Are you ready to conquer the mysteries of Tree of Savior? Look no further, as Anastazija’s Riddles Guide is here to help you navigate through the game in 2024. Get ready to level up your gaming skills as we unravel the secrets of TOS together.
How to Start
- Talk to Adventurer Anastazija in Fedimian
- Based on the clues, go to the map and walk to the red point on this guide
- Once you arrived, there will be a message
- Get the Adventurer’s Token
- Return to Anastazija in Fedimian to receive your reward
Notes:
- This task resets daily for each character
- Once your character finishes all the maps, your character won’t be able to do this task anymore
West Siauliai Woods
Clue:
Western forest of the city guarded by a knight, the one who assembled the troops. Past the crossroads, behind a deserted field inhabited by two scarecrows.
East Siauliai Woods
Clue:
Eastern forest guarded by a young knight, against the hordes of Vubbes coming from the Crystal Mine. In front of the path to the city, at the end of the camp, a watchtower stands unguarded.
Miner’s Village
Clue:
The town nearest to the Crystal Mine that was first attacked by the Vubbes. Inside the base that the Vubbes have build nearby, a large tree displays the Vubbe Tokens.
Crystal Mine 3F
Clue:
Last floor of the mine that’s filled with crystals and demons. Follow the rails but don’t go down. Notice the board with writings in white chalk.
Tenet Garden
Clue:
A hill filled with flowers in front of the church once coveted by the demons. To the left you will find the five pillars, one of them fallen.
Tenet Church B1
Clue:
A demon queen came looking for something in this church. There, in the underground room with the old carpet and chairs is and enormous pipe organ.
Tenet Church 1F
Clue:
A demon queen came looking for something in this church. In the middle floor, the path leads from the entrance to an altar with three reading desks.
Veja Ravine
Clue:
To the right of the settlement area is a ravine with a sacred lake. The path up the hill nearby leads to a large Goddess Statue.
Tenet Church 2F
Clue:
A demon queen came looking for something in this church. The destroyed altar in the top floor is bathed by sunlight. At its end, a pipe organ.
Vieta Gorge
Clue:
To the right of the settlement area is a ravine with a sacred lake. The path up the hill nearby leads to a large Goddess Statue.
Cobalt Forest
Clue:
This is the forest of Andale Village and the fallen Statues. One of them is by the stream that flows through the forest.
Guard’s Graveyard
Clue:
In this cemetery lie the followers who once bravely fought against evil. Deep inside, at the very end, a room, and behind it, an unknown door.
Septyni Glen
Clue:
This is the valley where a great shrine exists for the Goddess of the Sun. Look under the praying Goddess Statue with the broken wings.
Gateway of the Great King
Clue:
In this plateau, a historian and a group of researchers set up camp to investigate the Royal Mausoleum. If you climb the most rugged hill there, you will see the entrance to something unknown, but you will not be able to enter.
Ramtis Ridge
Clue:
The plateau where the forgers were active among the remains of a fallen sanctuary. The entrance to the ruins is now blocked by stones and protected by two guards.
Kvailas Forest
Clue:
Within the forest of thorns is a group of owl sculptures. Find the spot where they gather and look for the statues’ blueprints.
Sirdgela Forest
Clue:
This forest appears at the end of a route filled with thorns. Somewhere in the forest is a large pillar of thorns. Look under it
Overlong Bridge Valley
Clue:
In this valley is the camp of the excavation team that’s investigating the ruins. Somewhere in cliff is the face of a beast carved on a fragment.
Akmens Ridge
Clue:
The canyon belt of never-ending thunder,lightning and rain. An isolated cabin. The lights are on, but no one is around.
Gytis Settlement Area
Clue:
This settlement area is being turned into a field by order of the knight commander. Next to the path that leads to the herb farm is a cliff. High up there is a notice board that you can’t see.
Royal Mausoleum Workers Lodge
Clue:
This place is said to have been used as a residence for those who built the mausoleum of an ancient king. From the lone altar, cross the see-through floor to see under the door that is blocked by fallen stones.
Zachariel Crossroads
Clue:
These are the canyon crossroads leading to the mausoleum named after King Zachariel. On the way to the mausoleum are 6 pillars. To the right is a large stone tower.
Royal Mausoleum 1F
Clue:
First floor of the deep chamber where Great King Zachariel rests. An ancient mural can be seen between the large piles of cubes.
Baron Allerno
Clue:
This private land has been invaded by a strange energy that needs to be purified. In the field set out for cultivation, look for the pile of boats by the water.
Myrkiti Farm
Clue:
In this farm, a baron is running experiments to purify a mysterious energy. Next to the entrance of the brewery is a group of wagons filled with grapes.
Royal Mausoleum 3F
Clue:
Third floor of the deep chamber where Great King Zachriel rests. Pass the iron gate and follow the corridor to the metal trap resembling a broken hammer.
Royal Mausoleum 4F
Clue:
First floor of the deep chamber where Great King Zachariel rests. An ancient mural can be seen between the large piles of cubes.
