In this gaming guide article, we’ll be discussing the latest version (V50) of the “Outside Maps / Moons Guide” created by McMessenger. This guide will provide you with valuable information on navigating through the outside maps and moons in the game Lethal Company.
Directory
- Experimentation
- Assurance
- Vow
- Offense
- March
- Adamance
- Rend
- Dine
- Titan
- Embrion(Secret)
- Artifice (Secret)
- Liquidation (Unreleased)
- The Company Building
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Weather Types
You can see see what type of weather a moon currently has by checking the list of moons on the terminal.
Clear / No Weather: If you don’t see a weather-type mentioned next to the name of a moon on the terminal, then you’ll have clear weather. Ideally, this is the kind of weather you’ll want to play in the most – since you have 0 environmental factors that could hinder or kill you.
Rainy: A small step up from Clear weather, and typically easy to deal with. The only thing you’ll have to worry about are quicksand / mudholes that are spawned in random locations at the start of the day. Just watch where you’re walking (look out for large, dark-brown spots on the ground) and you’ll likely avoid them just fine. If you do accidently step in one, it’s possible to escape if you have enough stamina.
Foggy: Not inherently dangerous, but extremely annoying to play around. Your vision is severely limited to only a few feet in front of you – so you’ll need to make sure you know where you’re going. Also to note: outdoor creatures are NOT affected by the fog – they’ll still see you through fog from far away, even if you can’t. I’d avoid going to a moon with this weather if possible.
Flooded: Similar to Rainy, but moderately more dangerous and tricky to play around. The outside map will become more and more flooded as time passes, with the water level slowly rising. This water isn’t necessarily unsafe to be in – but you’ll be slowed down a lot while in it, and you can drown if the water level goes above your head. Some maps are better than others when it comes to this weather type (please consult the Flooded Timelapses below for more information).
Stormy: Also similar to Rainy, but a LOT more dangerous. Lightning strikes occur in random locations at random intervals, and any metallic equipment (notably the Shovel and Extension Ladder) or scrap will conduct electricity – which can cause a lightning bolt to strike these metallic objects. You’ll see and hear them sparking for a few seconds before this happens. If you’re holding a metallic item (or are close enough to one) when it gets struck, you’ll be killed instantly. If you see or hear your items sparking, drop them immediately and run a few feet away to avoid the lightning strike. Try to limit the number of metallic items on your person when moving around outside, so you’ll have less items to drop when you hear / see your items sparking.
Also to note – your ship can be struck by lightning as well, and will have the power turned off when this happens. Fortunately, you can just turn the lights / cameras in your ship back on immediately if this happens.
Eclipsed: The worst weather you can see on a moon. The sun is eclipsed from the very start of the day – meaning outdoor monsters will also spawn in immediately at the start as well, which makes it very dangerous to navigate around outside.
Avoid landing on a moon that’s Eclipsed at all costs. It’s just way too risky a majority of the time, and you’d be better off dealing with nearly any other weather type.
— MAP LEGEND —
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Experimentation
Travel Cost: 0
1 Main Entrance + 1 Fire Exit
The first moon you’ll likely be visiting. A good moon to start with – both the main entrance and fire exit are fairly close to the ship, and both entrances are practically right next to each other.
Dropping items off the top of the catwalk at the fire exit and off the side of the train tracks (leading to the ship) can help speed up your retrievals by a little bit.
There’s a ladder far off to the right when facing the main entrance that might come in handy, if you’re trying to avoid creatures at late periods in the day.
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Tips / Tricks for Experimentation: Flooded
- You are completely safe from flooding at the altitude of the train tracks (or higher).
- You can use the long pipe (south of the ship) to avoid high water levels late in the day. You can reach it by jumping across to it from the top of the fire exit catwalk.
Assurance
Travel Cost: 0
1 Main Entrance + 1 Fire Exit
A slightly longer route to take for the “beginner” moons, compared to Experimentation. The fire exit is accessible via a long ladder climb to the right of the ship, near the big rock & scaffolding. Jump across to the pipe, then to the right to the fire exit.
Like Experimentation, dropping items off the sides of the main entrance or off of the pipe by the fire exit can help speed up your retrievals a bit. I would avoid dropping items off the side of the cliff at the fire exit – there’s a chance they could get stuck along the side and be difficult to retrieve. If you need to get down quickly from the pipe, fall down along the side of the cliff and nudge your way down (think Skyrim-style cliff descending).
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Tips / Tricks for Vow: Flooded
- The fire exit is completely flooded underwater at the start from the flooding – do not try to take this entrance / exit if you’re worried about drowning.
- The water level around 6 – 7 PM will start to reach the bridges, so try to make sure you get your loot across to the other side from the building before then.
