Welcome to our guide for the popular card game, Yi Xian: The Cultivation. In this article, we will be discussing the Yan Xue Painter Cloud Sword build, which is considered by many to be the easiest build in the game. This guide has been adapted by Xom from a source on https://www.taptap.cn and is brought to you by 蕾姆教大祭司 and KAMI4god. Let’s dive in and improve our gameplay!
Translator’s preface
But it’s not just for newbies. With this build, 蕾姆教大祭司 reached 10000 MMR.
The original guide doesn’t have much text, so I’ve elaborated on it, for the sake of new players reading.
Meditation phase
- Cloud Sword – Touch Sky
- Cloud Sword – Fleche
- Cloud Sword – Touch Earth
- Sword Slash
- Wind Sword
(The original guide doesn’t bother with Sword Defence, but you can experiment with playing it if you want.)
Since you are bottlenecked on cards to exchange with, don’t absorb any cards until Round 6. Don’t be hasty to merge cards, either; consider whether you need to play the copies separately. You’re especially likely to want to play separate copies of Cloud Sword – Fleche.
Daoist Rhyme Omen and Immortal Fates
Besides these four cards, choose At Own Pace. Since one card = 1 Cultivation, if you choose anything else, it becomes harder for you to go first, until you receive the card you reserved.
Take Fire Flame Blade, Drift Ice Blade, and Cloud Sword – Avalanche.
At Incarnation, Cultivation (usually in the form of drawing three cards) = Recuperate > others. Unrestrained Sword – Flame Dance is not a useful card for you, but still, one card = 1 Cultivation, so it’s better than nothing. Based on your opponents, if you don’t think you need the cultivation, you can consider other choices like Rule Of Cloud or The Way Of Adaptation more highly.
Virtuoso phase
Don’t spend exchanges in Virtuoso phase. Absorb useless cards to contend to go first. If you draw Practice Writing, use it immediately to get the effect. If you draw Ask Dao By Paint, keep it for a later phase.
(The original guide doesn’t say whether to spend exchanges on Round 6 before breaking through. My guess is usually no.)
Immortality phase
In other words, it seems OK to break through and end up with one empty slot, but I think two is too many. So another case for waiting to Round 9 would be if you’re down a card due to reserving Dragon Roam or Step Lightly in Daoist Rhyme Omen and you’ve only drawn one card from Bloodline Potential. (Another caveat is that this guide was written in Life Shop season, where there were often effects that gave you more cards.)
Exchange once per round during Immortality phase. Except on Round 8, where you probably have no card you want to exchange, unless you kept Ask Dao By Paint, in which case I’d exchange all copies of Ask Dao By Paint, then keep exchanging until you get a playable card.
Round 10 example:
- Cloud Sword – Softheart
- Cloud Sword – Flash Wind
- Cloud Sword – Fleche (lv.max)
- Cloud Sword – Touch Sky (lv.max)
- Cloud Sword – Touch Earth (lv.2)
- Cloud Sword – Conceal
- Cloud Sword – Necessity
- Cloud Sword – Avalanche
As of the buff to Avalanche’s base damage from 2 to 4, this would be 86 damage on turn seven, and if they survive that, an additional 18 damage from Flash Wind + Fleche on turn eight.
Incarnation phase
Exchange in search of Dragon Roam, Flash Wind, Moon Shade, and Step Lightly.
The final build is to play four Cloud Swords that Chase, starting with Dragon Roam, alternating with four other Cloud Swords, ideally Moon Shade, Avalanche, and two Step Lightly. Deploy Avalanche in slot eight, two, or four, depending whether you expect to kill on turn four, five, or six. Moon Shade goes in slot two (after Dragon Roam) unless you’re playing Avalanche there, in which case you can move Moon Shade to slot four.
Before you assemble the final build, you can use cards like Flying Spirit Shade Sword, Flow Cloud Chaos Sword, Giant Kun Spirit Sword, and Rule Sky Sword Formation to play the Increase-ATK multi-hit build, for example:
- Cloud Sword – Dragon Roam
- Cloud Sword – Moon Shade
- Cloud Sword – Flash Wind
- Flying Spirit Shade Sword
- Giant Kun Spirit Sword
- Flow Cloud Chaos Sword
- Rule Sky Sword Formation
- Tri-Peak Sword
Situational cards are Finishing Touch, Cloud Sword – Softheart, and Cloud Sword – Necessity. If you need to play Softheart for some reason, such as against Apparition Confusion, aim for two-consumption-three-Chase, for example:
- Finishing Touch (or another consumption card, which could be another Softheart)
- Cloud Sword – Softheart
- Cloud Sword – Flash Wind
- Cloud Sword – Moon Shade
- Cloud Sword – Dragon Roam
- Cloud Sword – Step Lightly
- Cloud Sword – Dragon Roam
- Cloud Sword – Avalanche
Another reason to play this is if you only have three Chase cards.
And that wraps up our share on Yi Xian: The Cultivation Card Game: Yan Xue Painter Cloud Sword (easiest build in the game??) guide, by 蕾姆教大祭司 and KAMI4god. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Xom, who deserves all the credit. Happy gaming!