Tenant’s Farm
Clue:
In this farm, a baron is running experiments to purify a mysterious energy. Next to the entrance of the brewery is a group of wagons filled with grapes.
Royal Mausoleum 5F
Clue:
Highest floor of the deep chamber where Great King Zachariel rests. On the small stairs leading to the king’s tomb, a shining cube blocks your path.
Ruklys Street
Clue:
Once the largest city after the capital was in the heart of the kingdom. Fedimian’s a city big enough, but it’s a whole different story if we’re talking about the days of Lydia Schaffen.
And believe it or not, the city disappeared completely in just a few days. Everything turned into stones.
This mystery is named after a hero who became a taboo. There are several giant portal devices, and the Adventurer’s Token is hidden around a petrified two-story house next to the portal that is likely to work. Will you be able to find it?
If you’re going to leave, you’d better go when it’s less windy, because the stone dust is harmful to your body.
Vedas Plateau
Clue:
The mysterious place is a plateau somewhere in the snowy mountains, in the middle of the kingdom. Silver was found there, so it used to be a place where a lot of miners used to live. Although it isn’t written in detail in the history book… it seems that the miners found something they shouldn’t have while they were mining. it seems that the miners found something they shouldn’t have while they were mining.
Of course, I didn’t hide the token there since it’s dangerous. Instead, I hid it on the railroad tracks of the mine cart nearby.
To give you a little hint, it’s a very dangerous railway, so you’d better be careful when looking for the token. You don’t know what might come flying from the other side.
Grand Yard Mesa
Clue:
Snow-covered mountain ranges, where groups of people study a mineral called Dimensional Stone in remote areas. A small lab set up by a Wizard lady full of complaints. I hid Adventurer’s Token around there, to show that I’ve been there. Find the token and bring it to me. Will you be able to find it?
Rasvoy Lake
Clue:
This is a fishing spot around a huge building named after a famous person. I was amazed that there was such a lake in the mountains around Orsha. So, I was looking for a good place to hide the token for the challengers, moving along with the pilgrims.
Eventually, I came across a waterfront and found two tombstones that seemed to have a story of i ts own. I prayed for a moment and hid Adventurer’s Token around there. Find the token and bring it to me.
Oh, by the way, I don’t know if youll meet it there, but… It’s better not to make eye contact with a wizard wearing dark clothes.
After I told him he was gloomy, he locked me up in the dark and didn’t take me out. I almost starved to death.
Khonot Forest
Clue:
Where a giant fern plant forms a forest and has two cable cars.There’s a small waterfall nearby the cable car.
This time, I buried Adventurer’s Token deep in the water in front of the waterfall. You’d better go get it before it gets washed away.
Jeromel Park
Clue:
For the first time in the history of the kingdom, this park was available to everyone from aristocrats to commoners. The highest place where you can enjoy the view of the beautiful park. I hid Adventurer’s Token around there, to show that I’ve been there. Find the token and bring it to me. Will you be able to find it?
Nobreer Forest
Clue:
It is known that many royalty and aristocrats fled here during Medzio Diena. Usually, when you think of a forest, you think of colorful autumn leaves or green, right? But strangely, the leaves here are mostly white. The forest looks like it’s burning white flames, showing great contrast to the maple forest right next to it.
I hid the vouchers in the loading dock building next to the waterfall named after the forest. If you’re careful with Kuberi, you’ll probably find it easily.
What are you doing? If you’ve heard, let’s go!
Barynwell 85 Waters
Clue:
The temporary residence of the resistance forces that rose again against the Demons who occupied the Astral Tower. Near the pool of water where the poison of the Hydra defeated by the Resistance and a revelator is scattered. A beautiful lotus flower.
Astral Tower 20F
Clue:
This mysterious place is one of the most famous towers in the kingdom. On a fine day, you can even see the surrounding Barynwell area and the fortress beyond the wall.
Somehow, I was asked by an elder there to find the stone plate hidden in the tower. I stayed for a few days and looked for it, but I couldn’t find the stone plate.
My pride is hurt…
Instead, I hid Adventurer’s Token there! The hidden location is a place where there’s no eye for it, since the elevator manager is on vac ation. I hid it under my bed just in case I return.
You’d better be careful if you’re going to challenge a mystery. According to recent rumors, there’s been a stir.
I wonder how Elder Cezaris is.. He used to give me delicious food.
Irredian Shelter
Clue:
The City of Mysterious Wizards. This secretive city has become a deserted ghost town for some time. No, I think it would be more exact to say that everyone evaporated.
I headed to the city with a group searching the city to find out what happened. I found an evacuation facility while searching. Of course there were no one there.
And I heard someone whispering in my head that a portal was opened to somewhere. Looking at where I arrived, it seemed like the place was expanding the underground facilities but stopped mid-way. Seriously, where did they all disappear?
