with the wolves
This achievement is unlocked after talking to the town’s inhabitants within the pub. Once the wolves show up, you can respond to them in different ways, with the second option (“Why don’t we just get along?”) rewarding you the achievement.
This achievement is mutually exclusive with “Tough roebuck!” below.
Tough roebuck!
Be mean to the wolves >:(
As with the last one, this achievement is granted after talking to the town’s inhabitants in the pub. Once the wolves show up, you can respond to them in different ways, with this achievement being unlocked by picking the third (“Your act doesn’t impress me at all.”) or fourth (“You look like you have a huge complex.”) option.
This achievement is mutually exclusive with “Diplomatic roebuck!” above.
A heart of gold
You are a very empathetic and thoughtful player. You released the poor little fish <3
After using the swamp fish to damage the robot inside the coast grotto, simply head back to the swamp and combine the fish with it.
Conqueror of the sea
Finish the entire sailing section without taking damage once
To unlock this one, your required to complete the entire sailing section without touching any ofthe moving or static rocks along the way. The key to doing this ais regular saving whenever you successfully clear an obstacle. The game retains the ships exact position within the current screen and won’t remember ay crashes that happened after the loaded save point.
Missable – Chapter 1 or 2
Friend of the forest!
Talk with one of the trees
As the description states you’ll simply have to talk to any of the trees spread throughout the chapter. The only trees I found to not be working ae the ones in the mountains, since Finn doesn’t want to speak to them.
What an incredible nonsense!
Listen to Boleks story
When talking to Beolek, simply select the second to last dialogue option (“You must have some great sea dog stories!”), then pick the first response (“Great! Tell me!) and listen to the ensuing dialogue.
Swamp water connoisseur
Sip from the yummy swamp water. Ugh!
Simply use the water found in the forest’s swamp area.
Salt water connoisseur
Sip from the salt water. Yikes!
This one is unlocked by Finn using the water found on the coast.
Fountain water connoisseur
Sip from the fountain water. Aah!
For this one, you have to make Finn use the fountain in the middle of the town.
Soap water connoisseur
Sip from the soap water. Yuck!
As with the previous achievements, you’ll have to use the small fountain found on the wall of the town.
Moses style!
Try to move the ocean
This one is unlocked in front of the Mole Mines, where you have to either push or pull the ocean.
Flirty Finn!
Flirt with the magpie queen
When you use the magpie valley’s bell for the first time, the magpie queen will complemen Finn’s look. You may respond in two different ways, with the first option (“Ooh, stop. This always makes me blush.”) awarding you the achievement.
This achievement is mutually exclusive with “Big ol’ meanie!” below.
Big ol’ meanie!
Shatter the magpie queens gigantic ego
As with the last achievement, this one can be unlocked when responding to the magpie queen’s compliment when first encountering her. Simply select the second option (“No time for cheap shots. I need information.”).
This achievement is mutually exclusive with “Flirty Finn!” above.
Missable – Chapter 3
Begging to portal to open!
Talk to the portal
This achievement is unlocked at the Site, where the chapter starts. As the description states, simply talk to the closed portal.
Eew!
Enter the wrong tent
You’ll unlock this achievement by openeing the center tent within the wolf camp.
Annoying Sven
Try the wrong dialogue options
When entering the village and knocking on Sven’s door, you’re given a choice on how to approach him, with the first dialogue option granting you entry into his house. Simply choose any of the other two options (“We sell beautiful beard care products.” or “I wanted to look at the door.”) to make Sven leave and unlock this achievement.
Hurting Svens sensitive little artist soul ):
Insult Svens art
When first encountering Sven, he’ll show you two straw dolls and have you choose which one looks nicer. You can pick any of the first three response options, as Gwen will urge you to reconsider before settling on an answer. On the second dialogue choice, simply pick the third option (They’re both butt-ugly.) to unlock this achievement.
Art nerd!
Ask Sven about all his artistic projects
For this one, you’ll have to do two rather benign things. Firstly, look at both pictures in Sven’s house – at the far left and far right walls, near the ceiling. And secondly, talk to Sven and choose the first dialogue option (“With whom do I have the honor?”), followed by the second one (“So you’re an artist”). This will unlock a new first choice (“Tell me about your great art projects!”), which you have to select in order to claim the achievement.
You’re a good listener!
Talk with Zdeneks patient
As the description states, simply talk to the patient inside the healer’s waiting room and then pick any of the first three dialogue options.
Hooves off the patient!
Give Zdeneks patient a little push
Similarly to the last achievement, simply push (or pull) the patient inside the healer’s waiting room.
Oh no, you stepped into the mud!
Try picking up the mud
After going to the path behind the village and entering the snail’s house, you’ll just have to try to pick up the mud in the corner.
You are on the right track!
You solved the first part of this puzzle
This one is unlocked by the coast and is a tiny bit more involved. You’ll have to pick up the rope found near the tower, where your ship was docked. Then head back a screen and span said wood rope between the owl statues where you would normally place the steal rope. Once this is done, simply head back towards the tower and attract the giant robot to lure it into the rope.
