Welcome to our achievement guide for Twinsen’s Little Big Adventure 2 Classic! In this guide, we will provide you with all the information you need to obtain every achievement in the game. Whether you’re a seasoned gamer or new to the adventure, this guide will help you conquer all the challenges and unlock all the achievements. Let’s dive in and start earning those achievements!
Introduction
I hope it is of good use to you.
Launch the game with the Classic option, as even if you can run the game on its original executable, it will not track your achievements. Plus, the Classic version feels incredibly better.
The achievements are organized in the order they can be obtained, as you progress through the game. It is not necessary to have played the game once before you can achieve any of them, but the Kash Cow achievement is easier to complete through a New Game+, which you can do at any point.
The following sections will contain spoilers on the game’s storyline.
Recommendations
- Talk/Search to W.
- Center camera/Select to X.
- Protection spell to C.
- Sidestep to Z.
- Save and Load to F5 and F8 respectively.
There are also points of no return in the game. I therefore recommend you save the game at every major step you progress through:
- Before you leave to a new location, and maybe also after you get to it.
- Whenever you attain a new meaningful item.
- Before you choose dialogue options that progress the plot.
If you happen to miss anything, you’ll easily be able to find and return to a specific point in the game this way.
Good luck, and enjoy!
Kash Cow
This achievement requires Kashes specifically. Zlitos do not count, not even in combination with Kashes.
While this can be achieved rather quickly on the very first section of the game, within Twinsen’s house, it is even faster if you start a New Game+ just for this achievement, as you will start your adventure with 300 Kashes, cutting the time you have to farm them considerably. There will be no need for so much money throughout the game and working on this as your first action in your playthrough will slow it down unnecessarily.
Use the Talk/Search quick action so that you don’t have to keep switching between behaviors.
As soon as you take control over Twinsen, go into Sporty mode and run towards the cabinet to the right of your bed. Every time you explore it, you will get 15 Kashes, but you need to leave and enter the scene again for them regenerate.
After you take the money, explore the cabinet to the left of the door on the top left of the screen to receive the key to your secret office. Open the door and enter it. As soon as you get in, turn back into your bedroom.
Now repeat the process until you achieve 500 Kashes (or 510 to be exact) to get the achievement. This process will take about 3 minutes this way.
I’ve completed this as my penultimate achievement, right before the end of the game, just so I could learn if there was any other way of getting it faster, but this seems to be the best method.
On track!
“Follow” is very specific. There is already a handy guide by fellow player Raxie on how to achieve it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3131337893
Once Twinsen’s wife fixes the kart, you need to travel to the Temple Park kart racing track on Desert Island with it.
If you ever lose track of where your Kart is, open your Holomap. The location of the kart will be indicated in 3D, as will Dino-fly’s.
As soon as you approach the track, the racer will be loaded into the game, but mid-race. You’ll need to sit on the left arrow of the track’s start and wait for the racer to come back.
He will challenge you to follow him. You cannot:
- Get too far away behind him.
- Hit his kart.
- Get past him.
If you do any of these things, he will annoyingly announce “Lost!”, and you’ll need to get to the start and wait for him to invite you again.
Save right before his invitation, or while he’s revving his car, so you can easily try again.
While your kart has an acceleration period, his doesn’t. He will rev his kart twice, and then lift his front wheels. When he does so, start accelerating. You should easily win by starting at this point.
Stick close to the corners, don’t be afraid of falling off. The wheels can get out of the track, but it’s the center of the kart that counts. Don’t slow down unless you’re going to cross him. After you understand the path he takes, it will be easy to follow him through.
He will reward you with 3 clovers at the end if you succeed.
You can repeat the race however many times you want, and he will reward you every time. There is another way to achieve infinite clovers in Citadel Island (more information at the end of the guide).
Free Joe
After acquiring the Horn of the Blue Triton from the Rector of the School of Magic, leave the school through the front door and enter the graveyard. There will be a clam, who has been screaming for help until now, on top of a small rock. You’ll know it’s Joe, not feeling too good, if you’ve spoken to it. Equip the Horn, face the clam. When using the Horn, you will launch hearts in an arc, and if the hearts hit an individual, you will heal them. Maintain an adequate distance to the rock and use (shoot) the Horn until you manage to hit the clam with a heart. Joe will be freed instantly.
