Welcome to our guide for OCTOPATH TRAVELER II! In this article, we will provide you with the locations of every adult NPC who can be Allured, Challenged, or Hired, along with their associated dance session tune, learned ability, or mercantile perk. We will not include any child NPCs, as they are unable to perform these actions. Please note that some NPCs may change locations depending on the time of day or specific circumstances. This guide is based on the final locations of all NPCs in the game, including completed side quests and the defeat of all bosses. If you are looking for more detailed information, there are other resources available that list all the resources and potential loot for each NPC. We hope this guide helps you on your journey!
Partitio’s Perks
(C) = more money when using the Collect skill,
(H) = reduced costs when using the Hired Help skill,
(I) = Stay for free at the Inn,
(N) = reduced cost when using Negotiate skill
(P) = money off Purchases including chance options
(S) = more money when Selling items.
How to be a better merchant:
Collect will generally net you under 1,500 leaves per monster unless you are facing Revenant’s and bosses who can have 4,000 leaves or more. Some of the better collect bonuses will generate +20% per collection. In real terms this means generating an extra 300 leaves or less from most basic foe.
The dearest Hired Help is 50,000 per summon. They are the foreign assassins, who you must actively recruit via an encounter outside Merryhills at night in order to add to your roster. The two perks are: either a flat 20% off (Chivalry) or a random 10-30% off (Friends in high places). The two highest grade summons are useful for late game/ final story boss.
Staying for free at the Inn is a poor bonus, due to how inn prices are calculated. Inn Fee = total party level x modifier (either 2 or 1).
E.g. if your active party consists of 4 members with the following levels: L42, L40, L39, L41 then the total is 162. By default you’ll pay twice the total party level giving a price of 324 leaves. If you have unlocked discounted stay at a town’s inn by inquiring/scrutinising/bribing/coercing an NPC then the modifier is reduced to 1, e.g. 162 leaves. The most you can possibly save is 792 leaves for staying the night.
Negotiate is acquired from the merchant shrine. Negotiations start at 1,000 leaves for basic monsters and can raise to 50,000 for late game bosses. It’s cost doubles in price every time you use it in a fight. Boosting the skill reduces the cost by 10/25/50% depending on how many BP you spend. Skilled Scheduler gives you 20% off, so effectively makes it equivalent to almost a permanent 2 BP boost. Almost every boss can be negotiated with. If you have enough leaves you can prevent the boss from acting for an entire round of combat to give you time to reset your party.
The money off Purchases skills are an incorrect translation. It should instead be thought of as a cash back system. e.g. an item costs 10,000 leaves and you have 30% off purchases. You need to have 10,000 leaves to make the purchase and will then be reimbursed 3,000 leaves. You can’t make the purchase if you have 7,000 leaves to your name, even though this is all you will effectively spend.
The strongest re-reimbursements are: A Way With Words (30%); Silver Tongue (20%); Coy Wink (8% chance for 50% rebate); Lucky Break (1% chance to get the item for free). A way with words is the most reliable way to save money without having to constantly reload your save file if you’re trying to get a deal on big ticket items. The sole provider of this perk is located near the Merchant’s Guild at night.
You Sell for 20% of the purchase price by default. So +40% to your sell value = 28% of what you’d normally pay. i.e. the shop sells an item for 1,000 leaves but will only buy the same item from your party for 200 leaves; +40% becomes sell for 280 leaves. Endgame weapons will generally sell for 10-15,000 leaves by default.
Never buy non-usable items like hairbrushes, thick tomes or artwork from NPC’s as you’ll never turn a profit; always steal, mug or entreat.
Overall the 3 best benefit types for saving money are: Hired help, Negotiate and cashback from Purchases. The latter can cover their cost of hiring when buying 50,000 leaves worth of equipment (a mid-game spending spree).
The frequency by perk type from least common to most common is : N<C, I<H<S<<P
Hire for Cheap
The following towns have a Hire for Cheap bonus if you scrutinise the right NPC:
Oresrush & Gravell (Wildlands)
New Delsta & Clockbank (Brightlands),
Montwise (Crestlands),
Roque Island (Harbourlands),
Wellgrove (Leaflands) .
Anyone who resides in these towns or is in the territories adjacent to them will cost 20% less than default to hire.
Agnea’s backing track
There are 6 abilities that are considered to be a dance:
Lion Dance
Peacock Strut
Dagger Dance
Bewildering Grace
Dancer’s Blade: Mischievous Step (Armsmaster skill)
Dance of Immunity (Conjurer skill)
The following towns have an Undeniable Allure bonus:
Cropdale (Leaflands)
Merry Hills (Crestlands)
New Delsta (Brightlands),
Tropu’hopu (Toto’haha),
Ku (KInouema)
This raises your chance of alluring all townsfolk there. IF the mechanics haven’t changed when compared to the first game then Level 91+ gives the highest chance to allure someone, with 2.8x the base chance.
It is important to realise not every NPC is receptive to being allured even at the end of the game. e.g. Level 75 Agnea versus the 24 year old Villager outside the tavern in Cape Cold only has a 26% chance to Allure him. Whereas Cohazeh the human mayor in the Beasting Village region has a 50% chance to be allured.
