In this guide, we will be discussing the interactives, items, point of interests, and morale points in the game 35MM. This information is based on what I have found in the game so far. Let’s dive in and explore these elements further.
Intro
Hi everyone, I wanted to %100 this game recently. I did the 2 endings out of 3 before doing everything in the game. Finally, I did and collected everything I could find in the game while playing for the last ending. Here are the things I did and the order of doing them chapter by chapter. It’s like a complete walkthrough but not quite.
Press the interaction button (E on keyboard by default) to interact with the things you are looking closely when the dot at the center of the screen (crosshair) gets bright and slightly bigger.
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There are cans of food, jars of food (probably a jam), bottles of water, medkits, notes, letters, photographs, batteries for the flashlight, and documents in the game to examine or to collect.
Morale points affect the ending. Random spawn items may not spawn in your session, you can Reload the chapter from the main menu but it could mess with the morale points in total and affect the ending. Some achievements affect the ending because they contain morale points, some don’t.
I’ve stated the morale points, random spawn items and achievements in the game in bold text right next to their instructions.
Chapter 1 – Let’s Go
At the starting point, go inside the house;
Examine the photo inside the bottom drawer in front of you when you get inside the house.
Turn on the gas lamp on the table on your right.
There is a closet above the gas lamp, open it and collect two cans of food and a battery.
There is an opening to the attic at the corner, drag the wooden crate under it, stack one of the stools on top, and hop on top of it to collect the can of food.
Exit the house and continue on the road, follow the path leading off to the right and there is a house in the distance, go inside;
Open the box on the table and collect the medkit.
Read the note next to the box. – Morale Point
Collect the compass by the window.
Open the closet opposite the table and collect the jar of food.
Return to your friend, follow until the junction where you will find a trailer with some trumpets, follow the left path and there will be a fallen tree on the right side;
Collect the can of food on top of the wooden box next to the fallen tree. – Random Spawn
Return to your friend and follow until the next junction where your friend will continue to the left, follow the right path to reach the tower with a star on top of it;
Cut the rope on the nearby tree to collect a medkit and two cans of food from the fallen backpack.
Return to your friend and follow him deep into the forest until you see a chipmunk, mushrooms, and 3 fallen trees on the left side of the path;
Follow these 3 fallen trees to reach a ruins and get close to it. – Morale Point
Get back to your friend and follow him until you reach a road. After the cutscene, turn around and go back to the path where you came from;
Go back until you hear a loud sound, twice, the next one louder than the previous. – Achievement
Go back to your friend, go forward on the road to your left in the opposite direction to the car;
Observe the thorn-like objects scattered on the road.
Get back to your friend and go near the car;
Open the driver’s door and collect the bottle of water.
Examine the photo on the driver’s seat.
Go forward in the direction the car is facing on the road until you see a dried-out tree on the right side of the road;
Observe the dumping ground and a dismembered dead body in a bag.
Chapter 2 – Meeting
At the starting point, turn right just before the first curve of the path;
Drink the resin (I don’t know exactly what it is) under one of the three different-looking trees on the right side of the path.
Follow your friend, there is a building just before the tractor;
Cut the rope on the door with your knife and collect the can of food inside.
Go near the campfire, look on your compass and go towards the south, pass the electrical tower and go to the top of the small hill;
Hit the bunker hatch on the ground several times (6 or 7 times) with your knife until its small window radiates light.
After the encounter with the dog, don’t continue down the path, wait at this location for a few minutes (7 minutes? I guess);
Observe the helicopter flying over you.
Turn back to your friend and follow him until you see a scarecrow-ish thing on the right side, go near it, turn left, and go forward until you see a pond with a dead body;
Observe the dead body closely to get a comment about it.
Chapter 3 – Hospital
At the starting room;
Turn back and turn on the table lamp.
Go to the corridor, pass the first closed door, and go into the second door on the left side;
Read the note inside the top drawer on the left side. – Morale Point
Turn your back and turn on the table lamp on the other side of the room.
Go back to the corridor and go to the third room on the left side just before the patient on the stretcher;
Turn on and listen to the radio at the end of the room. – Morale Point
Go to the opposite room on the right side of the corridor;
Turn on the table lamp on the left side of the room.
Examine the photo in the bottom drawer on the right side of the room.
Go back to the corridor and go to the door on the left side of the corridor past the patient on the stretcher;
Turn on the table lamp on the far side of the room.
Turn around and go to the opposite room in front of the room you are in;
Turn on the table lamp on your right just after you go into the room.
