Welcome back to our gaming guide series on No More Room in Hell, where we reveal map secrets for 27 maps from E to L. Delve deeper into each map and unlock hidden secrets to help you survive the zombie apocalypse.
Intro
nmo_exodus_dawn_v1, nmo_exodus_ruse_v2, nmo_exodus_final_v3, nmo_gmi_hunt_ep3_v2, nmo_gonglu_r8, nmo_ hellgate_r2, nmo_liner_dynamic_v1, nmo_liner_static_v1, are not covered in this guide as they were covered in the Secret on custom maps guide linked below
nmo_facility_b5 is covered in my separate guide for the hula doll secret and linked below
I added small secrets for nmo_lighthouse_v2 it is otherwise covered in the Secret on custom maps guide linked below
If you’ve found other secrets for these maps, let me know in the comments and I’m happy to give credit. Current holes in this guide include the cat room and lockbreaker secret in falloutlimbo
nmo_emergency_2807
The 1911 case is opened with the code 3001, which is later visible from a respawn area
Bring the watermelon from the start all the way to the hospital at the end for a secret room with weapons and genes
There is a head in the stairwell that can be taken deep in the hospital for a secret
There is a keypad at the bottom of the starting building, and a code can be entered, but the secret has been removed
Bring the seagull outside the mall entrance to the hospital for a room with 3 pickaxes, these are not melee weapons but moveable items with blades deadly to the zombies
Break the glass at the Sir Smoke Alot! and bring the weed plant to the hospital for a weapon box
The gun store on the 2f of the mall can be welded
Get the mini-helicopter near the yellow key and bring deep in the hospital. It will open a phone that will teleport the player to the top of the shopping mall. Players who miss the helicopter escape can use this teleport to escape
Hop into the nearby hovercraft
Press e inside and wait until your hands disappear
Lett mouse will give you lift, wasd will steer. Good luck! Its a long way to the extraction and the hovercraft looks like it needs lots of practice to fly fast enough and not fall out. I was not ready
I’ve got to give advance credit for this one to MeowdolfHitcat, I had no idea about this until I resubscribed to the map from the workshop to make this guide and saw it in the comments. Nice piloting!
In the gun store, use the same code as before, 3001, to unlock the keypad safe
Take the boombox from the gun store to the hospital for a room with 3 health boxes and c4
nmo_escape_mplay_b7
In the starting area, inspect the body for a code to the nearby locker. The code changes
Inspect the body in the room near the generator for the code to the room near the exit
nmo_escorted_y9v1
At the start, climb up the fences and ambulance, then jump to a stash of items
You can weld this spot near the end
nmo_evocation_prelude_v2
In the starting area, jump and break the boards for a shotgun
Break the bookcase near the phone for a box of items
Move this bookcase to cut off the runners
When you come back to the hall, the ghost will appear and the cross will fall
Use the cross on the last bookcase in the library, it has a cross shaped indentation
This will open a small room with a note and an item box
The item box has a welder in it
Break the red skull to kill the hallway ghost
In the maze, take the lantern with you, it will show the path by lighting arrows
When you reach a circle of candles, keep going straight for a secret
The door opens with 2 pressure plates, place the lantern on one and stand on the other to open
There are some items and a note
When you reach the end of the maze, teleport the lantern through first so you will have it in the next area
Break the other door of the building for items
In the open building, take the lantern with you up to the attic and use it to physically push open a block for a secret area
Break open the next building for items including a hidden medkit in the ceiling
Secret Ending 1
You will need 3 secret puzzle pieces and 3 items: baby. block, and giraffe
Puzzle Piece 1
Go to the area with the weldable locker, weld, then remove the brown box for a hidden button underneath, press this button to open the wall
Teleport to the lake area, examine the list there for the code 1836, use it to open the safe for the puzzle piece
Puzzle Piece 2
In the early room with a cogwheel, break a bookcase for a secret room with a gene, a note and a code on the wall: tstdcsdt
Go down to the maze, take the second left passage to the door with triangle, diamond, circle, square. Use the code tstdcsdt to open for the puzzle piece
nmo_evocation_prelude_v2 (continued)
This won’t be available until after returning from the maze
In the hallway with the long boards, run to the right and fall through the hole
This will teleport you to a small room, find a candle, place it on the table and light it to get the puzzle piece
The giraffe is also in this room, teleport it out before you leave
Block
The block is found in the area where the ghost attacked from after the yellow key was used
Baby
The baby needs a code to open, but it’s already in the room: the lights on the left show the number sequence and the lights on the right show the number
In the shot above the left is red, white, orange, yellow
The right is 3 red lights, 4 white lights, 3 orange lights, 5 yellow lights: so code is 3435
There are 15 lights on the right side, so the code number will always add up to 15 (3+4+3+5=15)
