In this gaming guide for UNDYING, we will be providing key points for each location in the game. This guide is a work in progress, with continuous updates being made to include notes and details about each location and what can be done within them.
Introduction
Each location will generally give you some guidance towards at least one other location. If you’re not sure if you’ve fully explored an area, press the left shoulder button and Y to open the map. Anling will tell you if she thinks she still needs to find something.
Timeline
- Every third day, a trader appears outside your front door. He sells backpack upgrades.
- At the end of day 11, the power will fail. From this point on, you’ll need to top up the generator in the backyard with gasoline in order to use any of your crafting benches, the fridge, or the radiator. Don’t bother with the radiator unless Cody has been rained on.
- From Day 20, Anling’s symptoms will worsen. She’ll have 2 per day instead of one.
- On day 34, Cody will run away from home. Searching does nothing. He’ll be back home in the evening.
- From day 40 (please let me know if it’s sooner) Chris will no longer be available at the campsite. You’ll be able to find a backpack upgrade, his camera, and some notes in his van. One note will contain the distance for Forest Highway 107, just in case you missed it earlier.
- On day 45, Anling will stop gaining symptoms.
- After day 45, you won’t be able to talk to anyone at the beach.
General Tips
- You can upgrade your backpack by pressing X on the inventory menu. Do so asap, you need the storage.
- Try to fix the two sinks and the water barrel as soon as you can, so you’ll have water available later. The sinks will fill up at a steady rate over time and the water barrel will fill up when it rains.
- When cooking, any percentage over a round 100% will be wasted. If you only have 60% items, like cans and starch, make 3 meals and keep one in the fridge. Use up fresh items first, before they go off.
- Rotten potatoes and rotten meat can be used in crafting, but I haven’t found a use for other rotten items yet.
- Crackers, starch, and cans never go off. You can turn potatoes into starch by using the machine at the farm, but you might be better off turning them into homemade wine.
- The “?” on the map tend to contain a lot of expensive crafting items, so exploring those might be a better use of time than grinding for scrap or wood.
- If you reload immediately after waking, you get a new set of events during the night (e.g., maybe the zombies didn’t break your windows) and a new selection of symptoms to choose from. You can save scum like this to avoid the worst ones, if you’re struggling.
- On Fierce mode, you probably want to avoid fighting, if you can help it. Most enemies can be kited, but this gets harder if you attract more than one at a time. Killing them takes time and puts wear on your weapons which will require items to fix, and getting those items requires more time and possibly more fighting. Just sneak past if you can. Alternatively, try to make the zombies and gangsters fight each other instead of you.
- Zombie hordes generally only appear in outside areas. If there’s an entrance to another area nearby, you can run straight past them.
- Cody can unlock a skill that lets him identify herbs outside. Look for patches like those in the image below and let him wander over to them. There are some at the National Park.
Home
Items needed: 1 lockpick
- You won’t be able to fully upgrade the kitchen or med bench until you’ve fully upgraded the crafting bench.
- You can interact with Cody on the sofa on the living room, to give him buffs. Try to keep two on at all times, they’re useful.
- Once you’ve fixed the TV at home with the circuit board you obtain from the farm, you’ll unlock the Alaskan Supermarket and Downtown District locations.
Notes
- An Old Letter on Anling’s dresser.
Neighbourhood
Items needed: 1 lockpick, 2 wooden planks
- You can get dirty water from the fountain for a while, though it won’t fill up again.
- Two locked suitcases say you’ll need the crowbar, but you can open them by hitting them with the bat. You can find a crowbar at the farm, so you probably don’t want to make one just for this.
- A dead body near Mary’s house has the lockpick you need to open the back door at Home.
- If Cody has unlocked the skill that lets him find hidden items, he can find a bottle of clean water and some chocolate near Mary’s house.
Mary, a neighbour, will give you the distance for the Larob Mining Site when you talk to her. She has a few fetch quests. You’ll need to wait a day inbetween each one. She requests the following:
- Two bottles of water. You’ll be rewarded with 4 tomato seeds.
- Two bottles of water (again). You’ll be rewarded wtih 4 herb seeds.
- Food. I think she’ll accept any amount, but one basic meal will get you the maximum amount of praise. She’ll give you the direction for Forest Highway 107.