Read the documents on the table on your right just after you go into the room. – Morale Point
Read the note on the floor next to the corpse in the far left corner of the room. – Morale Point
Chapter 4 – On the Farm – Part 1 (Night)
Turn around in the barn and find the pile of dirt;
Collect the bucket on the ground. – Random Spawn
Go out of the barn through the front doors barricaded with a shovel and go to the shack behind the barn;
Collect the bucket on the ground. – Random Spawn
Collect the can of food on the second shelf directly in front of you when you get into the shack.
Collect the battery on the shelf next to the table.
Cut the rope on the door inside the shack and open it.
Go to the main street and go inside the second house on the left side of the road;
Turn on the gas lamp on the table to your right after you enter the house.
Turn on the radio on the table to listen to music (sometimes it’s just static).
Collect the lighter on the shelf to the right of the brick oven.
Collect the medkit next to the lighter on the shelf. – Random Spawn
Collect the bucket inside the upper half of the oven. – Random Spawn
Go back to the main street and find the house with the doll’s head on a stick at the entrance;
Collect the jar of food between the concrete circle things on the left of the house before going inside the house.
Ignite the campfire on the right side of the house just before going into the house.
Collect the battery on the shelf on your left just after you go inside the house.
Collect the bottle of water next to the TV on the table. – Random Spawn
Go back to the main street, go down the road, and go inside the small brick shack;
Collect the bucket. – Random Spawn
Examine the photo on the shelf on your left just after you enter the shack.
After you find the bucket, go down the road until there is a junction and a wooden well;
Open the cover of the wooden well attach the bucket to the chains, lower the bucket to get the water, and raise the bucket to get it back to your friend.
Turn right, follow the road to the church, and go inside the shack at the back of the house opposite the ruins of the church;
Collect the battery on the table inside the shack.
Go back to the main street and go to the church we just passed;
Take a photo of the church. – Morale Point
Get inside the ruins of the church from one of the open doorways at the side, at the back, or crouch and get inside from the blocked front doorway;
Light the candles on the right side of the portraits. – Achievement + Morale Point
Chapter 4 – On the Farm – Part 2 (Day)
In the morning section of this chapter, get past the well and pipe arch, go into the first house on the right;
Be careful, there is an explosive trap on the second doorway on the left. Jump past it or run past it to make it explode. It explodes super quick.
Go into the room in front of you just after you get inside and play the piano until the song repeats(3-4 times). – Moral Point
Cut the rope on the door on one of the rooms, get in, and open the chest on the ground to reveal that there’s some hidden money and get a comment about it.
Collect the jar of food on the left shelves above the chest.
Get back to the main street and go inside the second house on the right side of the road;
Get a comment about the decorative deer head on the wall just after you get inside.
Collect the bottle of water on the table in front of you when you get inside. – Random Spawn
Observe the book in the bottom half of the brick oven.
Collect the can of food between the books on the shelf in the other room.
Turn on the gas lamp on the table.
Read the note on the table.
Get back to the main street and go to the first house with a campfire next to it on the left side of the road;
Collect the axe right in front of you at the entrance.
Turn on the gas lamp on the table.
Read the note on the table. – Morale Point
Turn your back and collect the medkit on the bottom shelf.
Push the wardrobe from the doorway to the left, get in the room, and kill the grandmother with your knife or with the axe. – Achievement + Morale Point
Get back to the main street and go to the big shack on the left side of the road;
Break the door with your axe.
Collect the battery on the shelves on the left side of the shack.
Collect the jar of food on the ground under the shelves. – Random Spawn
Collect the fuel canister on the wheelbarrow. – Random Spawn
Go to the big shack just behind the second house on the right side of the road;
Break the door with your axe.
Collect the jar of food from the shelves on the left side of the shack.
Collect the second jar of food on the shelves. – Random Spawn
Collect the fuel canister under the shelves. – Random Spawn
Get out of the big shack and go to the last house on the left side;
Read the newspaper on the table in the room to the right. – Morale Point
Turn on the radio and listen to some music on the table.
Collect the bottle of water on the shelves in the middle room.
Turn on the gas lamp on the table.
Go back to your friend at the end of the road and find the railcar;
Use the fuel canister you found for the railcar.
Chapter 5 – Trolley
At the starting point;
Collect the can of food in the bag.