Vow
Travel Cost: 0
1 Main Entrance + 1 Fire Exit
The longest route to take of the “beginner” moons, and my least personal favorite out of all the moons. You do see a higher spawn rate of circuit bee hives here though since it’s a forest map, which can be lucrative – if you have a team that’s willing to go for those, that is.
Take the more central “rickety” bridge to go directly to the main entrance, or slide along down the cliff near the dam bridge to get to the fire exit. Be mindful that this bridge can only take so much weight at once – don’t have 2 people trying to cross on it at the same time. It could end up collapsing otherwise.
Keep your eyes peeled for any dogs / giants once it starts getting late – giants are especially dangerous on this moon. Hugging the riverside (south of the ship) may help, if you’re trying to avoid giants, since there’s a few more hills there to use as cover.
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Tips / Tricks for Vow: Flooded
- The fire exit is completely flooded underwater at the start from the flooding – do not try to take this entrance / exit if you’re worried about drowning.
- The water level around 6 – 7 PM will start to reach the bridges, so try to make sure you get your loot across to the other side from the building before then.
Offense
Travel Cost: 0
1 Main Entrance + 1 Fire Exit
Similar in route length compared to Assurance, but has overall better loot potential – as such, I prefer to go here over Assurance when possible. The route to the main entrance is fairly easy – head under the yellow crane through some bushes, then make a left and keep heading straight.
There’s a cool trick-jump you can do to quickly get on the large pipe at the start, as the ship is descending. This can save you a ton of time when going to the fire exit, if you’re confident in your parkour skillz. A jetpack can also be useful on this moon for quickly getting onto the pipe at the start as well, or a portable ladder at the base of the cliff by the fire exit – you have just enough height to jump from the top of the ladder.
There is a small [random] chance that a large rock can spawn which allows you to jump up onto the pipe leading to the fire exit. If you can’t do the trick jump, then a jetpack or extension ladder may be your only option for getting onto the pipe and reaching the fire exit from the outside – assuming this rock doesn’t spawn.
To speed up your retrievals, you can drop items off from the pipe right next to the ship, if you’re coming from the fire exit – just be careful not to slip off!
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Tips / Tricks for Offense: Flooded
- The water level at the start is already fairly high along the path to the main entrance, and will start to reach dangerous levels by 3 PM. Try to leave before then if possible.
March
Travel Cost: 0
1 Main Entrance + 3 Fire Exits
The better of the 2 forest maps, in my opinion. Notably, this is the only map in the game currently that has more than 1 fire exit, which means a full team of 4 can spread out more efficiently at the start – meaning greater chances of finding loot early on in the day. Circuit bee hives are also a common sight to see here as well, making this one of the better moons to go to if you don’t have the funds to visit the more lucrative (although more deadly) moons.
That being said, you’ll still want to be mindful of travelling around the outside late in the day. Like Vow, there isn’t that much in the way of overhead cover or hills to prevent giants from tracking you down, so just be cautious when you need to. This moon also has permanent mudhole / quicksand spots that spawn, even in clear weather. Be mindful that you don’t accidentally run into one of these – without stamina, you won’t be able to escape without dying otherwise.
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Tips / Tricks for March: Flooded
- Both the south-west and southern fire exits are immediately under water at the start, so you won’t be able to use these without risk of drowning.
- If you’re heading back and forth from the main entrance to the ship, take the northern most route around the lake – it’s more shallow than the south side.
- The water level starts reaching dangerous levels around 3 – 4 PM (like most moons) – try to get back to the ship before then.
Adamance
Travel Cost: 0
1 Main Entrance + 1 Fire Exit
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(i need a 2 mb gif here) very hard to get with the video playing and stuff (steam limitations)
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Tips / Tricks for Adamance: Flooded
- The valley is immediately flooded at the start tho the water will subside later in the run
- Due to the water level being above the bottom of the dropship it can be hard to see your items and its advised not to buy anything on flooded Adamance
Rend
Travel Cost: 550
1 Main Entrance + 1 Fire Exit
A fairly straight-forward route to the main entrance, with 1 fire exit being hidden in the blizzard, in a steep crevice. You can find the fire exit by following the lit path, then taking a 90° turn to the right once you reach the 9th light pole – keep heading straight until you reach the crevice.
This moon specifically features the mansion interior layout, as opposed to the facility interior of the past the moons. Loot will typically be more lucrative, but the threats are also (usually) much higher inside.
Just follow the path of lights to reach the main entrance. There’s a small, empty wooden house that can be useful for avoiding monsters late in the day. You can also take a side path to the main entrance by following the light path to the wooden house, then heading around the house to the left, hugging the large hill on your right.
One last thing of note, specifically regarding the Expert-level moons – these moons cost money to travel to. These payments aren’t permanent either – you’ll have to pay for each time you travel, unless you’re already at that moon. With that in mind, you should only travel to these Expert moons at the start of your next quota – that way you’ll have 3 full days to make as much profit as you can before you have to return to the Company Building to sell. Please take note of the Travel Cost of the other Expert-level moons to see how much they’ll cost to travel to.