- Medicine. If you return after a day, you’ll find a family photo lying outside the door. At the end of the game, you’ll get an epilogue explaining what happened to several characters, including Mary.
Notes
- Old Newspaper across from the house.
- A Crumpled Note near the two zombies behind a breakable barrier.
- Old Newspaper outside Mary’s house, in the Newspaper holder.
- Note on top of the van with the zombie.
Farm
Be prepared for a fight near the gate and on the second floor of the barn. After returning Chris’ Camera at the National Park, you’ll find a photo at this location, just behind your car. You can turn potatoes into starch using the machine in the barn.
You have two options here.
Call Bill out:
- If you call Bill out, you’ll need to fight him. He’ll be able to get a few shots at you while you’re opening the gate. After the fight, Brandy will prompt you to check the second floor of the barn.
- Once you’ve done that, she’ll give you the direction of the Survivor Camp and the distance of the National Park. She’ll also give you two potatoes, and you can trade for three more. Plant them in the garden before you leave.
Play Along:
- If you play along, Bill will ask for a baseball bat, and, if you ask to rest in the farmhouse, he will give you a quest requiring two planks. He’ll also tell you the distance to the National Park. Once you’ve handed over the planks, he’ll give you the direction of the Survivor Camp, if you say you have other questions. You can trade with Brandy for three potatoes and find four more in the garden, if you ask Bill’s permission to plant there.
- If you agree to give Bill food in exchange for the potato harvest, he’ll want the vast majority of it and will give you a broken toolbox in return. Not giving him any food doesn’t actually seem to prevent you from taking your harvest.
- By day 15, if Bill was alive, then Brandy and Bill will be gone from the farm. You can find pages from Brandy’s diary in the barn and the farmhouse, giving you the distance to the National Park and the direction of the Survivor Camp. This is presumably a failsafe, just in case you didn’t ask about them earlier.
Notes
- Note in the farmhouse.
- Diary Entry 26 on the stairs in the farmhouse.
- Note on the second floor of the barn
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Alaskan Supermarket
- Dianna is trapped under a car. She’ll give you the distance for the Survivor Camp.
- Inside the supermarket, the code for the safe is on a note near a till. It changes in each playthrough
- The book “Holy Light in the Darkness – Prologue” – is on the righthand side of the supermarket from the player’s point of view. Dianna will ask for it when you speak to her at the survivor camp.
- Sean, in the backroom of the supermarket, will give you the direction for the Huff Canning Factory.
- After a certain point – definitely by day 42, but probably earlier – Sean will no longer be available.
Downtown District
- If you head straight down from the entrance, the first store you come across, on the right of the screen (from the player’s point of view), contains a safe. The code for it is on a note on the floor nearby.
- There are a lot of rabbits and crows in the park. You can train Cody’s hunting skills and obtain raw meat.
- You can find two Over-the-Counter Pills in the park. One of these will be sufficient to fulfill Mary’s final quest.
- In the Italian Restaurant, there’s a zombie hiding in a locker. Once you’ve defeated it, Anling and Cody will notice Pink the cat hiding behind the counter. Put some milk or meat in her bowl in front of the counter to meet her. There are four cartons of milk locked in the suitcase on the floor nearby.
- The direction for the National Park is next to the till in the Italian Restaurant.
- At the end of the street, you can break into the back of one of the stores. Inside, you’ve got the choice of fighting or losing all your supplies. You can also find a note on the floor with the distance for the Crown Carnival.
- There are quite a lot of notes in the subway station, if you wanted to learn more of the backstory.
Survivor’s Camp
- You’ll need three bottles of wine to enter.
- You’ll need to donate some food to the camp before you can trade freely. You’ll find enough food around the camp, and/or Cody can shoot birds for meat.
- People here have a lot of metal things that can be expensive to craft, so it’s worth it to trade for them. I generally give them bullets, since I don’t use the gun very much.
- You can plant potatoes here and, unlike at the farm, you won’t have have to fight off zombies to harvest them.
- This area takes multiple days and visits to complete no matter how efficient you are.
- Dianna will ask you to deliver Chocolate to Layla.
- Layla will trade answers for cans. You’ll need three cans in total, but Dianna will give you two.
- Mike will ask you to fix the fence. You can either bring two planks, or knock down the trees in the Survivor Camp and bring him ten lumber. He’ll give you the planks to fix the fence in exchange.