At the first junction, don’t switch the rails and continue to the left way until the end of the railroad;
Observe the hanged people. – Achievement
Turn back, switch rails, and go forward until you see a small building on the right side, just before arriving at the second junction;
Take a photo of the graffiti with a poem and some flowers on the wall of a small building on the right side of the tracks. – Random Morale Point (I believe this one doesn’t give morale point if you took a picture of the church in the previous chapter but I’m not sure.)
At the second junction where you have to push a cart out of the way, push it to the end of the railroad;
Collect the battery on top of the barrel on your right side just before you reach the end of the railroad.
Chapter 6 – Arrival
Go to check the shed on wheels on the left;
Collect the medkit in the crate on the shelves.
Collect the crowbar on the shelves.
Read the note on the shelves.
Move forward and find the open garage on the left side past the car;
Collect the battery on the table.
Go past the jeep, go to the passage, and make a turn around the building to the end;
Observe the dead body.
Before helping the old man, go to the opposite house near the truck;
Collect the can of food on the table at the right side of the house.
Go near the old man quickly before your friend arrives;
Talk with the two bandits who were harassing the old man and beat the ♥♥♥♥ out of them. – Achievement + Morale Point
Chapter 7 – Overnight
After the diner, at the same house;
Collect the jar of food on the counter next to the oven.
Help the kid to solve the jigsaw puzzle in the same room at the starting point. – Achievement + Morale Point
Read the note on the shelf to the left of the kid, next to the bed. – Morale Point
Correct the picture on the wall in the corridor just before the bedroom. – Morale Point
Collect the can of food on the table in the room on the right.
Turn on the radio and listen to some music.
Get out of the house and turn right;
Listen to the song the man playing with his guitar next to the campfire.
Get to the near to your friend near the garden door outside;
Have a conversation with your friend.
Turn left and go to the house on your left;
Say hi to the old man sitting on the chair at the entrance of his house.
Go back to the road, turn right, continue until you see the truck, and go to the house on the right of the truck;
Knock on the door several times(4-5 times) to annoy the man watching the TV.
Get back to the road and go to the small brick shack on the right side of the road;
Collect the battery on the crate inside the shack.
Get out of the shack;
Drink the resin(I don’t know exactly what it is) under the tree just in front of you.
Look between the trees, go forward towards the jeep, turn left to find a passage around the building, and follow the passage until the end;
Observe the dead body the second time.
Go to the shelves right next to the big shack behind the old man’s house;
Observe and take note of the numbers on the box.
Get inside the big shack;
Listen to the boy reading a book.
Drink the moonshine on the distillery table.
Go to the behind of the big shack;
Collect the battery inside the box on the table.
Watch the ballerina toy to the end on the table. – Morale Point
Chapter 8 – Flashback
Go back to bed and sleep;
Call these numbers in order;
- 311-05-36.
- 341-15-09.
- 918-43-54.
- 374-40-52.
- 732-86-94.
- 918-30-48.
- 666-66-66. – Achievement
- 132-14-08.
Chapter 9 – Escape
Run for the first shipping container on your way;
Collect the medkit on the ground inside.
Go near your friend and continue forward;
Give a medkit to your friend when he asks. – Achievement + Morale Point
Chapter 10 – Bor – Part 1
At the starting point, turn right, go forward, turn right again, and get inside the electrical shack;
Collect the car battery. – Random Spawn
Go back to the starting point, turn slightly left, get past between the two busses, and go to the end of that path;
Collect the car battery right next to the jeep just after you pass the busses. – Random Spawn
Collect the can of food on the bench just before the end of the path.
Observe the man going somewhere from the space between the walls. – Achievement + Morale Point
Before going back to your friend, go between the two busses and the ambulance on the left side;
Get a comment about the building.
Don’t go inside the theater hall, go to the stairs on the left side of the building instead;
Collect the battery in the small box on the wall.
Go near the glasses at the main entrance to the other hall just past the stairs;
Get a comment about the glass.
Go upstairs to the first floor and get behind your friend, turn your back to him, go inside the room with a closed door on the right side;
Observe the second painting in the room to the left closely to get a comment about it. – Achievement
Go back and go into the room with a closed door at the other side;
Be careful, there is an explosive trap in the doorway. You can jump over it, just run past it and make it explode, or shoot it from a safe distance. It explodes super quick.
Collect the can of food on the desk.
Go upstairs to the second floor and go into the room on the right;
Be careful, there is an explosive trap in the doorway. You can jump over it, just run past it and make it explode, or shoot it from a safe distance. It explodes super quick.