You can recover any missed heart by walking up to it with the Horn equipped, draining it back. That is how you recharge the Horn if you ever run out of juice.
Joe will also reward you with a four-leaf clover.
I’ve got your back!
You can work on this achievement as soon as you get the Horn of the Blue Triton. You should first heal Joe, if you haven’t (see the section above). When you are ready, go the town on Desert Island. To the south, you’ll find two individuals throwing balls in a competitive game.
They will be in hiding if the aliens already became aggressive. You’ll have to load an earlier save to encounter them again. Ideally, you will complete this achievement before you heal Dino-fly.
The Sphero (the tiny round one) will tell you his back hurts if you talk to him. Use the Horn to launch a heart at him, a single one will suffice.
If you talk to his Quetch friend (the same species as yours), he’ll complain about it.
Protection
The Protection spell is an incredibly useful tool in the game, and you should always look for it.
Once you acquire the Proto-Pack, you can go the “Island across from the hacienda” on Desert Island, either crossing the sea with the Proto-Pack or with the help of Dino-fly. Once you get there, walk to the sandy ground at the bottom of it and use the Proto-Pack to enter the cave. Upon entering the cave, jet yourself to the little square ground piece among the stalagmites. If you die while using the Proto-Pack, you’ll be revived at the last piece of ground you were standing on, if you still have a clover left. This will make it easier for you to cross this part.
When you are ready, jet to the right until you reach a ramp. The statue will throw fireballs occasionally, and there is an annoying bat on the way. You can jump over the spikes on the ramp and continue from there.
Do not attempt to go through the water to the right. While it is possible to cross all the hazards without the Protection spell, you cannot actually acquire it through this path even if you do because you’d need to jump up an obstacle that is too high. Continue from here.
You’ll have to solve a little box-stacking puzzle, kill a couple of skeletons, and fight a monster. Upon defeating the monster, you’ll gain access to the Protection spell.
There is no secret to this next section. Use your weapons to defeat the skeletons. The rocks can be destroyed for loot using the Magic Ball. Once you are on the clear, drag the boxes you find, using the levers and platforms, to stack two boxes, one on top of the other, with some room for you to stand over each of them. The dragging mechanic is very finnicky and it might take a few tries. Save the game when you cross a critical step. Then, position the two stacked boxes on the high platform to the top right. Use the boxes to jump over the ridge and reach the boss.
You can defeat the boss using the Magic Ball with some clever positioning and patience from the stairs without entering the arena. If you do enter the arena with the monster, prepare to use your dodges. I find it simpler to attack from a distance, as with most enemies in the game.
When you defeat the monster, the Protection spell will be unlocked for you.
Use it to become invincible, suffering no damage or knockback when hit.
The default key to activate it is C. You can use that key to quickly trigger it without going into the menus, or mid-flight with the Proto-Pack.
When you activate it, it will constantly drain your magic. If you start to run out of magic, it will flicker and dwindle, deactivating when depleted.
Always conserve your magic by deactivating the spell when it is no longer necessary. If you are skilled with its use, you can always trigger it right before you get hit, and drop it after.
You can leave the cave through the bottom, crossing the bats. Use the Protection spell if needed. On the next section, you’ll be able to get some mushrooms. You can kill the bat if you want to by hitting it with a shot or throw from any weapon, but it’s easier to just ignore it. Use the Protection spell to cross the blades on the corridor, and you’ll be good to go from here on out.
Who let the dogs out?
You can complete this achievement on your first trip to Zeelich, but you may also do it on your second expedition.
When you escape from the prison, you can enter the dog park by jumping through here, or through the entryway near the guards. It is not necessary to kill the dogs.
Get in front of the hoop in Sporty mode and simply jump. Twinsen will perform a leap through the hoop, and you’ll get the achievement.
You can also search the two dog houses to the left (in front of the hoop) for a clover and 10 Zlitos.
Gazogem secrets
This is the Gazogem Factory:
As you progress through the facility, you will eventually encounter this part:
Immediately upon entering this screen, turn the lever to your right to deactivate the gas on the bottom. Below the platform you came from, you can move into the hole marked by the red arrow to find the first secret room. If you step on the hex nuts, you will receive 10 Magic, 15 Life, and 1 Clover.
After the two next scenes, you will find yourself here:
Jump into the hole where Twinsen is looking to find a hex nut that gives you 10 Life.
I’ve unlocked the achievement on this second room, but everything indicates you can also get the achievement on the first one.
