If you’re looking to dominate in Transistor, look no further. In this guide, we’ll be sharing the most powerful function combos and builds that I’ve found after playing through the game six times. Let’s dive in and level up your gameplay.
The Best Functions
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Cull() [Cull() / Load() + Void() / Cull()]
The highest burst damage function in the game. It can deal around 10k damage if the target is debuffed by 3x Void(), Crashed and you are Masked yourself. Having Jaunt() as passive is highly recommended to repeat the combo as often as possible.
Excellent for fighting tough enemies, but lacks area damage, unless you upgrade with Load(), which gives it decent aoe.
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Flood() [Cull() / Flood() + Void() / Cull()]
The strongest damage over time function in the game, it can melt everything in its path once you stack 2 or more of these and the enemies are voided.
Upgrading with Cull() gives it a knockup effect which is good at keeping targets in its range. Keep in mind that this function does not scale with Crash() debuff, so don’t bother using it.
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Tap() [Void() + Breach() / Load()]
Great area coverage, good damage, some lifesteal. In my opinion this is the best all-rounder attack in the game. The damage is enough to kill the tougher enemies in a single Turn() when combined with Void(), which is insane considering you already get great aoe and lifesteal.
I find Breach() working really well as upgrade, it allows you to destroy enemy groups from afar without the risk of taking collateral damage from things like Haircut death explosions.
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Help() [Spark() + Cull()]
The most damaging pet combo. Not only do you get 2 pets, but the bark() damage reduction from Spark() gets completely bypassed by the new Sic() attack introduced by Cull(). Now you just have to walk your dogs through the enemies during Turn() and they will deal 150 damage each.
This combo is even more useful when playing with limiters, as your dogs can easily pop cell shields and collect them for you. Combine this with Jaunt() passive for more Turn() spam to get the best results.
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Void() [Crash() + Get() / Purge()]
Best debuff for maximizing your damage. Using Crash() will further amplify your damage, provided your main attack scales with it. Get() makes it extremely easy to group up and debuff enemies while outside of Turn(). Purge() is good if you lack aoe damage so you can take down cell shields or tackle groups of Badcells, Weeds or Haircuts.
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Void() [Tap() + Purge()]
A great alternative when your main attack doesn’t scale with Crash(). Having Tap() paired with Purge() will result in some of the best lifesteal in the game, making you quite tanky.
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Mask() [Mask() / Tap() + Ping() / Void()]
Strongest damage buff alongside a fully stacked Void(). Using Ping() upgrade lowers the cooldown to 7s instead of 10s, which helps a lot. However, if you want to maximize the burst damage then upgrade with Void() + Mask() for an extra 150% damage on your next hit. Tap() is quite a good upgrade for burst damage builds, as the 5% lifesteal on next hit can almost fully heal you.
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Jaunt() [Help() + Crash() / Purge()]
The best way to upgrade Jaunt() is by far to make it spawn copies via Help(), as they will distract the enemies and eat some of their attacks. Optionally, you can put Crash() on it and use it as a debuffer for combos or use Purge() to damage and slow down your pursuers.
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Get()
Yes, plain old Get(). It is cheap and amazing at grouping critical enemies for a combo, and more importantly it can destroy the shields on a cell while bringing it to you for pickup, which is extremely handy when playing with limiters.
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Jaunt()
Makes Turn() cooldown quicker, which is huge! I get this almost in every build, it’s way too good.
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Bounce()
One of the best defensive passives overall, it periodically absorbs one attack, which is especially useful against those Haircut processes later in the game.
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Ping()
Halves the movement cost during Turn(). This is useful for builds that do not use Jaunt() for movement, as it can save a lot of Turn() bar for extra attacks.
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Crash()
Great for builds that do not use Jaunt() for movement, as it allows you to ignore slows and disables when running away. The extra damage reduction is also handy, as it allows you to survive a Haircut explosion.
