Have you ever wondered how much damage boosters actually give you in GTFO? Or if they even make a difference with your favorite weapons? Look no further! In this guide, we break down the damage thresholds for each weapon when boosted, backed by accurate calculations. Keep in mind that these numbers may differ from your in-game experience. So without further ado, let’s dive in and learn how to maximize our weapon’s potential with boosters. Enjoy!
Introduction & Basics
I will give the stats of most of the ennemis, potential spoiler are darkened.
– Basic ennemies stats –
ennemy : HP / weakpoint multiplier
Shooter : 30HP / head 5x
charger : 30HP / None
stiker : 20HP / head 3x
Giant : 120HP / head 1,5x
Big shooter : 150HP / head 2x
Hybrid : 150HP / head 2x
scout : 42HP / head 3x
charger scout : 60HP / None
flyers : 16,2HP/ mouth 3x
snatcher : 225HP / None
Each damage value will be given in dmg (damage) per shot/pellet and prec.dmg
prec.dmg = precision damage
stg.dmg = stagger damage
body burst/shot = kill by shooting non-weakpoint area
head burst/shot = kill by shooting weakpoint area (mouth-shot for flyer)
pellet kill (shotguns only) = the number of pellet to kill an ennnemy (in the head when precised)
Most of the value given in this guide will be boderline unachievable but it give an idea of what difference you’re making.
Utility of boosters
Damage boosters allow you do kill sleeper quicker and with less ammo. But i will focus on 2 main aspects for each weapons :
– particular treshold, a given damage bonus that allow weapons to 1,2 or 3 shot certain fows (ex. a damage bonus of 13% allow the Bataldo 3RB to one-shot strikers in the head)
– Falloff meter value, the amount of damage you lose per meter of falloff, which can be compensated with damage bonuses (ex. the Bataldo 3RB loses 3% damage for every meter of distance added higher than 10m)
It should be noted that it is quite difficult to calculate treshold with burst weapons as they tend to blow strikers head (10HP) off with the first or second bullet (same for shotguns)
Booster values (stimshot)
- Muted : +5-15% dmg
- Bold : +15-20% dmg
- Aggressive : +25-30% dmg
so technically the highest possible damage bonus would be +65% dmg !
Chapters
—————–Mains weapons :—————-
Shelling S49
-Tresholds
- 1 headshot shooter : +50% dmg (=6 prec.dmg)
- 4 bodyshots striker : +8% dmg (=5 dmg)
- 6 bodyshots shooter : +8% dmg (=5 dmg)
Falloff ( 9m – 45m)
meter value : 3% (every 3% dmg augmentation you have give you 1 extra meter before doing less than your base damage)
Shelling Nano
(2 round burst)
-Tresholds
- 1 headburst shooter : +9% dmg (=3 prec.dmg)
- 1 headburst striker : +21% dmg (= 3.35 prec.dmg)
- 4 bodyburst shooter : +18% dmg (=3.75 dmg)
Falloff ( 10m – 47m)
meter value : 3%
Bataldo 3RB
(piercing 2)
-Tresholds
- 1 headshot shooter : +2% dmg (=6 prec.dmg)
- 1 headshot striker : +13% dmg (= 6.7 prec.dmg)
- 2 bodyshots striker : +25% dmg (=10 dmg)
- 3 bodyshots shooter : +25% dmg (=10 dmg)
Falloff ( 10m – 80m)
meter value : 2%
Raptus Treffen 2
-Tresholds
- 4 headshots shooter : +7% dmg (=1.5 prec.dmg)
- 1 mag giant : +27% dmg (= 2.4 dmg)
Falloff ( 7m – 35m)
meter value : 4%
Raptus Steigro
(piercing 2)
-Tresholds
- 1 mag giant : +34% dmg (=2 dmg)
