Get ready to test your skills in Dead by Daylight’s “The Red Skeleton” mode! This 4-5 player challenge game requires each player to have a Red key in order to play. It’s a variant form of the game that only needs one key to get started. Are you up for the challenge?
MAIN RULES
Here is a “Game Mode”, which we made up a few years back, during lockdown. You might like to try it sometime. We called it: “RED SKELETONS” (not blue, not green, not aquamarine!)…
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⭕ | THE BASIC RULES
So, Play 04 games as a “Set”. And, play 04 sets as the “Match”. (e.g. The best of 16 games.)
A “Set” can be played in an evening of 04 games. Or you can play more sets as able… 16 games will take about 05 hours. So, it can be done in an evening, but beware the games can go very short or very long…
In each of the games:
– The survivors must each take with them, a “RED Skeleton KEY”.
– No other items are allowed. Only the Red Key, can be taken into the game. (No green keys!)
– Any of the “add-ons” for the RED KEY are allowed.
– No perks are allowed to be used by any of the Survivors. (“Perk naked”)
– Any items found in the chests can be used. (You can put the key down, if you dare!).
– You can handle someone else’s key, if they have put it down! (e.g. move it, hide it, or use it yourself)
– The Survivors are only allowed out of the “Exit Hatch”, to get a “WIN”.
– The Survivor(s) are allowed out of the Exit Door, (if they are opened), but they do not get a win! They only get a “LET”.
– You can try to befriend and/or work with the killer if you like…
This set up will mostly force each game as played into a: “Last Person Standing”, type of thing. There is often a mad dash for the hatch at the end, against the killer. It is unlikely the generators will get done, if ever. There is a lot of sneaking around, and trying to get each other found and killed instead.
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⭕ | KEY NOTES, ON THE ADD ONS
– The “Weaved Ring”, means you keep the Red Skeleton Key if you die. This helps with numbers needed.
– The “Gold Token” means you can see the auras of other survivors. (It is powerful in this game).
– The “Blood Amber” doubles the key use time, plus it reveals the killer aura as well.
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⭕ | THE SCORING
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A Hatch Escape (Win) = 05 points
A Door Escape (Let) = 00 points
Being Dead (Loss) = minus 01 point.
The maximum basic “Match” score, overall, is therefore: 04 x 04 x 05 = 80.
The lowest score is -16.
We established the winner, by “Sets” won, (So, not by their total score). If two players had the same amount of “Sets” won (out of 4), by the end of the “Match” (16 games), we then went to overall points, to decide the overall winner!). But you could use total overall score. if you prefer, to just decide who won the “Match”.
We wanted to set that “Total Overall ‘Maximum Score’ possible”, to be 100.
So, we also gave:–
02 points for winning a Set, (a max of 08 points over the four Sets in a Match).
02 points for having the highest score in a given Set, (a max of 08 points over the four Sets in a Match).
04 points for having the highest score overall in total for the 16 games (the Match).
Thus, a player could possibly score a total maximum of: 80+08+08+04 =100.
(= 16 Game Wins + 04 Set Wins + 04 Set Highest Score + Match Total Highest Score)
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⭕ | THE KILLER ROLE?
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We played this in public games. So we had a random public assigned killer. This means the killer is unaware of what is happening, and so brings no bias to the game.
We did play the game however, with a friend as the killer.
Firstly, we made one person always be the killer. There is some bias, but generally the killer is still neutral. We gave them perks to find people, like Nowhere To Hide, Nurses Calling, Ultimate Weapon, BBQ , etc. Since its not really about them winning the games themselves, so much as driving them on.
Secondly, we did play a match, with 05 players, where the killer role was rotated between us. We increased the “Match” to be 25 games. (where a set was 05 games). However, we found this introduced a strong bias problem. (e.g. you will probably kill the player with the highest existing score, to bring them back down. But some might call this a game feature, lol).
NOTABLE VARIATIONS
– Allow players to take the perk “Plunderer”.
– Allow players to take the perk “Left Behind” (Bill)
– Allow players to take the perk “Built to Last” (Felix)
– Allow players to take the perk “Appraisal” (Elodi).
– Allow players to take the perk “Ace In The Hole” (Ace)
The key issue (pun intended), being that not everyone has access to these perks, so really only a perk everyone has can be agreed for use!
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⭕ | “THE BUBBA VARIATION”
– Make the killer use Bubba’s: “Franklins” (and perhaps now, Vecna’s: “Weave Attunement”).
This will create extra mayhem over the Red Keys, because they are dropped and their charge quickly wears off. It can also lead to players stealing each others keys when they are dropped.
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⭕ | “THE FELIX VARIATION”
Once we gave the Killer “Franklin’s”, we did also try playing a few games, where only one survivor took in the Red Key. Players take it in turns being the one who starts with the Red Key. (So, each set is 5 games, everyone plays killer once, and everyone gets the red key at start once).
This can lead to bonkers games. Where players want to steal the only red key, to be the one to escape using it later on. We found it worked better, if all the players, had “Plunders”, and “Built to Last”. (Hence we some times called this: “The Felix Variation.”
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⭕ | RANDOM NOTES
Note, the key charge runs out quick, and more so if people are fighting over it. So, this is why you need the built to last, or no one can use the drained key.
Note also, that the perk “Plunderers, also means that you can see dropped item auras from quite a way off.
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Stay safe…
D. 🟧
S. 🟥
(Last Updated: 24.06.24)
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And that wraps up our share on Dead by Daylight: “The Red Skeleton” Mode (Challenge). If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Red Lotus, who deserves all the credit. Happy gaming!