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Dine
Travel Cost: 600
1 Main Entrance + 1 Fire Exit
Pretty much a longer version of Rend. The fire exit is hidden in the blizzard, off to the right of the ship. Following along the path of lights will lead you to the main entrance – but you can cut down your travel time a bit by breaking off the light path to the left when you reach the large rock, midway down the path. If you want to go to the fire exit, you’ll need a jetpack or extension ladder to reach it.
Not much else to add here – like Rend, be mindful of monsters on your way back when it gets late in the day.
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(i need a 2 mb gif here) very hard to get with the video playing and stuff
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Tips / Tricks for Dine: Flooded
- The main entrance after 11 AM is largely under water by that point – get an extension ladder and take the fire exit instead if you can.
- The water level doesn’t actually reach the ship during the entire day on this map – if you had to go to a moon that’s flooded, this is probably the safest option to avoid the water.
Titan
Travel Cost: 700
1 Main Entrance + 1 Fire Exit
Titan is very quick to access, with both the main entrance and fire exit right next to each other. Routing items back to your ship is also the fastest out of all the moons – as you can drop items off the sides of both down to the bottom practically right next to your ship, making retrieval times very efficient.
However, the main downside is that monsters on the outside can be extremely difficult to navigate around, as they can climb up the catwalks towards the entrances. I’ve seen both giants and dogs spawn on this map – best of luck if they do end up in your way late in the day. Ideally, you should be trying to leave Titan before 3 PM, if you can help it.
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Embrion (Secret)
Travel Cost: 150
1 Main Entrance + 1 Fire Exit
Probably the hardest moon. Outside atleast being a testing sites for old birds there are many of them scattered around this map.
Embrion on Eclipsed could lead to death as some of the old birds are already turned on once you go to the moon. its advised not to go here on Eclipsed
DON’T PULL THE APPARATUS Pulling the apparatus will turn ALL Old birds on at the same time meaning it’s gonna be considerably harder to go from and to the ship
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Artifice (Secret)
Travel Cost: 1500
1 Main Entrance + 1 Fire Exit
The G.O.A.T of loot runs.. easy access to fire exit like Titan though a longer route to and from the ship. This shouldnt be a problem as once you are on this moon you usually already have a jetpack and teleporters
It is adviced to walk around the barns as its usually more quiet there with almost no monsters and you could walk outside the fence by walking thru the cottage at the left side of main and fire.
You can trap the Old birds in the 2-3 accessable farm houses 2 of them are already open while one you have to open yourself the 4th one can’t be accessed
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(i need a 2 mb gif here) very hard to get with the video playing and stuff (steam limitations)
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Tips / Tricks for Artifice: Flooded
- It is advice not to buy anything while on flooded Artifice since the drop ship is almost fully submerged in water when landing and will be fully submerged only around 2 hours in the game
Liquidation (Unreleased)
Travel Cost: 700
N/A Main Entrance + N/A Fire Exit
Remember this moon is still unreleased and this might, or might not be changed in a later version.
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The Company Building
Travel Cost: 0
“Great, Great Asset to the Company!”
This one is pretty self-explanatory, but just in case – this is where you sell all your scrap to meet your quota. I thought I’d include this map just to be thorough – and show the location of a Sigurd log.
The Sigurd log can be found by heading to the hatch from the left side of the ship, going down the ladder to the catwalk, and following it ’til you reach the end.
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END
That’s all for now! I will try to keep this guide up-to-date – in case we get new moons, or changes are made to the current moons.
Now the company needs YOU🫵. Write in the comments if you want to be added as a contributer to this page, and why. Also if you’re an admin on the Fandom wiki.. or any other Wiki for that matter just text me on discord and you’ll instantly be added as a contributer to this page.
This was made possible because of McMessenger.. all credits go to him ofc<3
McMessenger you can dm me if you want me to remove this and put it on your guide page. as this is just an update to your page.
Hope this guide helped you out, and good luck!
— GUIDE CHANGELOG —
- Nov/7/23 – Guide first posted
- Nov/9/23 – Added map legend; added in store / drop ship landing locations; added notes / corrections to some maps (thank you to those who provided additional / correctional info in the comments!)
- Nov/18/23 – Added Sigurd log locations; added timelapse GIFs of flooding on applicable moons; updated map legend; tweaked and added info for Vow, Offense, and Dine; added Company Building map.
- Nov/30/23 – Added travel costs for each moon; grammar corrections
- Apr/20/24 . Updated with the new moons[/list]
And that wraps up our share on Lethal Company: Outside Maps / Moons Guide V50. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Loaf of bread, who deserves all the credit. Happy gaming!