- 10 bodyshot striker : +34% dmg (= 2 dmg)
- 1 bodyshot giant : +7900% dmg (120 dmg)
Falloff ( 5m – 55m)
meter value : 2%
Accrat Gollock DA
-Tresholds
- 2 headshot+bodyshot striker : +37% dmg (=2.86 prec.dmg)
Falloff ( 10m – 65m)
meter value : 2%
Van Auken LTC5
-Tresholds
- 3 headshots shooter : +11% dmg
(= 2 prec.dmg) - 1 mag giant : +22% dmg (=2.4 dmg)
- 10 bodyshots striker : +2% dmg (=2 dmg)
Falloff ( 6m – 55m)
meter value : 2~3%
Accrat STB
-Tresholds
- 3 headshots shooter : +26% dmg (= 2 prec.dmg)
Falloff ( 5m – 47m)
meter value : 3%
Accrat ND6
-Tresholds
- 3 headshots shooter : +3% dmg (= 2 prec.dmg)
- 2headshots+2bodyshots striker : +21% dmg (=2.95 dmg/2.36prec.dmg)
- 10 bodyshots shooter : +22% dmg (=3 dmg)
Falloff ( 7m – 60m)
meter value : 2%
Van Auken CAB F4
(4 round burst)
-Tresholds
- 2 bodyburst striker : +6% dmg (= 2.5 dmg)
- 3 bodyburst shooter : +6% dmg (=2.5 dmg)
- 1 mag giant : +6% dmg (=2.5 dmg)
Falloff ( 10m – 65m)
meter value : 2%
TR22 Hanaway
-Tresholds
- 1 headshots striker : +1% dmg
(= 6.7 prec.dmg)
Falloff ( 50m – 100m)
meter value : 2%
Hanaway PSB
(2 round burst)
-Tresholds
- nothing, like litteraly, nothing iteresting
Falloff ( 40m – 90m)
meter value : 2%
Malatack LX
-Tresholds
- 3 headshots shooter : +15% dmg (= 2 prec.dmg)
- 2headshots+2bodyshots striker : +35% dmg (=2.4 dmg)
Falloff ( 10m – 70m)
meter value : 2%
Malatack CH4
(3 round burst)
-Tresholds
- 3 bodyburst shooter : +24% dmg (= 3.4 dmg)
- 2 bodyburst striker : +24% dmg (=3.4 dmg)
Falloff ( 20m – 85m)
meter value : 2%
Drekker pres mod 556
-Tresholds
- 1 headshot+1 bodyshot striker : +16% dmg
(= 5.9 dmg) - 1 headshot shooter : +37% dmg (=6 prec.dmg)
- 1 mouthshot flyer : +23% (=5.4 prec.dmg)
Falloff ( 22m – 80m)
meter value : 2%
Buckland SBS III
(8 pellet shot)
-Tresholds
- 5 pellet-kill striker : +6% dmg (= 4 dmg)
- 2 pellet-kill (head) shooter : +7% dmg (=3 prec.dmg)
- 1 mag big shooter : +24% dmg (=4.7 dmg)
Falloff ( 6m – 40m)
meter value : 3%
Bataldo J 300
(8 pellet shot)+(piercing 2)
-Tresholds
- 2 bodyshot shooter : +13% dmg (= 1.9 dmg)
- more consistent kill : +any% dmg
(=1.67< dmg)
Falloff ( 4m – 40m)
meter value : 3%
Bataldo Custom K 330
-Tresholds
- 1 mag big shooter : +20% dmg (=25 dmg)
- 1 bodyshot shooter : +43% dmg (=30 dmg)
- 1 bodyshot charger : +43% dmg (=30 dmg)
Falloff ( 6m – 40m)
meter value : 3%
—————–Special weapons :—————-
Malatack HXC
-Tresholds
- 1 headshot+1 bodyshot striker : +18% dmg
(= 5.9 dmg) - 1 headshot+1 bodyshot striker : +20% dmg (=6 dmg)
Falloff ( 12m – 80m)
meter value : 2%
Drekker CLR
-Tresholds
- 1 headshot+1 bodyshot striker : +29% dmg (= 6.3 dmg)
- 4 bodyshot striker : +4% dmg (=5 dmg)
- 2 bodyshots (stagger) striker : +4% dmg (=2.5 stg.dmg)
- 6 bodyshots shooter : +4% dmg (5 dmg)
Falloff ( 8m – 58m)
meter value : (exactly) 2%
Buckland S870
(10 pellet shot)
-Tresholds
- 1 shot (stagger) Snatcher : +33% dmg (4 dmg)
- 2 headshot big shooter : +22% (3.75 dmg)
- more consistent kill : +any% dmg
(=3.01< dmg)
Falloff ( 4m – 40m)
meter value : 3%
Buckland AF6
(6 pellet)
-Tresholds
- 1 bodyshot striker : +34% dmg (= 3.4 dmg)
- more consistent kill : +any% dmg
(=2.51< dmg)
Falloff ( 5m – 45m)
meter value : 3%
Drekker INEX Drei
(32 pellet shot !!!!)
