Welcome to the Voidtrain Full Weapon Guide [WIP]! In this guide, we will explore all the weapon parts in the game, including their stats, names, and min-max values. I decided to create this guide to better understand the weapon system myself, as it can be confusing at times to decipher the correlation between names and stats. I will also be looking into the maximum possible stats and DPS for each weapon type. Keep in mind that this guide is a work in progress and I am not sure when it will be completed. So, let’s jump in and learn all about the weapons in Voidtrain!
General Information – Weapon Parts and Weapons
How to get weapon parts?
Weapon parts drop mainly from soldiers which also can drop full guns (with four to seven parts). They can also won as a reward of the slot machine or from magic chests.
What does the color mean?
The color shows the quality of the part. It depicts not exactly rarity, because the lowest tiers drop less to never as the player progresses. There are five tiers (for revolvers only the first two): gray (common), green (uncommon), blue, purple (rare) and yellow (legendary). In general higher tiers are better than the lower ones of the exactly same part, but it seems there are rare exceptions.
The tiers of the gun parts also determine, if you have to repair with scrap or iron ingots.
What should I do with parts I do not need?
I store the best in case i want to try a different play style (though I never do). The rest can be recycled using the recycler. Higher tiers seem to give better recycling rewards.
My guns stats decreased, but i changed no parts!
Weapons lose durability through using them. With decreasing durability the stats also decrease. The can be restored through repair. You can repair them with scrap metal or iron ingots.
Repair your gun always before comparing parts!
The Stats
The damage one bullet (or one shot in case of shotgun) makes.
The rate the weapon fires. Displayed in shots per minute.
lower = better
The time it takes to (standard) reload your gun. Displayed in seconds. I guess the rofleemo reload or the special revolver reloads are unaffected.
higher = better
The number of bullets (shots for shotgun) your weapon can hold.
higher = better
How your shots scatter around the crosshair. If the wiki can be trusted this describes only the hipfire accuracy.
higher = better
How much recoil you have while shooting.
higher = better
The range of the weapon. I don’t really know if the bullets disappear after this distance or how it really affects the bullets.
lower = better
How fast your draw or switch to your gun.
The Revolver – General Information
The revolver has three different parts: Barrel, Frame and Grip. They exist only in the lowest two tiers (grey and green).
The stats of the parts are directly linked to their names. However there are slightly better parts with the same name and the same tier. I will only list the stats of second tier parts (because i recycled all of the others; my bad).
The Appearance of the parts seem to have a slight link to the name. For example “Friend” barrels have one Appearance, “Henry” barrels another. But there are exceptions. So you cannot say for sure, what kind of part you have by appearance.
The Revolver – Barrel
There are four barrel types:
- Friend
- Splint
- Punctual
- Henry
These types come with three attributes. These attributes affect only the range.
- Heavy (worst)
- Basic
- Long (best)
In the following table I list the best stats I found on ‘Long’ barrels. If I found better stats on other ones, I also list them.
The stats are listed in comparison to the “Basic Friend”.
Heavy Frame: -10
Basic Frame: -20
basic frame: -14
* I haven’t got both values on one part.
** These stats seem to have other values in the background that are rounded. I don’t know if the numbers in the background or those shown are the final stats of the weapon. Thats why some part combinations show better numbers altough they shouldn’t.
The Revolver – Frame
There are six different types of frames:
- Geezer
- Pest
- Impudence
- Service
- Boaster
- Founder
Frames are divided into two groups, which have similar Stats within their groups.
In the following I compared the “Heavy Frame ‘Geezer'” to the “Basic Frame ‘Geezer'”
So basic frames have better fire rate, magazine size and stability and the heavy frames have better damage, magazine size and accuracy.
I compare the stats to the “… Frame ‘Geezer'”
* I haven’t got both values on one part.
The Revolver – Grip
There are three grip categories (from best to worst):
- Flexible – better handling
- Basic – average handling
- Heavy – worse handling
These three categories can appear combined with two attributes:
- none
- Hustler – much better handling
- Brawler – much worse handling, up to +100% melee damage
So you should either get a “Flexible Grip ‘Hustler'” or a ‘Brawler’ (best: “Flexible Grip”) with high melee damage increase.
The Revolver – Min-Max
The revolver has some stats capped, so using some parts or part combinations cannnot be used to their full potential.
The caps are:
- Damage: 60
- Range: 15
The highest stats I managed to get on a revolver are the following (not all with the same parts):
- Fire Rate: 150
- Reload Speed 0.8
- Magazine Size: 9
- Accuracy:74
- Stability: 61
- Handling: 0.3
DPS = Magazine Size * Damage / (Magazine Size * 60 / Fire Rate + Reload Speed)
The highest DPS I got was 60.4 (with the effect of the Henry calculated in 63.4).
Setup: “Long Barrel ‘Henry'” + “Basic Frame ‘Pest'”
But this setup has a very low stability so, you cannot fire that fast, if the enemy is not directly in front of you.
If you prefer long ranged fights or clearing mines in the distance you could try this:
Setup: “Long Barrel ‘Punctual'” + “Basic Frame ‘Founder'”
It has a dps of 30.5 (which is very low), but a stability around 60 and a accuracy up to 40. With this you can shoot precisely without having to wait for the gun to come down.
If you like to snipe switch the “Basic Frame ‘Founder'” with the “Heavy Frame ‘Pest'”:
You’ll get the full 60 damage and accuracy up to 70. WIth a “Long Barrel” also 14.7 range which is close to the full 15.
And that wraps up our share on Voidtrain: Full Weapon Guide [WIP]. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Kiste, who deserves all the credit. Happy gaming!