Are you looking to master shield systems in StarMade? Look no further than the “Ultimate StarMade Shield Guide (2024)”. This guide provides the most current information on how to effectively use shields in the game. Whether you’re a beginner or advanced player, this guide has got you covered. Get ready to dominate the game with your newfound knowledge of shields!
What Are Shields?
If you don’t know what Reactor Power is, go read this guide first.
https://steamcommunity.com/sharedfiles/filedetails/?id=3127087336
Shield Bubbles
When Shield Bubble origins overlap eachother, only the largest group will be active.
Shield Bubbles can partially overlap with each other as long as their origins do not overlap. When two shield bubbles partially overlap, the stronger system will take damage when the overlapping area is hit by weapons.
Shield Bubbles determine which which Shield Capacitors are charged by which Shield Recharger group. To be charged, a Shield Capacitor must be inside the Shield Recharger’s Shield Bubble. Each Shield Capacitor group can only belong to one Shield Bubble, so in the event of Shield Bubble overlap, the Shield Capacitors will go to the largest Shield Recharger group. Shield Capacitor ownership is indicated by pink arrows from the center of the Shield Capacitor group to the center of the Shield Recharger group.
A Shield Recharger group can only have 20 Shield Capacitor groups connected to it at one time, so it is important to make sure you don’t have too many Shield Capacitor groups at once, as battle damage could split up the groups and leave you with orphaned Shield Capacitor groups that will no longer contribute to your Shield HP.
Shield Rechargers
Shield Rechargers cost a linear 10e/s per point of base Shield Recharge, whether the shields are full or not and whether the ship is Under Fire or not.
Notably, the description for the Base Shield Enhancement Chamber says it “Adds 10% to Shield Recharge Rate.” This is somewhat misleading, as the “rate” it’s referring to is the amount of energy Shield Rechargers consume.
Shield Capacitors
Each point of Shield Capacity also requires 0.004 points of Shield Recharger Upkeep per second. This equates to 1 point per block. If Shield Recharge is less than the Upkeep cost, the Shield Capacitors will drain until they reach zero.
While Shield Capacity Chambers increase Shield Capacity, they also decrease Shield Recharger Upkeep by an equal amount, so it stays the same 1 point per block.
Shield Under Fire and Shield Outage Debuffs
Shield Outage is a debuff that lasts for 10 seconds after a Shield Recharger group has reached 0% Shield Capacity. During this time, Shield Recharge for this group is completely disabled.
Multi-Shields – Thoughts & Advice
While the concept of using multiple shields on a ship may seem cool, in practice it has no real benefits and a number of serious downsides. There is no loss in capacitor or recharger strength in a larger group. Spreading your shields out simply means your ship will take more hull and system damage. Using multiple shields means each individual group will have poor shield regeneration, making your ship weak to even low damage weapons that could have been out-regened if the ship had one single large group. It is easy to make a bubble large enough to cover even a massive ship so there’s no real reason to do multiple groups. The only real exception is with large warp gates, which may require an excessive amount of shield rechargers to cover them in a single group.
I encourage everyone to experiment with the systems in the game and find what works best for them and am merely sharing my own experiences here.
Further Reading
https://steamcommunity.com/sharedfiles/filedetails/?id=3127087336
https://steamcommunity.com/sharedfiles/filedetails/?id=3130328662
https://steamcommunity.com/sharedfiles/filedetails/?id=3135158484
And that wraps up our share on “Ultimate StarMade Shield Guide (2024)”. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Lexical, who deserves all the credit. Happy gaming!