Welcome to the HELLDIVERS™ 2: SEAF Field Manual – Weapons, Ordinances and Gear (FM 67-28). This guide contains all the information you need to know about the weapons, ordinances, and gear available in the game. With this manual, you can ensure that your mission to provide Democracy™ meets the high standards of SEAF. Let’s dive in!
Preface
AR-23 LIBERATOR
SMG-37 DEFENDER
SG-225 BREAKER.
It reflects current (February, 2084) SEAF availability. It is a guide for the SEAF soldier to familiarize themselves with the basic particulars of each and every weapon, ordinance and gear that are graciously provided to you to deliver Democracy™. The soldier shall develop confidence, knowledge and skills in how to make the most effective use out of all your tools.
The proponent of this publication is SEMOD (Super Earth Ministry of Defense). Submit changes for improving this publication on DA Form 3857 (Recommended Changes to Publications and Blank Forms) and forward it to Commandant, Super Earth Infantry School, ATTN: ATSH-IN-S9, Mars, 67395-5844
(Please note this guide is heavily WIP, I plan on filling out all the weapons, nades, stratagems and armors when I have the time.)
Chapter 1. SEAF Primaries
1-1A. AUTOMATIC, AR-23 LIBERATOR
The SEAF standard assault rifle, balancing power, fire rate, and weight for a reliable weapon against smaller targets.
- Damage: 55
- Magazine Capacity: 45
- Max Magaziness: 7
- Recoil: 15
- Fire Rate: 640
- Firing Modes: Auto, Semi, Burst
- Viewfinder: 25m, 50m, 100m
- Flashlight: Yes
- Traits: Light Armor Penetrating
- Availability: Default
1-2: MARKSMAN RIFLES
1-2A. SEMI-AUTOMATIC, R-63 DILIGENCE
This high-caliber marksman rifle trades magazine capacity and rate of fire for powerful, accurate shots.
- Damage: 112
- Magazine Capacity: 20
- Max Magazines: 8
- Recoil: 35
- Fire Rate: 350
- Firing Modes: Semi
- Viewfinder: 25m, 75m, 150m
- Flashlight: N/A
- Traits: Light Armor Penetrating
- Availability: Free Warbond “Helldivers Mobilize!”, Page 2, 8 medals
1-3: SUBMACHINE GUNS
1-3A. SEMI-AUTOMATIC, SMG-37 DEFENDER
A high-caliber submachine gun which can be fired with one hand. Has a relatively low rate of fire.
- Damage: 70
- Magazine Capacity: 45
- Max Magazines: 7
- Recoil: 10
- Fire Rate: 520
- Firing Modes: Auto, Semi, Burst
- Viewfinder: N/A
- Flashlight: Yes
- Traits: Light Armor Penetrating, One Handed
- Availability: Free Warbond “Helldivers Mobilize!”, Page 3, 15 medals
1-4: SHOTGUNS
1-4A. SEMI-AUTOMATIC, SG-8 PUNISHER
A powerful dual magazine pump-action shotgun, with limited armor penetration. Ideal for small and fast targets.
- Damage: 360
- Internal Magazine Capacity: 16
- Max Shells: 40
- Recoil: 110
- Fire Rate: 80
- Firing Modes: Semi
- Viewfinder: N/A
- Flashlight: N/A
- Traits: Light Armor Penetrating, Rounds Reload
- Availability: Free Warbond “Helldivers Mobilize!”, Page 1, 4 medals
1-4B. AUTOMATIC, SG-225 BREAKER
A fully-automatic shotgun with a high rate of fire, excellent for controlling crowds. Requires frequent reloading.
- Damage: 330
- Magazine size: 16
- Max Magazines: 7
- Recoil: 30
- Fire Rate: 300
- Firing Modes:
- Viewfinder:
- Flashlight:
- Traits: Light Armor Penetrating
- Availability: Free Warbond “Helldivers Mobilize!”, Page 4, 20 medals
1-5: ENERGY-BASED
1-4A. AUTOMATIC, LAS-5 SCYTHE
A laser rifle firing a continuous beam. Does not need reloading, but if it overheats a new heat sink must be fitted.
- Damage/s: 300
- Time Until Overheat: ~7.8s in normal environment, ~8s cold environment (Editor’s note: Extreme cold states it delays heat buildup in weapons, so I ran a stopwatch to time it with and without it but I barely saw a difference. Not sure if I was doing something wrong or misinterpreting what it means.)
- Max Heat Sinks: 6
- Recoil: 001
- Stun Time: 0.0s
- Firing Modes: Auto
- Viewfinder: N/A
- Flashlight: Yes
- Traits: Light Armor Penetrating, Beam, Heat
- Availability: Free Warbond “Helldivers Mobilize!”, Page 5, 30 medals
Chapter 2. SEAF Secondaries
2-1A. SEMI-AUTOMATIC, P-2 PEACEMAKER
The SEAF standard pistol – offering a high fire rate, generous capacity, and fast reloading.
- Damage: 60
- Magazine Capacity: 15
- Max Magsazines: 5
- Recoil: 23
- Fire Rate: 900
- Firing Modes: Semi
- Viewfinder Settings: N/A
- Flashlight: Yes
- Traits: Light Armor Penetrating, One Handed
- Availability: Default
2-1B. AUTOMATIC, P-19 REDEEMER
A fully-automatic pistol with an extremely high fire rate, allowing for efficient crowd control.