Examine the portrait book on the desk on the left side of the room.
Read the note on the desk at the right side of the room.
Collect the battery in the small box on the wall at the right side of the room.
Go back and go near the dead body in the middle of the room behind a curtain;
Turn on the gas lamp on the ground.
Read the note on the ground. – Morale Point
Go to the room in the middle on the second floor;
Collect the car battery on the shelves on the left side. – Random Spawn
Chapter 10 – Bor – Part 2
Move on to the big hall with your friend, go downstairs, turn left, and go to the corridor on the left side;
Be careful, there is an explosive trap in the doorway. You can jump over it or just run past it and make it explode or shoot it from a safe distance. It explodes super quick.
Go to the third room on the left side of the corridor;
Read the note on top of the drawer in the room on the right side within that room.
Pass the dead body in the corridor and go to the room on the right side;
Ignite the campfire at the right side of the room.
Place the car battery we collected earlier in the box next to the projector on the left side of the room.
Take note of the code that the projection reflects. – Random Numbers
Go back to the earlier section of the Bor pension, go upstairs to the second floor, and go to the room on the left side of the floor;
Open the safe on the floor in the right room on the right side.
Collect the pistol ammo and the two medkits inside the safe.
Read the document inside the safe. – Achievement + Morale Point
Follow your friend into the last section of the Bor, follow him until you are in front of the elevator, go back to the big room, and go into the only open room downstairs at the left side of the room;
Collect the medkit inside the bottom drawer at the corner.
Collect the keys inside the top drawer. – Random Spawn
Collect the keys inside the middle drawer on your right when you enter the room. – Random Spawn
Go back to the elevator and turn right;
Collect the battery in the box on the wall. – Random Spawn
Go downstairs, open the door with the keys we collected earlier, and go into the room;
Adjust the voltage to 24v, lower the two handles, and start the generator. – Random Numbers
Go back to your friend and turn around to the elevator after the cutscene;
Collect the battery on top of the locker on the right side.
Chapter 11 – Tunnels – Part 1
Go forward and go into the room where it writes 17A at the top left corner over the door;
Collect the medkit inside the small box on the wall just before going through the door.
Observe the clue written on the board on the wall at the right.
Examine the photo on the desk on the left.
Collect the battery on the desk on the right.
Read the newspaper article on the desk at the right. – Morale Point
Get out of the room, go ahead until you see a train cart on the left side;
Ignite the campfire just before the train cart, next to the first pillar.
Go forward and look to your right to find a door without any writings or numbers, go through that door, turn right, go forward, go through a door again, and go into the first room on the right side of the corridor;
Examine the photo on the table in the corner.
Go back and go to the opposite room directly in front of the room you are in;
Collect the lighter on the table at the right if you haven’t collected it yet.
Turn on the gas lamp on the table.
Break the air shaft cover with your knife or with an axe and read the note next to the alcohol bottle. Take note of the 4-digit code. – Random Numbers
Go back and go into the second room on the left side of the corridor;
Turn on the TV on top of the drawers.
Collect the medkit on the table at the right.
Go back and go to the end of the corridor;
Ignite the campfire at the end of the corridor.
Turn the valve on the wall.
Go back to the tunnel, go forward until there is a junction, go to the tunnel at the right side, go forward until you see a door on the right side of that tunnel;
Collect the pistol ammo on top of the telephone.
Go forward until the screen distorted;
Continue going forward a few seconds until you hear some human noises. – Achievement
Go back to the junction, take the tunnel at the left side, and go through the door where it writes 18A at the top left corner over the door;
Collect the pistol ammo inside the small box on the wall at the left just before you go through the door.
Collect the battery under the table in front of you when you enter the room.
Collect the battery on the table. – Random Spawn
Shoot two bullets at the gas tank at the corner of the room;
Read the note on the table at downstairs. – Morale Point
Go forward at the tunnel until you see a door locked with a code on the left side of the tunnel;
Use the code we found earlier on the note.
Chapter 11 – Tunnels – Part 2
At the starting point after the cutscene, go to the first room on the left side of the corridor;
Collect the battery inside the small box on the wall behind the door.
Collect the UV Flashlight on the shelves at the left.
Collect the medkit on the shelves.
Go back and go inside the first room on the right side of the corridor;
Collect the battery on the shelves on the left side of the room. – Random Spawn
Collect the battery on the shelves at the far side of the room.
