Are you curious about when your gear slots and multi-class unlock in Tiny Tina’s Wonderlands? Look no further! Torgue, the Bardbarian, has the answers for you. Keep reading to find out when you can start *BONK*ing with your full arsenal.
The Beef
- Gun Slot 1: during the tutorial level.
- Melee Slot: during the tutorial level.
- Ward (shield) Slot: during the tutorial level.
- Spell (grenade) Slot 1: during the tutorial level
- Spell Slot 2: ONLY for Spellshot class, & ONLY if you select the “second spell” as your action skill. Swapping over to Polymorph disables this slot again.
- Gun Slot 2: I don’t remember? Pretty early in the game though.
- Armor Slot: I don’t remember? Pretty early in the game though.
- Ring Slot 1: Complete the main story quest “A Hard Day’s Knight” and get knighted.
- Second Action Skill: Somewhere around level 10.
- Gun Slot 3: After killing the Banshee at the end of Weepwild Dankness.
- Multi-class & Third Action Skill: Right after Torgue nukes the entire ocean.
- Necklace Slot: Right after Torgue nukes the entire ocean.
- Final Action Skill: level 20-something, after unlocking multi-class.
- Gun Slot 4: finish “Ballad of the Bones” story quest in the Wargtooth Sallows area.
- Ring Slot 2: Defeat the Dragon Lord to complete the main story.
- Enchanting: Defeat the Dragon Lord to complete the main story, then go to the blacksmith in Brighthoof to use the machine that is on the opposite end of the smithy from the ammo upgrade station. There is a second enchanting machine at the far end of Dreamveil Overlook, past the vending machines.
If you pick up an item with ORANGE effect descriptions, it has an enchantment. Enchanted gear might start to drop when you reach level 15 or so.
In this image, I have selected a ward that has an enchantment. At the bottom of the item description it will list any “bonus buffs” the item gives you. The BOTTOM one is from the item’s native random buff that increases your health. Notice that buff is added IN GRAY TEXT to the top of the item’s description. Then the buff listed on top of the bottom section, it is described in ORANGE TEXT, that is an enchantment. It is NOT native to that item, but a trait that some random wizard-smith has added to make the item a little bit better than normal.
Here are some facts and tips about enchantments:
- You can change the enchantment by paying some moon orbs to re-roll it. Then after comparing the new one to the old one, you can choose which one to keep. This is done at the enchantment station on the RIGHT side of the Brighthoof smithy, or at the end of the Dreamveil Overlook area, past the vending machines.
- Then if you decide to re-roll it again, it will cost TWICE as many moon orbs to do it again, regardless of whether you kept the previous enchantment or not.
- You can hold a MAXIMUM of 4000 moon orbs. Once the price of enchantment goes above 4000 you will NEVER be able to enchant that item again.
- Your first enchantment likely costs 4 moon orbs. After that the cost DOUBLES with each additional re-roll on that item: 4 8 16 32 64 128 256 512 1024 2048 4096.
- Since you can only hold a maximum of 4000 moon orbs, you can NEVER pay 4096 so you can NEVER re-roll the enchantment on that item again. The 2048-orb re-roll will be the last one available for that particular item. You only get 10 maximum re-rolls on each item.
- Enchantments are only available for certain items: guns, melee, spells, and wards.
- Armor, rings, and necklaces CANNOT be enchanted.
- If you have multiple items with the SAME enchantment, the effects DO NOT STACK.
- Enchantments will only activate if you are CURRENTLY USING that item. For instance if you have all four guns lots unlocked, you only get effects from enchantment on the gun you are holding IN YOUR HAND, not from all four guns that you have equipped.
- If you use the Spellshot skill that lets you equip two spells instead of just one, you have NO action skill so you can’t use enchantments that are “while action skill is active” or “on action skill start”. But you could use “when casting a spell” enchantments twice as often, once for each equipped spell.
- Earn Moon Orbs by going into the Chaos Chamber from Brighthoof after beating the Dragon Lord and completing the main story.
- Buff descriptions in RED text are NOT ENCHANTMENTS and cannot be re-rolled. They are UNIQUE effects, and those are often better than enchantments. You can have BOTH a unique effect and an enchantment on the same item.
- Buff descriptions in WHITE or GRAY text are also NOT ENCHANTMENTS and cannot be re-rolled. These are random magical effects that commonly appear on many items depending on its rarity. They are tied to the grey text shown in the item’s stat block on the top half of the description.
Green items usually have only 1 of these; blue items usually have 1 or 2; purple items have 2 or 3 usually; and legendary orange items are special they usually have 3 and often also have a unique effect as well.
And that wraps up our share on Tiny Tina’s Wonderlands: When do my *BONK*ing gear slots unlock!?. If you have any additional insights or tips to contribute, don’t hesitate to drop a comment below. For a more in-depth read, you can refer to the original article here by Mr. Moyer, who deserves all the credit. Happy gaming!