Are you struggling to defeat the bosses in GateTail on Extreme Mode? Look no further, as this guide will provide you with simple tips and strategies that have proven successful for many players. Keep in mind that this guide is not comprehensive, but it offers reliable methods that have worked for me. Let’s get ready to conquer every boss in GateTail!
Josh
– Level 15
– Literally any gear. Just buy some. The game is teaching you to buy gear.
Oh, It’s Jerry
I would recommend using type advantages to help with damage, but this early on its nowhere close to required. Just out damage his healing and heal yourself when appropriate.
– Level 20 – 25
– The best gear from Wulf’s shop, just to make it easier
Jackson
Here, we see the first actual use case for ASPERS. The elemental aspers act like how types work in something like pokemon. If you equip the staff item found in Wulf’s shop, you will have access to the move “Elemental Surge”. That in combination with an asper your enemy is weak to can completely break down certain bosses. This is limited to their rare drop chance, but if you’ve been killing everything that’s encountered you, you should have a few lying around. It should also come with the move “Elemental Check” which will give you a cheat sheet of every type advantage and disadvantage.
For Jackson use Water or Wind aspers. After using the asper and Elemental Surge ability going to your specials again will have moves of that type that cost both MP and TP. Use of these will melt through Jackson much more effectively.
You may also consider getting the Ruby Necklace from Susie Sniper in the desert, but this is not required in the slightest
– Level 30 – 35
– Staff + Water/Wind Asper
– Better defensive gear from Lostside Village
YA BOI GARETH
Gareth is the first boss to pull a switcharoo on you by changing the battle system itself. It switches from purely turn based, to an ATB system.
SPEED IS EVERYTHING.
The higher your speed, the more times you can act before Gareth can. This fight is made even easier with a Life Asper, but really the main focus is SPEED, which you don’t get from many magic items.
– Level 40
– OPAL BOW (SPEED IS EVERYTHING)
– Any other gear that raises speed, or does not lower it
Pictured: Peak Character Design
Ultraplera
Using the games CHECK option in the SPECIAL category, the game just straight up tells you that this boss is somewhat of a tutorial for magic attacks. My tip for that is to backtrack to Pretoria to buy the Staff from Wulf ASAP (if you haven’t already). It’s the cheapest you’ll find this item (especially if you do his sidequest for the discount) and it’s one of the only weapons that raises magic. Just spam Magic Pulse II and you’ll be good.
– Level 45 – 50
– Staff
– MP Keeper (optional i guess, but just an all around great item)
This fight is also unique in that it’s technically a gauntlet of multiple fights, as before fighting the Ultraplera you have to deal with two of Isa’s sharks.
You can take advantage of this part of the fight by gaining around enough experience right before you level up. That way when you win the fight against the sharks, you level up and get fully healed.
First Phase
Second Phase (Triggers at Half Health, Attempts to Heal Stall, but takes EVEN MORE DAMAGE from Magic)
Elizabeth
It’s even funnier because I think she can run out of MP with no way to recover it, so she just kinda stares at you until you damage her into her 2nd phase. A Dark Asper is ESPECIALLY broken here because one of it’s cheapest attacks acts as Magical Drain while dealing massive damage to Elizabeth. Its honestly hilarious how easily she goes down with this strat.
– Level 50
– Staff + Dark Asper
Side Boss (and Friends)
If you steal all the items and gold in the southern homes of the plants of Lostside Village, you spawn the Traciax, Entitlement’s Ruin. While you can attempt to fight this thing anytime, It isn’t recommended you do it the second you enter the village.
– Level 30+ (untested)
– Staff + Fire Asper
In the shop before Elizabeth, you can buy a key to the riverside shed for 15k gold. This unlocks the random shed on the side of the river right before you fight Jerry.
This boss is dark type, so you need a Light Asper to deal with him easily, although good luck doing that as I don’t know any consistent ways of getting one.
This is also one of the bosses that got massively buffed from the 2.0 update.
Also gives you the “Side Box” which is required for a different ending.
– Level 50+
– Light Asper (these are very rare, good luck)
Second Phase
This fight is unlocked when you SPARE JERRY
After you spare Jerry and end the fight, he can be found in the last major room of Pretoria (the one with the key in the center of the pond) and he can be found by the pond to help unlock that key. This is the key that unlocks the tent at the beginning of the game. Entering it, you can fight Actor1_3.
This Boss changes up the battle system and the visuals. It uses the default battle system, which is from a third person perspective rather than a first person perspective. This also brings back the ATB system that Gareth uses. YOU NEED TONS OF SPEED LIKE GARETH. Lots of speed can mean you can act two or even three times before the boss can act once, and on Extreme difficulty this is required.