Prince Charming
When you reach the village of the Wannies, the mound-like cave, instead of entering on the cave, go to the left until you reach a pond with some wetland reeds that have what looks like cotton on them. The frog will be sitting on top of a floating pond plant, with another one right in front of it.
Get close to the edge of the pond and jump ontop of it. Then, face the frog and talk to it. You will kiss the frog, and it will reward you 10 Life in return. You can repeat this however many times you want to fully heal.
Crane Driver
This is one of the easiest achievements in the game. All you have to do is get in front of the crane’s stairs in the gem mine on the Island of the Wannies and interact with it. To reach the crane, jump onto the mining kart that periodically roams the mine and follow it to the end of its track to find the crane. Jump off. As you climb to the crane, you will get the achievement.
However, the crane isn’t there just for the achievement: it allows you to grab one Clover Box on the bottom of the screen. Rotate the crane using your turning keys and use the move backwards key to lower the crane. Aligning it correctly, it will grab the clover for you upon reaching the plaftorm. Turn it onto the ground from where you came from and drop it using the same key, then leave the crane and pick it up.
Time Commando
This is one of the last achievements you’ll get in the game. When you finally enter the Emperor’s Palace, you will encounter a series of rooms organized on a 4×4 grid. In order to progress through each room, you will need to often kill the enemies on it, or search the objects on the room, until you get 1 key that you will be able to use to open one of its doors.
You start on the bottom left room on the following grid, on room 4×1. Stanley Opar is on grid 1×3. The end of the maze is on 1×4. The best path to take is to go top-left from the start until you can’t anymore, then top-right until you reach Stanley, and then the end of the palace.
There is nothing of note in any of the rooms, except for a clover on a dog’s poop on room 1×1.
Stanley isn’t difficult to fight against. You can only damage him with the Emperor’s Sword, and there is no reward for killing him, except for the achievement. Back him into a corner and spam attacks until he dies.
Stanley Opar is the protagonist in another game from Adeline Software, the original developer’s, called Time Commando, released two years after Little Big Adventure. Hence the achievement’s title. He is just an easter egg added to Twinsen’s Little Big Adventure 2.
All the other achievements
The following is the sequence of mandatory achievements you will get throughout the story, so you can use that to reference your point in the game if you are stuck.
- Rainman – Make the rain disappear.
- Dino-buddy – Heal your Dino-fly.
- It’s magic! – Become a wizard.
- Ball of Sendell – Acquire the Ball of Sendell.
- Moonlander – Visit the Emerald Moon.
- OP – Unlock all items in the game (it’s not really all of them, just some of the main weapons).
- Super Upgrade – Get Baldino to upgrade your jet pack.
- Ferryman Song – Learn the Ferryman’s Song.
- Go..To..C..X.. – Reach Island CX.
- Truth Seeker – Complete the game.
Additionally, here is a spoiler list of places players might get frequently stuck at and how to get past them, plus a few general tips:
- Remember your Magic Ball changes its throw pattern depending on your selected behavior. The Discreet mode is particularly useful due to its arching pattern, allowing you to throw the ball over obstacles, and to hit higher locations.
- At the cliffs’ cave on Citadel Island you will find a broken ladder. While it seems like you can’t climb it, you actually can. Jump into it while holding “Forwards” and Twinsen will climb the remaining steps.
- To fix the kart, you need to talk to Baldino on Desert Island, whose house is the one nearest to the giraffe-looking mound to the west of the city, then bring it back to Zoé on Citadel Island, then retrieve the radio from Baldino on his house again, and you’ll be contacted by Zoé by radio as you leave his house.
- After you get the kart, you can leap off the ramp to the left of the cemetery/School of Magic by running up the slope.
- By winning the dart game on the entrance of the Temple Park, you will be taken to the hole where the mushrooms on the platform provide hefty Kash rewards, up to two times. That’s the fastest way of making the money you need, other than farming them at your house on Citadel Island. You can only reach three of the platforms per attempt, though, as you won’t have enough reach for the last one. You can also enter the Temple Park like a tresspasser by jumping over its fence and save a few Kashes.
- You can buy Gallic Acid on the Desert Island’s bazaar (the store) to help the engineer’s father on Citadel Island, the neighbor next to you, in restoring his son’s project. It’s a bit hard to see the acid if you don’t look properly.
