Are you looking to up your gaming skills in Halls of Torment? Look no further! This guide is a comprehensive collection of different strategies and tricks that you can use with the Sage class. Get ready to dominate your opponents with these shenanigans!
Intro
Here is a Collection of things you can do with him.
Some of them are just devestating and some are just for fun.
All Builds presented without Uncommon Equipment Drops from Agony Mode,
since it involves RNG. So consider those as a Bonus on top.
Preperations and Informations
FUN is the most important part, so those Builds aren’t meant to do the biggest Numbers
or to be perfectly optimized.
Checklist:
I am here, so I…
- collected all required Items
- maxed out all Potions
- mastered all Abilites with the Tier III Quest and the Ability Specialist
- if not, I can use @Moldredd’s 100% Achievement Guide or any other help
- know how to use Potions and manipulate RNG
- if not, I have to read @Ulyaoth’s Informative Stuff or any other Guide about this
Potion of Memories (MP) = X + X
Reverberant Tinkture (RT) = x2
Example:
Weapon Proficiency Tier I
- lock the first Trait you see with (MP)
- pick the other Trait, when it shows up
- pick the locked Trait afterwards
Weapon Proficiency Tier IV – pick Hellfire with (RT)
Long Fingers (Pickup Range) is up to the individual, I personally prefer to pick it as early as possible.
Priorities will be categorized and follow a general rule, if not specificly named.
Traits listed under “Banish” are excluded from the “Priority Category“.
As an example:
– “Speed” equals Attack + Movement Speed, so both Traits should have a high priority.
– “Movement Speed” alone will take priority over Attack Speed, which can be taken later
- Character = listed Weapon Proficiency. Proficient Stance, Dedication Traits
- Ability = listed Ability Traits
- Speed = Attack Speed, Movement Speed
- Damage = Damage, Crit Chance, Crit Damage, Force
- Reach = Range, Area
- Defense = Max HP, Regen, Block, Defense, Bulwark
Advanced Traits should always have the highest priority after Character and Ability Traits,
since they have limited Tiers and harder restricted with Hero Levels.
- Piercing Wind
- Multistrike
- Demonic Exchange (Damage, Force, Speed)
- Affinities (Fire, Frost, Lighting, False Blessing, Crippling Strikes)
- Elemental Surge (Fire, Ice, Lighting)
- Ethereal Shift (A+B)
Remaining Potions of Oblivion (Banish) can and should be used for unlisted Character and Ability Traits, to narrow down the Trait Pool as much as possible.
Knowledge for “Planning” the Build
Since Traits are locked behind a fixed Minimum Hero Level, some Hero Levels can be quite crucial to gain a specific Trait.
This is also important for Potions of Oblivion, because if you clear out the Pool as early as possible from unwanted Trait Branches. you increase your Odds for wanted Traits to be offered.
As an example:
At Hero Level 24 you can be offered Ability Tier III Traits, which will allow to upgrade an Ability.
You want the Ability Trait at this Hero Level, before reaching Hero Level 25,
since at Hero Level 25 Character Traits Tier III become avaible as well, which can fill the Pool by up to 6 Traits at this point, without considering the use of Banish.
Key Levels are also Hero Level 48+49, since you can get Ability Tier VI Traits, before Basic Traits Tier V become avaible at Hero Level 50, which again increases your chance by a good margin.
Ability Upgrades should be picked as soon as possible.
Earliest possible at Hero Level 24, after picking the Ability Tier III Trait.
It can happen, that you get offered your 2nd wanted Ability while upgrading your 1st.
Choose carefully, if you can manage the RNG involved, since you fill your Pool with additional Ability Traits.
An almost perfect outcome for getting the 2nd Ability is probably after you have picked all Character Traits and after upgrading the 1st Ability at Tier VI. At this point, you can handle additional Traits in your pool pretty well, without RNG screwing you over too much.
Burn
Defense is unnecessary as well, more than two Abilites is complelty optional.
https://steamcommunity.com/sharedfiles/filedetails/?id=3172295822
- Mark of Incineration
- Ruby Circlet
- Blood Catcher
- Holy Relic
- Guiding Star
- Blazing Shell
- Firewalker Boots
- Sparking Tips
https://steamcommunity.com/sharedfiles/filedetails/?id=3172295766
Demonic Exchange (Force) I-III
Elemental Surge (Fire)
Ethereal Shift A (+Projectile -Melee)
Ethereal Shift B (+Magic -Physical)
Trait Priority: Character > Ability > Speed > Reach > Damage = Defense
Banish Options:
- Sage – Strenghten, Concentration, Focus Mind
- Exterminator – Stream, Concentration, Heat, Steeled
- Meteor Strike – Impact, Heat, Fusion
- Dragon’s Breath – Reach, Recovery, Incineration
1st – Meteor Strike
– Upgrades: Fireball > Burning Craters
2nd – Dragon’s Breath
– Upgrades: Refined Flame > Stream of Fire
OPTIONAL – DEPENDING ON AMOUNT OF SCROLL DROPS
Astronomer’s Orbs[[/b]
– Upgrades: Electrified Orbs > Inner Orbit
Flame Strike
– Upgrades: Blazing Emberfall > Scattered Sparks
Radiant Aura
– Upgrades: Sacred Flame > Punitive Light
https://steamcommunity.com/sharedfiles/filedetails/?id=3172295640
Outro
If you have any suggestions, feedback or questions, don’t hestitate to post here.
Cheers!
And that wraps up our share on Halls of Torment: Sage – Build Collection. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Ulyaoth, who deserves all the credit. Happy gaming!