Hikari’s Learned Skills
Some skills with multiple teachers are located primarily in one region (e.g. High Voltage in Merry Hills, Break in Lost Seed) and other times they are common to a job type (e.g. cleric or sanctum knight). Not every skill is beneficial, as there are around 15 with negative effects to Hikari and/or your party. Some skills also have a prohibitively high SP cost (50+), which can render them hard to justify learning with Hikari’s default SP meter.
There are 8 skills that Hikari has limited access to:
Hachimonjigiri his starting learned skill. This is an enhanced version of Slice (Sword).
Throwing Knife. Chapter 1 exclusive – Tsuki. This is an enhanced version of Slash (Dagger)
Disciplinary Strike. Chapter 1 exclusive – Horse Lender. Alternative to Striking Sermon (Staff) – debuffs physical attack instead of putting the enemy to Sleep.
Bottle Toss. Chapter 1 exclusive – Tavern Patron. Budget version of Befuddling Arrow/Slash, deals less damage. Not aligned to any physical damage type.
Spearhead. Chapter 1 exclusive – Citizen. Alternative to Slowing Sweep (Polearm). Hikari gets to go first next round.
Thrash. Chapter 2 exclusive – solo Gladiator fight. Budget version of Upheaval (Axe), deals less damage.
Divine Dual-edge chapter 3 exclusive – boss fight. This is the only strike all foe TWICE with a sword ability and is the cheapest strike all foe with a sword skill.
Benevolence. Heals the enemy . Available until endgame bonfire segment from Mindt in Flamechurch. You’ll learn why she would have this skill via the story.
Every other skill can be re-learned should you find you need that ability for a boss fight; this guide is to help find where you need to go for that skill.
Usually a combat skill will state which Weapon or Element it is aligned to when you consider challenging an NPC; the description also usually gives a clue as to any potential status effect e.g. noxious = poison; soporific = sleep; befuddling = confusion.
However there are skills that have the ability to target 2 or 3 different weaknesses. Unlike Ochette’s captured monsters they don’t cycle through the weaknesses they target. It is these abilities that are generally listed in the notes section, along with skills held by high (8+) challenge rating NPC’s, as they tend to have access to a strong ability.
(side-note: I’m not sure if there is a mod that allows the abilities description including SP cost to be displayed prior to challenging an NPC).
Every character you fight in a challenge has a chance to drop an item. The chance ranges from 2% to 70%, with desirable items tending to be low drop chances. Most characters will drop something minor like materials for Castti, or basic consumables such as healing grapes. However, there are a small number of characters who are well worth farming for the item they can drop. Noted below are mainly alternative sources for battle tested gear, plus blessed vestments (strong mage armour) and a few rare consumables and cash generators if needed.
High Ranking Hirelings
The foods you’ll need are:
Perfect Jerky (mini-bosses),
Superior Jerky (any -king monsters e.g. Moleking),
Stone-Roasted Rice (Any Remnant or Revenant),
Beast Liver (Large Monsters e.g. Deer, Anteater, Goat, Boar, etc.)
Octopath Bowl (Any Octopuff),
Jewel Cake (Any Cait),
Spicy Offal Stew (Insects – Ants, Scorpions,Rollers)
Rotten Meat (Slugs, Mad Ratkin(g), Tyrannodrake).
Note: when you defeat the Arrogant Warrior, the next time you meet him he’ll become the Tough Warrior. This is his final form.
Hireling Only Skills
1) show the different skills that exist in game but are unavailable to Hikari, should you be curious.
2) allow you to decide whether or not you wish to track down the relevant NPC and include them as a hireling.
It is broken down into 3 segments:
a) aligned damage dealing skill;
b) buffs, debuffs and ailments
c) other – healing, unaligned damage and skills that I haven’t yet used. Note: This section is currently vague.
This section has been generated using the resources provided by one of the other guides [https://docs.google.com/spreadsheets/d/1ujgl9WjfhevFsHI_IoRyUeRygv8fX3PXRT9-v1EO42c/edit#gid=758208927].
Winterlands
1) Osvald’s story must be complete.
2) make sure you have all 4 nodes for the island. Most likely you’re missing the docks & crossroads. Sail to the isle and walk to the prison to fix.
Winterlands part 2
Crestlands
Crestlands part 2
Crestlands part 3
Brightlands
Brightlands part 2
Brightlands part 3
Toto’haha
Toto’haha Part 2
Not sure if there is a table akin to Bewildering dance for this skill.
Wildlands
Bandelam is harder to defeat than the Sanctum Knight who knows limb from limb. The skills both cost 35SP, IF you want maximum sword damage then chain them (WB-LFL-LFL-WB).
Wildlands part 2
Demonic whispers has it’s duration increased with boosts. This is a skill that you’d only cast if you have a Cait summon to offset the debuffs.
Leafllands
Leaflands part 2
Harborlands
Harborlands part 2
Hinoeuma
Hinoeuma part 2
Sundering Sea
Of the four minor islands not assigned to a major region that you can visit, only those west of the sea monster have people on them.
And that wraps up our share on OCTOPATH TRAVELER II: NPC Locator [Adults in their final locations]. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Welshwizzardd, who deserves all the credit. Happy gaming!