Place the items, use the batteries to start the survival event, and throw the switch when it highlights. You will get a message that the secret ending unlocked
The tunnel after the elevator will now turn left and in the next area you can go through the door on the left
You will be teleported to an outdoor area with the gate from the loading screen
Follow the blue glow sticks to two graves and press e, then return and the gate will open
Secret Ending 2
You will need to unlock secret ending 1 first
After throwing the secret ending switch, go back to the starting room and answer the phone. You will get the message meet me at the lake
Go to the lake area by using the teleport after the welded locker
Pick up the key from the ghost at the lake
Teleport back and use the key on the V door in the hall leading to the welded locker
The room will have the code 7459. This code will not work unless you come here first
At the secret ending room, you can now input the code on the door on the right
Secret ending 2 is much more challenging than 1
nmo_experiment_v3fix
Bring the fresh watermelon from the start down the elevator and use it to open the medical area
Crouch to shoot the boards and open the area
Press e on this vending machine to get items/small watermelons until you run out of cash
In the bathroom, grab the roll of tp and slide it under the locked door, kill the zombie and take the items
Use this med station to heal
Bring the welder
nmo_facility_b5
nmo_falloutlimbo_v5
Grab the access card near the vtol
Kill the plant monster and use the access card on the card reader next to it. You will hear a sound that it has worked
This will disable the turret and let you pick up the items that spawn behind the fence. You may need to do this to get the welder, but do it for the supplies even if the welder isn’t here
You can use this turret in easy mode
The injector (near the bandage) will automatically restore some health when touched
The moveable radio here plays lots of different music, and can also have special effects like shaking the map or exploding. Press the tuning buttons when sparking to play the next song/effect
The jukebox on the 3f will play different music
Be careful on the 4f and 5f as they have large c4 traps with nearly invisible trip wires. Hold e on the trip wires to disable
In the electrical room on the 5f you can break the door and access the bottom of the stairwell. There is a body with an item. If the access card has fallen through the cracks of the elevator (it has collision), it can be retrieved here
There is a moveable bomb in the 5f armory, but be careful as even a small drop can detonate it
Be weary of special items, the one on the right will help, the one on the left will not
Easy location
Normal location
Missing secret. Different location in easy vs normal. Missing in hard. Welding, shooting, props, explosives and harsh language don’t work
Missing cat room
Before leaving the complex, go to the 2f where there is a malfunctioning door. Shoot the panel on the other side to open it
In addition to normal med items, there is an injector and 3 bottles of red pills that can be picked up. These are anti-radiation pills. Have 3 different players pick up these pills
If you have taken these pills, you can disarm the nuclear bomb in the next part without taking damage from the radioactive water
After emerging from the vault, pick up the access card and use it on the nearby card reader to disable the sentry gun
nmo_frostbite_b6_y9v19
Russia 1917
France 1789
nmo_genex
Bring the watermelon from the starting room to the end. It will unlock the first room to the left which has a medkit and a collection of moveable boxes that can be use to block the zombies
Bring the toy helicopter from an office to the end to unlock the middle door which has a moveable pickaxe and medkit
Bring the Weed plant found by the crowbar to the end to unlock the armory behind the room that the toy helicopter unlocked
Bring the Sack lunch from the cafeteria to the end to activate the boombox. Press e to start the music and e to end
Find the pumpkin in a room in the sewers and bring it to the end and it will become a jack-o-lantern and unlock the last room with zombies and some items
nmo_ghostbuster_v1
Early on, hold e on this locker to move it to the side for a hidden area
nmo_hellsresiot_v3_a1y9v1a7
The code you’ll get downstairs is 0853
The numbers at the bottom tell you that the keypad is inverted:
789
456
123
0
Now press the large button to the right and you’ll have 60 secs to escape
nmo_highway_to_hell_v1_3
Crawl under the truck for a hidden stash
A door in the garage will give the message its locked from the other side
After placing the ladder, go to the back of the garage and shoot the lock
Pick up and remove the barricade to return to the room, stash here has a chainsaw
Use the welder for a hidden stash in the sewer and a weapon locker near the end
nmo_hl2_highway17_coast_v1
There is a hidden weapon box and supplies behind the freight containers in between the 2 warehouses filled with zombies. It’s easy to miss with a mob chasing you
After crossing the bridge, you can jump over a series of ledges to reach a weapon box
nmo_hl2mineshaft_y9v3
Break the boards to drop the weapon box at start
You can go to the left underwater for a weapon box, but its easy to drown
Break the wall for a tunnel to the end area. Team players shooting from both the tunnel and board barricade can kill many of the zombies in the final area before starting the ending event
nmo_hospitality_v2
Break the suitcase for a key