Aspers are pointless, so the strat revolves around managing his Double Attack. This does enough damage to ONE SHOT you on extreme difficulty. To survive this at full health, I would leveling up until around 2000 max hp, which may vary if you have used any HP Stat Souls in your playthrough. Speaking of which, Pretoria is the area you get these things, so grinding in the area outside the tent isn’t pointless, as you will still be gaining hp with the acquired souls.
If you need a turn by turn run-down, Alternate between Damage/Healing on the first turn, and the Scream action on your second. Scream drastically lowers the enemy’s attack for their next attack, meaning if you use it before a Double Attack, you will survive it no problem.
PRO TIP: The reward for this fight (Flail of Heros) has the HIGHEST BASE ATTACK FOR ANY WEAPON, baring the hand thing in snowtown
– Level 50 OR 2000 Max HP
– Opal Bow
– Any gear that raises speed, or doesn’t lower it.
– MP Keeper (optional, but very useful and unobtainable after entering snowtown)
A Special Guest
RAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH
EY LOUIS IM IN GATETAIL
To encounter, buy the Leek-Shaped Key from that random shop in Lostside.
Find the door in the first major room of Dryland Dunes
– Level 45 – 50
– A diverse move set
In this first phase, it is simply a duck that quacks at you every turn.
However, at around 80% HP, the real fight begins.
With a leek in hand (bill), he gains a few new moves.
On preparation, he will hit you with Leek Peak, which does over half of your health on extreme mode.
However, the main move he will rely on is Playtest
This move has a variety of effects
It can
– Stun you
– Disable HP Regeneration
– Disable Magic
– Disable Physicals
– Disable Specials
– Increase MP cost
– Increase the amount of damage you take
– Enrage you (force you to attack for a few turns)
– Do nothing
– Say “Hi Youtube! You should play the hit game: ‘GateTail’.”
At around 30% HP, he goes to his final form
Nothing changes mechanically, but a modified audio byte from Hackstr’s GateTail video plays during the transition.
Upon defeat you can Mercy him to gain his Leek, which gives you the moves Slash, Thrust, and Playtest (exactly how it works in the fight itself)
MY TEN METRE SMASH!!!!!
Fun Fact: Every time this fight way playtested, it had to be nerfed.
The gimmick of this fight is that its a total RPG-fest.
Keep mashing your strongest, most MP-Efficient attack and eventually RNGesus will smile upon you.
– Level 60 – 65
– MP Keeper (at this point in the game it is impossible to backtrack and buy it, so while this isnt required to win, it is still very helpful)
– A Healthy Dose of Prayers to RNGesus
Gea
The gimmick with this fight is that you lose heavy amounts of TP every turn, so if you were relying on that to attack (or recover MP) then you will be out of luck. It is a bit of a walk, but if you lack MP restoring items, backtrack to Snowtown and get some.
This fight is very clean and simple due to not having access to TP, so just get your highest DPS weapon and heal strategically.
You can also use Wind/Water Aspers for the defensive boost, but this is not required.
– Level 70 – 75
Elijah
This fight is fairly trivial with the right steps. The game gives you the choice between Kermarvel and the Dark Forest, and you can do them in any order. Both paths account for this and are a bit weaker as a result. I feel the ideal pathing is Kermarvel first and the Dark Forest second, as the forest has actual enemies you can gain to ready yourself for the fight at the end of that area.
Elijah is immune to Magic attacks, so using a Fire Asper would only be for the defensive boost.
– Level 70 – 75
– High Physical Attack
Ghost Man
Use a Light Asper if you have one.
Spam magic.
– Level 75 – 80
– Staff + Light Asper
Ariana
Magic isn’t required, even if this guide make it seem like it is.
– Level 75 – 80
– Staff + Wind/Thunder Asper
Anthony
This is the only boss in the whole game you can run from, and it basically has the same effect as sparing him. I personally don’t think there’s any point in killing him or engaging in his fight.
Besides that, just use check to find the type is his, then use an asper that is effective against him.
– Level 85 – 90
Jacob
This boss has a variety of things he can do to you, such as disabling abilities, reducing max HP, and more. Earth Aspers do help a bit.
IF YOU ARE DOING THE TRUE ENDING, MAKE SURE TO TURN BACK TO HAVE DINNER WITH HIM BEFORE YOU FIGHT JACOB
– Level 90 – 100 (you can go over level 100 btw)
In the neutral ending version of this fight, he will attempt to hold onto life after dying for around 10 turns. Damage does nothing, just heal stall until he falls.
HER
I don’t have much to say at this point. You most likely know the gameplay loop to get through bosses, and with your level set so high it hardly matters at this point.
Light is weak to Physical moves, so the Mace you get from Actor1_3 is the most effective.
– Playing through GateTail
True Ending Final Boss
yeah ofc its Fred who else would it be
This fight is unique because YOU HAVE A SECOND PARTY MEMBER WOOOOOOOOOOO
Fred will basically only go after Ashlyn, so it’s up to you to keep both of you healed, as once Ashlyn goes down the fight is as good as lost.