- Damage: 60
- Magazine Capacity: 31
- Max Magazines: 4
- Recoil: 11
- Fire Rate: 1100
- Firing Modes: Auto, Semi
- Viewfinder Settings: N/A
- Flashlight: Yes
- Traits: Light Armor Penetrating, One Handed
- Availability: Free Warbond “Helldivers Mobilize!”, Page 2, 5 medals
Chapter 3. SEAF Support Weapons
3-1A. AUTOMATIC, MG-43 MACHINE GUN
A machine gun designed for stationary use. Trades high power for increased recoil and reduced accuracy.
- Call-In Time: 3s
- Uses: Unlimited
- Cooldown Time: 480s
- Damage: N/A
- Belt Capacity: 150
- Max belt boxes: 2
- Recoil: N/A
- Fire Rate: 630rpm, 760rpm, 900rpm
- Firing Modes: Automatic
- Viewfinder Settings: N/A
- Flashlight: N/A
- Traits: Support Weapon, Hellpod
- Availability: Default
3-1B. AUTOMATIC, M-105 STALWART
A compact, low caliber machine gun. Trades power for ease of use, with faster reloading than heavier machine guns
- Call-In Time: 3s
- Uses: Unlimited
- Cooldown Time: 480s
- Damage: N/A
- Belt Capacity: 250
- Max Belt Boxes: 3
- Recoil: N/A
- Fire Rate: 700rpm, 850rpm, 1150rpm
- Firing Modes: Automatic
- Viewfinder Settings: N/A
- Flashlight: Yes
- Traits: Support Weapon, Hellpod
- Availability: Patriotic Administration Center, level 2, 3500 credits
3-2: SNIPER RIFLES
3-2A. SEMI-AUTOMATIC, APW-1 ANTI-MATERIAL RIFLE
A high-caliber sniper rifle effective over long distances against light vehicle armor. This rifle must be aimed downscope.
- Call-In Time: 3s
- Uses: Unlimited
- Cooldown Time: 480s
- Damage: N/A
- Magazine Capacity: 7
- Max Magazines: 6
- Recoil: N/A
- Fire Rate: N/A
- Firing Modes: Semi
- Viewfinder Settings: 50m, 100m, 200m
- Flashlight: N/A
- Traits: Support Weapon, Hellpod
- Availability: Patriotic Administration Center, level 2, 5000 credits
3-3: HAND-HELD LAUNCHERS
3-3A. SINGLE SHOT, EAT-17 EXPENDABLE ANTI-TANK
A single-use weapon specialized for damaging vehicle armor. Discarded after every use.
- Call-In Time: 2s
- Uses: Unlimited
- Cooldown Time: 70s
- Damage: N/A
- Round Capacity: 1
- Max Rounds: 2 (1 additional EAT-17 provided with drop)
- Recoil: N/A
- Fire Rate: N/A
- Firing Modes: Semi
- Viewfinder Settings: N/A
- Flashlight: N/A
- Traits: Support Weapon, Hellpod, Explosive
- Availability: Patriotic Administration Center, level 3, 3000 credits
3-3B. SINGLE SHOT, GR-8 RECOILLESS RIFLE
A recoilless rifle effective against vehicle armor. Includes support backpack for reloading.
- Call-In Time: 3s
- Uses: Unlimited
- Cooldown Time: 480s
- Damage: N/A
- Round Capacity: 1
- Max Rounds: 6 (1 support backpack with 5 rounds provided with drop)
- Recoil: N/A
- Fire Rate: N/A
- Firing Modes: Semi
- Viewfinder Settings: N/A
- Flashlight: N/A
- Traits: Support Weapon, Hellpod, Explosive
- Availability: Patriotic Administration Center, level 3, 3000 credits
3-4: HAND-HELD CANNONS
3-4A. AUTOMATIC, AC-8 AUTOCANNON
A fully-automatic cannon effective against light vehicle armor. Includes support backpack required for reloading.
- Call-In Time: 3s
- Uses: Unlimited
- Cooldown Time: 480s
- Damage: N/A
- Round Capacity:
- Max Rounds:
- Recoil: N/A
- Fire Rate: N/A
- Firing Modes: Auto
- Viewfinder Settings: N/A
- Flashlight: N/A
- Traits: Support Weapon, Hellpod
- Availability: Patriotic Administration Center, [placeholder]
3-5: FLAMETHROWERS
3-5A. AUTOMATIC, FLAM-40 FLAMETHROWER
An incendiary weapon for close range. Will ignite targets, terrain, and any flammable teammate.
- Call-In Time: 3s
- Uses: Unlimited
- Cooldown Time: 480s
- Damage: N/A
- Tank Capacity: N/A
- Max Tanks: N/A
- Recoil: N/A
- Fire Rate: N/A
- Firing Modes: Auto
- Viewfinder Settings: N/A
- Flashlight: N/A
- Traits: Support Weapon, Hellpod, Incendiary
- Availability: Patriotic Administration Center, level 10, 6000 credits
And that wraps up our share on HELLDIVERS™ 2: SEAF Field Manual – Weapons, Ordinances and Gear (FM 67-28). If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Piyoko, who deserves all the credit. Happy gaming!