Outer Wall District 11
Clue:
Where Schaffenstar’s members are still fighting demons. It’s a place where theyre closely united with the separated members using the beacon.
The water point of the prayer room where soldiers who once guarded the place prayed to the goddess behind the huge wall.
Outer Wall Sewers
Clue:
Just before Medzio Diena, I was traveling around the capital. There was a friend who was always angry because he couldn’t solve my riddle. This time, he gave me a riddle the other way around.
‘Do you know where drinking water flows into the capital city?
No, there’s no way you would know. He was quite smart.
But as I asked around to solve the problem, I eventually found out where it was. Naturally, I headed there.
In the dark and humid underground, I relied on a torch to explore. It was such a huge facility that if it wasn’t for a genius explorer like myself, people would easily get lost.
It was so big… big that there was even a boat that you can ride in the waterway. That’s why I decided to get some equipment and bring mercenaries with keen eyes back with me and search again. I left the token where I could see the boat at the last point of exploration. Unfortunately, I never made it back to retrieve it because of Medzio Diena.
I want you to find it for me, is that okay?
Oh, by the way! I think there was some ominous animal crying over the wall. You’d better take enough equipment, too.
Outer Wall District 15
Clue:
A long time ago, Demons invaded the capital of the kingdom by surprise. There’s not a lot of records back then, but… It was a massive invasion based on Mors Island. Against the wave of demons, it is said that the kingdom forces managed to stop them, retreating dozens of times.
To honor those who were killed and to appease their souls, the good kings built graves there.. so that the pilgrims and soldiers could remember them. This is all before Medzio Diena, of course. I’ve visited the place myself before Medzio Diena. Until then, there were roads and people taking care of them…
But everything’s been destroyed since Medzio Diena.
It was a meaningful place. I am sorry.
Here’s the question! The place where I hid the token is the area where the Demon invasion that I just mentioned be gan. I left my token there in case I tell this story to someone. Look around the graveyard and find me the token I hid.
Sajunga Road
Clue:
Travelers and pilgrims heading to the capital used to take a break here. The predecessors built six banquet halls here, where the travelers go by before they entered the capital. They were gracious enough to let them take a rest from the fatigue of the journey.
And finally, a place overlooking the banquet hall. The Adventurer’s Token is hidden nearby to take care of your curiosity! Find it and bring it back to me. Can you?
Vienibe Shelter
Clue:
A shelter used by soldiers guarding the capital to patrol outside the three layers of walls. It has been almost destroyed by the roots of the huge tree since Medzio Diena.
I heard that the survivors of the Imperial Army still can’t forget the parade in Parvis. Maybe it’s a nostalgia of the glorious past.
Somewhere in the tree trunk that broke through the floor around the Parvis. The Adventurer’s Token is hidden nearby. Find it and bring it back to me.
Tvirtumas Fortress
Clue:
l’ve been to a huge fort near the capital lately. I wanted to explore the interior, but I couldn’t go further because of the demons. Up the inner wall, there’s a cage-covered floor, which is where I put the…
Wait! I got confused.
The lock of a locked iron door at the entrance to the fortress. The Adventurer’s Token is hidden nearby. Find it and bring it back to me. Can you?
Skalda Outskirts
Clue:
There is a wide-open space after passing the last wall in the direction of the capital. It used to be a place where soldiers trained or their families lived. But after Medzio Diena, a large tree trunk broke through the walls and connected them inside an d out. Loads of demons came over to this place, thanks to that trunk.
I think this expedition was a little dangerous, too. I wanted to leave a token there, but it wasn’t easy avoiding the eyes of the demons and the monsters. There weren’t many places to hide… I even thought of giving up and leaving.
However! I must do what I want to do. There happened to be a strange vacant lot with nothing, including the Inonsters. So I hid the token between the big tree roots. Look for it.
Path of Desition
Clue:
This is one of the highest places where you can see the large tree in the capital at a glance. If you go up there, they say you can get to the kingdom in half a day. The road is beautiful and there is a lot of sunshine, so it is also called the land blessed by Goddess Saule.
But for me, it was too hotl
Still, I want you to see the beautiful view of the capital from there. That’s why I hid the token there, so take your time to look around and get the token.
Lemprasa Pond
Clue:
A place once crowded with immigrants who used to flock to the safest city, but now one of the 10 most dangerous places existing. A small forest road where many adventurers started their journey alongside the immigrants.
Woods of the Linked Bridges
Clue:
A gateway to Orsha where the beautiful bridge connects the valley. It was a place where soldiers hid between supplies to avoid the eyes of commanders in peaceful times. But now, it has been completely destroyed along with the guard tower.
Ashaq Underground Prison 1F
Clue:
An underground prison, which was originally closed and rumored to be hideous. The soldiers reported that they heard the growling of an unfamiliar beast in there. When the kingdom was strong, it was a secret place where you could see all the prisoners at a glance.
And that wraps up our share on Tree of Savior: Anastazija’s Riddles Guide. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Carazco, who deserves all the credit. Happy gaming!