You have a new menu option below Special, and that is the only way to progress the fight. After clicking this option enough times the true name of your main character, Rein, will now have a 100 TP move attached to that option, and Ashlyn will have the option to help fill your tp gauge by 50 at a cost. Manage TP, and your party’s HP, and Fred is as good as defeated.
– Doing the stuff from the Objective Notebook, if you got that at the start of your playthrough
– Keep Going
Fred Ending Exclusives
A mockery of everything Josh has made, this stupidly OP dino was made to be a REWARD for you!
He can be found at the crossroads for Wulf’s shop if you go north to the room simply called “Fred”
Defeating him does take a lot of grinding in the starting area of the game.
You also don’t need to spend turns attacking him at all with the right gear. The Buckler from Wulf’s shop next door has a 10% counter chance. So, if you just heal stall the whole fight, you can kill the Gatersaur with recoil damage, and I think that’s funny.
– Level 20 – 25
– Buckler
– Wolferion Claws (from Wulf’s sidequest for the extra defense)
and for it to spawn at all
– Talk to Fred at every opprotunity
– DO NOT LEAVE THE SWAMP. HE WILL DESPAWN WITH A SOUND EFFECT IF YOU LEAVE
After defeating him,
Fred will give you a proposal.
To initiate this ending, you must accept.
Much, Much later
With an entire journey’s worth of experience in his hands shared by you, he now has the power to destroy GateTail in a matter of seconds. All you can do is helplessly watch and fend for yourself as he gives you a fight worth remembering.
He will spawn 4 clones of himself, take these out as soon as you can.
– Defeat Gatersaur
– Accept the frog’s proposition
Gain Ending Exclusives
This ending is pretty widely considered the most impactful one so only come back here if you need help once reaching a boss.
Elizabeth is fighting back against your tyranny to SAVE THE LA- you get it
Very similar to her base fight, just with more damage. Just spam dark moves against her new form and it’ll bleed all the same
– Level 50+
– Staff + Dark Asper
Yep, every other boss goes down pretty fast huh
For the forseeable future, fights are no longer about dealing enough damage to win and rather lasting enough turns to win. Just heal stall Ariana until her will breaks.
– Gain EXP
Outlast him
– Gain EXP
FINALLY
A WORTHY OPPONENT
OUR BATTLE WILL BE LEGENDARY
This fight is unique as you cannot damage Josh at all.
Instead, he summons hoards of dinosaurs of his own creation at you, and it is your job to take them out in an order that keeps you from dying. All your moves to attack multiple enemies at once have been disabled due to Josh’s poison.
Try to take out the dinos that inflict status conditions like bleed, poison, or burn first, as that damage is calculated as a percentage, not a flat number.
Eventually, he will run out of dinos, and that is when you will strike.
Keep going.
The Freak Squad
A 1% encounter in the first big room of Pretoria (the one with the locked tent with Actor1_3 inside).
Increased stats across the board.
Drops the Scrynosar Jaw, which sells for quite a lot.
Random butterfly you can encounter in the room in lostside where you first get on a boat.
Heavily increases stats as per usual
Drops “The Butterfly”
1% encounter found in Mount Vulcan.
Little guy that does so much damage the number bounces across the screen.
Kills you instantly.
Drops “Randy’s Gun” which drastically lowers every stat but drastically increases attack.
Best ways to deal with him include not dying, equipping the Warning Bell found in Wulf’s shop, and praying for a 10% counter from the Buckler. Otherwise, it is possible to randomly surprise him and kill him first as he is as durable as a soggy napkin.
Rare (and exclusive) encounter on the Isle of Kermate.
Barely does any damage, but has astronomically high defense and magic defense.
Drops his Log, which heavily increases defense and HP but not much else.
Either use status effects like the poison from the Venom item or bleed from the moves Claw Cut and Deep Cut useable with the Wolfiron Claws.
Or you can use the move Piercing Strike, unlocked at Level 50.
1% encounter found in Oceania.
High Stats, not much else going on.
I will edit this at a later date with what he drops
2 HAT
2 HAT
2 HAT
2 HAT
Found in the cellar in SnowTown, which you unlock by going to the south most shed in the west room of the town. It should place you in a black void for lore reasons, then spit you out, in which case you can go pick up the key and use it on the grate in the center of town.
You move pretty slow down there, but just keep moving and eventually he’ll find you.
There are 2 of them, one is weak to Physical attacks, and one is weak to Magic.
Defeating them gives you 2 “2hat” items.
1% encounter found in the Dark Forest
Drops a single use Book that raises all of your stats at once in battle.
1% encounter found in the Serrageti
Super tanky.
Drops the “Zebra Tail”
And that wraps up our share on GateTail: How to defeat every boss. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Hackstr, who deserves all the credit. Happy gaming!