- To get to the top of the Hacienda, the sauna building on Desert Island, you need to draw the clerk out of his place. The only way to do that is to invade the ladie’s sauna, forcing him to get out of the counter to help them. Enter the sauna first and then leave to the counter to climb the stairs and talk to the man above the building.
- When attempting to retrieve the Proto-Pack, you can pay the drunk employee to retrieve it for you for 150 Kashes, or you can do it yourself. It’s not too difficult to do it manually, but most people get stuck when they have to get past an impatient Rabibunny. You need to slap him in Aggressive mode to get him out of the way, and then you need to retrieve the key to the door. Watch where the Rabibunny runs to. He will get to an elevator platform, and then run on the roller conveyors. If you follow his path, you can jump from the roller conveyors to the top of the two stacked green boxes, where there is a small cardboard box. The key is inside the cardboard box. Once you retrieve it, you can open the locked door and continue the pack retrieval process.
- You’ll only be at Emerald Moon once, so make sure you get the one Clover Box you can find on the left-most corner of the facility there.
- You can infer the location of Sendell’s Ball by comparing the entrances to the sewers with their location on the world. You will notice that, from the seweres, there are water drops falling from the ceiling in the section you need to reach. You need to fall there, from above. The hole can be found on the cellar of the restaurant in Citadel Island, which is locked. You can get the key by searching the item behind the counter at the wall, after you kill the drowzy Knarta, the sausage alien.
- You can sell all the listed wizard items you have on Otringal. Kashes, Wizard’s Diploma, you won’t use anything anymore. Selling the diploma does not reduce your magic level.
- While you have slots at the bar by the docks on Otringal, the best place to make Zlitos is at the cassino where the alligator-man calls for you at the front door. Only make bets at the slots and the rat-racing game, as it’s easy to generate money through them, and the slots can provide you with a key for the jackpot room. The jackpot room is challenging, as you’ll be faced with strong enemies that can knock you out even if you don’t lose all your health, but if you can kill them, you’ll get 100 extra Zlitos, fifty from each. Just make sure to not let either of them walk on top of the Zlitos rings, or they’ll consume the alien currency, and you won’t be able to retrieve it. The waterfall afterwards cannot be crossed until you upgrade your Proto-Pack into a Super Jet-Pack, but you don’t need to cross it from here. You can get past it from the outside, at the back of the cassino, where you see the door at the top of the water flow by the mountain. You actually just need to jump accross that water flow to the other side.
- About Franco Burgermaster’s notes: A natural parasol is a tree. There’s only one tree on the island, to the left of the village. The description isn’t perfect, but it’s not hard to find the location as far as you understand where to start. Use the pick-ax when you think you are at the right spot.
- At the Island of the Mosquibees, once hell breaks loose, keep in mind that there are two exits at the honeycomb. One is at the bottom left, with the rope, for you to leave from where you came. The other is to the top-left, by a window, where you can go up to their helipad, and find important items.
- At the very end of the game, after you defeat any boss and their minions, just walk up to the border of the lava pit.
Finally, if you need guidance on a specific part of the game, here’s a complete walkthrough of the game with no commentary from fellow player Ch3ng90:
Bonus: Infinite Clovers on Citadel Island
Move behind the cow. While facing her, hold the “Sidestep” key and hold “Forwards”, so that you dodge into her. She will happily reward you with continuous clovers while you do so, infinately. Any behavior will do.
This is the fastest way to replenish your health, magic, and clovers in the game. You can find the cow at any point in time, up until your second travel to Zeelich. That’s probably some kind of french humor. It seems they also realize the bizareness of Twinsen’s animations.
It’s best not to lose all your clovers, but if you need to fill the boxes up, especially in the beginning, now you know how.
Clover Box Locations
You will also need the Proto-Pack to reach a couple of them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2082222716
Conclusion
Twinsen’s Little Big Adventure 2 was a very special game for me during my childhood, and still is to this day. I wish there were more adventure games as charming as this one.
I am happy that the Adeline Software team put effort into making this sequel, and I am just as thankful for the [2.21] team for making this game available on modern computers with such incredible quality of life features.
Here’s hoping for incredible new adventures on Little Big Adventure – Twinsen’s Quest, and beyond.
And that wraps up our share on Twinsen’s Little Big Adventure 2 Classic: Achievement Guide. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Golden Xan, who deserves all the credit. Happy gaming!