This is a guide to assist anyone who may get stuck or lost while playing. This guide encompasses only the basic objectives required to complete the game with no specific instruction for achievements. This includes SPOILERS to the game, although many other interactions can be had that are not outlined in this guide.
Important!
Day 1
Click the “Store” icon and then click the “print” button next to all orders.
These will be sent to the 3d printer in queue and once they are finished, interact with each of the objects to pack them into a shipping box.
Interact with the shipping box, one by one, to pick them all up. You can carry up to 3 at a time.
Next head out the apartment front door and down the stairs into the bottom level of the stairway. Head outside and walk diagonally to the right of the statue to the adjacent street where you will find a blue post office box.
Interact with the mailbox to ship each package, fulfilling the order. This process will be repeated each day.
Upon shipping the final package, you can either wait around for a few minutes and allow the phone alarm to go off, or just head up to the apartment and interact with the bed to go to sleep.
Night 1
Next she will mention the Hibiscus tea that she brought for you and hand you a thermos, interact with the thermos to complete this sequence with a small cut scene.
Day 2
Repeat the same process in the first day. Interact with the PC, print the remaining orders for the day and ship them at the mailbox outside.
This time, the phone will not go off indicating it’s time to go to bed, so just go up to the bedroom and go to sleep.
Night 2
Scan each of the planets with the telescope depending on the coordinate directions she gives you. Reference the X,Y coordinates in the top right of your screen, OR brute force by scanning every planet.
After scanning the main planets, she will proceed to say she wants to show you one she’s been personally studying.
Scan these coordinates to enact a cut scene, ending this sequence.
Night 2 Midnight
Night 3 Continued
Turn back and head down the mountain trail that has opened up behind you. Keep going until a short cut scene starts with Jinny and a monster ahead of you.
After this section, you have a few options, you can quickly end the sequence by proceeding forward and being attacked *THERE IS NO RESPAWN, YOU WILL MISS CONTENT THIS WAY!*
OR the way it’s intended, is to follow Jinny up the hillside. Next, you will fall into the canyon below and need to head forward until a monster sequence happens. This chase will end no matter what, you cant escape. It’s intended to be the close of the scene.
Day 3 Morning
Once resetting the print, the printer will start again and subsequently shut down as the power goes out in the apartment and fire alarms go off.
Head down the apartment stairs and interact with the fire alarm on the bottom level to the right as you are exiting the staircase. This will turn off the alarms.
Next, go out to the lobby. You will hear an Audio cue that indicates a new passage way is opened up through the statue in the courtyard outside.
Go into the maintenance doorway across from the door to the apartment stairs. A breaker box is found, but needs a key. You can open the toolbox to get some more information, but it isn’t vital to progress this sequence.
Head outside and into the front of the statue passage that has opened. At the bottom of the stairs, turn left and continue down the tunnel until you reach the sewer.
Go into the sewer water, deep into the brick pipe until you reach an iron grate. Look down and you will find the breaker key.
Head back up to the utility tunnel and proceed back toward the stairs that you came down, but continue forward instead of going back to the statue. Keep going until the tunnel takes a 90 degree right turn and continue into the darkness. Here you will find a locked gate, a lit lantern and a journal on the ground. Interact with all 3 and you will pick up the lantern as an additional light source.
Go back to the maintenance room in the apartment lobby. Interact with the breaker box to unlock/open it and flip the switch. This will restore the power to the building.
Proceed to the bedroom and interact with the computer. Now click the icon with the cube and arrows pointing out of it. This will enact a video of creating the back half of the key. Wait for it to finish and click the “print” button when prompted.
Pick up the printed key part from the printer and proceed back down the tunnels below the statue to the old rusty gate where you got the lantern.
Interact with the gate to open it and proceed.
The Cave
If you get lost, just hug the cave wall to your left and follow it all the way. You will eventually reach the exit into the forest.
The Forest
After the cutscene, head back down the trail. Around 1/4 the way, you will encounter a strange glitchy moment. Keep going and you will be transported to the next area.
Flat Forest
There are 2 notes from Rhonda as well as a backpack. Interact with the backpack to gain matches. Now, you can light the campfire.
After lighting the campfire, you have an optional scene that can easily be missed:
(Optional): Interact with the sleeping bag in the mattress. (preferred)
– This will begin a short cutscene
Next, Interact with the Torch sitting in the fire. You will now be equipped with the torch that is used as both a light source as well as a weapon.
Follow the trail. Part way through the trail, you will be attacked and can fend off the monster with your torch. Continue until you find the Canoe sitting at the edge of the water. At this point the monster will no longer be an immediate threat.
*If you get lost, head toward the moonlight until you see water. If you do not see the canoe, follow the water’s edge until you do.*
Interact with the canoe and a short cutscene will begin.
After the cutscene, you will need to control the canoe to reach the Cabin on the other side of the water. The controls may be confusing, but they are essentially holding a direction [W]/[S] while simultaneously choosing the side of the canoe to row [A]/[D].
Once you reach the other side, interact with the cabin door Twice. First time will have Adam speak some dialogue, with no response.
Interact again to have secondary dialogue trigger. The woman will tell you to “come to the window”. Advance to the window on the front porch next to the door. She will appear and a lengthy dialogue will be shared between them.
After this dialogue, she will slide her trinket under the front door for you. Interact to pick it up.
Woodshed
Turn back and return to the woman.
You can interact with the white pot on the floor and the woman herself once inside the cabin.
Once finished, walk out of the cabin and turn right to follow the outside wall of the cabin. There is a short trail up the hill which will take you to the next area.
Ending
And that wraps up our share on Unfeigned Depths: Objective Only Walkthrough – SPOILERS. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Void Weaver, who deserves all the credit. Happy gaming!