Welcome to the Placid Plastic Duck Simulator: Secret Room Guide! In this article, I will show you how to access the secret rooms in the game and uncover the hidden easter eggs that the developer has included. Get ready to level up your gaming experience with these insider tips and tricks! Let’s dive in and discover all the secrets together.
Intro
First Map (Infinity Cool)
If you right click and hover over the door it should highlight in red. When you click on the door your’e faced with this keypad. Our first clue for this is actually the little blackboard duck that has a message written on it. It says “The door will open when you find the” and the last word is blurred. (The last word is code). You don’t have to wait for the duck to spawn for this to work, its just a clue.
Second Map (Quacking the Ice)
Our second clue is pictures of a few of the ducks. In the bottom left we have an old fashion looking duck with a psychedelic duck in the middle.
(The painting on the right shows the ducks playing a card game. You’ll notice that one of them is cheating and oddly enough if you scan the ghost duck with the cyborg duck, it will give you an info message that says hes a cheater. Was he murdered by one of the other ducks?) We can also see the secret service duck nearby.
On the top right, you’ll notice a strange poster with numbers on it. They are ASC2 numbers which I converted into text for you. They translate into LSDina.
We now need to head back to the Infinity cool.
Return to First Map
You get Hedys name in the form of a morse code message on the radio if you tune into 97.0 FM.
After naming both of your ducks, enter this code into the keypad on the door which will take you into the first room. The soda can is on the table in this picture. You cant see it here because I already grabbed it. But it needs to be collected for the next steps to work.
On the right of the room you will see dominoes on a bench. Im not sure if the pattern is different for everyone but its a password for the next step, if you choose to get the second easter egg.
Now you should notice your new soda can sitting on the table next to the small pool 🙂
If youve done all of the steps correctly, you should see this icon on your screen somewhere when in the main menu.
Part 2 (Hippospace map)
Our first area of interest is this little tunnel with the tentacle inside of it.
If you wait a bit, the tentacle will actually move to one side and your ducks will end up inside of this little dome room with a console on one side.
On the right side of the console, there is a hatch containing a duck with a TV head. Click on this hatch to release the duck because we will need him later.
Now, turning our attention back to the console, we will be entering the pattern from the dominoes that we found in the 1st secret room. Mine looked like this.
After entering this pattern, the screen on the bottom left will display an 8 digit password.
For example mine was c4a0aee
Now that we have our password, we need to go to the duck launcher which you can sit inside of.
There is a terminal inside that we are able to use for this easter egg.
For our username, its actually located on the astronaut ducks suit. Its kind of hard to see in this screenshot but it’s G.Toto
Accessing the terminal
First we are going to enter in G.Toto as the username.
Enter your password that you got from solving the puzzle on the console.
Once you enter these the screen will look like this
If you’re familiar with DOS commands this will make sense but don’t worry Im going to walk you thru anyways 🙂 I put the command you need in parenthesis but don’t enter those, just the text in between them.
First, enter (/dir) and then hit enter.
It should take you to this screen
Next we need to access the forsaken folder.
You can do this by typing (cd forsaken folder)
Within this section, you need to access its directory. You do so by typing (dir)
You will then need to try and access the Texture.db file that shows up. Which will give you a message saying that the file is corrupted. Type (open Texture.db)
Now we need to return to the main directory again. We can do this by typing (cd . . ) If it sends you back to the blank screen just type (/dir) again to make the menus show up.
If we now open up the log directory we will see a new message there.
Now enter (cd log)
You should notice a new error log. Open the error log by typing (open error.log)
You should get a screen with this message.
You can open the midi logs by going back to the main screen in the terminal and entering (cd sounds) The X,Y,Z spots are answered by opening the midi files as the location of the letter G in each file corresponds with X,Y,Z locations. Midi.1=X Midi.2=Y Midi.3=Z
The code GXXXXGYYYGZZZ in this case is actually G2222G666G444704.
Now locate your TV duck again and rename him to this code from the previous step, which will change his face to this. Which will unlock the next terminal step.
Enter (cd . .) in the terminal to return to main terminal screen and then enter (cd sys)
Now enter dir and hit enter. In this screen we are going to type (open spawner.exe)
Congratulations! You now just unlocked the second can of pineapple juice for your game.
There is also a new item that shows up in the little folder icon on your screen. Its ENV.SCENE.
I havent figured out if it does anything in particular but I think it might be part of an upcoming update for the Devs hidden puzzles. I hope this guide helps! 🙂
And that wraps up our share on Placid Plastic Duck Simulator: Secret Room Guide. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Nautical_Zombie, who deserves all the credit. Happy gaming!