Spooky imprints found!
Find the hidden imprints
You’ll get this achievement at the starnge building after trying to pick up the bottom-most slab, resulting in Finn turning it over. Simply look at the imprint this reveals.
What a voice!
Make the robot listen to Finn singing
When using the terminal inside the starnge building, you’re given multiple buttons to push, with the leftmost one being the one needed to progress the game. For this achievement however, you’ll have to press the middle button, leading to Finn showing off his singing skills.
A really weird eye exam!
Let the robot scan your retinas
As with the last achievement, this one can be unlocked when interacting with the terminal inside the starnge building, where you’d usually press the leftmost button to progress the game. To unlock the achievement, press the rightmost button instead, which will initiate a retina scan.
Bone-jour!
Examine the skull
After interacting with the terminal inside the strange building and providing a sample through the wax imprint, the cell behind the terminal will open, reealing a suited-up skeleton which promptly falls apart. Simply look at the skull nect to the box for this achievement.
Missable – Chapter 4
Enjoying the view!
Let Finn tell you his opinion about the surrounding area
This one is unlocked at the ropeway, whre you’ll have to enter the shuttleand look at the window in the front.
Helping the wolves!
Have empathy with Jerrick
This achievement is unlocked in the ropeway shuttle, when talking to Jerrik for the first time. You’ll unlock it when choosing the first dialogue option (Well, okay… if I only knew how.).
This achievement is mutually exclusive with “Big ol’ meanie 2.0!” below and may also be skipped entirely.
Big ol’ meanie 2.0!
Be mean to Jerrick
As with the last one, this achievement is granted in the ropeway shuttle, when talking to Jerrik for the first time. This time around, you have to choose the second dialogue option (You dirty scumbag, you can rot in here.) in order to unlock it.
This achievement is mutually exclusive with “Helping the wolves!” above and may also be skipped entirely.
Ouch, this tickles!
Touch the door
The door this refers to is the energy gate blocking Jerrik’s cell inside the ropeway shuttle, which you’ll have to use any of the touch-related interactions on.
Pixel Hunt!
Find the hose
This achievement simply requires you to pick up the hose inside the factory.
This one is only missable if you open the door to tank 2 without completing the puzzle revealing the required code, i.e. by guessing it or getting it from a walkthrough or similar outside source.
I’ll be back!
Find the lame reference
For this achievement, you have to use the lever inside the factory to stop the robot shell. Then, instead of dropping it to progress, talk to it and select the third choice (“May I call you Arnold?”).
Showing some love for the murderous monster AI!
Try to be nice with the AI
Once you’re inside the factory and have opened the first door, simply talk to the massive creature and select the first dialogue choice (“I’m Finn. Can we talk?”).
That might have been a bad idea!
Try to defeat the AI
As with the last achievement, you’ll have to talk to the creature below the factory, this time selecting the third dialogue option (“You stupid thing! I’ll show you!”).
Dance of the garbage containers!
Make the garbage container move
This one requires you to pick up the can from inside the garbage container in the city. After it awakens, simply use the can with it, promting Finn to move away and lure the container to himself.
A doppelganger!
Look through the window
For this achievement, you simply have to look at the cell door inside the building already present in chapter 3.
Ending-dependant – Chapter 4
Garbage collector!
Find the can
When looking at the garbage container in the city, you can click the shape in its back right corner to pick up a can.
You’ll always obtain this achievement when going for the good ending.
Hell yeah! Vandalism!
Break the machine
This one is awarded for using a brick taken from the debris on the city building’s lower floor on the conveyor belt found at the path along cliff.
You’ll always obtain this achievement when going for the good ending.
Some weird keys around here!
Open the door
This achievement is unlocked when using the key card found at the path along cliff to open the door leading to Finn’s doppelgänger.
You’ll always obtain this achievement when going for the good ending.
You tricked the container!
Reach the window
This one is unlocked when using the garbage container with the matress piece placed atop it to reach the city building’s upper level window.
You’ll always obtain this achievement when going for the good ending.
You saved Finn’s doppelganger!
Help Finn’s doppelganger
To unlock this achivement, you first need to find Finn’s doppelgänger in the building that was already present in chapter 3. You then have to get the energy source from the city building’s upper level and bring it to the doppelgänger.
You’ll always obtain this achievement when going for the good ending.
You unlocked the bad ending!
):
This one is unlocked if you manage to destroy the creature below the factory using Jerrik’s bomb, but haven’t helped Finn’s doppelgänger, leading to them not helping you in return.
You unlocked the good ending!
You did it! 😀
As with the bad ending, you’ll unlock this achievement when destroying the creature below the factory using Jerrik’s bomb. However, you’ll have to have helped Finn’s doppelgänger beforehand, leading to them lending you a hand in return.
Thanks for reading
Beyond that, I’d very much appreciate you rating this guide and/or giving it an award in case it did in fact help you.
And that wraps up our share on Beyond The Edge Of Owlsgard: All achievements and how to unlock them. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Mannor, who deserves all the credit. Happy gaming!