- Dianna will want you to find her book “Holy Light in the Darkness – Prologue”, which is inside the supermarket at the Alaskan Supermarket location. She’ll give you four cartons of milk as a reward. Two are sufficient for Noah.
- Lyla will complain about Marsha stealing her cans. I think this is triggered by delivering Dianna’s book and having asked all three of Layla’s questions. Speak to Marsha.
- Dianna will ask you to deliver some cans to Lyla.
- Dianna will be injured and need a med kit. (NB. I’m not sure if this is triggered by time or by the quests you’ve done. It happened on Day 16 for me).
- Noah will ask for more supplies. A single potato is sufficient.
- The next day, Anling should be prompted to investigate something at the camp. As the minimap indicates, speak to Layla. This will happen whether or not you give Dianna the med kit.
- You can continue the quest between 12pm and 2pm, when the camp prays. You’ll need Cody with you. There are 4 pages of Noah’s diary dotted around in there, and one of them has the distance to the Laboratory.
- Once you’ve triggered the scene in the corner of the basement, you’ll have a fight when you try to leave. The gun or sword makes this much easier, as the attacks are hard to dodge in such a small space.
- Afterwards, Noah will give you the distance to the Laboratory, presumably just in case you missed it earlier.
- If you return after this, Lucas, the drunk at the entrance will give you the direction for Vancage Prison. Despite having both distance and direction, the prison didn’t actually unlock for me until I completed Aries Police Station. In my game, the direction he gave was wrong (West, rather than East), so it’s possibly the developers intended to change Lucas being able to direct you to the prison but didn’t remove all the dialogue. Alternatively, Lucas is just so drunk all the time he actually doesn’t know East from West and his directions are useless.
- After returning Chris’ camera, you can find one of his photos on a table on the right, outside an RV, up from the potato farm, near the shooting range.
National Park
- You’ll need two planks to fix the bridge.
- Chris’ Camera is hidden in a scrap pile in a tent at the top of the hill. There’s a leaflet with the direction of the Crown Carnival nearby. If you’re quick, you can run in and grab both and only get hit once, or not at all. That’s how I got through on furious mode.
- After you give Chris his camera, he tells you he took a photo with someone on the medical team on the Forest Highway 107, then visited the Farm, Seagull Beach, and the Survivor’s Camp. After this conversation, you can find a photo at each of those locations. Which one you find at any location is randomised. Once you’ve found all four, Anling will automatically find the fifth one (not immediately, give it a while).
- After returning his camera, Chris will give you the distance for Forest Highway 107.
Forest Highway 107
- You’ll find Chris’ photo a little way up the road, in the middle of the highway, around the point where the first bear zombie is hanging out on the left.
- At the end of the road, on your upper left, you’ll meet Daisy. You’ll need three pieces of wood and some food before she can talk to you. She’ll give you the direction for the Larob Mining Site.
- If you go all the way to the end of the road, and through the fence on the right, there’s a shed containing an Axe, a Med Kit, and a tough zombie.
- From the shed, if head back down in the direction of your car, you’ll find a railcar Anling and Cody can control. Move it out of the way, and you’ll see a man hiding in a railcar.
- (Nb. on this playthrough, he attacked me on sight. In my last playthrough, he was willing to talk. I don’t know what the difference was)
- If he attacks, you can hop back into the railcar, in which you’re invulnerable, and ride it back down. He’ll chase you and aggro the zombies when he gets close. You can let them finish each other off.
- If you loot the body, you’ll find an Irongang bandana, a box of gas masks, and the distance for the Huff Canning Factory. Alternatively, if he doesn’t attack on sight, he’ll give you those items.
Crown Carnival
- I found I had to go into the room on the right and speak to Otis twice before I could pick the lock in the clown teeth and enter the fun house.
- Once inside the fun house, there’s a leaflet with the direction for Seagull Beach on the floor.
- Once you’ve spoken to the clown at the back of the fun house, you can turn on the power for the fun house. It’s next to the switch for the generator Otis asked you to turn on.
- The walls of the fun house will move once the power is switched on. On the stage, in Otis’ room, and on the left of the fun house, you can find photos from the employee manual showing the different layouts. The fun house started in the layout from photo 4/4 for me. There are secret tunnels, marked as 1 and 2, which link together. Go to the tunnel on the left side of the map, go through to the right, and, from there, you can break into the employee breakroom where the nitroglycerin tablets and the third layout map are hidden.