-Tresholds
- 4 bodyshots striker : +5% dmg (= 5 dmg)
- 6 bodyshots shooter : +5% dmg (=5 dmg)
- 6 bodyshots charger : +5% dmg (=5 dmg)
- more consistent kill : +any% dmg (4.8< dmg)
Falloff ( 4m – 30m)
meter value : 4%
Buckland XDIST2
(8 pellet shot)
-Tresholds
- 2 headshots big shooter : +11% dmg
(= 4.7 dmg) - 2 pellet-kill (head+body) striker : +33% dmg (=5 dmg)
- 1 shot (stagger) snatcher : +33% dmg (=40 dmg)
- more consistent kill : +any% dmg (3.76< dmg)
Falloff ( 15m – 80m)
meter value : 2%
Mastaba R66
-Tresholds
- 6 headshots big shooter : +19% dmg
(=12.5 prec.dmg) - 2 bodyshots shooter : +6% dmg (=15 dmg)
- 2 bodyshots charger : +6% dmg (=15 dmg)
- 1 mag giant : +41% (=20 dmg)
- 1 bodyshot striker : +41% (=20 dmg)
Falloff ( 12m – 80m)
meter value : 2%
Techman Arbalist V
-Tresholds
- 1 headshot+1 bodyshot striker : +18% dmg
(=6.3 dmg) - 5 bodyshots shooter : +13% dmg (=6 dmg)
- 5 bodyshots charger : +13% dmg (=6 dmg)
- 1/2 mag giant : +13% (=6 dmg)
Falloff ( 15m – 80m)
meter value : 2%
Techman Veruta XII
-Tresholds
- 2 headshots shooter : +16% dmg
(=3 prec.dmg) - 7 bodyshots shooter : +23% (=4.3 dmg)
- 5 bodyshots striker : +14% dmg (=4 dmg)
- 7 bodyshots charger : +23% dmg (=4.3 dmg)
Falloff ( 15m – 80m)
meter value : 2%
Techman Klust 6
(3 round burst)
-Tresholds
- 2 bodyburst big shooter : +14% dmg (=25 dmg)
- 1 bodyshot shooter : +37% dmg (=30 dmg)
- 1 bodyshot charger : +37% dmg (=30 dmg)
Falloff ( 15m – 80m)
meter value : 2%
Omneco EXP1
(piercing 4)
-Tresholds
- 1 bodyshot striker : +24% dmg (=20 dmg)
- 6 bodyshots giant : +24% dmg (=20 dmg)
- 1 headshot scout : +8% dmg (=14 prec.dmg)
Falloff ( 15m – 90m)
meter value : 2%
Shelling Arid 5
-Tresholds
- 3 bodyshot giant : +34% dmg (=40 dmg)
- 1 shot (stagger) snatcher : +34% dmg
(=40 dmg)
Falloff ( 8m – 65m)
meter value : 2%
Drekker Del P1
-Tresholds
- 4 headshots big shooter : +19% dmg
(=18.75 prec.dmg) - 2 bodyshots shooter : +16% dmg (=15 dmg)
- 2 bodyshots charger : +16% dmg (=15 dmg)
Falloff ( 30m – 70m)
meter value : 3%
Köning PR 11 (the best)
-Tresholds
- 1 bodyshot scout : +5% dmg (=42 dmg)
- 2 backshot (really funny i know) snatcher : +41% (=56.25 dmg)
Falloff ( 60m – 100m)
meter value : 3%
Omneco LRG
(piercing 6)
-Tresholds
- 3 bodyshots giant : +34% dmg
(=40 dmg) - 1 shot (stagger) snatcher : +34% dmg
(=40 dmg)
Falloff ( 40m – 80m)
meter value : 3%
———————————
Conclusion
If there is a treshold that you saw was wrong or you would like to have one added, do not hesitate to post it in the comment section.
Sorry for my bad english I am not an english native.
And that wraps up our share on GTFO: weapons treshold with booster. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by maxman, who deserves all the credit. Happy gaming!