In the game 4D Golf, the 9th hole of the Dunes Challenge can be quite challenging. However, after some trial and error, I have discovered a setup that can help players beat this difficult hole.
The Layout
- An uphill slope.
- A sand pile at the bottom of the slope containing the tee.
- A sand pile at the top of the slope containing the hole.
- Three cube shaped boxes with open North faces along the slope.
The slope is too tall to skip with a fully charged swing, even from exactly at the bottom South edge.
The three cube shaped boxes can be seen here in the same plane as the camera & as shadows. Only the first two are required to climb the slope, the third can be skipped.
Each sand pile is a tesseract with a larger base & smaller top. The bottom one can pretty much be ignored, the ball starts there. The top one can be an issue, the ball could potentially roll off of it & back down the slope if you’re not careful. The bottom sand pile is seen here with its edges highlighted in red, the “center” cell is the top & the “outer” cell is the bottom, the top face of the “center” cell is the top face of the whole tesseract. The top sand pile is identical but has the hole in the center of the top face.
How can you even see where the boxes are? I keep missing them!
The Strategy
Next, enter volume mode & disable slice rendering so you can see past the slope. Your view should look like this while looking North, towards the slope.
Pretend that North & Up are the same direction & South & Down are the same direction for this stroke, they pretty much are since you’re on a slope. You’re looking Up & North towards the hole. When you putt the ball up the slope you can imagine it as throwing it straight up in real life, it’s going to visibly follow the same curve. Aim Northwestana & use another 4/5 charged stroke to make it to the second box. If you’re near the North face or on the Northwest edge you’ll need to use less than a 4/5 charged stroke or you will overshoot. You should land in the middle near the South face of the second box.
Switch back to default view & turn slice rendering on again. Change your viewing angle so all of the shadows disappear, except for the third box in front of you. Aim straight North & use a full power stroke. You should land at the top of the slope next to the tesseract with the hole on top unless the ball was too far South in the box. It may be possible to hit the ball directly into the hole from this stroke. If you think you’re too far South in the box, return to volume mode with slice rendering off & repeat the last step to get to the third box, but aim Northeastana.
From here, press H to aim directly at the hole & hit the ball with a little bit less than a 2/5 charged stroke. The ball should land in the hole!
And that wraps up our share on 4D Golf: Dunes Challenge Hole 9. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by pǝlɯǝʞɔɐɾ, who deserves all the credit. Happy gaming!