- When the layout changes, there will be a notification on screen to tell you which map to look at.
- There’s a card game you can play with Otis and a few NPCs on the random event screens. I found it was much more luck-based than strategic. Since Otis is in a small room, you can abuse the autosafe to beat him, if you want to. If you trade for one arcade token with him, you can multiply them by betting them and winning.
- You can use the arcade tokens to play on the machine near Otis. I’m bad at those games, and I don’t know if anything happens if you beat them.
- You can fix the rides at the carnival. You’ll need three electronic components for the Rocket Speeder, and the damaged wooden horse head, damaged wooden horse tail, damaged wooden horse leg, and damaged carousel lights for the Carousel. You can find everything for the carousel in the funhouse. The rides reduce Cody’s stress, I think, but running them will summon a couple of zombies.
Larob Mining Site
- There are two paths in the mine, left and right, with a battle at the end of each. If you have a hard time with the thugs on the left, you can have them chase you down into zombies who will kill them for you. The zombie you fight on the right path doesn’t have any new attacks or particularly high HP. He will drop a broken pickaxe when defeated.
- You can make use of the railcar, to avoid all damage while watching the thugs kill zombies for you.
- You can load the railcar up with ore to carry back to the entrance where you can convert it into ingots and finally get some of your weapons repaired.
- After you’ve saved Hicksey, he’ll repair the pickaxe. When you pick up the pickaxe, he’ll offer to make you a sword if you bring him 4 ingots. That will take another day. It’s a really good sword.
- I recommend using the sword at the secret laboratory and for the final battle at the prison. Ifyou do, you’ll need to repair it 2-3 times. Each time requires 4 metal ingots,
- After saving Hicksey, his apprentice will give you the distance to Vancage Prison.
Huff Canning Factory
- You’ll need the gas masks and the armband from Forest Highway 107 to enter. You’ll need to equip the armband.
- When you deliver the gas masks, Tyger will give you the distance to the Police Station.
- A message on the phone inside the factory contains the direction for the Police Station.
- The distance for Seagull Beach is on a note in the room with the survivor.
- In the back part of the lab, there are four planters which don’t need digging or watering, though you will have to run past a few zombies and kill a few bugs each time you harvest them. You’ll find some herb seeds in this room, which is a hint as to what the game expects you to plant here.
- I suspect you need to have explored the Factory, reported back to Tiger and followed him into the Factory before he appears at the Police Station.
Aries Police Station
- Every time you visit, you’ll get a quest to prepare meals for four gang members and the boss. It’s always the same four members, one of whom is inside the police station.
- Joan will remove your weapons before you enter the station. You can find a metal pipe inside the station, with which you can smash the locked cases. Remember to unequip it and drop it before you leave the station, or you won’t be able to take it back in. Remember to re-equip your original weapons when Joan gives them back.
- After delivering Boss Bard’s meal, gift him a random item from whatever you can spare. After repeating this on 3-4 days, an event will trigger. The game says you should visit “every day” but your visits don’t actually have to be on consecutive days.The scene involves Tiger, who references events at the Factory, so I suspect you have to finish events there before this scene will trigger. You definitely can’t finish the factory after the police station.
- During the final event, Bard directs you to the evidence room and the front office. The “evidence room” will be the room you just came out of right before he mentions it, in the top right of the prison from the player’s viewpoint. The front office is in the bottom left. If you’re quick, you can shut the door to the office behind you so you don’t have to fight too much.
- After the event, Boss Bard will give you the distance and direction for Vancage Prison.
Seagull Beach
- Chris’ photo is in the middle of the area, outside the motel rooms.
- The guy in room 1, Matt, will give you the keys to rooms 5 and 6. Once you’ve examined those, he’ll give you the keys to rooms 3 and 4. Matt will no longer be available after a certain point. I think it’s day 45. He’s still available on day 36, because that’s when I finished this area in my last playthrough. Please comment if you know the right day.
- There’s a zombie, a sink with water, and a locked safe in room 3. The code for the safe is painted on the Lighthouse. It’s 404.