Turn on the communication equipment on the table and listen to the numbers, Mason! – Achievement + Morale Point
Turn around and go to the opposite room directly in front of the room you are in;
Turn on the radio on the table to listen to some music but unfortunately, there’s just static.
Go back to the room where you find UV Flashlight, go into the room on the right side of the corridor just after turning the first corner;
Collect the pistol ammo on top of the radio equipment on the ground at the left side of the room.
Switch to UV Flashlight and turn around where you standing to observe the lambda logo easter egg.
Go forward and go through the two doors in front of you;
Examine the photo on the table.
Collect the medkit on the table.
Continue forward to see that there is a pipe busted and blocking the corridor, you have two choices here, either go back and collect the padded jacket to protect yourself while passing through or go back to the restroom and break the tiles to redirect the hot steam to another pipe;
Go back to the starting point and go forward and collect the padded jacket hanging to protect yourself from the heat that coming from the busted pipe.
Go to the opposite room directly in front of the room you examined the last photo, switch to UV Flashlight to observe the X marks on the wall, and break those marked tiles to see one of the pipes burst.
Chapter 12 – Float
Go forward and turn right to see two valves;
Turn the valves to get the water running so water levels rise and get the raft unstuck.
Go to the corner of this side of the sewer after crossing it by raft;
Collect the battery on top of the crate on the ground.
Open the gate by the valve next to it, go forward, turn right, and go into the room on the right side of the corridor;
Collect the two medkits on the table on the left side after you go through the door.
Go back to the corridor, go forward, turn left;
Ignite the campfire on the left side of the train tracks.
Collect the lighter on the ground if you haven’t yet.
Read the note on top of the barrel. – Morale Point
Go forward and pass the train cart, reach the door, and try to use the lever at the right;
Examine the number on the part the missing piece should have been.
Turn back to the room in the corridor and use the machine;
Examine the number on the metal piece and carve it according to the number on the door.
Take the metal piece and use it to complete the door mechanism.
Use the lever on the right.
Chapter 13 – Danger
At the starting point, turn your back and go forward;
Collect the medkit on top of the crate between two barrels.
Drop down to the next section;
Collect the two magazines on the ground next to the dead body just in front of you after the cutscene immediately.
Turn right, switch to UV Flashlight, and find the X mark on the wall just near a platform;
Shoot 1 or 2 bullets to the leg of the platform and make it drop.
Jump to the platform you just dropped down;
Kill all the wild dogs one by one, 1 bullet at a time without reloading. (Headshots don’t make any difference as damage so feel free to shoot any part of the dogs) – Achievement
Jump down after all the wild dogs have been killed;
Ignite the woods inside the barrel next to the dead body.
Collect the lighter if you haven’t yet.
Collect the medkit inside the backpack on the ground.
Turn back to the platform you make it drop;
Collect the assault rifle magazine next to the backpack on the platform.
Go back to the dead body, switch to UV Flashlight, and go near the pillar on the left;
Observe the logo easter egg looks just like Silent Hill Homecoming’s icon.
Go up the ladder to finish the chapter.
Chapter 14 – Metro
Collect some of the magazines I mentioned at the bottom, kill most of the statues but leave one of them alive so you can roam around freely and collect the other magazines.
I managed to kill all the statues with 6 full assault rifle magazines. 1 magazine was in the gun and grabbed 5 magazines from the ground. (Headshots don’t make any difference as damage)
Immediately turn around and go near the gramophone;
Collect the two assault rifle magazines on the ground.
Go forward and go to the blocked stairs with some cloth at the start of the stairs;
Collect the two assault rifle magazines on the ground next to a backpack.
Turn around and find a metal round barrel-like thing with a drink on top of it at the right side;
Collect the assault rifle magazine on the barrel-like thing.
Turn left and go to the escalator on the left at the end of the metro hall;
Collect the assault rifle magazine on top of the thing between the escalators.
Turn around, go to the first passage on the left side, turn right, and go to the third passage;
Collect the assault rifle magazine on the golden thing at the corner where the statues jumped down from.
Continue on this side of the tracks and go to the last passage;
Collect the three assault rifle magazines on the ground next to a backpack.
Turn around, go through the first passage, turn left, and go to the bench on the right at the end of the metro hall;
Collect the assault rifle magazine on the bench.
Turn right, go to the second passage just after the container, turn left, and go to the blocked first passage on the left;
Collect the assault rifle magazine on the golden thing at the corner where the statues jumped down from.
Continue on this side of the tracks and go to the bench at the end;
Collect the assault rifle magazine on the bench.