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Spark()
Another decent defensive, spawning a copy of yourself when being attacked on a 1.5s cooldown, though less reliable than using Jaunt() [Help()] combo.
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Breach()
Increases Turn() length by 20%, which can be relevant for builds where getting in an extra attack during Turn() makes a huge difference. Not particularly useful with Cull() as it launches targets in the air, so doing another attack won’t hit your target anyway.
Overpowered Builds
Actives:
- Void() [Crash() + Get()]
- Cull() [Cull() + Load()]
- Crash() [Load()]
- Mask() [Mask() + Void()]
Passives:
- Bounce()
- Jaunt()
The highest burst damage build in the game, it can oneshot anyone, even the bosses. Use Void() outside Turn() to gather your targets, then Crash(), stack 3x Void(), mask yourself and do a Cull() backstab for massive damage. The downsides are the 10s cooldown on Mask(), lack of mobility, mediocre aoe and no lifesteal, making it best suited for dropping bosses quickly.
My personal record on Dummies:
Actives:
- Void() [Crash() + Purge()]
- Cull() [Load() + Void()]
- Get()
- Mask() [Ping() + Tap()]
Passives:
- Bounce()
- Crash()
- Jaunt()
- Ping()
A modified version of the previous build, fixing most of its shortcomings. Mask() has a lower cooldown and adds lifesteal to your next hit, Void() deals area damage (great for removing cell shields and clearing Badcells), and we have Get() instead of Crash() to grab important enemies for combos or snatch cells. The damage can still kill about anything in one hit, but now with a lot more utility.
Actives:
- Void() [Crash() + Get()]
- Tap() [Void() + Breach()]
- Mask() [Ping()]
- Jaunt() [Help()]
Passives:
- Bounce()
- Crash()
- Jaunt()
The best build for aoe damage in the game. You get a ranged area attack that can still oneshot most enemies under a fully stacked Void(), while having plenty of defense, lifesteal and mobility. All you need to do is spam Void() to gather the enemies while keeping a distance, then use Tap() as much as your turn bar allows. Consider using Mask() before tapping enemies with high hp for extra burst damage.
Actives:
- Void() [Tap() + Purge()]
- Flood() [Cull() + Void()]
- Get()
- Jaunt() [Help()]
Passives:
- Bounce()
- Crash()
One of the tankiest builds in the game due to the crazy lifesteal from Void() [Tap() + Purge()], yet still sporting great dps and decent aoe due to Flood(). Use Get() to gather the important enemies, then 3x Void() and then Flood() for the rest of Turn() bar. The enemies will get stunlocked while Flood() is in effect and the dots from Void() will constantly heal you up while the enemies melt under the damage.
Actives:
- Void() [Crash() + Get()]
- Cull() [Load()]
- Help() [Cull() + Spark()]
- Mask() [Ping() + Mask()]
Passives:
- Bounce()
- Jaunt()
- Ping()
If you like using pets then I cannot recommend this build enough. You still get great damage yourself from Cull() (or any other attack of your choice), but now with 2 pets that can deal good area damage and collect cells for you.
The best way to play this is to spam Turn() on cooldown and send your pets through the enemies to get as many Sic() procs as possible, potentially ending with a Bark(). Each pet can Sic() the same enemy once and Cells can be deshielded and collected by passing through them, very handy! Stacking Void() on enemies will further increase the damage potential.
Actives:
- Tap() [Void() + Breach()]
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- Mask()
- Mask() [Ping()]
Passives:
- Bounce()
- Crash()
- Jaunt()
The strongest build I was able to make within the memory constraints of Responsibility limiter. It’s a cut down version of Tap Storm, which still has respectable damage, aoe, defense and lifesteal, so it can smash through any encounter with all limiters enabled. Swapping the unupgraded Mask() with Get() is also viable, I just like having an extra stealth for emergencies.
Conclusion
And that wraps up our share on Transistor: Best Function Combos and Builds in Transistor. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Ninj@ Reborn, who deserves all the credit. Happy gaming!