- Kill the zombie near the lighthouse, and examine him. After you’ve discussed rooms 5 and 6 with Matt and examined this zombie, check the body in room 2 again, then return to room 1. The first conversion topic will have a few more options now. You can also discuss “Your son” with the woman in room 3 in more depth. Do so, and tell her the truth – her son is a killer. Check room 2 again a few days later and you should find her there. Doing so unlocks the Everlasting Reunion achievement.
- There’s a photo on the beach, in the lower-right corner of this map from your point of view. If you find it and then talk to Matt, he’ll give you the key to room 5. There are notes about what happened to the girl in the photo at the Secret Laboratory.
- Inside room 5, you can find a note with the direction for the Secret Laboratory.
- After day 45, you won’t be able to talk to anyone at the beach.
Secret Laboratory
- You’ll need a control circuit to get all the way round the lab. You can complete all of Lilith’s quests without fixing the bridge you need this for, but you won’t be able to reach the two planters or the safe until you do.
- There’s a business card with the distance and direction for Aries Police Station in the top right corner of the outside area of the lab.
- A note on one of the trees will explain what happened to the girl in the photo from the beach (not Chris’ photo, the other one).
- The lab won’t open until you’ve killed most of the zombies outside.
- There’s a unique zombie inside the lab. Youneed to take of half its health points to proceed. It tends to follow a predictable attack pattern. It has a lot of hit points. Try the sword.
- The two things Lilith asks for (Antiviral medication and for you to press the switch to turn the poisonous fog off) are in her office up the right-hand stairs.
- The game will tell you to return to help Lilith. After a few occasions – 3 for me – speaking to her will trigger the start of a boss fight. This fight is also much easier if you use the sword.
- After the battle, you can find the code for the safe on a note near Lilith. It’s 323. You can open the safe before fighting the battle if you either bruteforce the code or look under that last spoiler tag.
- The safe contains the Unstable Antiviral Recipe, which is made of a syringe, 2 virus suppresants, and a vial of poisonous blood. Virus suppresants are made of 2 poisonous herbs.
- The Antivirals will restore all your HP and increase your maximum HP by 5. The Rapid Proliferation one will restore 10 HP per hour for 10 hours. The Physical Enhancement one will ncrease your strength by 50 for an hour.
Vancage Prison
- You’ll need 3 planks to get into and fully explore the prison.
- Outside of the prison is a really good place to leave a scrap-collecting robot, if Cody can make one.
- To progress the plot once getting inside, you’ll need to trigger four action points scattered throughout the prison. One is in the reception area, one on the bridge towards the cells, one on the ground floor of the cells, and one in the square (exercise yard).
- It’s easy to miss the entrance to the exercise yard. The entrance is on the southern wall of the cells, downstairs.
- If you bribe the guard at the back of the square with a copy of The Adventures of Effie Robin, he’ll let you open the gate connecting it back to the prison entrance.
- You’ll need five lockpicks to finish cleaning up every item in the square. Cody can find some in the area if you let him roam. One box contains a broken gasmask which might make the Secret Laboratory a bit easier if you repair it.
- When you’re done with that task, Todd will demand food, weapons, and medicine. You need to give him enough for him to say “that’s the right thing for you to do.”
- The following items are sufficient: 4 mushrooms and 1 piece of jerky, OR 3 pieces of jerky; 3 over-the-counter pills; 3 rifle bullets OR a half-broken slingshot.
- When you need to find Cooper, he’s always in the top-left of the square or to the left on the bottom floor of the cells, both from the player’s point of view.
- Cooper will ask you to plant items around the Prison. 4 action points are in the square, 3 are in downstairs in the cells, and 2 are upstairs.
- When you proceed with Cooper’s plan after planting those items it will lead you to the final battle of the game. Again, try the sword. It really helps.
New Game Plus
I was role-playing, so I packed medicine, including medicine for zombie symptoms, energy drinks, Pink the cat, and weapons for the final battle. I kept everything except Pink. Next time, if I have any starch or cans, I’ll probably bring those as well, and maybe some things to fix/upgrade benches quickly if I have space.
You also get all your free unlocks back for Cody’s skills (for reaching days 10, 20, 30, 40, 50, and 60).
And that wraps up our share on UNDYING: Walkthrough. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Bartelmy, who deserves all the credit. Happy gaming!