Turn around and go to the third passage;
Collect the assault rifle magazine on the ground next to a backpack.
Go through the passage, turn left, pass the gramophone, and go to the right side of the stairs in front of you;
Collect the assault rifle magazine next to a messenger bag on the edge.
Go through the passage on the left side to reach the tracks, and go to the end of the tracks;
Collect the assault rifle magazine on top of the barrel at the end of the tracks.
Chapter 15 – Big City – Part 1
Go out of the metro station, turn left, and go forward until the end of the road;
Collect the medkit on the back of a truck.
Collect the assault rifle magazine inside the box.
Go through the alley just after the truck, go near the man trying to open a door, get close to him, wait for him to finish his work, go to the alley we just passed after talking with him;
Collect the car battery near the wheelie garbage bins. – Random Spawn
Go back to the metro station, pass the two men on the sidewalk, go to the end of the street, look right, jump into the room on the right through the open window, go forward, turn left, go to the end of the corridor, turn right, go to the room at the end, jump out the window and go through the open door on the left to go down to the basement;
Observe the mannequins. – Achievement
Collect the car battery on the bottom shelves.
Collect the pistol ammo in the small box on the wall near the door at the back of the room.
Go back to the room you jumped out of, go forward on the corridor, take the left at the first corner, and go to the room at the end of the corridor;
Turn on the radio on the table.
Examine the passport on the table. Take note of the circled 4-digit code on the top right corner of the passport. – Random Numbers
Collect the bottle of water on the bottom shelves of the dresser on the right side of the room.
Go back outside and go to the monastery in front of the metro station;
Listen to the man sitting on the bench at the right side of the monastery.
Pass the man sitting on the bench, go to the green building in front of you, go inside, turn right from the broken elevator, turn left, turn right, and go to the room where there is a TV in front of the room;
Collect the food on top of the drawer.
Turn on the gas lamp on the ground next to the dead body.
Collect the car battery. – Random Spawn
Read the note on top of the drawer right next to the couch.
Collect the assault rifle magazine in the drawer right next to the couch.
Go back to the corridor;
Observe the TV acting weird on the left side while going right.
Go back to the broken elevator, turn left from the elevator, go forward, and go to the room on the left at the end of the corridor in front of you;
Play the guitar (3-4 times) until the song repeats. – Morale Point
Go back, turn left just before the elevator, and go to the room with a yellow smiley graffiti at the end of the corridor;
Drink the strange water and observe the pictures on the wall.
Turn around, turn right at the first corner, and go to the room just before the sick man at the corner;
Collect the battery in the drawer at the far side of the room.
Listen to the two people humming a song/theme when you get close to the window.
Chapter 15 – Big City – Part 2
Go back to the man who wants a pair of car batteries;
Take the lockpick as a reward. – Morale Point
Turn around, pass the crosswalk, go to the two-story building at the left with an open door, go inside and go to the room at the left;
Collect the battery inside the bottom drawer at the corner.
Go back, go upstairs, go through the door on the right side, and go to the room at the right;
Collect the pistol ammo in the middle drawer next to the desk.
Open the safe with the code we got from the passport earlier and collect the lockpick (if you haven’t already from the man who wants a pair of car batteries), the medkit.
Read the note in the safe. – Achievement + Morale Point
Go back, go to the building across the street, turn left from the elevator, go forward, and go near the half-open door;
Listen to the man and a woman talking.
Turn back to the elevator, go through the door on the right, go to the room at the end of the room to the right;
Collect the can of food in the drawer on the right side of the room.
Go back to the elevator, go upstairs;
Collect the car battery on the chair at the top of the stairs. – Random Spawn
Go near the elevator, turn left from the elevator, go through the door, turn right, turn left again, and go to the room at the end of the corridor;
Collect the battery on the desk right in front of you.
Go back to the elevator, turn right, go to the locked door right in front of you, and go directly to the room at the end of the corridor to the right;
Play the piano (3-4 times) until the song repeats. – Morale Point
Read the note on the foot table in front of the couch. – Morale Point
Turn on the radio to listen to some music on the desk with a computer.
Turn around and collect the keys on the bottom shelves of the dresser.
Turn around, get out of the room, and go to the room on the left side of the corridor;
Collect the red book on the shelves to finish the game.
Outro
Bonus
And that wraps up our share on 35MM: 35MM – Interactives, Items, Point of Interests, Morale Points. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by AbdullahSERT, who deserves all the credit. Happy gaming!