Use the key on a padlock downstairs for a room of weapons, including a chainsaw
At the end, break the pallet on the truck for a stash of items behind it
nmo_house_fix5
The first 2 staircases have secret areas underneath
nmo_hylophobia
When you get to the train, stay left for a room with a gene
After emerging from the cafe Baltic, look for a small alley with a dead soldier and an ammo box. Use this box to arm the .50 cal at the end of the street. Press e to use the .50 cal
Break this door for a placed health box
nmo_hypnophobia_v6
Break the bookcase for a stash of items
Throw the red switch and the green and yellow switch in the next room to unlock the chainsaw
If you stay far enough back, the laser event will not teleport you there. If your team mates did not survive (laser event is hard), go forward after the event has completed and walk through the now deactivated lasers to continue the map
nmo_insomnia_v3
Right after the train, you can stack the boxes to build stairs to the roof. Follow the roof around for a secret room
Before the holdout, go through the alley for the watermelon generator
nmo_insomniatown
Get the welder from the first room on the right
Use it on the locker at start
Weld the mega save
9247 (most common code in nmrih)
Weld locker once outside
Enter this building before placing the ladder
In the accessible room, break the table and window to get outside for a secret area with a chainsaw and fuel
Weld another locker before placing the ladder
Down the last street, access this large building for a few items
Down the street, you can also access another building with a room with items and you can break the 3rd floor window for a sniper roost
nmo_insuff_escp_part_2
Bring the welder from the start to cut a door at the start of the glass hallway for a chainsaw and fuel
nmo_ishimura_task_v1_3
Don’t overlook the chainsaw in the container area
Bring the battery up to the tunnel, leave it by its location, go forward and trigger the trap with bomber zombies, run back and place the battery and it will create a brief laser field that will kill the zombies instantly
nmo_keystone_v3y9
Code 666 for shotgun
Check out the asteroid from the flight deck and you may see it hit the station
nmo_khafre_v10
Welder and fire extinguisher are both in the truck bed with the explosive
Use the extinguisher past the water in the first area for a room with supplies
Use the welder in the first area on the right for a room with a chainsaw and fuel
Just down from the welder, you will find a sarcophagus with a gold bar
Back track and take the gold bar through the earlier passage, and climb up the rope with it
Take the bar right in the passage and around to a room with a statue and place it there
You can break a wall behind the statue for a passage with a few items
There is another gold bar in the opposite area
Place it back at the statue and a large number of items will fall from the ceiling
In the second area, after the boulder trap, use the extinguisher for a room with items including the health box
Use the welder in the farthest left second area for a room of supplies
nmo_kink_v3
There is a gene behind the fire where you get the fuel
In this room with 4 stones, keep going until you have lowered them all for a secret room with a weapon box
CJ Skin (GTA): Get 5 stars
The first star is at the start, go behind the weapon boxes and the star is next to a machete. Don’t go too far back or the military vehicles will shoot you
The second star is at the end of the alley before you enter the parking garage
The third star is in the sewers, right before you leave
The fourth star is in the first room of the hospital, run in and grab the fire extinguisher and get back out quickly before sparks start a fire that ignites 2 nearby explosive barrels. Return and use the extinguisher to put out the fire and the star is by a machete behind the pipe
The fifth star is in a room of the hospital on the 2f
When all 5 stars are picked up, another shutter will open in this area
Inside is CJ, pick him up and you’ll be re-skinned as him
nmo_laboratory_v2
In the room before you weld the gate, there is a hidden stash of weapons under the stairs
nmo_lighthouse_v2
The breakable cross is a (somewhat useful) weapon
The cross does a small amount of damage to zombies in a small area. If close enough for long enough, it will eventually light and kill them.
The cross can be broken by players, and frequently is. The cross can also be broken by zombies, but they won’t attack it. If left in an area where zombies bunch up, like the door outside the lighthouse, the cross can be helpful
It won’t stop them, but it will burn a few
After the holdout event, hold e on the ladder outside the lighthouse (top or bottom) and it will fall and break part of the wall, giving you quicker access to the shed with the bombs
Links to other guides
https://steamcommunity.com/sharedfiles/filedetails/?id=3301651576
nmo_exodus_dawn_v1, nmo_exodus_ruse_v2, nmo_exodus_final_v3, nmo_gmi_hunt_ep3_v2, nmo_gonglu_r8, nmo_hellgate_r2
https://steamcommunity.com/sharedfiles/filedetails/?id=2929734750&searchtext=secret
nmo a-d
https://steamcommunity.com/sharedfiles/filedetails/?id=3305232181
Thanks
Thanks again to Porkchops4lunch and Kevin for hosting great modded servers!
Hope this guide brings some love to some old maps before nmrih 2 finally gets here
Part 3 coming soon
And that wraps up our share on No More Room in Hell: Map Secrets Part 2: E-L. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Slap Happy, who deserves all the credit. Happy gaming!